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ITT add a series to Brawl
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Addicted to linebreaks
Plastic Mario
Vampire


Joined: 11 May 2007
Posts: 20799

HP: 94 MP: 5 Lives: 0



PostPosted: Sun Mar 02, 2008 10:39 pm   Reply with quote

A series must include

1-3 characters (Movesets optional)
At least 1 item
At least 1 stage
At least 1 assist trophy
Anything else you want

I'm adding TALES OF SYMPHONIA LULZ WHO DIDN'T SEE THAT COMING *doesn't raise hand*

So...

Lloyd
B: Demon Fang. Swings sword, sending a shockwave forward
^B: Psi Tempest. Spins Sonic-style in an upward angle
vB: Beast. Smashes the ground, knocking back anybody standing directly beside him
>B: Sonic Thrust. Lunges forward with swords sticking out

FS: Judgement
'Cause Collette can randomly fly in and use it. RANDOM PILLARS OF LIGHT SHOOT UPWARDS FROM THE GROUND

Item: All-Divide. Halves all damage dealt to everybody for a while, but increases knockback.

Stage: Meltokio Coliseum. Plain, flat stage. However, invincible enemies are randomly released to wreak havoc on the battlefield.

Assist Trophy: Sylph. Those 3 annoying fairy people run around and beat on everyone. YAY FOR LACK OF CREATIVITY

>.>

Yeah. Don't kill me for wasting a perfectly good series with this.
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Fiberglass World    
Flavio
Vampire


Joined: 05 Jul 2007
Posts: 10649

HP: 4 MP: 7 Lives: 0



PostPosted: Sun Mar 02, 2008 10:56 pm   Reply with quote

Replace Judgement with Shining Bind plx.

Oh, and do you mind if Flavio does a few ToS characters too? Since Flavio doesn't feel like doing anything more original at the moment.
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R!T!E!M! A store of pure win    
Addicted to linebreaks
Plastic Mario
Vampire


Joined: 11 May 2007
Posts: 20799

HP: 94 MP: 5 Lives: 0



PostPosted: Sun Mar 02, 2008 10:58 pm   Reply with quote

Go ahead. Replace everything I've done, if you want. It would just look wrong if I made a topic and not posted an example, so I kinda rushed and stuff.
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Fiberglass World    
Flavio
Vampire


Joined: 05 Jul 2007
Posts: 10649

HP: 4 MP: 7 Lives: 0



PostPosted: Sun Mar 02, 2008 11:18 pm   Reply with quote

Wait, Flavio meant Falcon Crest, not Shining Bind. D:

Well, Flavio'll do Flavio's later, as Flavio is feeling rather lazy at the moment.
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R!T!E!M! A store of pure win    
Super ShadowArticuno



Joined: 10 Jun 2007
Posts: 29080

HP: 99 MP: 5 Lives: 0



PostPosted: Sun Mar 02, 2008 11:19 pm   Reply with quote

Golden Sun

Characters: Isaac, Felix, Garet

Item: Oil Drop: Basically uses Ness/Lucas's PK Fire. Only in a slightly larger range and a bit more powerful.

Stage: Venus Lighthouse Beacon (At random times, the stage would split in two)

Assist Trophies: Venus, Mercury, Mars, and Jupiter Dijnn.
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A Bucket of Stuff    
InuYasha92129
Vampire


Joined: 04 Jan 2008
Posts: 706

HP: 100 MP: 4 Lives: 0



PostPosted: Sun Mar 02, 2008 11:20 pm   Reply with quote

ShadowArticuno wrote:
Golden Sun

Characters: Isaac, Felix, Garet

Item: Oil Drop: Basically uses Ness/Lucas's PK Fire. Only in a slightly larger range and a bit more powerful.

Stage: Venus Lighthouse Beacon (At random times, the stage would split in two)

Assist Trophies: Venus, Mercury, Mars, and Jupiter Dijnn.
Heck yes to Isaac but only because he has my name. Yay. >.>
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? Block
Fancy Wario



Joined: 18 Apr 2007
Posts: 13463

HP: 69 MP: 8 Lives: 1



PostPosted: Mon Mar 03, 2008 12:12 am   Reply with quote

Elite Beat Agents.

I'd type out my ideas, but I'm too lazy right now.
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ashdgbdsahvdsajghdasvgsahdvsagsa    
Poison
Super Postman
Jailed Vampire
Jailed


Joined: 18 Apr 2007
Posts: 6363

HP: 100 MP: 10 Lives: 11



PostPosted: Mon Mar 03, 2008 12:18 am   Reply with quote

Mystical Ninja

Goemon
B: ryo throw: throw money at opponent Can be charged for Flaming Ryo.
B> Chain Pipe Pulls enemys towards you, ( can be used as a tether recovery.)
BV Power up hair turns yellow (supersayain rip off) attack temporarily doubles, Damage temporarily doubles
B^ somersault. ( self explanatory.)

Goemon fights with a Pipe.

Final Smash: Impact Summon. Impact flys onto the screen, Music changes to a short variant of the Impact theme. Goemon leaves the screen, Impact HUD Onscreen for 20 seconds. ( kinda like Snakes FS)

Item: Lucky Cat : Increases regular attack strength and range Can be layered twice.

Assist: Yae, Ebisumaru And Sauske. All three attack randomly, using signature weapons and tools

Stage: Odeo: stereotypical feudal japan town, Bandits occasionally run across the bottom of the stage, steal Items.
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Poison's Boutique    
~A color is just a color~
Frozenwinters



Joined: 30 Aug 2007
Posts: 25292

HP: 1 MP: 0 Lives: 4



PostPosted: Mon Mar 03, 2008 12:25 am   Reply with quote

Harvest Moon

Characters: Harvest Godess, Witch Princess, Jake (Dark Jake as maybe a FS )

Item: Herbs, Sickle, Cake the list goes on.

Stage: Winter Mine, with the different monsters.

Assist Trophies: That yeti guy, I don't remember his name because it's long, Leai the mermaid, Keria (I think, I need to look at these characters more. D:), Kappa.
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The Carmadox Party    
CFH
Ligador



Joined: 20 Jan 2008
Posts: 5136

HP: 100 MP: 6 Lives: 2



PostPosted: Mon Mar 03, 2008 8:11 am   Reply with quote

This would be completely idiotic because they have their own fighting game already, but hey, anyway.

I'm talking about... Mortal Kombat. Muahahahahahaha.

Characters:

Sub-Zero

B - Freeze Ball
B+Side - Cold Shoulder
B+Up - Ice Pillar
B+Down - Ice Clone

Scorpion

B - Bloody Spear (GET OVER HERE!)
B+Side - Hellfire Punch
B+Up - Backflip Kick
B+Down - Hellfire

Taven

B - Inner Fire
B+Side - Godly Charge
B+Up - Ring of Hatred
B+Down - Speed of Light

All of them with a Vicious Fatality for a Final Smash. Landmaster-esque thing. >: D

For the item, Hookswords, like Kabal and Mavado have. They boost your strenght and change your smash moves, like a normal Home-Run Bat or Beam Sword.

As for the stages, I'm sure as hell giving each character one. Lin Kuei palace for Sub-Zero, Hell's Foundry for Scorpion and for Taven, the Pyramid of Argus.

For the assist trophy, Shujinko, who randomly chooses between his 8 skills and uses one.

Finally, either Shao Kahn, Onaga or Blaze could be a boss. Blaze is the most powerful, but defeating him grants ultimate power, so nah.
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Yoshi
Vampire


Joined: 15 Dec 2007
Posts: 12475

HP: 60 MP: 6 Lives: 0



PostPosted: Mon Mar 03, 2008 8:27 am   Reply with quote

Not even all the series in the game have what are required here. KI doesn't have a signle item, or assist trophy.
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PSI and more    
CFH
Ligador



Joined: 20 Jan 2008
Posts: 5136

HP: 100 MP: 6 Lives: 2



PostPosted: Mon Mar 03, 2008 8:41 am   Reply with quote

Glitz Yoshi wrote:
Not even all the series in the game have what are required here. KI doesn't have a signle item, or assist trophy.
Yet we are talking inputting series in a fair way.
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The Double Duece!
Strong Bad



Joined: 10 Nov 2007
Posts: 11564

HP: 99 MP: 4 Lives: 1



PostPosted: Mon Mar 03, 2008 10:48 am   Reply with quote

? Block wrote:
Elite Beat Agents.

I'd type out my ideas, but I'm too lazy right now.


Elite Beat Agents:

Characters:

EBA: Works like Ice Climbers, 'cept with 3 people. I'll add in moves later.

Ouendan: Clone of EBA, see above.

Stage:

Elite Beat Agents:

The scenary is randomly selected, objects from the game [E.G. The Wheel] will randomly appear, and players can interact with them like in the game.

Assit Trophy:

Elite Beat Divas: They jump into the backround and start dancing, multiplying the defense and attack of whoever summoned them by two.
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Toad House    
oar
Super Maiq the Liar



Joined: 23 May 2007
Posts: 17919

HP: 100 MP: 10 Lives: 0



PostPosted: Mon Mar 03, 2008 10:59 am   Reply with quote

Characters:
Megaman:

B: Charge Shot. Chargable.
vB: Kick Slide
>B: Randomly does Flame Sword/any other close range move he learns in the games. Chargable.
^B: Rush Jump
Final: Rush Armor, Major damage protection, and attack power/speed boosts for a duration.

Two of Megaman's alternate costumes would be Megaman.EXE, and X.

Vile:

B: Gatling Gun, the longer you charge it, the more shots he can fire.
vB: Stun, A short range, slow moving stun blast is fired, an enemy hit by it is paralyzed for a short duration.
>B: Dash Tackle, Vile uses his jetpack to dash into a single opponent. Chargable.
^B: Jetpack, Vile uses his jetpack to unleash an uppercut. It has a slight charge time, but has a higher boost than most 'third-jumps.'
Final: Robot Armor, Vile summons his giant walking armor suit. The only damage that applies to Vile is damage that hits the exposed part of his body. The robot can hover, dash through enemies, punch, and stomp(aerial) until destroyed by taking enough damage.

Two of his alternate costumes would be Vile(X3) and Vile(X8 )

Zero:

B: (In air) Spin slash, Zero does a front flip with his saber ready, damaging opponents who are closing in.
(On ground) Gotta look up the names, but they are the powerful 'stab' moves he learns from X4, X5, and X6. Random fire/ice/thunder attribute.
vB: (In air) The downward air stabs he learns in X4, X5, and X6. Random fire/ice/thunder attribute.
(On ground) Zero slams his fist on the ground, causing a slightly damaging tremor around him.
>B: Slicer Blast, Zero charges his saber, which fires an energy projectile, similar to how it worked in X3. Chargable.
^B: The uppercuts he learns in X4, X5, and X6. Random fire/ice/thunder attribute.
Final: Giga Attack(?), Zero punches the ground, and several large, powerful energy blasts shoot out in all directions.

Three of his alternate costumes would be Black Armor Zero, Nightmare Zero(X6), and Zero(MMZ).

Items:

Metool/Mettuar/Whatever you want to call it, Met is similar to Mr. Saturn(the idea literally came from the post below) but with a few differences.
1 - He occasionally stops and ducks, reflecting on-the-ground projectiles.
2 - He randomly fires small bullets at everyone.
He'll likely assume one of the random forms he's taken through the ages.

Boomerang Shield - From Megaman Zero. The player holds this item in a defensive position when standing still, and an offensive position while moving. If thrown while moving, it veers towards an enemy, and tries to return to it's owner. If dropped while standing, it will act as a projectile barrier, not a reflector, and can be picked up again at will. It loses energy when it's thrown, and while it's deployed.

(M'aiq would come up with more bet he's having a bit of a brain fart atm. Feel free to add to this)

Assist Trophies:

Gutsman - Gutsman appears, and begins tossing giant stone blocks around the stage.

Cutman - Cutman randomly runs towards opponents and tosses his famous cutters at them.

Eddie - He follows the player, occasionally launching food items and throwable machine parts.

Protoman - Shield dashes (reflects bullets) towards opponents, and barrages them with powerful shots.

(M'aiq can't go on in this one, either. Too many damn possibilities. You could literally use every single boss from these games in some way)

Stage:

Wily's Fortress:

A scrolling stage that takes you through Dr. Wily's fortress, which is laden with traps. You'll be dealing with spiked walls and floors, in-ground flamethrowers, laser traps, and even the Yellow Devil and Dr. Wily will appear to attack you at a point. The stage ends with a pause at the 'boss room', where either the aforementioned Wily or Devil appear for a few attacks, before you continue onto an elevator that leads to the beginning again.

(A majority of this stage will have no ceiling)

Boss:

Sigma. He has so many forms that it's not really easy to go into detail. Just watch the below to see some of his stuff.










Last edited by Super Maiq the Liar on Mon Mar 03, 2008 1:57 pm; edited 1 time in total
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Tamriellic Titles    
hai
Spiny



Joined: 05 Jan 2008
Posts: 27193

HP: 100 MP: 6 Lives: 1



PostPosted: Mon Mar 03, 2008 11:45 am   Reply with quote

Remember,Maiq,the item's don't have to be immobile.EX:Mr.Saturn

Rayman series

Item:Plunger
Reverses opponent's movement.

Character:Guess >_>

B:Fist
B^:Helicopter
B>:Golden Fist
Bv:Kick

FS:Idunno,lol

AT:Hoodlums
Comes in three variations-

Normal)He fires off shots from his musket.

Bomber)Throws timed explosion bombs onto the arena that can be picked up and thrown.

Super)Works like normal,but has spread shots.

Stage:Band Land
The stage has a similar layout to Yoshi's Story,with the clouds being replaced by bongos that fall after about 5 seconds.There is a pair of evil eyes in the center of the stage that will shoot off lightning every 30 seconds after the match begins.

Boss:Razorbeard and Hunchman 800
Razorbeard fires a cannon from behind the arena,while Hunchman fights you humself,having stats similar to Metal DK,except that his haymaker does slash damage.


Last edited by Spiny on Mon Mar 03, 2008 2:26 pm; edited 1 time in total
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Gemstone Goods    
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