Bravely Default: Flying Fairy - more Iwata Asks details
Posted by GoNintendo Sep 25 2012 20:12 GMT in Bravely Default
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The following comes from Square Enix producer Tomoya Asano 'n Naotaka Hayashi...

- collaboration between the two wasn’t originally planned
- when Asano be looking for a writer t' work on his new project, one a his colleagues recommended Steins;Gate t' the sea dog
- Asano wants Bravely Default t' be “the new epic RPG from Square Enix”
- three pillars a an RPG be the battles, the plot, 'n growth
- Bravely Default has a fourth pillar—it be wireless capabilities
- t' Asano, what could possibly be more epic than playing a grand story with a whole group a people, all working toward the same goal?
- use StreetPass t' summon mateys in battle
- use Abilink t' borrow job abilities from yer mateys
- if Person A raises a Knight, 'n Person B raises a Magician, then they can trade abilities such that A could have a more powerful Magician 'n B would have a more powerful Knight
- these characters start out at a low level when ye use them,
- they will have the new skills
- this allows ye t' use them in battle quicker 'n easier
- Hayashi placed special emphasis on not only creating relatable characters, but also on creating a relatable world
- the world would have t' be firmly set, with it be own history, 'n it would resonate with our own despite being completely different from it
- characters, NPC 'n main characters would be as lively 'n as fun as possible
- Hayashi says he paid special attention t' the phrasing 'n wording a each a the characters’ lines
- he also paid particular attention t' the balance between story 'n freedom
- Bravely Default be t' be a completely new, but “nostalgic” RPG
- both drew inspiration from the older role-playing games they’d played as children
- game systems back then be uncomplicated, battles be simple, ye didn’t have t' sit through lines 'n lines a tutorial or manuals t' be able t' play the game
- Brave 'n Default system unique t' the game would have t' be easy t' use
- allows ye t' input a bunch a commands at once t' be used all in one turn
- Brave command would be for offense, 'n the Default would be defense.
- players won’t pillage far before they realize that strategy be extremely important
- designed so that players could easily use the system t' suit their playing style
- Asano used the game’s demo as a sort a beta test
- suggestions from players be used t' make improvements
- improvements include speeding up the battle movement, speeding up the walking through towns, the ability t' skip through the text, 'n removing as many camera angle changes as possible
- this input not only bettered the game, but also increased the players’ faith in it
- felt that all the opinions along the way would make for an even better game—one step closer t' their goal a creating a truly “epic” RPG



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