A hands-on preview of Crackdown 2 at TGS last week came with a catch: deathmatch only. No matter how much potential for greatness a game might possess, it's hard to gauge it's true character when limited to a boring multiplayer mode. That's not to say that my time with Crackdown 2 was entirely boring -- it wasn't -- but simply playing the most generic mode of all didn't raise my enthusiasm beyond a mild passing interest.While I wasn't able to play the game's single-player campaign, I was shown a rough portion of it in action. Ruffian lead designer Steve Iannetta and producer James Cope showcased the game's new weapons and enemies (the mutated citizens of Pacific City that were simply referred to as "The Freaks"). Unlike the deathmatch portion of the preview session, this part was interesting.
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