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Posted by IGN Apr 12 2014 20:40 GMT
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It seems fun enough, but does it have that Wolfenstein magic?

Posted by Kotaku Mar 26 2014 15:30 GMT
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That's okay, I didn't want the game anyway. Now gimme that tank dog!Read more...

Posted by Kotaku Mar 20 2014 15:30 GMT
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Nazi coffee. Nazi robots. Nazi cigarettes. Nazi old ladies. Nazi psych tests. Read more...

Posted by IGN Feb 26 2014 03:09 GMT
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Luke and Tristan talk torture porn, exploding Nazis and resurrecting robot Hitler.

Posted by Kotaku Sep 20 2013 16:15 GMT
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You know when things do what they are supposed to do well? They might not be the best or the most groundbreaking, but they do what they're supposed to and, most importantly, are enjoyable. That's Wolfenstein: New Order.Read more...

Posted by IGN Sep 19 2013 22:35 GMT
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Watch Marty battle legions of enemies and... Swastikas? A familiar emblem is glaringly absent in the TGS demo of Wolfenstein.

Posted by Rock, Paper, Shotgun Aug 26 2013 20:00 GMT
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Huh, the spellcheck on here knows the word ‘Wolfenstein’. Good job, dictionary attendants. Anyway, the reason I’ve had cause to use that peculiar faux-Teutonic title today is that I played an early press build of the latest game in the series, Wolfenstein: The New Order, at Gamescom.

It was a strange experience, not least because it seemed so desperate to remind me that Nazis are evil. Have we forgotten that already?

(more…)


Posted by Kotaku Aug 23 2013 17:30 GMT
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The best shooter dogs are Nazi cyborg dogs. Roll over, Call of Duty; this Gamescom screen for Wolfenstein: The New Order shows how shooter dogs should be done. It also shows a swastika armband, which maybe isn't the best idea for a screenshot celebrating a German trade show. But man, look at that dog. Catch more screens over at the Bethesda Blog. Read more...

Posted by Kotaku Aug 07 2013 10:30 GMT
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In a recent interview at QuakeCon, Bethesda's Pete Hines explained to Joystiq why they're not bringing any of their upcoming titles—The Elder Scrolls Online, Wolfenstein: The New Order and The Evil Within—to Nintendo's console in the near future:Read more...

Posted by Kotaku Aug 01 2013 18:53 GMT
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The new Wolfenstein game has been delayed to 2014, Bethesda confirmed to Kotaku today. "We felt the game deserved some additional time for polish," a spokesperson said. [h/t Polygon]Read more...

Posted by IGN Jun 11 2013 04:07 GMT
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Check out new footage for Wolfenstein: The New Order, now confirmed for Xbox One and PlayStation 4.

Posted by Kotaku Jun 06 2013 17:40 GMT
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Reacting to criticism for releasing a trailer on the anniversary of D-Day about an alternate history where the Nazis won World War II, Wolfenstein publisher Bethesda says the timing was "pure coincidence."

Posted by Kotaku Jun 06 2013 14:15 GMT
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What if the Beatles were Nazis? That’s just one of the questions that live-action+CG+gameplay trailer for the Wolfenstein: The New Order reboot brings up. The clip has some fun perverting some of the 20th Century’s best known photographs and shows us that the Nazis’ domination over the rest of the world is pretty all-encompassing.

Posted by Kotaku May 29 2013 17:00 GMT
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In the upcoming, ass-kicking video game Wolfenstein: The New Order, the Polish protagonist B. J. Blazkowicz encounters a gray-haired Nazi officer named Engel. Blazkowicz is undercover, posing as a Nazi underling. The officer compliments Blazkowicz on his Aryan features and then puts him to the test. She says she wants to be sure he has pure blood. Engel shows Blazkowicz some pictures and asks him some strange questions. He answers. She lays a pistol on the table between them. She waits. Blazkowicz doesn't go for the gun, and the officer lets him walk away. The test was just a meaningless game, she cackles. His answers didn't matter. In other moments in Wolfenstein, Blazkowicz certainly does go for the gun and doesn't let Nazis laugh in his face. He's the star of this first-person shooter, after all. He uses the heaviest machine guns imaginable to kill Nazi after Nazi. He shoots Nazi robots, too. In one level, Blazkowicz discovers some Nazi plans. He looks over some documents. They're written in Hebrew. He's able to translate. The hints are there that B.J. Blazkowicz, video game killer of Nazis since his debut in 1992's Wolfenstein 3D, is Jewish. If only it was that clear. The new game's creators simply won't say. "It's never explicitly stated in the game," a spokesperson for the game's U.S.-based publisher Bethesda told me, saying the game's creators at the Swedish development studio Machine Games decided to keep things vague. "They leave it up to the player to interpret." This feels typical of video games, a purportedly brash medium that seems forever more timid than movies, books and other forms of entertainment. Why not be explicit? Why not say that we're playing as a Jewish killer of Nazis instead of just hinting at it? Why not animate the action of the game with that strong added motivational push? Consider that video games have long been filled with Nazis, yet they haven't included many Jewish characters. More to the point, games have recreated battle after battle from World War II, but good luck finding a major World War II game that mentions the Holocaust, let alone identifies the Nazis as the genocidal perpetrators of that horror. Video games have long been filled with Nazis, yet they haven't included many Jewish characters. The evil of the video game Nazi is usually taken as a given or presented as a generic awfulness. In The Saboteur, a 2009 game featuring an Irish freedom fighter in occupied France, Nazis are simply cruel to everyone in Paris who isn't German. In the more realistic Brothers in Arms games, Nazis are the powerfully-equipped enemy force that poses a strategic challenge to a small crew of American fighting men. There are no concentration camp liberations in Call of Duty. Let's check in with Hollywood, shall we? The Oscar-nominated film Inglourious Basterds features Jewish Americans killing Nazis. It mentions that the Nazis killed Jews. It has a guy nicknamed the Bear Jew bludgeoning a Nazi with a baseball bat. And what of video games? The first of the progressive BioShock games includes a Jewish supporting character, Brigid Tenenbaum, who had been imprisoned in Auschwitz, though the game never refers to the notorious concentration camp by name. A controversial independent game proposed to give players a chance to violently liberate a concentration camp. The protagonist of Grand Theft Auto: The Lost and Damned is Jewish. Here's a game called The Shivah. And... surely I'm short a few examples. Pray tell, what are they? It's curious what's holding games back, though a look at how infrequently major video games touch on sensitive issues such as racism or sexism suggests a general reticence to make their audience uncomfortable. It's also, perhaps, hard to figure out how to explore unpleasant topics while making a game fun, and "fun" is what so many game creators and game players expect. The result is curious: we're wracking our brains to think of major video games that mention that Nazis killed Jews and we're struggling to come up with any. There may also be legal and content concerns. Games sell well in Germany, yet depictions of Nazi symbols are outlawed in that country. When Wolfenstein's publisher Bethesda distributed screenshots of their new game, they warned that some shots should not be shown in certain countries: The images in this folder are not allowed to be used in Germany, Austria, and Switzerland. It can contain elements which are strictly illegal and which can be fined with jail. Please use officially approved materials in the GSA folder. When the publisher announced the game, which involves Blazkowicz fighting against Nazis in a fictional future in which the Reich won World War II, it included this proviso: Wolfenstein: The New Order is a fictional story set in an alternate universe in the 1960’s. Names, characters, organizations, locations and events are either imaginary or depicted in a fictionalized manner. The story and contents of this game are not intended to and should not be construed in any way to condone, glorify or endorse the beliefs, ideologies, events, actions, persons or behavior of the Nazi regime or to trivialize its war crimes, genocide, and other crimes against humanity. I asked Tom Hall about B.J. Blazkowicz. As lead designer of Wolfenstein 3D, he created the character. He could at least tell me if Blazkowicz was supposed to be Jewish, I figured. There'd been rumors that he was Jewish and of Polish descent. "That was never specified or intended at the time, though I intended him to be of Polish descent," Hall said over e-mail. Hall: "That was never specified or intended at the time." Hall noted that Commander Keen, another video game character, was Blazkowicz's grandson and "was based on my childhood." Hall is not Jewish. "But they are characters and not me," he added, "so...we shall see how B.J.'s story is told over time!" We'll see. We'll see which stories video game creators can tell and, more importantly, which they're are willing to tell. And what if Blazkowicz is Jewish? "An interesting angle," Hall remarked. "[It] deepens the meaning of his actions and struggle!" To contact the author of this post, write to stephentotilo@kotaku.com or find him on Twitter @stephentotilo. Photo: Stephen Brashear/Invision/AP

Posted by Kotaku May 14 2013 17:00 GMT
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This batch of screens and artwork is the first real sight we’re getting of the newly reimagined world of the Wolfenstein franchise. So what’s going in them? Oh, just a sassy septuagenarian officer, Nazi robot dogs and hints that the Third Reich wants to conquer space. You also get a good look at B.J. Blazkowicz’s new design, as well as glimpses of the environments and enemies that you’ll be facing in Wolfenstein: The New Order. Take note of the “Mars!” signs that show up in the backgrounds and what seems to be some sort of Nazi moonbase. Looks like B.J. could be getting on a rocket. We’ll find out when the new Wolfenstein game comes out later this year.

Posted by Kotaku May 07 2013 20:00 GMT
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At the bottom of the official press release introducing the gaming world to Machine Games' Wolfenstein: The New Order, publisher Bethesda Softworks clarified its position on the Nazi regime's attempted genocide, war crimes, and crimes against humanity. In a business driven by sales, estranging yourself from even the smallest demographic is a tough decision. I applaud Bethesda for having the strength of character to distance themselves from the Nazi regime in such a public fashion. To contact the author of this post, write to fahey@kotaku.com or find him on Twitter @bunnyspatial.

Posted by IGN May 07 2013 14:01 GMT
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Bethesda announces a new reimaging of the Wolfenstein universe, coming to current and next generation consoles. Release window revealed.

Posted by Kotaku May 07 2013 13:09 GMT
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Wolfenstein: The New Order by MachineGames, will arrive for the Xbox 360, PlayStation 3 and PC at the end of the year, Bethesda just announced over at GameSpot. (Versions for next-gen consoles are also coming.) That's the debut trailer. The game is set in 1960 but, yes, Nazis will still be the bad guys. That's because they won World War II, at least for purposes of this story. So B.J. Blazkowicz is back in action against the ruling order, charged with mounting an "impossible counter-offensive" to overthrow the Nazi regime. Nazi Mechs and other superweapons feature into this alternate reality, but evidently Jimi Hendrix still was born and managed to cover "All Along the Watchtower" seven years before Bob Dylan wrote it. To contact the author of this post, write to owen@kotaku.com or find him on Twitter @owengood.

Posted by Joystiq Mar 14 2013 09:00 GMT
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Until now, there just hasn't been a suitable place to pick up a pair of snazzy Vault 101 sneakers or a tasteful lithograph of the Skyrim landscape. Bethesda has solved that problem with a brand new online store, hocking wares that run the gamut from t-shirts to that recently announced and expensive Dragonborn statue.

The store also hosts Elder Scrolls merch, Dishonored pendants, and a nearly convincing Vault-Tec work shirt - you know, in case you pick up that quest to infiltrate a robot manufacturing plant.

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Posted by Kotaku Feb 27 2013 15:40 GMT
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#watchthis Sit back and watch two decades of video game graphics flash before your eyes. YouTube user drloser333 has uploaded a video from French site NoFrag that unfurls the graphics of more than a dozen first-person shooters, from 1992's Wolfenstein 3 to 2011's Battlefield 3. More »

Posted by IGN Nov 02 2012 19:41 GMT
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The Oscar-winning co-writer of Pulp Fiction and the producer of the Silent Hill movies are teaming up to bring the classic video game Castle Wolfenstein to the big screen.

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Posted by Kotaku May 09 2012 16:00 GMT
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#watchthis To celebrate Wolfenstein 3D's 20th anniversary, here's a video of programmer John Carmack playing and talking his way through the 1992 first-person shooter. More »

Posted by Kotaku May 09 2012 13:45 GMT
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To celebrate the 20th anniversary of classic first-person shooter Wolfenstein 3D, Bethesda has released a free browser-based version of the full game. If you've been dying to shoot Nazis 1992-style, now's your chance! More »

Posted by Kotaku Aug 25 2011 07:30 GMT
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#wolfenstein The iOS version of id Software's Wolfenstein 3D has been withdrawn from sale in two European countries over its use of the Nazi swastika. More »

Posted by Kotaku Jan 25 2011 00:20 GMT
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#hotflashes id Software's groundbreaking first-person shooter Wolfenstein 3D has been stripped to its core, shedding two dimensions to become playable on a "single, dazzling one-pixel line." More »
Francis

*bump* just saw this.  I figured it had been posted before and teh googles confirmed


Posted by Kotaku Aug 04 2011 23:20 GMT
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To celebrate today's Quakecon kick-off a slew of id Software games are on deep discount over on iTunes. More »

Posted by Kotaku Jul 01 2011 04:00 GMT
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#totalrecall It's a slightly sad quirk of video game history that id Software's Wolfenstein 3D is lauded as a masterpiece of gaming while the title it was heavily inspired by - name and all - is afforded no such honour. More »

Posted by Kotaku Feb 16 2011 05:00 GMT
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#totalrecall While these days it's not that hard finding violent, mature titles on Nintendo consoles, in the late 1980s and early 1990s, that wasn't the case. And when you did find them, well, some "changes" had been made. More »

Posted by Kotaku Dec 22 2010 00:30 GMT
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#wolfenstein Sonderkommando Revolt, the video game mod that reimagines an Auschwitz uprising as a bloody, pixelated shooter, may never see release, according to the project's lead creator. He blames the "emotional trauma" of media attention for its demise. More »