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Posted by Kotaku Sep 12 2012 02:00 GMT
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#diablo Diablo III's new "Paragon" system was brought in to give "maxxed out" players some more stuff to do. It's been working for most, I guess, but for Alkaizer the well has once again run dry, because his Barbarian character has managed to hit the game's new ceiling. More »

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Posted by Kotaku Sep 05 2012 13:00 GMT
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#indie Indie outfit Big Men Games are currently working on a strategy RPG game called GUTS, which would otherwise be unremarkable if not for the fact one of the three men in the team - Chris Haga - used to work for Blizzard. On Diablo III. More »

Posted by Kotaku Aug 22 2012 23:21 GMT
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#diablo Jay Wilson, the lead designer on Diablo III, has issued a lengthy and public apology after being caught calling Blizzard North co-founder David Brevik a "loser". More »

Posted by Rock, Paper, Shotgun Aug 22 2012 13:00 GMT
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Modern videogames may present their share of annoyances (insert obvious reference to online requirements here), but I’ve got to admit, it’s pretty neat to live in a world where someone can announce a massive free revamp one day and have it in the grasp of our arthritis-stricken click-click-clicking fingers the next. Such is the case with Diablo III‘s 1.0.4 update, which includes all sorts of balancing tweaks, upgrades to a smattering of underused class skills, buffs to legendary weapons, and of course, 100 “Paragon” levels to extend your endgame until time’s cyclical nature brings you right back around to the day before Diablo III came out.

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Posted by Kotaku Aug 21 2012 17:00 GMT
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#diablo Original design plans for Diablo III involved an MMORPG-like chatroom that would replace the menu-based Battle.net interface, says Diablo co-creator David Brevik. Instead of just scrolling through chatrooms, you'd cross through towns and interact with players by trading and selling items. More »

Posted by Giant Bomb Aug 20 2012 21:00 GMT
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Paragon is Blizzard's first big response to complaints about Diablo III's endgame.

It’s not uncommon for players to be engaging with a Blizzard Entertainment game for years after its initial release, but coming up with a satisfying endgame has proven problematic for Diablo III.

Blizzard is hoping to address concerns about Diablo III’s endgame with patch 1.0.4, which includes the newly unveiled Paragon system.

Paragon is 100 additional levels to unlock after achieving level 60, with each Paragon advancement bringing core stat boots “similar to what you’d gain from a normal level” and an additional 3% Magic Find and 3% Gold Find.

Your in-game portrait will also glow, apparently.

“We understand that some players feel frustrated once they hit level 60 because they no longer feel like they’re making progress,” said the company in a blog post today. “It can be demoralizing to play for an hour, not get any drops, and also be out a big chunk of gold from repair costs. Your play session may not only end without an upgrade, it can wind up being a net loss. Everyone wants to feel like they’re making some progress when they log in, even if they don’t get that new sword.”

There are also changes happening to the Magic Find system, which are outlined in detail at Blizzard’s site.


Posted by Rock, Paper, Shotgun Aug 20 2012 19:00 GMT
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If nothing else, it’s been intensely fascinating to watch Blizzard do its damndest to rapidly evolve its Lord-of-the-Damned-damning ARPG’s endgame. Whether the intentions underlying it all are misguided or not, Diablo III’s certainly taken some interesting twists in the past few months. And now, Blizzard’s announced what is by far the biggest addition yet: an entire new system of progression for folks who are currently busting their blades on the level cap. Specifically, that means 100 new “Paragon” levels that imbue you with improved Magic Find, better base stats, and – most importantly of all – a “distinctive increasingly-impressive border” on your character portrait.

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Posted by Kotaku Aug 20 2012 16:34 GMT
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#diablo Diablo III's endgame is about to change in a big way: characters in Blizzard's action-RPG will soon be able to gain 100 more levels. More »

Posted by Kotaku Aug 20 2012 09:15 GMT
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#rumor What should have been a harmless little interview with a video games website has turned into something of an internet Diablo soap opera after David Brevik, the co-founder of Blizzard North and one of the key men involved with the creation of Diablo, said some unkind things about Diablo III. More »

Posted by Rock, Paper, Shotgun Aug 11 2012 13:00 GMT
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Time for another round of good news/utterly mystifying news. First up, Blizzard’s detailed Diablo III update 1.0.4, and it sounds like – at the very least – its heart is in the right place. The rather hefty patch is meant to stitch up some of the hell-themed hack ‘n’ slash’s biggest trouble spots – for instance, the snooze-inducing weakness of normal enemies, a lack of excitement in item identification, and certain wimpy, underused skills. So that’s the good. And the utterly mystifying? That award goes to the part where Blizzard’s Wyatt Cheng outright states that solo play is the “clear choice” of Diablo players, which is apparently a problem.

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Posted by Kotaku Aug 10 2012 15:46 GMT
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#diablo The next patch for Diablo III will tweak classes, stat formulas, drop rates, and other significant parts of the action-RPG's endgame content. Developer Blizzard outlined the patch in a post on their blog today. More »

Posted by Rock, Paper, Shotgun Aug 10 2012 00:51 GMT
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I, like many of the highly evolved, vaguely human terminal cyborgs that we otherwise refer to as “Internet users,” perhaps somewhat unwisely use the same few passwords for, well, a lot of things. But damn it, I crafted those passwords. I didn’t use wars or stars, but they’re mine – forged through years of slight tweaks and realizations that my birthday and number sequences I’d learned in pre-school, in fact, presented sort of crackable codes. So I really wish videogame companies would stop losing track of them. But alas, it keeps happening. The most recent victim? Blizzard. Fortunately, it sounds like our most important info (credit card, address, real name, etc) is still safe and sound, but you’ll probably want to toss your password masterworks and start anew all the same. Same with mobile Authenticators – which Blizzard notes “could potentially” be compromised.

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Posted by Kotaku Aug 08 2012 02:00 GMT
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#diablo As soon as Blizzard announced its real-money auction house for Diablo III, no doubt millions of gamers around the world began fantasising that they'd be able to make some serious money on the service. More »

Posted by Kotaku Aug 07 2012 04:00 GMT
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#diablo While official statues based on Diablo III restrict themselves to more presentable characters, fan-made pieces are free to go after anyone they want. Like, oh, Azmodan, the Lord of Sin. More »

Posted by Rock, Paper, Shotgun Aug 03 2012 10:00 GMT
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World of Warcraft had 10.2 million subscribers in February and now it has 9.1 million. Blizzard have been quick to point out that their ageing behemoth is still the most popular subscription MMO in existence and also to reiterate the cyclical nature of peak subscriptions. They fell before Cataclysm and the fall before Pandaria was expected. It makes sense that people would drop out when they’ve experienced all the content on offer but MMOData.net’s tracking doesn’t show sub levels below 10 million since 2008, at which point growth had been continuous. While subs will most likely recover with the release of the pandas on Sept 25, the returns may continue to diminish. During the earning call there were words about Diablo III as well.

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Posted by Kotaku Aug 03 2012 08:30 GMT
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#diablo Diablo III's release was eagerly anticipated in South Korea. The country has always been a strong Blizzard bastion. But several months after its release, the game's popularity is now on the slide in South Korea. Or is it? More »

Posted by Kotaku Jul 31 2012 04:30 GMT
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#diablo BGZ Studios is a small outfit based in Atlanta that, aside from regular photography work, also does a ton of cosplay stuff. Like these Diablo III Demon Hunter pics, which are just great. More »

Posted by Kotaku Jul 25 2012 23:00 GMT
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#diablo The man who wrote movies like Charlie's Angels and Big Fish has written an interesting blog post about Diablo III's narrative failures, calling its story "pretty damn weak." More »

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Posted by Kotaku Jul 24 2012 13:00 GMT
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#spoilers This is the ending of the biggest PC game of the year? What a bummer. More »

Posted by Kotaku Jul 24 2012 12:25 GMT
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#diablo A "god mode" exploit recently found in Diablo III, which allowed gamers using the Wizard class to effectively play without fear of dying, is in the process of being shut down. More »

Posted by Kotaku Jul 24 2012 10:30 GMT
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#rumor On the heels of the Wizard god mode exploit, here's reportedly another god-like mode. This one is for the Diablo III's Barbarian class. More »

Posted by Kotaku Jul 23 2012 12:00 GMT
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#diabloiii Earlier this month the official Chinese webpage for Diablo III went online, it created speculation that the game would be operated in China by long time Blizzard collaborator NetEase however NetEase and Blizzard have declined to officially announce it. Over the weekend a series of micro-blog posts suddenly went up on NetEase's official Sina Weibo account stating that they won the rights to operate Diablo III in China but almost as soon as those posts went live they were taken down. More »

Posted by Rock, Paper, Shotgun Jul 23 2012 11:02 GMT
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The entire internet* is besieged by outrage** today*** by the news**** that an exploit in Blizzard’s Diablo III can allow some folk playing as Wizards to become invincible.***** No doubt it’s being patched out at a desperate rate, but for me it exemplifies just why Diablolikes, WoWlikes and games using similar progression mechanics will often lose their appeal to me relatively quickly. It’s all about the invisible numbers, forever escalating, forever having the ceiling above them raised, and our being tricked into thinking we have any real control over those numbers. Something can go wrong with the equations, and the numbers can then dictate something like invincibility.

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Posted by Kotaku Jul 23 2012 03:28 GMT
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#rumor A loophole has reportedly been found in Diablo III that can, in effect, make you invincible. Which for a game that has a real-money auction house attached to it could be a bit of a problem. More »

Posted by Giant Bomb Jul 19 2012 16:35 GMT
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By most measures, Diablo III has been a huge success for Blizzard Entertainment. Successfully coming out of the gate would be enough for most companies, but Blizzard games tend to have a lengthy shelf life. Two months after the release of Diablo III, the company has issued a letter to fans about the last 60 days and what's next.

Penned by Blizzard CEO Mike Morhaime, the letter touches upon a number of hotly debated topics related to Diablo III. I’d encourage you to read the letter in full, but I’ve pulled out the highlights:

On the severe server issues the game experienced when it launched:

“We’ve never gone from 0 to more than 6 million players across multiple continents within a few days with a brand-new game. For Diablo III, we looked at historical sales for Blizzard games and other top-selling PC games and watched preorder numbers. We even upped our estimates to ensure we had additional capacity, or so we thought. In the end, it just wasn’t enough, and that is something we will work hard to conquer for future releases.

In response to the immediate and overwhelming demand for the game, the team worked around the clock to support all regions, increase capacity, ship additional hardware to our datacenters, and troubleshoot and fix bugs as they sprang up. While things have by and large been running smoothly for several weeks now, various game-related issues have come up that we have either already responded to or are continuing to investigate (such as the latency issue some of you are experiencing) and make adjustments for.”

On what’s coming in the next series of incremental patches:

“You’ve seen some of that work already in patch 1.0.3, and you’ll see additional improvements with patch 1.0.4. On the game balance front, this update will contain changes designed to further deliver on the team’s goal of promoting “build diversity,” with buffs to many rarely used, underpowered class abilities. Another topic we’ve seen actively discussed is the fact that better, more distinct Legendary items are needed. We agree. Patch 1.0.4 will also include new and improved Legendary items that are more interesting, more powerful, and more epic in ways you probably won’t be expecting.

We’re also working on a number of interface updates, including social improvements that will allow players to more easily view their friends’ achievements, more quickly join games, and more efficiently communicate with each other. In addition, we’ll be making updates to the auction house in the future to provide players with better information through tooltips and notices, offer improved search functionality, and more.”

On the theory that Diablo III’s always-on requirement was more about DRM than anything else:

“While we’ve never said that this requirement guarantees that there will be no cheating or game cracks, it does help us battle those problems (we have not found any fully functional cracks). More important to us is that the online requirement is critical for the long-term integrity of the game experience. I fully understand the desire to play Diablo III offline; however, Diablo III was designed from the beginning to be an online game that can be enjoyed with friends, and the always-online requirement is the best way for us to support that design. The effectiveness of the online elements -- including the friends list and cross-game communication; co-op matchmaking; persistent characters that you can use by yourself, with others, and in PvP; and some of our customer support, service, and security components -- is tied directly to the online nature of the game. These and other online-enabled features are essential to our design for Diablo III. That said, there are still improvements we believe we can make to expand the online experience and make co-op play even more rewarding, and this will remain one of our priorities moving forward. Overall, while there are some downsides to the online-only approach, I still believe this was the best long-term decision for the game.”

Finally, on the subject of creating a more satisfying endgame for the most hardcore of players:

“We’re also working on a gameplay system that will provide players who have max-level, high-powered characters new goals to strive for as an alternative to the “item hunt.” We’re not ready to get into specifics just yet, but I can say that we’re actively taking your feedback into account as we plan out the future of the game.”

Posted by Rock, Paper, Shotgun Jul 19 2012 13:14 GMT
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Blizzard have finally admitted that their useless always-on DRM in Diablo III was partly to prevent piracy. Despite having previously insisted that it was purely to improve gamer experience (oops), in a post spotted by Eurogamer, Blizzard boss Mike Morhaime fessed up and acknowledged that it does “help us battle” such issues. But then goes on to say that it’s still the best solution, that it’s essential, and while there are “some downsides”, it was “the best long-term decision for the game.”

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Posted by Kotaku Jul 18 2012 02:00 GMT
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#diablo An 18 year-old Taiwanese man has been found dead after booking himself a room at a local internet cafe and playing Diablo III for 40 hours straight. More »

Posted by Rock, Paper, Shotgun Jul 17 2012 21:00 GMT
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I don’t imagine it’s easy managing an economy in which many of your customers are both wizards and basically The Matrix. You may, for instance, think you have everything locked up tight, but then hackers storm your walls, or you remember that fraud exists, or bot farmers see gold in them there hills. So, how do you fight back? Well, if you’re a member of the Blizzard school of thought, the answer is to add more locks, then put locks on your locks, then tell those locks the cautionary tale of both gold and locks that is Goldilocks. At the very least, however, the latest Diablo III restriction shouldn’t affect most of you – at least, in theory.

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Posted by Kotaku Jul 11 2012 18:30 GMT
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#diablo Believe it or not, my favorite aspect of Diablo III is not the Real Money Auction house. Nope! Nor is it the always-on internet requirement. I know! More »