"The gameplay, involving entering words and creating items, is still novel. The addition of more stages and special properties via adjectives has made the game harder, but the charm of the wordplay has been remarkably enhanced. The rush you get finding the solution to some problem via a chance idea is something you can only get in this title. You get this weird sense of satisfaction when you use adjectives to create ridiculous things. Perhaps because of the difference of cultures, though (this being an overseas game), some of the solutions don't make perfect sense."
The adorable Scribblenaut himself, Maxwell, is heading to toy stores this June. First, he's an action figure, complete with a pencil and notebook used to create anything you can dream of. Then while you're dreaming, you can hug a little plush Maxwell, available for only $10 plus shipping.
5th Cell's inventive puzzle-platformer Scribblenauts will be coming to vinyl toy and plushie form later this year, thanks to bobblehead and action figure experts Funko. Maxwell in fabric and vinyl form is now available for pre-order at fine toy resellers. More »
5th Cell's focus on original IP has worked out quite well for the independent developer, selling millions of copies of its innovative titles. During a DICE 2011 presentation on the studio's development strategy, general manager and COO Joseph Tringali shared that it has sold 3.5 million units in the Drawn to Life series and 2.5 million of Scribblenauts games. We'd known previously that the original Scribblenauts was the fifth best-selling DS title of 2009.
The developer is currently working on Hybrid, its XBLA title expected to launch sometime this year. 5th Cell has been incredibly cagey on details, but creative director Jeremiah Slaczka told Joystiq that it'll have its big reveal at GDC next month.
Looking for deep level Super Scribblenauts gameplay ideas but tired of all those crazy walkthroughs? 5th Cell creative lead Jeremiah Slaczka's got you covered, recently starring in a video on just that subject. Grab your thesaurus, your DS, and a notepad -- things are about to get crazy.
Think it, write it, see it. That was the premise of 2009's Scribblenauts, which turned a 20,000-word dictionary into a puzzle-solving toolkit. This year it returns with adjectives to prove the pen is a mighty, giant, flaming magic sword. More »
The sequel to Scribblenauts, last year's quirky, creative hit for the DS, is in our hands and we're playing it for review. You can help out by letting us know what you want to know about Super Scribblenauts. More »
Looks like the preorder bonus for Super Scribblenauts had a lot of people fooled. Turns out that what you get is a pair of earbuds you slip onto an adjustable plush shell. Thanks to sbbgamemaster for the heads up!
Usually, when people say things like that, it's because the new thing is so different, that trying to compare it to the old thing is just going to leave you confused. That's not the case with Super Scribblenauts, which is tonally, graphically and sonically almost identical to its predecessor.
No, I mention it only because Super Scribblenauts, which fixes practically every problem with the series' debut, is viewed most favorably in an alternate dimension where said debut never existed.
Thanks to Super Scribblenauts, we've learned all about this delightful little caste of words known as "adjectives," which can be used to describe things. With this knowledge, we now have the ability to talk about Warner Bros. bizarre, inscrutable, unprecedented and delicious new promotion for the wordy puzzle title: A partnership with UK's Stonegate Eggs, to include Scribblenauts branding on cartons of the company's "Intelligent Eating Eggs."
The promotion will have an accompanying website, where egg consumers can solve puzzles for a chance to win a DSi and a copy of the vocabulary-expanding sequel. We guess we can see the correlation, but we still wish the game had a more direct impact on the foodstuff. Imagine if you will: Super Scramblenauts, a foil pouch with pre-made scrambled eggs inside, for on-the-go oh man that would be disgusting.
Here’s a little sneak-peak at a level for you…
For the life of me, I cannot figure out what I need to kill off this thing. Even the game’s hint system doesn’t help. All I know is that he’s a Golem, and he’s ready to fight. Using the rules that the game states [...]
A portion of an IGN review…
Super Scribblenauts fixes what didn’t work in the first game, finally giving us the experience we were so excited about at E3 2009. The controls work now, the dictionary is as impressive as ever, and the ability to tack adjectives onto your objects increases your creative possibilities tenfold. It can [...]
In this Super Scribblenauts trailer, 5TH Cell creative director Jeremiah Slaczka makes a personal, Scribblenaut-ized appearance to outline the new adjective feature. And then proceeds to upstage himself by making a "cuddlesome cowlike Cthulu." And a "brave milkmaid." To milk it. So ... yeah.