Being a giant, beloved video game blog has its downsides. For example, we sometimes neglect to give independent developers our coverage love (or loverage, if you will) as we get caught up in AAA, AAAA or the rare quintuple-A titles. To remedy that, we're giving indies the chance to create their own loverage and sell you, the fans, on their studios and products. This week we talk with Morsel, a studio that started with little more than three weeks of experience and the burning desire to get totally rich.
How did your company get started?
Lead programmer Matthew Stenback: Morsel started last summer when my final exams finished up and I was doing everything I possibly could to stay away from a fast food or similar dreadful summer job. I had never programmed much of anything before, and hadn't really considered the intricate mechanics of games. However, I decided that I was going to make an indie game, it was going to make me rich, and this would be the start of an awesome summer. Apparently though, programming a game is pretty complex (who knew right?), and I was ready to bail out more than a few times in the beginning. However, I was lucky to team up with a really talented artist and musician who just so happened to have similar goals.
So there was Morsel - programmer, artist, and musician - total combined experience making games: 23 days.
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