- most levels take around 10 minutes to complete on your first attempt
- Stage 3-3 Frantic Field is set against a hurricane, with small tornadoes, and lightning as obstacles. Eventually you reach the eye of the storm.
- The stage after is set in a forest, with sections on fire due to the previous level's lightning. You need to use watery fruit to put out vine fires in order to progress.
- tag barrels ala Donkey Kong 64
- multiple routes to take in levels
- three secret levels per world
- Time Attack returns, but you can select which character's DK barrels will appear
- upload times and full replays to show friends
- more emphasis on the background, which is constantly moving
- the background will sometimes provides hints to what you're going to encounter next
- the team wishes they could have done more with the animal buddies.
- Kelbaugh mentions that there was something from A Link to the Past that the team wanted to do, but couldn't, and used it in Link's Awakening instead. This was the ending of LA when the egg opens
- 6-6 Cliffside Slide, "like jumping right into the middle of an action movie", is a silhouette level
- 4-4 Irate Eight, an underwater level which sounds like the giant octopus from DKCR is back
- 3-3 Frantic Field has a bit of comedy.
- World 4 is made of only underwater levels
- 4-4 and 3-6 Cannon Canyon feature dynamic 3D camera movement.
- animation quality is improved over DKCR
- difficulty of TF hasn't been lowered, but there are added features that will give casual players an easier time
- Miyamoto told Retro, when first working on DKCR: "This is my baby. Don't mess it up."
- Kelbaugh and Tanabe both worked on DKC, with Tanabe on the Japanese localization, but never met.
- Ten years later Tanabe met Kelbaugh, when he became president of Retro. He saw that Kelbaugh had a DKC jacket, and they learned that they both worked on DKC.
- when they both started on DKCR, Michael gave DKCR the codename F8 - fate.
- Retro was working on Mario Kart 7 and TF at the same time
- Tanabe and his team at SPD is Retro's primary contact at Nintendo
- If they found themselves on Kong Island Kelbaugh would team up with Diddy, and Tanabe with Donkey Kong, so that he could be carried around
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