In the latest Bionic Commando Rearmed 2 media, Nathan "Rad" Spencer takes on the Megacopter, a big vehicle with kind-of-convenient areas to grab with a bionic arm. Well, it's convenient until the jets turn on, anyway. Check out video footage after the break.
Capcom also officially announced the "retro" difficulty for Fatshark's side-scrolling sequel (first revealed earlier this week by MTV), which removes the new, and controversial, jumping ability. That should satisfy Bionic Commando purists: not only can you play through the game without jumping (and without the option to jump) -- since the levels are designed with the knowledge that players can jump, though not in a way that forces them to jump, they'll be even harder.
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