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Posted by Rock, Paper, Shotgun Apr 16 2014 11:00 GMT
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“Being lost isn’t scary,” claims the developer description of isometric puzzle adventure Lumo. “It’s an adventure.” I know this from personal experience, given that I have all the directional sense of a windblown band-aid. I’ve been lost in parks, parking garages, parking lots, and places without the word “park” in them (though I suppose you could do parkour on some of the buildings I’ve gotten lost in). I’ve never had the good fortune of losing my way in a mysterious castle, however, nor am I a young wizard. Hmmm. But then, I suppose that’s what videogames are for. That, and fantastic elevator scenes. In psychedelic dream outer space. See it all below.

… [visit site to read more]


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Posted by Kotaku Dec 07 2010 22:30 GMT
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#music Crackdown 2 was a video game that pretty much came and went in mid-Summer. It was okay, but no Game of the Year contender, nothing to rave about. What a difference a Bob Dylan remix makes. More »

Posted by Joystiq Nov 17 2010 06:00 GMT
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The new "Deluge" DLC for Crackdown 2 adds a co-op arcade mode where players must protect designated city zones from Pacific City's worst. It'll set Agents back 560 points ($7) and also adds several Achievements, Avatar awards and a "Capture the Orb" mode for up to 16 players, spanning six arenas.

Posted by Joystiq Nov 01 2010 22:15 GMT
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Microsoft has announced that a new batch of Crackdown 2 DLC will be released later this month. The "Deluge" add-on will add two new multiplayer modes to the game, as well as new Achievements and Avatar Awards. Deluge mode is a new co-op mode that sees up to four players defending "against increasingly more challenging waves of denizens from Pacific City." Meanwhile, Capture the Orb is a new adversarial mode for up to 16 players. Presumably -- and this is just a hunch -- players compete to capture the orb.

Interestingly, the DLC will be offered in both trial and premium versions. The free trial version will include the complete Capture the Orb mode and a single-player "sample" of Deluge mode. For 560 MS Points ($7), the premium version includes the full Deluge mode as well as the aforementioned goodies.

Microsoft is also planning to release a Windows Phone 7 tie-in project later this month. Entitled Crackdown: Project Sunburst, the game offers up tower defense gameplay utilizing Bing Maps. Playing Project Sunburst will unlock new features in Deluge mode and, conversely, Deluge mode will unlock new weapons in the mobile game. The press release notes that this is the first time such integration has been seen between Xbox Live and Windows Phone 7. Assuming the platform takes off, we doubt it will be the last.

Posted by Joystiq Sep 05 2010 22:00 GMT
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A new, bug-free version of Crackdown 2's "Toy Box" DLC pack was released yesterday morning on Xbox Live Marketplace, according to Ruffian Games. Unfortunately, rather than a patch, the DLC has been re-issued, meaning that folks who downloaded the content will need to delete it and redownload. The new version fixes issues ranging from "crash on loading" to issues with the narrator's voice and Achievement problems, which we reported on earlier this week.

Ruffian says that the glitches were "caused by problems mastering the DLC package," thus the reissue rather than a patch. The developer assures players that "all will be fine" after the download, which was available publicly as of yesterday morning. We've yet to hear of any issues with the re-release, but feel free to let us know if you find any.

Posted by Joystiq Sep 03 2010 18:30 GMT
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Looks like its time to throw another victim on the pile of DLC which crashes the game upon which it's intended to expand. This time around, it's Crackdown 2's recently released "Toy Box" pack, which is supposed to add the "Keys to the City" mode from the first game, as well as a handful of new weapons and items. According to a number of angry commenters on Xbox.com, the 560 Microsoft Point ($7) download doesn't add this content as much as it ... well, removes everything else.

For reasons unknown, a large number of players report that the game simply freezes up when trying to play after having downloaded the "Toy Box" pack. Some users report that clearing the system's cache and playing offline allows the game to load, but connecting to Live and downloading the game's latest update returns it to its non-functioning state. We've contacted Microsoft to find out what the problem is, and when we can expect a fix. You might want to consider keeping the "Toy Box" firmly closed for the time being.

[Thanks to everyone who sent this in!]

Posted by Kotaku Sep 03 2010 01:00 GMT
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#xbox360 Crackdown 2 players who downloaded the newly released Toy Box add-on for the Xbox 360 game are finding their games on lockdown. Reports from readers and the official Xbox support forums indicate today's DLC is a bit broken. More »

Posted by Joystiq Sep 02 2010 03:00 GMT
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In today's fast-paced world, we don't always have time to read everything. You've got things to do, places to be -- you expect a high quality video showing you what will be available in an upcoming DLC pack. That's why we've posted this video showcasing Crackdown 2's "Toy Box" DLC. You're welcome!

Posted by Joystiq Aug 31 2010 17:27 GMT
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Anxious to 'splode more stuff in Crackdown 2? Well, on September 2, you'll be able to access the "Toy Box" DLC pack. The DLC will come in two different flavors: as a free download, players can access the "Keys to the City" cheat unlock, the "Thruster" ability and a new multiplayer mode called "Vehicle Tag;" or agents can shell out 560 MS Points ($7) for an enhanced version including five new weapons, two new vehicles, a couple of Avatar items and 10 additional Achievements to unlock.

Posted by Joystiq Aug 24 2010 03:30 GMT
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Ruffian Games is making good on last month's promise of Crackdown 2 DLC, with the announcement this morning of a forthcoming add-on for the game titled "Toy Box." The free version of the content pack will come with a rethought "Keys to the City" cheat unlock, the "Thruster" ability (described as "jetpacks for your boots") and a new multiplayer mode -- "Vehicle Tag."

For those of you willing to shell out 560 MS Points ($7), the pack also contains five new weapons, two new vehicles, a couple of Avatar items, and 10 new Cheevos. Into dressing up your agent in various colorful suits? Who isn't? The paid version of the pack additionally contains eight fancy new outfits, with ambiguous names like "Terror Firma" (also our second favorite Doctor Who spinoff) and "Dem Apples." The pack is said to be "coming soon," though a solid date hasn't been given for release -- we do have a trailer of the content in action, just after the break.

Posted by Kotaku Aug 23 2010 17:20 GMT
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#dlc Ruffian Games and Microsoft detail the Toy Box add-on for Crackdown 2 today which adds the eagerly anticipated Keys to the City cheat mode for free, as well as a handful of new content for those willing to pay the price. More »

Posted by IGN Jul 13 2010 10:21 GMT
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Ruffian's blaster leaps to the top of the sales charts.

Posted by Kotaku Jul 08 2010 00:30 GMT
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#dlc Among many criticisms of Crackdown 2 was the game's duller color palette, which swapped out the bright hues of the 2007 hit for duller, grittier tones. The developer said while this was intentional, it will be remedied with DLC. More »

Posted by IGN Jul 07 2010 21:50 GMT
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The whole gang weighs in on the return to Pacific City.

Posted by Joystiq Jul 07 2010 17:30 GMT
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We might not have loved Crackdown 2 as much as anticipated, but we're glad to see that's not stopping developer Ruffian Games from supporting the game post-launch with downloadable content. Speaking to MTV Multiplayer, producer James Cope spoke of two (tentatively titled) packs already planned for release: "The Toy Box" and "Deluge." According to Cope, The Toy Box will be available first and features "new gadgets and vehicles," as well as opening up Pacific City in the same way that the first game's "Keys to the City" mode did.

Next will be the Deluge pack, which will contain "new game modes to expand the play" -- Cope says the team at Ruffian is aiming for "a completely new way to play the game you've already got." No release prices or dates were given for the DLC add-ons, though, presumably Crackdown 2 owners are still plenty occupied collecting all of them orbs. It's a hunger that can't be satisfied, folks!

Posted by Joystiq Jul 06 2010 19:00 GMT
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Crackdown 2 left us with the feeling we were missing something -- like, an entire sequel's worth of content. It appears we weren't alone for the most part. Then again, if you've got AOO (agility orb obsession), you'll be too busy to care. Chase down the review orb links below for the full content:
  • Eurogamer (80/100): "Besides, they're offset by everything that Ruffian gets right: the masterful way the developers have turned simple neighbourhoods into set-pieces; the moments where nightfall triggers neon signage that reveals a hidden pathway up the side of a skyscraper; the way in which a chain of seemingly random Agility Orbs picks out a perfect racing line of superhero bounds from one chimney to the next and off into the horizon."
  • IGN (75/100): "The new additions, specifically the expansion to four-player co-op, are welcome, but this hardly feels like it was worth the three-year wait. It's mostly just more of the same, in the same city, with the same shortcomings and a slightly expanded set of missions. Crackdown 2 feels uninspired and rushed, and it certainly doesn't feel like a full sequel."
  • Game Informer (73/100): "Yes, the fights with gang leaders got old after a while in the first game, but they instilled a sense of progress. Without them, you're just jumping around ruined versions of the same old places, tracking down nearly 1,000 orbs, and working through the same pair of "kill 'em all" story missions until the credits roll. Crackdown is still ripe for an ambitious sequel, but this Crackdown 2 thing clearly isn't it. What a squandered opportunity."
  • 1UP (B-): "There's no question that Crackdown 2 is a mere shadow of the first game, which stands as an absolute classic. The sequel feels more like an ambitious user mod than a true follow-up."
  • Giant Bomb (3/5) "There's a narrow subset of people that will absolutely love Crackdown 2 for it's "it ain't broke, so we didn't fix it" approach to sequel development. ... If you're in that group or if you're just looking for something absolutely mindless to do with a few online friends, Crackdown 2 is practically perfect for that."

Posted by Joystiq Jul 05 2010 18:00 GMT
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As the always astute Chris Hecker once pointed out, the thing video games do best are power fantasies. While we're literally trying to rescue our family or kill the evil guy, the metaphorical (and arguably more important) journey is in watching our character grow from weakling to demigod, whether that's through the collection of the most powerful weapons or the fastest cars. The balance then is in making the literal journey just present enough that the metaphorical one means something.

For all its strengths, Crackdown's major failing was in not nailing this balance. Punching, jumping and exploding your way to superherodom was amazing, but the story and missions were so threadbare that there was nothing really pulling you through, there was no momentum. Though narrative was never going to be its strong suit, it needed just a few more breadcrumbs to get you from point A to point B.

Disappointingly, Crackdown 2 does not fix the balance between literal and metaphorical journey. In fact, it seems much more content to pretend it doesn't exist.

Posted by Kotaku Jul 05 2010 13:00 GMT
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#review Crackdown 2 is a video game that poses a question players have subconsciously been answering since their first contact with a controller or joystick: Would you rather spend your time in a video game jumping? Or shooting? More »

Posted by IGN Jul 05 2010 13:00 GMT
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Familiar ground, but still fun.

Posted by IGN Jul 02 2010 17:35 GMT
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Posted by Kotaku Jul 02 2010 12:00 GMT
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#crackdown2 You know, I was playing Perfect Dark the other day, and thought to myself, "Man, you know what this game needs? More Crackdown cameos". More »

Posted by IGN Jul 02 2010 09:00 GMT
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Eight months to make a AAA title? Ruffian did it; here's its tale.

Posted by Joystiq Jul 02 2010 05:00 GMT
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It's more or less the end of the world as we know it in Crackdown 2's Pacific City, but that won't be the R.E.M. song you'll hear in-game when it leaps from a rooftop to your place of residence on July 6. Find out what song of theirs you will hear with the full soundtrack listing after the break.

Posted by IGN Jul 01 2010 18:05 GMT
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Hot tracks to keep you hopping.

Posted by Kotaku Jun 29 2010 21:00 GMT
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#xbox360 Next week's Xbox 360 game Crackdown 2 is connected to current Facebook game Chuck's Ducks 2. We knew that. Are you ready for what's next? More »

Posted by IGN Jun 29 2010 15:15 GMT
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How Ruffian's sequel ramps up the fun in Pacific City.

Posted by Kotaku Jun 24 2010 03:00 GMT
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#rumor Microsoft may have slapped a time limit on the new Crackdown 2 demo, but that won't stop the internet, with users seemingly finding a way to play it for as long as they want. More »

Posted by IGN Jun 21 2010 21:08 GMT
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Earn achievements before the game is released.

Posted by Joystiq Jun 21 2010 21:00 GMT
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Can't wait to earn 'Cheevos for the many, many heads you'll be busting in Crackdown 2? You can get an early start today -- the 1GB demo of the game, now available on Xbox Live Marketplace, features accelerated character leveling, four-player co-op and the ability to start earning Achievements, which will fully unlock when you boot up the retail version of the game, coming July 6.

In addition, the Crackdown 2-themed Facebook game Chuck's Duck 2 unlocks a new difficulty in the demo and a multiplayer weapon for use in the retail version of the game. Appropriately, said weapon is an exploding, sticky rubber duck. That ought to strike some fear into the hearts of Pacific City's mutant inhabitants, shouldn't it?


Xbox.com: Add Crackdown 2 demo to your Xbox 360 download queue

Posted by Kotaku Jun 21 2010 16:20 GMT
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#demo The Crackdown 2 demo goes live today, giving players a jump on their retail version achievements and extra goodies for those who play the tie-in Facebook game. More »