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Miyamoto named a candidate for Príncipe de Asturias award
Miyamoto has been nominated for the communication’s Príncipe de Asturias award. This prize recognizes Miyamoto’s career for constantly revolutionizing the world of videogames, and surpassing technical and creative limits. Also thanks to the ...
nivelcien.net posted by GoNintendo Mar 18 2010 18:31 GMT
Miyamoto recognized with prestigious BAFTA Fellowship
The British Academy of Film and Television Arts has announced that it'll be awarding Shigeru Miyamoto with the storied BAFTA Fellowship award, which is "the highest accolade the Academy can bestow on an individual for their creative work." Miyamoto will ...
develop-online.net posted by Joystiq Feb 24 2010 03:30 GMT
Miyamoto To Receive BAFTA Fellowship
This particular award is not always for video games, usually it is given for film or television excellence, but every once in a while you will be surprised. It really shows his influence on all media. Miyamoto was honored and said that he would share th...
gamasutra.com posted by GoNintendo Feb 23 2010 19:41 GMT
Blast from the past - Miyamoto describes what he thinks and RPG should be like
A portion of an interview in a 1994 Fami-Tsushin issue with Miaymoto… FT: Lastly, what do you feel an RPG should be like? Miyamoto: Let’s say you tie someone completely up – even their individual fingers – and then wait a while. Then, if you start...
neogaf.com posted by GoNintendo Feb 16 2010 23:38 GMT
Miyamoto mentions new hardware, new MotionPlus games
[GAME Watch] During an acceptance speech at the Japan Media Arts Festival this past weekend, Shigeru Miyamoto casually referred to unannounced Nintendo hardware and at least one new Wii project he's working on, which uses the MotionPlus peripheral. Of co...
4gamer.net posted by Joystiq Feb 08 2010 20:02 GMT
Miyamoto working on MotionPlus game, reconfirms new hardware, inspired by hamsters for Super Mario Galaxy?!
Last week, we told you guys that Shigeru Miyamoto received the lifetime achievement award at the 13th Annual Japan Media Arts Festival. When Miyamoto took the stage to give his speech, he let loose with a few more details on all sorts of topics. - Miyamo...
cubed3.com posted by GoNintendo Feb 08 2010 17:47 GMT
Miyamoto wins lifetime achievement award at the 13th Japan Media Arts Festival
If there’s anyone in the video game industry that deserves a lifetime achievement award, I can’t think of anyone better than Miyamoto. That’s exactly what he was presented with at The 13th Japan Media Arts Festival. Click here to check out more pi...
famitsu.com posted by GoNintendo Feb 02 2010 22:29 GMT
Design document from the original Super Mario Bros. show Miyamoto’s trickery
“When I first heard the basic concept for Super Mario, there were five worlds. Miyamoto-san wrote them down on a sheet of A4 paper, and said, “This is what I have in mind.” He’d written down the outlines of five worlds. I said, “All right,” a...
officialnintendomagazine.co.uk posted by GoNintendo Jan 27 2010 17:53 GMT
Blast from the past: Miyamoto gives a status update on Earthbound 64
Hmmm…looks like Miyamoto’s prediction about Earthbound 64 wasn’t really on the money. I’d still love to hear all the juicy details about just what went down with Earthbound 64, from inception to cancellation.
earthboundcentral.com posted by GoNintendo Jan 25 2010 02:36 GMT
More footage of Miyamoto’s soon-to-be favorite game: Upending the tea table
This game is not heading to Wii, or any game consoles for that matter. I just can’t resist posting because it’s all about upending tea tables…which Miyamoto is famous for. He is going to love this game!
gamesetwatch.com posted by GoNintendo Jan 22 2010 23:23 GMT
Many moons ago, Miyamoto wanted motion control in the DS
Earlier today, we learned that the successor to the DS is going to include some sort of sensors that monitor motion of the player. We don’t have all the details just yet, but we might have found out where this idea came from. It looks like Miyamoto ha...
kotaku.com posted by GoNintendo Jan 06 2010 20:17 GMT
Miyamoto and other game devs create New Years cards
How would you like to get a New Year’s card from none other than Shigeru Miyamoto? Well, that’s exactly what subscribers to Nintendo Dream received with their latest issue. Not only did Miyamoto create a card, but there’s also cards from other Jap...
zeldapower.com posted by GoNintendo Dec 30 2009 17:21 GMT
Miyamoto says online play could be a part of future Mario games
A portion of an ONM interview with Shigeru Miyamoto… ONM: Was online multiplayer considered for the game at all? Was it just too difficult to get it to work without any lag? SM: Well, it’s not for purely technological issues that it wasn’t included...
officialnintendomagazine.co.uk posted by GoNintendo Dec 29 2009 17:17 GMT
Angry indie dev rant leads to a new Miyamoto t-shirt
Here’s the very short version of this story. Indie dev one gets mad that his game doesn’t get attention, while another indie game gets the spotlight. Indie dev one mocks the game of the other attention-getting indie dev. Finally, indie dev one apol...
gamesetwatch.com posted by GoNintendo Dec 18 2009 00:28 GMT
Iwata Asks: 25 years with Miyamoto's dev posse
In the most recent edition of Iwata Asks, Nintendo prez Satoru Iwata gathers up Takashi Tezuka and Toshihiko Nakago for a thorough discussion of their time with the company, the many projects they've worked on and their 25-year-long partnership with Shig...
us.wii.com posted by Joystiq Dec 16 2009 02:30 GMT
Miyamoto - it’s not enough to just live up to expectations, we must always be different, and Miyamoto reveals a new hobby
A portion of a 3-page EDGE interview with Miyamoto… E: Games like Mario and Zelda bring such complex webs of tradition with them – is part of the appeal of titles like Wii Fit that you can start with a blank page again? SM: I don’t really feel there...
edge-online.com posted by GoNintendo Dec 14 2009 21:19 GMT
The intimidation tactics of Miyamoto, and a deep level of involvement on New Super Mario Bros. Wii
A portion of an Iwata Asks: Vol. 2 interview with Iwata-san, Tezuka-san and Nakago-san… Nakago: This was the first time in a long time that he’s (Miyamoto) actually come to the coalface of the development process, dropping in on the programmers at SRD...
us.wii.com posted by GoNintendo Dec 11 2009 18:11 GMT
Miyamoto pursued the idea of Miis for a very long time
A portion of an Iwata Asks: Vol. 2 interview with Iwata-san, Tezuka-san and Nakago-san… Iwata: (laughs) But I do think that when Miyamoto-san sets his sights on doing something, he will always achieve it in the end. He never gives up! The Mii is actuall...
us.wii.com posted by GoNintendo Dec 11 2009 17:39 GMT
Miyamoto originally had the idea for Yoshi back on Super Mario Bros. 3, was inspired by country western music
A portion of an Iwata Asks: Vol. 2 interview with Iwata-san, Tezuka-san and Nakago-san… Nakago: Miyamoto-san has all kinds of notes and sketches stuck around his desk and from the time we worked on Mario 3, he’d always had this image of Mario riding a...
us.wii.com posted by GoNintendo Dec 11 2009 17:36 GMT
Nakago and Miyamoto used to share a bed on business trips!
A portion of an Iwata Asks: Vol. 2 interview with Iwata-san, Tezuka-san and Nakago-san… Tezuka: Devil World was released in October 1984… Nakago: And Excitebike was released in November. As Excitebike was being developed in Tokyo, I went on a lot of b...
us.wii.com posted by GoNintendo Dec 11 2009 16:14 GMT
Miyamoto came up with the 3 day schedule of Majora’s Mask, Aonuma views it as an important step for Nintendo
A portion of an Iwata Asks feature with Aonuma and Iwamoto… Aonuma: the “Three-Day System”7, the idea of a compact world to be played over and over again, came down from Miyamoto-san and one other director, (Yoshiaki) Koizumi-san8. We added that ...
nintendodsi.com posted by GoNintendo Dec 04 2009 00:06 GMT
Miyamoto takes home the Lifetime Achievement Award from the Japan Media Arts Festival
Must be nice to get a lifetime achievement award when you aren’t even close to wrapping up your career! That’s exactly what Miyamoto pulled in from the 13th annual Japan Media Arts Festival Awards. There were also some Nintendo titles that took home...
famitsu.com posted by GoNintendo Dec 03 2009 20:03 GMT
Game Design the Miyamoto Way: Flow and Difficulty
I don’t think there’s any developer in the game industry that wouldn’t recognize Miyamoto as one of the greatest minds to create video games. Even if you don’t enjoy the software he creates, there’s still the technical side of things that is ab...
gamesetwatch.com posted by GoNintendo Nov 29 2009 18:45 GMT
Miyamoto working very closely on Zelda Wii development, heated arguments on game elements taking place
In that sense, the distance between me and Mr Miyamoto - any producer and Mr Miyamoto - has been expanding, and even I have been taking care of multiple titles simultaneously. But actually Mr Miyamoto doesn’t like the idea: he would like to be as close ...
eurogamer.net posted by GoNintendo Nov 27 2009 17:35 GMT
Miyamoto’s nasty streak comes through in Mario level design
A portion of an Iwata asks feature on New Super Mario Bros. Wii… Miyamoto: I realized that, fundamentally, Mario is a game where if you fail and lose a turn, you’ll be sent straight back to the start. Iwata: Right. Miyamoto: So it’s tough. Even if y...
us.wii.com posted by GoNintendo Nov 25 2009 05:17 GMT
Miyamoto worked incredibly hard to make New Super Mario Bros. Wii a game for everyone, finally realized a long-standing dream
A portion of an Iwata asks feature on New Super Mario Bros. Wii… Iwata: I sense that you’re really getting a very strong “feel” from this game. Miyamoto: Of course! Iwata: It seems that you feel you’ve been able to achieve a structure for this ...
us.wii.com posted by GoNintendo Nov 25 2009 05:19 GMT
Miyamoto discusses the importance of imagination, sound design, and the hell of creating Mario’s propeller hat sound
A portion of an Iwata asks feature on New Super Mario Bros. Wii… Miyamoto: …add to that the fact that now we can see things in incredibly fine detail. In the old days, you would fill in the detail yourself using your imagination, while nowadays you ca...
us.wii.com posted by GoNintendo Nov 25 2009 05:14 GMT