Coming from dev on the Aladdin SNES game, Shinji Mikami...
"If I didn't actually make [the SNES game], I would probably buy the Genesis one. Animation-wise, I think the Genesis version's better. The Genesis version had a sword, actually. I wanted to have a sword. Originally, the front of the Super Famicom package had a genie on it. Disney said no to that, so we had to move the genie to the back of the package in a smaller size. But the Sega version, they had the genie on the front."
If it makes you feel any better, David Perry worked on the Genesis version of Aladdin and he picked the SNES version. Just a case of devs being nice about each other's works!
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