The Save the Children and Starlight Children's Foundations will benefit to the tune of 96% of the sum of $100,000, the majority of which was generated from sales of Chime on Xbox Live Arcade and PC. OneBigGame is a non-profit publisher, partnering with...
The Save the Children and Starlight Children's Foundations will benefit to the tune of 96% of the sum of $100,000, the majority of which was generated from sales of Chime on Xbox Live Arcade and PC. OneBigGame is a non-profit publisher, partnering with developers and charity organizations to create games whose profits directly aid those in need.
The figures were divulged in a press release by OneBigGame, whose director, Martin de Ronde, thanked Chime. "Through games created by famous game developers and development studios, we can now help children in need, which we think is a fantastic mechanism. Needless to say we're grateful to Zoe Mode and their launch game Chime to help realize these results."
As for the future, OneBigGame has already announced a partnership with Masaya Matsuura to publish WINTa and Zoe Mode says it looks to "continuing our relationship with OneBigGame." There is also an album in the works featuring composers from Dead Space 2, God of War, Brutal Legend and more.
The definitive version of the acclaimed musical block puzzle game with brand new multiplayer mode, coming exclusively to PlayStation Network this Spring.
The definitive version of the acclaimed musical block puzzle game with brand new multiplayer mode, coming exclusively to PlayStation Network this Spring.
Originally developed for Xbox Live Arcade as the first of OneBigGame's for-charity titles, music-based puzzler Chime is one step closer to release on PS3 via PlayStation Network. Already rated by classification boards in Australia in Germany, the game ha...
Originally developed for Xbox Live Arcade as the first of OneBigGame's for-charity titles, music-based puzzler Chime is one step closer to release on PS3 via PlayStation Network. Already rated by classification boards in Australia in Germany, the game has now received an "E" rating from the ESRB.
Now this PS3 version of the game just needs to be, y'know, announced. (Hopefully with Portal's "Still Alive" included.)
Sometimes lost in the rabid daze of "good" deals this Black Friday week are genuine opportunities to spend a little money on good causes. If you've been meaning to pick up "that charity game" on XBLA -- and in doing so, donate 100 percent of your 400-poi...
Sometimes lost in the rabid daze of "good" deals this Black Friday week are genuine opportunities to spend a little money on good causes. If you've been meaning to pick up "that charity game" on XBLA -- and in doing so, donate 100 percent of your 400-point purchase to charities, including Save the Children and Starlight Children's Foundation -- you have until December 1 to do so.
Come next Wednesday, Chime's 10-month charity drive will expire, at which point the game will be updated to donate 5 percent of all $5-purchase royalties to publisher OneBigGames, which then passes the donations along to its charity partners. Additionally, the update will remove the game's high-score cap.
"Now that this cap has been removed it will finally be possible to discover the best Chime players in the world," game director Brynley Gibson, of developer Zoe Mode, said in an announcement. "This fix has been a long time coming and is absolutely one made for the fans; we hope it tides them over until we can announce our plans for where we are taking Chime next."
There's something rather unique on XBLA this week: Coming from non-profit publisher OneBigGame and developer Zoë Mode, Chime is actually a game that benefits children's charities. It's a musical puzzle game reminiscent of Lumines, featuring music fr...
There's something rather unique on XBLA this week: Coming from non-profit publisher OneBigGame and developer Zoë Mode, Chime is actually a game that benefits children's charities. It's a musical puzzle game reminiscent of Lumines, featuring music from several well-known artists including Moby, Paul Hartnoll of Orbital and Philip Glass. At least 60 percent of the game's 400 ($5) price will go to charity, so you can feel good about picking it up. You can also feel good because Chime is actually a pretty good game. Check it out in the latest XBLA in Brief.
Shortcut: Download the trial version of Chime [via Xbox.com]
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Today's lone Xbox Live Arcade release is Chime, the not-for-profit project from Zoe Mode and OneBigGame. 60 percent of proceeds from the 400 ($5) game will go to Save the Children and Starlight Children's Foundation, so consider it a surprisingly entertai...
Today's lone Xbox Live Arcade release is Chime, the not-for-profit project from Zoe Mode and OneBigGame. 60 percent of proceeds from the 400 ($5) game will go to Save the Children and Starlight Children's Foundation, so consider it a surprisingly entertaining chance to stop being such a selfish jerk.
If you're looking for a pre-purchase glimpse, check out the trailer above or download the demo on Xbox Live. We'd ask you to chime in with your opinions, but that joke's been done. Just now.
Shortcut: Add Chime to your download queue [Xbox.com]
Between your rampant donations to Child's Play and your support with Haiti recovery efforts, you've been stretching your altruism muscles quite a bit over the past few months. We just hope you're not all charity'd out -- Zoe Mode and OneBigGame's XBLA rh...
Between your rampant donations to Child's Play and your support with Haiti recovery efforts, you've been stretching your altruism muscles quite a bit over the past few months. We just hope you're not all charity'd out -- Zoe Mode and OneBigGame's XBLA rhythm title, Chime, is due on February 3. In case you've forgotten, 60 percent of the game's 400 ($5) price tag will go to Save the Children and Starlight Children's Foundation.
Best of all, the game actually looks pretty fun! Check out the explanation video above to see the title in action -- it's kind of like Tetris meets Lumines meets the beneficence of the human spirit.
What's the only thing more satisfying than aligning colorful blocks on a rectangular grid while simultaneously recreating pleasant ambient tunes from musical artists such as Moby? Simple -- doing so while simultaneously donating to charity. That's the pa...
What's the only thing more satisfying than aligning colorful blocks on a rectangular grid while simultaneously recreating pleasant ambient tunes from musical artists such as Moby? Simple -- doing so while simultaneously donating to charity. That's the package that OneBigGame and Zoe Mode will offer on XBLA at some point this winter, when their music/puzzle game Chime lands on the XBLA.
Though we've known about this non-profit puzzler for a month now, we've yet to see the title in action. Fortunately, OneBigGame dropped a gameplay demonstration video earlier today, which we've posted above. Yeah, sure, it's got a few aesthetic similarities to Lumines, but considering all the proceeds from the game go to Save the Children and Starlight Children's foundation, we're not going to raise a stink about it. We think saving children is like, the coolest thing you can possibly do.
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OneBigGame, a non-profit games publisher founded in 2007, announced today that its first title will come from Zoë Mode, creator of games such as Crush (PSP), You're In the Movies (360) and co-developer of the SingStar franchise (PS3)...
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OneBigGame, a non-profit games publisher founded in 2007, announced today that its first title will come from Zoë Mode, creator of games such as Crush (PSP), You're In the Movies (360) and co-developer of the SingStar franchise (PS3) with SCEE. Called Chime, the music-based puzzle game will launch this winter on Xbox Live Arcade. The first screens, while sort of soothing in their minimalism, don't exactly explain anything about how the game's played. Thankfully, Zoë Mode goes into detail about the gameplay on its newly launched Chime site.The developer is the first of what OneBigGame says are many others currently creating 15 titles, with at least 80 percent of all revenue made from them going to two charities: Save the Children and Starlight Children's Foundation. Zoë Mode developed Chime pro bono and has committed to giving all the royalties it receives from the XBLA game -- which it says will be around 60 percent of its purchase price -- to OneBigGame.Other developers signed on to produce games include Shiny founder David Perry, PaRappa the Rapper creator Masaya Matsuura and prolific adventure game designer Charles Cecil (Beneath a Steel Sky, Broken Sword).