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It's Hi-Technicaaal!

I want to revive the Digi-Megaman Project.
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around the yoshi stone



Joined: 13 Jul 2007
Posts: 932
HP: 10 MP: 4 Lives: 0



PostPosted: Sat Sep 05, 2009 1:23 pm   Reply with quote

oh, i should tell what i do since i already told you what the addon would be (toasty missile*not really toast of course Razz*). my actions will be run around the stage, shooting missiles, and occasionally jumping into the air, floating, and shooting a barrage of missiles like balrog himself
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balrog's suitcase of stuff    
BONK!
Pfargtl



Joined: 31 May 2007
Posts: 1679

HP: 100 MP: 8 Lives: 0



PostPosted: Sat Sep 05, 2009 1:40 pm   Reply with quote

I don't have an addon, I'm a fortress boss.
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House of Random    
around the yoshi stone



Joined: 13 Jul 2007
Posts: 932
HP: 10 MP: 4 Lives: 0



PostPosted: Sat Sep 05, 2009 1:45 pm   Reply with quote

unless one of the fortress bosses is a megaman killer
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balrog's suitcase of stuff    
Sync
MALAK



Joined: 01 Aug 2007
Posts: 34747
HP: 10 MP: 2 Lives: 0



PostPosted: Sat Sep 05, 2009 1:50 pm   Reply with quote

RED Scout wrote:
I don't have an addon, I'm a fortress boss.
you prolly wont be, I feel like making fortress bosses shitland members

so weapon or gtfo
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Hammerspace    
LIL BLUE VS. BIG BLUE
Crappy Blue Luigi
Vampire


Joined: 11 May 2007
Posts: 10439

HP: 95 MP: 7 Lives: 2



PostPosted: Sat Sep 05, 2009 1:51 pm   Reply with quote

Crappy Man

Basic pattern is much like Fire Man. I run around, stopping to throw PIE at the player, but sometimes I'll jump off screen and fall back down on screen.

The weapon you get from me is the PIE Throw. Throwing it at enemies will do minor damage to them, and, if it doesn't kill them, they'll be temporarily stunned.

EDIT: Quick question, would it be possible to have multiple Robot Master boss fight themes?
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Paradeem 8    
around the yoshi stone



Joined: 13 Jul 2007
Posts: 932
HP: 10 MP: 4 Lives: 0



PostPosted: Sat Sep 05, 2009 1:53 pm   Reply with quote

it sucks i have no sprite sheet of balrog anymore...
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balrog's suitcase of stuff    
Sync
MALAK



Joined: 01 Aug 2007
Posts: 34747
HP: 10 MP: 2 Lives: 0



PostPosted: Sat Sep 05, 2009 1:53 pm   Reply with quote

Crappy Blue Luigi wrote:
Crappy Man

Basic pattern is much like Fire Man. I run around, stopping to throw PIE at the player, but sometimes I'll jump off screen and fall back down on screen.

The weapon you get from me is the PIE Throw. Throwing it at enemies will do minor damage to them, and, if it doesn't kill them, they'll be temporarily stunned.

EDIT: Quick question, would it be possible to have multiple Robot Master boss fight themes?
What do you mean? Like themes chosen at random?

Last edited by MALAK on Sat Sep 05, 2009 1:55 pm; edited 1 time in total
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Hammerspace    
Sync
MALAK



Joined: 01 Aug 2007
Posts: 34747
HP: 10 MP: 2 Lives: 0



PostPosted: Sat Sep 05, 2009 1:54 pm   Reply with quote

balrog wrote:
it sucks i have no sprite sheet of balrog anymore...
We'd have to make you a new one anyways to fit the style, so don't worry about it.
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Hammerspace    
LIL BLUE VS. BIG BLUE
Crappy Blue Luigi
Vampire


Joined: 11 May 2007
Posts: 10439

HP: 95 MP: 7 Lives: 2



PostPosted: Sat Sep 05, 2009 1:55 pm   Reply with quote

Sync wrote:
Crappy Blue Luigi wrote:
Crappy Man

Basic pattern is much like Fire Man. I run around, stopping to throw PIE at the player, but sometimes I'll jump off screen and fall back down on screen.

The weapon you get from me is the PIE Throw. Throwing it at enemies will do minor damage to them, and, if it doesn't kill them, they'll be temporarily stunned.

EDIT: Quick question, would it be possible to have multiple Robot Master boss fight themes?
What do you mean? Like theme's chosen at random?

I was thinking that each Robot Master could have a different fight theme. Since we're talking midis here, it shouldn't be space consuming, but I'm wondering if it'll take up too much time to make each Robot Master, even in the teleporter room, have their own fight theme.
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Paradeem 8    
Sync
MALAK



Joined: 01 Aug 2007
Posts: 34747
HP: 10 MP: 2 Lives: 0



PostPosted: Sat Sep 05, 2009 2:02 pm   Reply with quote

Crappy Blue Luigi wrote:
Sync wrote:
Crappy Blue Luigi wrote:
Crappy Man

Basic pattern is much like Fire Man. I run around, stopping to throw PIE at the player, but sometimes I'll jump off screen and fall back down on screen.

The weapon you get from me is the PIE Throw. Throwing it at enemies will do minor damage to them, and, if it doesn't kill them, they'll be temporarily stunned.

EDIT: Quick question, would it be possible to have multiple Robot Master boss fight themes?
What do you mean? Like theme's chosen at random?

I was thinking that each Robot Master could have a different fight theme. Since we're talking midis here, it shouldn't be space consuming, but I'm wondering if it'll take up too much time to make each Robot Master, even in the teleporter room, have their own fight theme.
OH THAT

You know, I don't plan on officially doing it in game, but I know a way that you could do something like that. It really is simple, so I might be able to implement it.

What I could do is make it check externally at the start for an MP3 file. If it exists, it'll import it in game, and activate a switch that makes the boss room switch the theme it plays to the song it found. That way, those who don't want it dont have to deal with more lag.

Also, they won't be MIDIs. When I convert them to 8-bit, it turns them into WAVs, which I then convert to MP3s, so yeah it would take up space.

So is that OK with you?
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Hammerspace    
BONK!
Pfargtl



Joined: 31 May 2007
Posts: 1679

HP: 100 MP: 8 Lives: 0



PostPosted: Sat Sep 05, 2009 2:03 pm   Reply with quote

Scout Man

RED Scout wrote:
The battle would start with my original "green cloak" form, and I carry a FREAKING SHOTGUN attempting to gun you to death. Enough hits and the cloak gets thrown off and I'm now a RED Scout. Every so often I hit a baseball and it flies around the room, and other weapons the Scout uses in TF2.

Also, the stage will be TF2 themed, and one more attack...

BONK


addon: Baseball Shoot

Shoots baseballs. If charged will bring out THE FREAKIN SANDMAN and destroy any living thing except yourself and bosses. Charge can only be used once per level.


Last edited by Pfargtl on Sat Sep 05, 2009 2:19 pm; edited 2 times in total
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House of Random    
Tails Doll



Joined: 04 Jun 2007
Posts: 30513

HP: 100 MP: 3 Lives: 0



PostPosted: Sat Sep 05, 2009 2:06 pm   Reply with quote

Code:
Name:Doll Man
Apperance:The original Tails Doll.
Copy Weapon:Puppet Bomb (Think of Bomb Man's weapon, except it detonates when it touches an enemy or a wall that can be destroyed.)
Pattern:Floats through the air out of the Franis Buster's range, firing projectiles aimed at FranisMan, then lowers to the ground to rush at FranisMan as incredible speeds, then finally throws a Puppet Bomb at Franis Man before raising back into the air.
Stage:Hell (Based off of the stages in Waligie)
Miniboss:Maniac Man (Slowly moves toward the right side of the screen from the left;Is too large to be jumped over, and will kill the player instantly on touch.)
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Hell    
Sync
MALAK



Joined: 01 Aug 2007
Posts: 34747
HP: 10 MP: 2 Lives: 0



PostPosted: Sat Sep 05, 2009 2:08 pm   Reply with quote

RED Scout wrote:
Scout Man

RED Scout wrote:
The battle would start with my original "green cloak" form, and I carry a FREAKING SHOTGUN attempting to gun you to death. Enough hits and the cloak gets thrown off and I'm now a RED Scout. Every so often I hit a baseball and it flies around the room, and other weapons the Scout uses in TF2.

Also, the stage will be TF2 themed, and one more attack...

BONK


addon: Baseball Shoot

Shoots baseballs. If charged will bring out THE FREAKIN SANDMAN and destroy any living thing except yourself and bosses. Charge can only be used once per level.
Wouldn't taking out 3/4th of your weapon meter for the Sandman charge be more convenient?
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Hammerspace    
LIL BLUE VS. BIG BLUE
Crappy Blue Luigi
Vampire


Joined: 11 May 2007
Posts: 10439

HP: 95 MP: 7 Lives: 2



PostPosted: Sat Sep 05, 2009 2:10 pm   Reply with quote

Sync wrote:
Crappy Blue Luigi wrote:
Sync wrote:
Crappy Blue Luigi wrote:
Crappy Man

Basic pattern is much like Fire Man. I run around, stopping to throw PIE at the player, but sometimes I'll jump off screen and fall back down on screen.

The weapon you get from me is the PIE Throw. Throwing it at enemies will do minor damage to them, and, if it doesn't kill them, they'll be temporarily stunned.

EDIT: Quick question, would it be possible to have multiple Robot Master boss fight themes?
What do you mean? Like theme's chosen at random?

I was thinking that each Robot Master could have a different fight theme. Since we're talking midis here, it shouldn't be space consuming, but I'm wondering if it'll take up too much time to make each Robot Master, even in the teleporter room, have their own fight theme.
OH THAT

You know, I don't plan on officially doing it in game, but I know a way that you could do something like that. It really is simple, so I might be able to implement it.

What I could do is make it check externally at the start for an MP3 file. If it exists, it'll import it in game, and activate a switch that makes the boss room switch the theme it plays to the song it found. That way, those who don't want it dont have to deal with more lag.

Also, they won't be MIDIs. When I convert them to 8-bit, it turns them into WAVs, which I then convert to MP3s, so yeah it would take up space.

So is that OK with you?

Yeah, sure.

All you need to know is that if I have to choose a boss theme from another Mega Man game, it'd be Mega Man & Bass. Otherwise, Medievil, though that'd take some time to convert to midi.
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Paradeem 8    
Oh fuck.
Flar3 Luigi
Vampire


Joined: 18 Oct 2007
Posts: 18735

HP: 10 MP: 0 Lives: 0



PostPosted: Sat Sep 05, 2009 2:12 pm   Reply with quote

Alrighty then. My weapon will be a bouncing ph1r3ball that will last for 5 seconds. If the ph1r3ball hits him, then it will leech off his health for 4 seconds. I also try to charge into the protoganist. I can be very quick.

...I unno, I think I should leave some stuff out.
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Flar3's antiques of Ph1r3.    
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