Should we Make stores? |
Yes!! |
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[ 17 ] |
NO!! |
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[ 0 ] |
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Total Votes : 17 |
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Elite Nerr Francis
Joined: 16 Apr 2007 Posts: 6974
HP: 50 MP: 3 Lives: 0
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Posted: Sat Jun 09, 2007 10:39 pm
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Magikoopa #42 wrote: | With my idea of a point system, he could code something that would handle the creation of items so that he would be free to focus on other things. |
This is how it will be done. You will purchase stats for your items. So a coffee that restores 5HP will cost 5 coins to make. Changing your color would be 15 coins. Restoring 5HP AND changing your color would cost you 20 coins to make. Each copy of the item you create will then cost 20 coins. Then you can sell the items at whatever price you want. |
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Larry Koopa Sam
Joined: 30 Apr 2007 Posts: 16957
HP: 35 MP: 1 Lives: 0
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Posted: Sat Jun 09, 2007 10:42 pm
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changing color? you mean name? what about MP |
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Current form: Normal Marker Magikoopa Vampire
Joined: 04 May 2007 Posts: 2261
HP: 38 MP: 6 Lives: 0
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Posted: Sat Jun 09, 2007 10:43 pm
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Larry Koopa wrote: | Magikoopa #42 wrote: | pure-??? wrote: | Popple wrote: | Couldn't making our own stores potentially lead to a stock market which would further complicate the already complicated economy of digibutter? |
but francis has to approve all items. | But that might end up being a hassle for him to have to approve or disapprove each and every item sent to him. He would also have to do the coding for the item. With my idea of a point system, he could code something that would handle the creation of items so that he would be free to focus on other things. He might occasionally have to intervene if someone makes an item that's too powerful, but it would probably be easier than having to approve of any items sent to him and coding each one that gets approved. |
Not really, All you have to do is send him the details then he will say
approve or Disapprove
APPROVE! |
Imagine getting asked to approve of each and every one of the items in the item submission contest topic. Imagine being asked to create a specific item that he's already disapproved of 100 times. Imagine all the work that might have to be done with deciding whether the item is balanced well against others. Imagine having to code each and every item that gets approved.
Francis wrote: | Magikoopa #42 wrote: | With my idea of a point system, he could code something that would handle the creation of items so that he would be free to focus on other things. |
This is how it will be done. You will purchase stats for your items. So a coffee that restores 5HP will cost 5 coins to make. Changing your color would be 15 coins. Restoring 5HP AND changing your color would cost you 20 coins to make. Each copy of the item you create will then cost 20 coins. Then you can sell the items at whatever price you want. | I'm glad to see that my idea was helpful to you.
Last edited by Marker Magikoopa on Sat Jun 09, 2007 10:46 pm; edited 1 time in total |
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Larry Koopa Sam
Joined: 30 Apr 2007 Posts: 16957
HP: 35 MP: 1 Lives: 0
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Posted: Sat Jun 09, 2007 10:44 pm
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Magikoopa #42 wrote: | Larry Koopa wrote: | Magikoopa #42 wrote: | pure-??? wrote: | Popple wrote: | Couldn't making our own stores potentially lead to a stock market which would further complicate the already complicated economy of digibutter? |
but francis has to approve all items. | But that might end up being a hassle for him to have to approve or disapprove each and every item sent to him. He would also have to do the coding for the item. With my idea of a point system, he could code something that would handle the creation of items so that he would be free to focus on other things. He might occasionally have to intervene if someone makes an item that's too powerful, but it would probably be easier than having to approve of any items sent to him and coding each one that gets approved. |
Not really, All you have to do is send him the details then he will say
approve or Disapprove
APPROVE! |
Imagine getting asked to approve of each and every one of the items in the item submission contest topic. Imagine being asked to create a specific item that he's already disapproved of 100 times. Imagine all the work that might have to be done with deciding whether the item is balanced well against others. Imagine having to code each and every item that gets approved. |
THATS DIFFERENT! |
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That rich guy Pure-??? Vampire
Joined: 29 Apr 2007 Posts: 9560
HP: 88 MP: 5 Lives: 0
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Posted: Sat Jun 09, 2007 11:13 pm
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I think this could work |
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Current form: Normal Marker Magikoopa Vampire
Joined: 04 May 2007 Posts: 2261
HP: 38 MP: 6 Lives: 0
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Posted: Sun Jun 10, 2007 12:21 am
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Wait a second... What's to keep everyone from getting items as cheaply as possible by making them themselves? If a person can make healing mushrooms for 10 coins, why would they ever want to buy one from someone else for more than that?
What's to stop me from opening a shop simply so that I can make a copy of someone else's item instead of buying it from them?
There should be a limit of some kind on the creation of items. Maybe there should be a large fee to design the item, and after that fee is paid, it'll be possible to begin making the item for a much smaller fee.
Another possibility would be having everyone have a maximum number of items that they an be allowed to design. After that limit is reached, they cannot design a new item until they delete one of the designs, and deleting a design might come with its own costs. |
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That rich guy Pure-??? Vampire
Joined: 29 Apr 2007 Posts: 9560
HP: 88 MP: 5 Lives: 0
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Posted: Sun Jun 10, 2007 12:22 am
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Magikoopa #42 wrote: | Wait a second... What's to keep everyone from getting items as cheaply as possible by making them themselves? If a person can make healing mushrooms for 10 coins, why would they ever want to buy one from someone else for more than that?
What's to stop me from opening a shop simply so that I can make a copy of someone else's item instead of buying it from them?
There should be a limit of some kind on the creation of items. Maybe there should be a large fee to design the item, and after that fee is paid, it'll be possible to begin making the item for a much smaller fee.
Another possibility would be having everyone have a maximum number of items that they an be allowed to design. After that limit is reached, they cannot design a new item until they delete one of the designs, and deleting a design might come with its own costs. |
because, you'd need to buy a mold and a store. and that costs more. |
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See? Popple
Joined: 30 Apr 2007 Posts: 14001
HP: 99 MP: 8 Lives: 10
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Posted: Sun Jun 10, 2007 2:34 am
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This is getting way to complicated... |
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Larry Koopa Sam
Joined: 30 Apr 2007 Posts: 16957
HP: 35 MP: 1 Lives: 0
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Posted: Sun Jun 10, 2007 9:40 am
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Popple wrote: | This is getting way to complicated... |
Stay out of this Popple, go to school. |
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See? Popple
Joined: 30 Apr 2007 Posts: 14001
HP: 99 MP: 8 Lives: 10
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Posted: Sun Jun 10, 2007 10:24 am
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Larry Koopa wrote: | Popple wrote: | This is getting way to complicated... |
Stay out of this Popple, go to school. |
Ok 1 I'm out of school for the summer. 2 it will be very hard to actually get/make a script that allows free items creation. At least I'm pretty sure, I am in no way an expert int the subject. |
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Larry Koopa Sam
Joined: 30 Apr 2007 Posts: 16957
HP: 35 MP: 1 Lives: 0
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Posted: Sun Jun 10, 2007 10:26 am
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Popple wrote: | Larry Koopa wrote: | Popple wrote: | This is getting way to complicated... |
Stay out of this Popple, go to school. |
Ok 1 I'm out of school for the summer. 2 it will be very hard to actually get/make a script that allows free items creation. At least I'm pretty sure, I am in no way an expert int the subject. |
1 your a numnut. 2 go to a new school, where you can learn MATH |
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See? Popple
Joined: 30 Apr 2007 Posts: 14001
HP: 99 MP: 8 Lives: 10
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Posted: Sun Jun 10, 2007 10:29 am
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What does that have to do with anything... |
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Addicted to linebreaks Plastic Mario Vampire
Joined: 11 May 2007 Posts: 20799
HP: 94 MP: 5 Lives: 0
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Posted: Sun Jun 10, 2007 10:32 am
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Do I detect some hostility here?
*Puts on "I can tell that we are gonna be friends"* |
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See? Popple
Joined: 30 Apr 2007 Posts: 14001
HP: 99 MP: 8 Lives: 10
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Posted: Sun Jun 10, 2007 10:36 am
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I XDed |
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Ruki Motomiya Vampire
Joined: 18 May 2007 Posts: 4127
HP: 96 MP: 1 Lives: 0
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Posted: Sun Jun 10, 2007 1:34 pm
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*Once again tries to ease the tension by reminding every it is Pancakes that are evil, not other people.* |
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