Platinum on Bayonetta 2 - working with Nintendo is great, aiming to surprise players
Posted by GoNintendo Aug 06 2013 16:26 GMT in Nintendo Stuff
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A portion of a Gamasutra interview with Director Yusuke Hashimoto and producer Atsushi Inaba...

GS: How do you feel about the relationship with Nintendo for Bayonetta 2?

Atsushi Inaba: Due to various circumstances, we've now had a chance to work with Nintendo and it's been really great. You have a certain image of a company, in the case of Nintendo, we've found it's been really nice to actually work with them and find out what that's like.

They know a lot about games, and they've been really great to work with. Our relationship so far with Nintendo hasn't been very long, but so far it's been a great experience. Not to say that we won't have some serious fights over things later, but so far it's been good.

GS: Is it just as important for the game to look good as to play well, when it comes to combat?

YH: Both are important, and I wouldn't place one of those things above the other. And this is something that is evident in the E3 build of Bayonetta 2 -- it's our goal to surprise players. And whether that surprise comes from one element of the other, they're both equally valued in the production of the game.

GS: When we're talking about surprise -- how do you define surprise for players?

YH: Of course, how surprise is defined and where people are surprised, that depends on the player. We come at it from a stance that if all the people making the game aren't surprised -- if everyone isn't surprised by an element -- then it has no chance of having that effect to as many players as possible. So we approach creating a game with trying to surprise everybody on the development team.

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