If you've played Taito's beautifully abstract iOS music game, Groove Coaster, you probably want more of Taito's beautifully abstract iOS music game, Groove Coaster. And you'll have it. During an interview today, producer Reisuke Ishida told Joystiq: "Peo...
If you've played Taito's beautifully abstract iOS music game, Groove Coaster, you probably want more of Taito's beautifully abstract iOS music game, Groove Coaster. And you'll have it. During an interview today, producer Reisuke Ishida told Joystiq: "People can expect to see more Groove Coaster in the future." As for the details, like when, or whether it's in the form of game updates or a full sequel, we got "No comment."
One (vector-based, icon-covered) avenue he'd like to explore is a console port, much like the XBLA/PSN port of his iOS shooter Space Invaders Infinity Gene. "There's no plan for a console release of Groove Coaster yet, but if it's possible it's something that I'd like to do," Ishida said. "I don't think the controls would be much of an issue; it's pretty simple controls." Ishida said he kept consoles in mind while designing Groove Coaster. "I didn't want to add something that wouldn't be able to be communicated for consoles in the future."
In terms of non-Groove Coaster games, Ishida teased a third game in what he called the "Infinity Gene series (which currently includes Infinity Gene and Groove Coaster). "It'll probably have a similar aesthetic to the previous two games, but people shouldn't expect another shooting game. It'll be something different."
Ishida quickly clarified: "I'm not saying I'm never going to make shooting games again, just not for the next project."
Taito designer Reisuke Ishida devoted a GDC panel to "five techniques for making an unforgettable game," and his most interesting tip for accomplishing that was perhaps counterintuitive: don't make it perfect.Perfect games, argued Ishida, are boring. In ...
Taito designer Reisuke Ishida devoted a GDC panel to "five techniques for making an unforgettable game," and his most interesting tip for accomplishing that was perhaps counterintuitive: don't make it perfect.
Perfect games, argued Ishida, are boring. In Space Invaders Infinity Gene, for example, he originally experimented with making the invaders more colorful (which you can see on the right in the shot above). But that look made the game "look too 'normal,'" Ishida said. "It didn't really stand out enough for us." He decided to go back to the white coloring of the original invaders, and that helped give the game a unique look.
Those graphics may not be the most aesthetically pleasing to the eye, but Ishida said that helps more than it hurts. "You need a little bit of that quirkiness," he told the crowd, "so it captures your eye and your attention, and it leaves that impression." And that attention leads to curiosity, which Ishida said will really make a game shine. "People will find that curiosity and they'll want to find out where that curiosity is going to take them," he said. Developers obviously don't want to turn off an audience with disharmony, but Ishida said a great game should have "just a little touch -- something that will trigger someone to think that maybe there's a little more that I need to seek out."
LOS ANGELES - TAITO Corporation (TAITO), a wholly-owned subsidiary of Square Enix Holdings Co., Ltd., today announced the release of the SPACE INVADERS INFINITY GENE EVOLUTIONAL THEORY soundtrack album. The album is available for download via the iTunes S...
LOS ANGELES - TAITO Corporation (TAITO), a wholly-owned subsidiary of Square Enix Holdings Co., Ltd., today announced the release of the SPACE INVADERS INFINITY GENE EVOLUTIONAL THEORY soundtrack album. The album is available for download via the iTunes Store...
Do you hate aliens more than every single one of Will Smith's cinematic personas combined? We don't blame you: Extraterrestrials are the worst. We plan on getting some cathartic release with next week's XBLA deals, which mark down a few of the platform's...
Do you hate aliens more than every single one of Will Smith's cinematic personas combined? We don't blame you: Extraterrestrials are the worst. We plan on getting some cathartic release with next week's XBLA deals, which mark down a few of the platform's more anti-alien titles.
With TGS in full swing, it's only appropriate that this week's trio of Xbox Live Arcade releases comes courtesy of Japan. There's Sonic Adventure, a King of Fighters-branded shooter and a new twist on Space Invaders -- not to be confused with that other ...
With TGS in full swing, it's only appropriate that this week's trio of Xbox Live Arcade releases comes courtesy of Japan. There's Sonic Adventure, a King of Fighters-branded shooter and a new twist on Space Invaders -- not to be confused with that other new twist on Space Invaders. Watch the latest episode of XBLA in Brief and see if any of these games deserves a closer look.
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Space Invaders: Infinity Gene is coming to PS3 and Xbox 360 next week, on September 14 and 15, respectively. Although based on the iPhone version of the game, the HD presentation and the much-needed ability to use a gamepad makes it a worthwhile upgrade ...
Space Invaders: Infinity Gene is coming to PS3 and Xbox 360 next week, on September 14 and 15, respectively. Although based on the iPhone version of the game, the HD presentation and the much-needed ability to use a gamepad makes it a worthwhile upgrade over the iPhone version. It's far easier to pull off combos, powered by consecutive shots, with a controller -- especially when you're able to see your ship (instead of your thumb).
For those unfamiliar with the game, the concept centers around the evolution of the shooter. Starting with the iconic intro stage to the original arcade game, Infinity Gene introduces new gameplay and visual elements as you reach certain score targets. The first upgrade allows you to move your ship freely across the X and Y axis, and eventually you'll be able to move along the Z-axis as well. The visuals transform from a monochromatic not-even-8-bit look, to a wild barrage of colorful vectors.
Like the rest of the recent Space Invaders games, Infinity Gene may be more fun to look at, than to actually play. The entire presentation is high-concept -- every time the bright white "EVOLUTION" screen appears on the screen, it's hard not to think how odd this title really is. It's definitely intriguing, but perhaps not everyone's cup of tea.
#taito
We've known for a couple months that Space Invaders: Infinity Gene, last year's hit iPhone app, would get versions on both Xbox Live Arcade and PlayStation Network. A video on the game's official s...
#taito
We've known for a couple months that Space Invaders: Infinity Gene, last year's hit iPhone app, would get versions on both Xbox Live Arcade and PlayStation Network. A video on the game's official site says it will arrive in September. More »
The Square Enix Downloadable Games Twitter account has brought excellent news to those of us who despise UFOs and want to see them destroyed in an ever-increasing variety of ways: The company tweeted that the PSN and XBLA versions of Space Invaders Infini...
The Square Enix Downloadable Games Twitter account has brought excellent news to those of us who despise UFOs and want to see them destroyed in an ever-increasing variety of ways: The company tweeted that the PSN and XBLA versions of Space Invaders Infinity Gene will arrive in September.
The game's official site also features that date, both on the page itself and at the end of a brief new trailer (accessed by clicking the box labeled "The Beginning"). We can expect this date to evolve into a more specific date soon, and then an actual playable game after that.
#spaceinvaders
One of my favorite Space Invader remakes, Space Invaders Infinity Gene for the iPhone, is coming to the Playstation Network and Xbox Live Arcade via Square Enix. [Thanks Seraphna ] More ...
#spaceinvaders
One of my favorite Space Invader remakes, Space Invaders Infinity Gene for the iPhone, is coming to the Playstation Network and Xbox Live Arcade via Square Enix. [Thanks Seraphna ] More »