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Posted by Kotaku Sep 15 2011 17:00 GMT
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#gearsofwar Go ahead. Look the grizzled, battle-scarred Marcus Michael Fenix in the face and tell him his third game sucks. You can't do it, but don't feel bad. Even the most battle-hardened video game critics are humbled by his majesty. More »

Posted by Joystiq Sep 15 2011 08:00 GMT
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A lot of high profile sequels are exceedingly self-conscious exercises in trying to manage player expectation, to change just enough, but throw in enough of the same to keep things familiar. Gears of War 3, on the other hand, is the most confident release this year.

The word polish is bestowed often, but Gears of War 3 is embarrassingly well assembled. Anyone who played this spring's multiplayer beta has an inkling of this. From a mechanical standpoint, the third-person, cover-based shooting in Gears has never been as fluid, as responsive to player input. Weapons feel and sound fantastic and pack the punch that previous iterations struggled with. But it isn't just those meat and potatoes aspects - or the beautiful, colorful visual palette on display, a marked departure from Gears 1 and 2 - it's the entire package. Nothing in Gears of War 3 feels like an afterthought.

Posted by IGN Sep 15 2011 07:05 GMT
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Gears of War 3 knows exactly what it is: a badass simulator. Developer Epic Games strives to bookend the Gears trilogy with the most definitive third-person shooter gameplay of this generation while attempting to tidy up any and all loose story ends and shoehorn a bro-motional lump in your throa...

Posted by Giant Bomb Sep 15 2011 07:00 GMT
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5 out of 5

Some enemies will now burst out of the ground in a completely radical-looking way.

Closure has become something of a rarity in today's video games. Blame it on whatever you want, from the business need to keep popular franchises running until we're all in the grave, to an increasing focus on multiplayer games, but these days it feels like most games set up at least as many questions as they do answers. That's part of what I like about Gears of War 3. It answers questions. It leaves things in a dramatically different place than they were at the start of the game. If this were to be the final game in the Gears franchise, it'd be a satisfying place to leave things... not that I believe for a minute that we'll never see a Gears of War 4 or Gears of War: The New Class or something along those lines. But instead of immediately making you wonder about the next game in the line, Gears 3 seems like it's built to last, with both a surprisingly touching story and a set of multiplayer additions that attempts to address the issues that plagued the previous game.

Gears of War 3 is about damaged goods. While it's expected to see Dominic Santiago's continuing mental breakdown after the loss of his wife in Gears 2, almost every character you can think of is feeling the effects of this longterm war, and the story spends just enough time focusing on the ways that some of the different characters are unravelling to make the game feel like it's about more than just hiding behind boxes and shooting monsters in the face. The game opens with Marcus dreaming about his father, and, as you might expect after the ending of Gears 2, much of this game deals with the revelation that Adam Fenix might not have died all those years ago. But the people in and around Delta Squad aren't the only things breaking down. With the COG effectively disbanded, there's no government left to back up these soldiers, forcing them to scavenge and trade with other survivors in order to continue the fight against two enemies: the battered-but-definitely-not-beaten Locust and the wild, infected Lambent creatures, which in the two years since the conclusion of Gears 2 have continued to mutate into something that now only occasionally resembles their original "irradiated Locust" look. The human forces appear scrappy and divided in Gears of War 3, and it's exciting to watch their campaign unfold.

You can play through the five acts of the Gears campaign in a few different ways. The online co-op option allows up to four players to play simultaneously, and there's a new arcade mode that turns on score tracking, giving you points for kills, assists, and so on. As you earn points, a points multiplier meter fills, giving you an opportunity for higher scores, but if anyone on the team goes down, that meter quickly begins to drain, giving you a real incentive to keep everyone alive. You can also enable mutators that alter the game a bit. Some make it more difficult and give you extra experience points, like one that requires you to active reload every single time. Others make it easier and reduce the XP you'll earn, like one that gives you infinite ammo. Others are just there for kicks, like one that adds a laugh track to the game. They all sound interesting, but you'll have to play for tons and tons of time if you want to unlock them all, which is pretty unfortunate.

The good news is that you can spend that tons of time in just about any mode. That includes the game's versus multiplayer, which offers the same sorts of game types found in Gears 2, so if you want to capture and hold points there's King of the Hill, or you can always go for more straight-up modes, like Team Deathmatch. TDM works with a respawn counter, giving each five-person team 15 respawns to start with. This helps make every death count and keeps matches moving. The game also seems to be attempting to give new players a fighting chance with a new "casual" option that jumps you right into a TDM match. But if you reach a specific skill threshold, this option is locked out, forcing you to go up against the regular Gears players in the standard setting.

Beast mode lets you play as different Locust classes as you chow down on humans.

This is the part where dudes roll up behind you every 15 seconds and blow you into chunks with a shotgun blast unless you are too busy rolling up behind them with a shotgun of your own. Great. OK, perhaps that's oversimplifying things a bit, but my point is that Gears 3's multiplayer gameplay hasn't changed dramatically, so those same players who were absolutely raw at Gears of War 2 will pick right up where they left off. Ideally you'll get matched up with players who are at or around your skill level, but my early experiences with the game ended up reminding me that while I think the competitive multiplayer in Gears is well-designed and exciting, playing it against people who play a lot of it is frustrating in an "I guess I'll just turn this off now" way, not a "Gee, I'm going to strive to get better so this stops happening" sort of way. I will grant you that this is more of a personal issue and not an actual problem with the game itself, and for those of you in a similar situation, there's always Horde mode.

The wave-based survival mode that first popularized the style returns with some solid enhancements in Gears of War 3. Horde mode is still all about five guys working together to take down tons of AI enemies on the game's multiplayer maps. But now it almost has a tower defense sort of feel. You'll earn money for kills, and between rounds you can spend that cash on barriers that slow the enemy's progress, turrets that you can operate manually, decoys that distract your foes, and so on. Every tenth wave pits your crew against a random boss battle--you might end up facing two berzerkers, or maybe an effing brumak will show up and ruin your day. Picking up weapons or refilling your ammo also costs money, which means that the new Horde mode is a mix of the old Horde mode, some sort of tower defense-like structural accoutrements, and the Zombies mode from Treyarch's Call of Duty games. While I'm not a huge fan of those inspirations, they come together really well and make an already solid Gears 2 mode even better.

There's also a new mode called Beast that, in some ways, acts as an inverted Horde mode. It's another five-player co-op mode, but now you're playing as the Locust and attempting to kill humans that have holed up behind barricades and other obstacles in the game's multiplayer maps. It's also class-based, requiring you to spend the money you get for each round to spawn as different Horde species. Tickers are the best at bashing through the barbed-wire fences and other obstacles that slow down your team, so it's best to select them up front to expose the humans before moving in with bloodmounts, boomers, serapedes, and other heavy Locust artillery. The catch is that all of this starts with a 60-second timer, requiring you and your team to move extremely quickly if you want to complete a round, though not quite as quickly as that might sound. Everything you attack adds a second or two to your timer. It's a fast, frantic mode that feels nicely different from anything else on the disc. It's a pretty cool change of pace.

All of this online action will, theoretically, work better than it did in Gears of War 2. After numerous complaints about host advantages and other online shenanigans, the game's matches have moved onto dedicated servers. This is a behind-the-scenes change, for the most part. You won't see a server browser or anything like that, and the only place where you get options about which weapons you want to allow in a game or which map you want to play on is when you're setting up a private game. You can also play against bots in those private games, if you like, but only in the versus multiplayer. Bots can't play Horde or Beast with you. Bots can, technically, also appear in public quick match games, but I suspect that once the game is widely available, you probably won't see a lot of non-human players in those matches.

The Lambent creatures blow up real good.

Visually, Gears of War 3 is a step up from the previous game. The campaign takes you across a lot of different locations, and you'll see some great weather effects and lighting along the way. You'll also see plenty of great explosions, and some of the best bangs come out of the Lambent creatures, which pop in a really satisfying way when you take them down. That said, the game's cutscenes often suffer from frame rate issues, as they have in the past. The game also has 3D support, but I found the 3D mode to be sort of a blurry, murky mess. Even with the brightness cranked up, it was difficult to see enemies in some cases, and on-screen text is chunkier and a lot harder to read. Your mileage may vary, I guess, but my official advice is to leave the 3D mode alone. It's not worth it.

Gears of War 3 manages to leave a question or two unanswered, but those holes aren't big enough to drive a sequel through. When the next Gears of War comes along--and lets not be naive about these things, we'll almost certainly see another Gears of War game someday--it'll probably have to be a fairly dramatic shift, from a story perspective. The members of Delta Squad have finally found some closure, and, for all of the derisive things the world lobs at Gears' totally-broed-out motif, the story even manages to be touching on multiple occasions. It's a joy to play, and the game's expanded set of multiplayer options will give you plenty of things to keep you busy for a good, long time. Oh, and Ice-T's pretty great in it, too.


Posted by Joystiq Sep 15 2011 04:30 GMT
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The Gears of War trilogy has a story... with an actual plot. This may be a revelation to some, so Epic has produced a timeline that covers pertinent events.

Short version: Marcus Fenix has deep daddy issues. His buddy, Dom, had spontaneous wife issues in the second game, but they worked it out. Meanwhile, the planet had a locust problem, which then evolved into issues with a new group, the lambent. And you're all set for Gears of War 3.

Longer version: Head on over to Epic Games' site for the full rundown.

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Posted by Kotaku Sep 14 2011 15:00 GMT
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#gearsofwar OK, not really. It's the special edition Gears of War 3 Xbox 360 console, which happens to include the upcoming shooter. But really, it's like a really, really expensive, game-playing case for the game. Right? More »

Posted by Kotaku Sep 14 2011 04:45 GMT
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#gearsofwar GameStop sent us a box of underwear, t-shirts and steak seasoning to help promote their Go Commando Gears of War 3 giveaway... What now? More »

Posted by Kotaku Sep 13 2011 17:00 GMT
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#gearsofwar The first act of Gears of War 3 is impressively muscular and surprisingly graceful, a role model for shooter fans that proclaims from the crowd of so many gun-wielding peers that this is how a blockbuster action game should begin. More »

Posted by Kotaku Sep 12 2011 23:30 GMT
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#gearsofwar3 Late last week, Microsoft was kind enough to send along a massive box containing the Epic Edition of Gears of War 3. I thought it would be fun to walk you through the various things you can do with this huge, sexy box and its contents. Let's dig in! More »

Posted by IGN Sep 12 2011 21:40 GMT
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Clifford Bleszinski stepped into the gaming industry at age 13, throwing down the high score in Super Mario Bros. for the premiere issue of Nintendo Power. Six years later, he designed and shipped his first game, Jazz Jackrabbit, a Sonic-inspired, side-scrolling shooter published by his new employer, Epic MegaGames. By 2004, Epic lost the "mega," and Bleszinski added the iconic Unreal franchise to his resume. The question became what to do next. The answer? More Unreal...

Posted by Joystiq Sep 12 2011 20:59 GMT
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If you didn't get your very own gold-plated murder machine during the Gears of War 3 beta back in April, we've got good news - which is, uh, that you'll still be able to do that. The US Air Force is sponsoring "Gears of War 3 Golden Wings Week" for next week's Gears 3 launch, and players who go online to share their chainsaw-powered love with other Gears players between September 20 - 26 will unlock the Golden Lancer and Golden Hammerburst weapon skins.

While these don't actually do anything (other than make you a more obvious target, possibly), they are a great way to let people know you were playing the game before they were. Unless you weren't, in which case, let the bonding begin!

Of course, you can get even more bonding in via the real-world, real-big Gears of War 3 launch event at the Times Square Best Buy in New York on September 19th, which comes complete with its own real-live Cliff Bleszinski. Or, we guess you could just watch the live broadcast on Gametrailers TV with host Aisha Tyler, or go to one of the more pedestrian midnight releases. You know. If you're boring.

Posted by Kotaku Sep 12 2011 14:40 GMT
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#gearsofwar There will be more than 20,000 midnight launches next week to kick off the release of Xbox 360's Gears of War 3. More »

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Posted by Kotaku Sep 08 2011 21:20 GMT
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#gearsofwar Ice-T, rapper, actor, original gangster, Gears of War fan and occasional unboxer, directs his taking things out of boxes talents at the limited edition Gears of War 3 Xbox 360 and one "big-ass Lancer." Yeah. Real talk. More »

Posted by Joystiq Sep 08 2011 19:30 GMT
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Few people on this Earth are currently living lives more prosperous and rewarding than that of Mr. Ice T. The latest in his lifelong series of personal victories? He's the first to unbox the limited edition console bundle for Gears of War 3, the video diary of which is posted above.

Posted by IGN Sep 07 2011 17:58 GMT
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Gears of War 3 hits store shelves in two weeks and is the highest pre-ordered Xbox 360 exclusive of all time. But if you remember the five week beta test in April and May, you might be surprised to discover exactly what kind of interesting stats emerged from the online war. How long do you think...

Posted by Kotaku Sep 06 2011 17:20 GMT
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On September 20, the same day Epic and Microsoft unleashed Gears of War 3, Sumthing Else Music Works will release Steve Jablonsky's epic score for the game on iTunes, Amazon, and SumthingDigital.com. Are your MP3 players prepared for war? More »

Posted by IGN Sep 05 2011 03:20 GMT
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Gears of War 3 is only two weeks away, so what better time to take one last look behind the scenes of the game's development? We caught up with Gears of War 3's design director Cliff Bleszinski to talk co-op, mission design, casual multiplayer and more...

Posted by IGN Sep 02 2011 07:24 GMT
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For game developers it's the design document that's their bible, as it lays out a complete overview of how the game will work, but for lazy folks like us, that just sounds like a whole lot of reading. Nope, when we want to know what's what on a game, we turn to the tried and tested stone tablets, as they get straight to the point. Join us as we publish the latest stone tablets to be discovered at IGN AU HQ, the Ten Commandments of Gears of War 3...

Posted by Kotaku Sep 02 2011 03:30 GMT
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#gearsofwar In anticipation of the upcoming Gears of War 3, Microsoft and Epic contracted novelist and Extra Lives: Why Video Games Matter author Tom Bissell to take a deeper look into the design and history of the Gears franchise. More »

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Posted by Kotaku Sep 01 2011 07:30 GMT
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#gearsofwar If you've missed the first two games in the series, and don't have time to catch up on large necks and dead wives and giant worms, this new trailer for Gears of War 3 gets you instantly up to speed on humanity's war against the Locust. More »

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Posted by Joystiq Sep 01 2011 05:30 GMT
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What better way to introduce people to your third game than by catching them up on the first two? That's what this latest trailer for Gears of War 3 aims to do, through the powerful narrative device that is twangy slow jams and CGI. Epic, you know our weakness all too well!

Posted by Kotaku Aug 29 2011 15:20 GMT
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#gearsofwar Gears of War 3 comes out so soon we can almost see it. Yes on September 20 you'll get back to chainsawing through Locusts and friends alike. But also available at launch will be the Gears of War 3 season pass. More »

Posted by Joystiq Aug 29 2011 14:45 GMT
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Gears of War 3 will have a "season pass" for its downloadable content -- a strategem we're seeing used by Noir-ly everyone with a long term, post-launch DLC plan. Microsoft claims the 2400 Microsoft point ($30) season pass will "guarantee a 33 percent discount on the game add-ons." It'll be available on September 20 and include an "exclusive" Liquid Metal Weapon Set.

The season pass will cover the "first four" installments of DLC, which will be released over the next year, with the first planned for November. No word yet if there will be more beyond that to squeeze from, er, generously discount to Gears fans.

Gears of War 3 launches in Standard ($60), Limited ($80) and Epic ($150) editions on September 20.

Posted by Joystiq Aug 26 2011 19:00 GMT
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Epic Games has predictability on lock with the announcement of the tenth and final map for Gears of War 3 -- Gridlock, modified and revamped from the previous two Gears of War games. Gears 3's Gridlock will feature new weapon spawns and enhanced graphics (shocking), and will be set in the "eerie darkness of night." This is contrary to Epic's promise of brighter, less depressing maps, unless "eerie" means "as bright as the light of 1,000 suns" to Epic.

Epic also confirmed Gears 3 will feature a skill-based lobby with the Casual Versus Multiplayer playlist, which will allow new players to compete against those of their same skill level, in order to prepare for the real bloodbaths of the normal lobbies. Read the full list of Gears 3 maps and their descriptions right here:

Posted by IGN Aug 26 2011 17:20 GMT
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Epic Games announced all the multiplayer maps for Gears of War 3 today. Like we mentioned at Comic-Con, there will be a Casual multiplayer mode for newcomers to the franchise. Here's a list of all the maps included: Checkout Checkout's combat takes place in the carcass of an abandoned supers...

Posted by Kotaku Aug 26 2011 14:00 GMT
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#gearsofwar A remastered version of Gears of War classic multiplayer map Gridlock rounds out the ten multiplayer maps that will be included Gears of War 3, Epic Games said today. More »

Posted by Joystiq Aug 24 2011 07:30 GMT
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Entering the annals of bizarre pre-order bonuses, Canada's Future Shop is incentivizing Gears of War 3 pre-orders with the "Curb Stomp First Aid Kit," a box containing a set of 24 Gears of War inspired bandages. So, when a member in your domestic COG army has a boo-boo, you can bandage them up quickly and get them back into the fight. Kissing of "ouchies" is optional.

This bonus is separate from the Limited and Epic editions of the game, which include art books and a mini Marcus Fenix. The bandages are near the top of the pre-order oddities we've seen, but certainly not as cool as the Sonic scalp and Scribblenauts hat. Of course, Greece's Zelda Deku tree seeds still beat all.

[Thanks, Chris K.]

Posted by Joystiq Aug 20 2011 07:00 GMT
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Epic Games picked the completely random day of this Friday to release the opening cinematic for Gears of War 3, which you can view above. The video provides a smooth rundown of Gears of War lore while setting up the seaside skirmishes and Lambent clashes that apparently must be viewed now, during this completely irrelevant weekend. Watch Anya polish her weapon above, and please try to contain your excitement.

Oh, and Gears of War 3 officially went gold on Friday.

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Posted by Kotaku Aug 19 2011 21:40 GMT
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#gearsofwar So. I realize that recently, I've questioned why in the world anyone would want to watch leaked footage of Gears 3 gameplay, or indeed, any game. But that's just me. And besides, this video isn't gameplay, it's just the opening cinematic to next month's big 360 exclusive Gears of War 3. More »

Posted by IGN Aug 19 2011 20:03 GMT
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Gears of War 3 has offically gone gold. Translation: the game code is final and ready to be produced and shipped to retailers so lovely people like you can buy it. To celebrate this momentus occasion, Epic sent us some pictures of the team chowing down on a Gears of War cake. We decided to hold ...