Para
Joined: 19 Jun 2007 Posts: 7631
HP: 99 MP: 6 Lives: 1
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Posted: Sun Jul 15, 2007 7:41 am
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I've been thinking about making a battle style RP that's slightly based on chance, like this: First off, there are different ranks or levels. Different ranks have different HP amounts and attack ranges. So say a level one has 10 HP and can do 1-5 damage. You can level up by the most obvious way, winning battles. I might make a shop with items specifically for this RP that allow you to level up certain amounts. Now here's the twist: the match will start, and three things can happen (maybe more or less than three, I'm not sure yet). Then a die will be rolled to determine which one of those things happens. For example: Troopa-lvl 1 vs. Goomba-lvl 1 *Troopa's turn* 1) Shell Attack-does 2 damage 2) Dark Storm-does 5 damage 3) Hide-protects against 1 damage on enemy's turn
[roll=3]
*Goomba's turn* ect...
Or something like that. This is only a basic idea, so it may need some tweaking. I would appreciate some feedback and suggestions. If this really goes through, I'll need all the help I can get.
Last edited by Para on Sun Jul 15, 2007 3:12 pm; edited 1 time in total |
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