If at first you don't succeed, try, try again. And again. And again. Where do you draw the line?
That's the story--so far--of Dark Energy Digital's Hydrophobia, an aquatic action game that first generated headlines for its water physics. After releasing on Xbox Live Arcade, the game courted controversy as the developers accusing reviewers of not finishing the game. Reviewers were critical of Hydrophobia, and in retrospect, Dark Energy Digital wishes it'd gone differently.
"Hindsight is a wonderful thing, isn’t it?" said senior creative designer Rob Hewson in an email. "Without a shadow of a doubt there are big things we would have done differently, but that’s the paradox of life. Sometimes you only learn the right things to do by royally cocking up (as bankers will no doubt tell you). The only thing to do is to look forwards, take what you’ve learned and do a better job next time. That more than anything is what Hydrophobia Prophecy is all about."
You'd be right to wonder why I'm talking to Dark Energy Digital about Hydrophobia, but the studio's dedication, which has sometimes involved them stepping over the line in the eyes of some, is rather remarkable. Hydrophobia Prophecy marks the original game's third release, after Hydrophobia in September and a free update dubbed Hydrophobia Pure again in December. Hydrophobia Prophecy was released earlier this month on PC through Steam, and came bundled with a crazy new feature called Darknet, which allows players to provide real-time feedback.
Before we continue, watch this video explaining what Darknet is.