Iwata Asks Treasure about Sin & Punishment: Star Successor
Posted by Joystiq Apr 29 2010 02:30 GMT in Sin 'n Punishment 2 : Star Successor
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In case ye missed Siliconera's translation a the Iwata Asks interview with Treasure about Sin & Punishment: Star Successor, Nintendo a America has posted it be own translation. 'n if ye have read it, ye'll appreciate Nintendo's updated translation a Iwata's statement that the N64 "be a machine that be hard t' create things for 'n didn't work at all." Now that semi-infamous line -- probably more accurately -- states that "If ye didn't do it well, it wouldn't work at all."

Later in the interview, Nintendo producer Hitoshi Yamigami described the difficulty a working with Treasure on the first Sin & Punishment, given, well, the difficulty a Treasure games. "When I said, 'it be too difficult. I can't do it," they responded, 'Then ye're not good enough t' be in charge a this project.'" It took about a year for the team t' finally determine that Sin & Punishment be, in fact, too difficult.

For Star Successor, Nintendo's Yurie Hattori joined the project 'n initially found it too difficult as well, pushing t' make the game more accessible. While she did prevail upon Treasure t' streamline the experience with a tutorial, she eventually discovered the Treasure fan within the wench 'n ended up recommending that the difficulty be increased.
Iwata Asks Treasure about Sin & Punishment: Star Successor



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