StarDrone review: I whip my ship back and forth
Posted by Joystiq Apr 12 2011 00:29 GMT in StarDrone
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Great puzzle games all have one thing in common: they use easy-to-learn gameplay to mask their deceptive complexity and depth. Seemingly simple concepts are made compelling through clever design and tight controls.

Ideally, players will argue over the best way to do things, the more heated the better. Hell, I once saw a couple of nerds get in a full-on fistfight over Bejeweled strategies. (Yes, it was awesome.)

That said, I don't see StarDrone causing any fistfights any time soon. Sadly, there's just not much here worth coming to blows over.



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