A portion of a C3 interview with Tom Brien of tinyBuild...
Cubed3: If the Wii U stretch goal was met, how do you think the Wii U GamePad controller could come into play?
Tom: I can't believe this Wii U enthusiasm came up as much as it did. I think asymmetrical multiplayer is really interesting and unexplored; I'd like to do something unique. We know that everyone playing on a Wii U has one of these screens, so why give it a back-seat?
Let's do something special. What if one player in the match could see the map as a whole? Or what if you could track your own jet after somebody stole it? What if you could pick one player as a target, and see their screen? Or just an in-cockpit view would at least be novel. We'll come up with something, and we're small and nimble enough that it can be something fun.
Cubed3: Would you consider portable platforms like Nintendo 3DS for a port?
Tom: We are a licensed Nintendo developer, so that's not outside the realm of possibility, but I'd be very surprised on that one, as much as I'd like to see it.
Cubed3: What are your plans for the future? Could JetGetters see sequels or in-game-purchases?
Tom: We're more into the idea of expanding and building upon an existing release than starting up work on a sequel. We added so much to SpeedRunners post-release. JetGetters will likely have more maps and interesting twists and game-modes a little while after the initial launch, which will all be rolled in for free, as is customary on Steam.
In-game purchases is something we're looking at, but we're more excited in the potential of the Steam Workshop, and letting people make their own fan creations, and build a market from that yourself. If I had that in games when I was growing up I'd go crazy, that's brand new. Freemium purchase stuff is a dirty word nowadays anyway; we'd like to try out something new like this.
That's JetGetters! We still need support on the Kickstarter, go grab a code for some hot sky-swappin'!
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