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Battle Mechanics
 
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Die4Less
Vampire


Joined: 02 Jul 2008
Posts: 3681

HP: 95 MP: 0 Lives: 2



PostPosted: Sat Dec 27, 2008 7:11 pm   Reply with quote

Ailments

We need ailments... Status conditions if you will...

Some sample ones I came up with...

Poison: Add [#] Damage Each Turn
Sleep/Frozen/Stunned/Dizzy: 2-5 Turns of No Action
Transparent: 2-5 Turns of Invulnerability
Petrified: 2-5 Turns of No Action and Invulnerability
Electrified: 2-5 Turns of Countering 1/4 Damage Taken
Shrink: 2-5 Turns of Dealing 1/2 Normal Damage

I'll post more as I come across them...
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Die4Less Corp.    
RaveRaze
Mana7
Dead
Dead


Joined: 30 Jun 2008
Posts: 6987

HP: 0 MP: 2 Lives: 0



PostPosted: Sat Dec 27, 2008 7:12 pm   Reply with quote

We need a battle system first but these ideas fit perfectly with mine
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Choco's    
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