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Metroid Prime 3: Corruption: Full Press info *WARNING: 56k*
 
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Fancy Wario



Joined: 18 Apr 2007
Posts: 13463

HP: 69 MP: 8 Lives: 1



PostPosted: Wed Jul 11, 2007 9:20 pm   Reply with quote

Includes names of the new bounty hunters: Rundas, Ghor, and Gandrayda. Will upload images soon.

Metroid® Prime 3: Corruption



Format: Wii™

Launch Date: Aug. 27, 2007

ESRB: T (Teen)

Game Type: First-Person Adventure

Players: 1

Developer: Retro Studios



KEY INFORMATION

Truly feel what it is to be the bounty hunter behind the visor.

• Players become Samus with the Wii controls. By moving around with the
Nunchuk™ and aiming Samus’ gun with the Wii Remote™, players do more than
look through the eyes of Samus – they experience a quantum leap in first-person
control. Fire on the run, grapple enemies and yank off their shields or manipulate
machinery with movements of the Nunchuk and Wii Remote – it all adds up to a
level of immersion only possible on Wii, and the best first-person controls on any
platform, period.
• Corruption is everywhere... Dark Samus, Samus’ longtime nemesis, is corrupting
entire planets by launching enormous seeds called Leviathans into them. Samus
must travel to multiple planets – each with unique alien landscapes and dangers –
to prevent the planets from being completely corrupted, all the while fighting the
spreading Phazon that threatens to take over her body completely. As it corrupts
her, it also grants her incredible powers.
• Enter Hypermode! Samus employs a never-before-used device called a Phazon
Enhancement Device (PED) that harnesses the Phazon within her and puts her
into a state called Hypermode. In Hypermode, Samus can destroy Phazon
impediments and annihilate enemies with superpowered weapons ... but it drains
her health to use it. If she doesn’t empty her Phazon meter within a certain time
frame she risks utter corruption under the control of Dark Samus. Players need to
carefully balance their need for ultimate power with the inherent danger of
corruption.




Game storyline: The trilogy ends ... with a bang! Six months have passed since the
events on the planet Aether. The Galactic Federation’s network computers, Aurora Units,
are suddenly and completely corrupted with something like a virus, and only quick action


saves the entire network from going down. The Federation believes Space Pirates may be
behind the problem and, beginning with Samus, starts to contact bounty hunters. As it
explains the situation to the assembled hunters, the Federation is attacked by the pirates.
Samus and the other hunters leap to the defense of the Federation capital, only to find that
the enemy the hunters face is the presumed-dead Dark Samus. Dark Samus defeats
Samus and the other bounty hunters, corrupting them with Phazon in the process. They
are all subsequently outfitted by the Galactic Federation with Phazon Enhancement
Devices (PEDs) that can harness their corruption to enhance their powers. After learning
to use this enhancement, called Hypermode, Samus sets off after Dark Samus, who has
begun to seed other planets with Phazon by launching enormous Phazon seeds called
Leviathans into them. As the Phazon begins to slowly corrupt Samus, the final saga in the
Metroid Prime trilogy begins.



How to progress through the game: The war initiated by Dark Samus and the Space
Pirates ranges across many planets as Dark Samus attempts to corrupt each with Phazon
seeds. Use the Hypermode system and Samus’ weapons – like the Power Beam, Morph
Ball and Scan Visor – to explore alien landscapes, hunt for weapons and information, and
destroy the seeds, all the while balancing Samus’ Phazon corruption with the powers
granted to her by the PED suit. Saving the planets from corruption isn’t enough, though.
Eventually, players must take down Samus’ mortal enemy, Dark Samus, as well.



Characters: Samus, Dark Samus, the Galactic Federation, new bounty hunters Ghor,
Rundas and Gandrayda.



Special powers/weapons/moves/features: Besides using the Wii Remote and Nunchuk
controllers to pull off amazing feats like aiming and blasting in midair or at a full run,
players also have an array of different weapons at their disposal. In true Metroid fashion,
these become powered up as the game progresses. Multiple sensitivity settings for aiming
ensure that the game controls like a dream for both novice players and veteran first-
person shooter enthusiasts. Not only that, but the controller is used for a number of other
game elements beyond the traditional first-person shooter standards, like physically
interacting with machinery (by pushing, twisting and pulling the Wii Remote) and
latching onto things with Samus’ grapple beam (by casting forward and then yanking
back the Nunchuk). Players can also access their different visors via a quick-select
system: They simply hold down the Minus button and point at their selection.



Advanced Aiming: Advanced players will find the Lock-on Free Aiming system is
unparalleled. Players can lock the camera on enemies with the Nunchuk’s Z button, yet
still have complete control of where they aim with the Wii Remote. The result is perfect
first-person control.





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