Journey preview: Souls searching
Posted by Joystiq Dec 18 2010 00:00 GMT in Journey
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I laughed heartily when I first saw the scarf worn by Journey's main character. I couldn't help it -- the flair it adds t' the enigmatic avatar renders the figure distinctly more charming than spooky. The scarf serves a more functional purpose, too: it be a gameplay meter, measuring yer character's ability t' fly. The scarf depletes as ye fly; fill it back up -- 'n even lengthen it -- by completing puzzles 'n discovering secrets, among other things. There's actually a variety a scarves t' be collected 'n equipped throughout the gameworld.

Scarves, however, be not the focus on thatgamecompany's third PSN-exclusive, Journey. The focus, creative lead Jenova Chen told me at a recent press event, be t' enable unique online experiences. "Everyone's on a journey towards a goal, 'n everybody travels through a similar landscape," he said a the game. "'n at some point, their paths cross each other, 'n then they could be playing together."



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