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digibutter.nerr
It's Hi-Technicaaal!
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around the yoshi stone
Joined: 13 Jul 2007 Posts: 932
HP: 10 MP: 4 Lives: 0
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Posted: Sat Sep 05, 2009 1:23 pm
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oh, i should tell what i do since i already told you what the addon would be (toasty missile*not really toast of course *). my actions will be run around the stage, shooting missiles, and occasionally jumping into the air, floating, and shooting a barrage of missiles like balrog himself |
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BONK! Pfargtl
Joined: 31 May 2007 Posts: 1679
HP: 100 MP: 8 Lives: 0
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Posted: Sat Sep 05, 2009 1:40 pm
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I don't have an addon, I'm a fortress boss. |
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around the yoshi stone
Joined: 13 Jul 2007 Posts: 932
HP: 10 MP: 4 Lives: 0
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Posted: Sat Sep 05, 2009 1:45 pm
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unless one of the fortress bosses is a megaman killer |
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Sync MALAK
Joined: 01 Aug 2007 Posts: 34747
HP: 10 MP: 2 Lives: 0
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Posted: Sat Sep 05, 2009 1:50 pm
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RED Scout wrote: | I don't have an addon, I'm a fortress boss. | you prolly wont be, I feel like making fortress bosses shitland members
so weapon or gtfo |
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LIL BLUE VS. BIG BLUE Crappy Blue Luigi Vampire
Joined: 11 May 2007 Posts: 10439
HP: 95 MP: 7 Lives: 2
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Posted: Sat Sep 05, 2009 1:51 pm
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Crappy Man
Basic pattern is much like Fire Man. I run around, stopping to throw PIE at the player, but sometimes I'll jump off screen and fall back down on screen.
The weapon you get from me is the PIE Throw. Throwing it at enemies will do minor damage to them, and, if it doesn't kill them, they'll be temporarily stunned.
EDIT: Quick question, would it be possible to have multiple Robot Master boss fight themes? |
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around the yoshi stone
Joined: 13 Jul 2007 Posts: 932
HP: 10 MP: 4 Lives: 0
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Posted: Sat Sep 05, 2009 1:53 pm
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it sucks i have no sprite sheet of balrog anymore... |
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Sync MALAK
Joined: 01 Aug 2007 Posts: 34747
HP: 10 MP: 2 Lives: 0
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Posted: Sat Sep 05, 2009 1:53 pm
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Crappy Blue Luigi wrote: | Crappy Man
Basic pattern is much like Fire Man. I run around, stopping to throw PIE at the player, but sometimes I'll jump off screen and fall back down on screen.
The weapon you get from me is the PIE Throw. Throwing it at enemies will do minor damage to them, and, if it doesn't kill them, they'll be temporarily stunned.
EDIT: Quick question, would it be possible to have multiple Robot Master boss fight themes? | What do you mean? Like themes chosen at random?
Last edited by MALAK on Sat Sep 05, 2009 1:55 pm; edited 1 time in total |
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Sync MALAK
Joined: 01 Aug 2007 Posts: 34747
HP: 10 MP: 2 Lives: 0
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Posted: Sat Sep 05, 2009 1:54 pm
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balrog wrote: | it sucks i have no sprite sheet of balrog anymore... | We'd have to make you a new one anyways to fit the style, so don't worry about it. |
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LIL BLUE VS. BIG BLUE Crappy Blue Luigi Vampire
Joined: 11 May 2007 Posts: 10439
HP: 95 MP: 7 Lives: 2
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Posted: Sat Sep 05, 2009 1:55 pm
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Sync wrote: | Crappy Blue Luigi wrote: | Crappy Man
Basic pattern is much like Fire Man. I run around, stopping to throw PIE at the player, but sometimes I'll jump off screen and fall back down on screen.
The weapon you get from me is the PIE Throw. Throwing it at enemies will do minor damage to them, and, if it doesn't kill them, they'll be temporarily stunned.
EDIT: Quick question, would it be possible to have multiple Robot Master boss fight themes? | What do you mean? Like theme's chosen at random? |
I was thinking that each Robot Master could have a different fight theme. Since we're talking midis here, it shouldn't be space consuming, but I'm wondering if it'll take up too much time to make each Robot Master, even in the teleporter room, have their own fight theme. |
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Sync MALAK
Joined: 01 Aug 2007 Posts: 34747
HP: 10 MP: 2 Lives: 0
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Posted: Sat Sep 05, 2009 2:02 pm
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Crappy Blue Luigi wrote: | Sync wrote: | Crappy Blue Luigi wrote: | Crappy Man
Basic pattern is much like Fire Man. I run around, stopping to throw PIE at the player, but sometimes I'll jump off screen and fall back down on screen.
The weapon you get from me is the PIE Throw. Throwing it at enemies will do minor damage to them, and, if it doesn't kill them, they'll be temporarily stunned.
EDIT: Quick question, would it be possible to have multiple Robot Master boss fight themes? | What do you mean? Like theme's chosen at random? |
I was thinking that each Robot Master could have a different fight theme. Since we're talking midis here, it shouldn't be space consuming, but I'm wondering if it'll take up too much time to make each Robot Master, even in the teleporter room, have their own fight theme. | OH THAT
You know, I don't plan on officially doing it in game, but I know a way that you could do something like that. It really is simple, so I might be able to implement it.
What I could do is make it check externally at the start for an MP3 file. If it exists, it'll import it in game, and activate a switch that makes the boss room switch the theme it plays to the song it found. That way, those who don't want it dont have to deal with more lag.
Also, they won't be MIDIs. When I convert them to 8-bit, it turns them into WAVs, which I then convert to MP3s, so yeah it would take up space.
So is that OK with you? |
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BONK! Pfargtl
Joined: 31 May 2007 Posts: 1679
HP: 100 MP: 8 Lives: 0
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Posted: Sat Sep 05, 2009 2:03 pm
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Scout Man
RED Scout wrote: | The battle would start with my original "green cloak" form, and I carry a FREAKING SHOTGUN attempting to gun you to death. Enough hits and the cloak gets thrown off and I'm now a RED Scout. Every so often I hit a baseball and it flies around the room, and other weapons the Scout uses in TF2.
Also, the stage will be TF2 themed, and one more attack...
BONK |
addon: Baseball Shoot
Shoots baseballs. If charged will bring out THE FREAKIN SANDMAN and destroy any living thing except yourself and bosses. Charge can only be used once per level.
Last edited by Pfargtl on Sat Sep 05, 2009 2:19 pm; edited 2 times in total |
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Tails Doll
Joined: 04 Jun 2007 Posts: 30513
HP: 100 MP: 3 Lives: 0
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Posted: Sat Sep 05, 2009 2:06 pm
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Code: | Name:Doll Man Apperance:The original Tails Doll. Copy Weapon:Puppet Bomb (Think of Bomb Man's weapon, except it detonates when it touches an enemy or a wall that can be destroyed.) Pattern:Floats through the air out of the Franis Buster's range, firing projectiles aimed at FranisMan, then lowers to the ground to rush at FranisMan as incredible speeds, then finally throws a Puppet Bomb at Franis Man before raising back into the air. Stage:Hell (Based off of the stages in Waligie) Miniboss:Maniac Man (Slowly moves toward the right side of the screen from the left;Is too large to be jumped over, and will kill the player instantly on touch.) |
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Sync MALAK
Joined: 01 Aug 2007 Posts: 34747
HP: 10 MP: 2 Lives: 0
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Posted: Sat Sep 05, 2009 2:08 pm
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RED Scout wrote: | Scout Man
RED Scout wrote: | The battle would start with my original "green cloak" form, and I carry a FREAKING SHOTGUN attempting to gun you to death. Enough hits and the cloak gets thrown off and I'm now a RED Scout. Every so often I hit a baseball and it flies around the room, and other weapons the Scout uses in TF2.
Also, the stage will be TF2 themed, and one more attack...
BONK |
addon: Baseball Shoot
Shoots baseballs. If charged will bring out THE FREAKIN SANDMAN and destroy any living thing except yourself and bosses. Charge can only be used once per level. | Wouldn't taking out 3/4th of your weapon meter for the Sandman charge be more convenient? |
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LIL BLUE VS. BIG BLUE Crappy Blue Luigi Vampire
Joined: 11 May 2007 Posts: 10439
HP: 95 MP: 7 Lives: 2
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Posted: Sat Sep 05, 2009 2:10 pm
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Sync wrote: | Crappy Blue Luigi wrote: | Sync wrote: | Crappy Blue Luigi wrote: | Crappy Man
Basic pattern is much like Fire Man. I run around, stopping to throw PIE at the player, but sometimes I'll jump off screen and fall back down on screen.
The weapon you get from me is the PIE Throw. Throwing it at enemies will do minor damage to them, and, if it doesn't kill them, they'll be temporarily stunned.
EDIT: Quick question, would it be possible to have multiple Robot Master boss fight themes? | What do you mean? Like theme's chosen at random? |
I was thinking that each Robot Master could have a different fight theme. Since we're talking midis here, it shouldn't be space consuming, but I'm wondering if it'll take up too much time to make each Robot Master, even in the teleporter room, have their own fight theme. | OH THAT
You know, I don't plan on officially doing it in game, but I know a way that you could do something like that. It really is simple, so I might be able to implement it.
What I could do is make it check externally at the start for an MP3 file. If it exists, it'll import it in game, and activate a switch that makes the boss room switch the theme it plays to the song it found. That way, those who don't want it dont have to deal with more lag.
Also, they won't be MIDIs. When I convert them to 8-bit, it turns them into WAVs, which I then convert to MP3s, so yeah it would take up space.
So is that OK with you? |
Yeah, sure.
All you need to know is that if I have to choose a boss theme from another Mega Man game, it'd be Mega Man & Bass. Otherwise, Medievil, though that'd take some time to convert to midi. |
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Oh fuck. Flar3 Luigi Vampire
Joined: 18 Oct 2007 Posts: 18735
HP: 10 MP: 0 Lives: 0
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Posted: Sat Sep 05, 2009 2:12 pm
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Alrighty then. My weapon will be a bouncing ph1r3ball that will last for 5 seconds. If the ph1r3ball hits him, then it will leech off his health for 4 seconds. I also try to charge into the protoganist. I can be very quick.
...I unno, I think I should leave some stuff out. |
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