Street Fighter x Tekken Message Board older than one year ago

Sign-in to post

Posted by IGN Mar 21 2012 18:00 GMT
- Like?
On February 22, Capcom's Cross Assault reality show based on Street Fighter x Tekken kicked off here on IGN. The show featured ten contestants which were split between two different sides, Street Fighter and Tekken, to compete for a grand prize of $25,000...

Posted by Joystiq Mar 20 2012 02:30 GMT
- Like?

The fact that Street Fighter X Tekken's character DLC exists on the disc is a contentious issue in its own right, but now a preemptive compatibility countermeasure is being exploited by nefarious ne'er-do-wells with hacked Xbox 360s.

As seen in the video above, unreleased DLC characters have begun showing up on Xbox Live. While this doesn't cause any technical problems for law-abiding citizens or break the game in any way, Capcom is unpleased: "Quite ballsy for folks to be taking hacked Xbox 360s on Live where they are detectable," said Capcom senior vice-president Christian Svensson. "In any event, we already have openned channels of communication with MS on these issues Friday night."

Initially, Svensson asked members of the Capcom Unity forums to take screenshots and record videos of offenders, but that thread has since been closed. "We'll catch them ourselves," Svensson added, presumably just before donning a cloak and cowl and jumping out the nearest open window.

Posted by Giant Bomb Mar 19 2012 23:00 GMT
- Like?
Law can really lay down the... uh...

Street Fighter X Tekken is a good example of a game with a terrific and exciting core that manages to get brought down by just about everything that happens around it. The fighting system in SFXT makes interesting updates to Capcom's 2D fighting formula that make for a wilder game without going all Versus Series along the way. The characters from Namco's Tekken franchise fit into the action surprisingly well, with some updates to make them fit into Capcom's ways of doing things sitting alongside just enough of the old stuff to evoke the essence of Tekken. But it's only at its peak when you're sitting next to another player, locally engaging in SFXT's brand of tag battles. Online, I found it to be a bit of a mess, and the game's attempts at meaningful character customization fall victim to layers and layers of slow-moving menus and a bundle of additional content that only serves to further confuse the issue.

This game takes Street Fighter IV as its base and works forward from there, removing focus attacks, allowing way more in-air juggles, and adding an arsenal of quick, easy combo chains and a handful of tag moves to help you get one character exchanged for your other. It also brings in a forward roll while getting up that mimics some of Tekken's wake-up game. But, most importantly, it brings in a ton of Tekken characters. The developers haven't turned all of those Iron Fist fighters into carbon copies of the Street Fighters, though some concessions have been made to make them fit a little tighter into the Capcom format. Some moves that would have required a lot of button tapping before have been turned into more traditional Street Fighter specials. Hwoarang's flying air kicks (the "Hunting Hawk," if you will) have been converted to work via a simple hurricane kick-style motion. But some of the quick, button tapping combos of Tekken appear, as well. Kazuya's 1, 1, 2 punch combo appears in the game pretty much intact, for example. The attempts to include just enough Tekken stuff prevents the "new" characters from just feeling like a batch of characters that, for the most part, don't toss projectiles. But it also makes them slightly trickier to pick up and use. When you're going up against a seemingly endless parade of online fighters that pick two Street Fighter characters every single time (Ken/Ryu, unsurprisingly, seems to be kind of popular), getting a feel for the Tekken guys and attempting to apply the things you've picked up offline or in the training modes can be something of a chore.

Dan will take you through the training mode.

In addition to picking a team of characters, you can further customize things by equipping your fighters with gems. These gems come in the form of if-then statements, sort of like "if you land 5 normal attacks, then your damage output is increased by 10 percent for 20 seconds." Some of the more substantial bonuses come with a penalty, like a lowered movement speed or decreased defense. There are also gems in place for lesser players, essentially turning on an Easy Operation style mode that makes it easier to do some moves, but these gems typically come with a substantial penalty. The gems themselves are an interesting idea, but the way they're implemented makes them more annoying than anything else.

For starters, you won't have every single gem at your disposal. Even if you pay extra for the game's special edition, which comes with 45 additional gems, there are still plenty of additional slots for post-release gems, presumably as part of a paid download. On top of that, some of the gems that come with the more expensive version of the game are arguably better than the standard gems, which is sort of gross. It's not quite a full on "pay to win" problem, but it sure feels close. The gems themselves are also difficult to implement as they must be assigned on a per-character basis, and the default gem loadouts given by the game are bad, utilizing only two of the three potential slots. This means that, unless you're the sort of person that's only going to ever select one or two teams of characters, you sort of need to drag your way through the gem menus for every single character to build even a standard set of gems. You can create two sets for each character and choose between them when selecting your team, but the ability to create a few universal sets that can be applied to any character would have provided a good option for people who don't feel like tweaking every single fighter.

If I could embed a sound file right here of the Tekken 2 announcer saying "PAUL PHOENIX," I would.

The offline portion of Street Fighter X Tekken has the modes you'd expect to see from a modern Capcom fighting game, including a story mode that includes FMV endings for the "official" teams, training and trial modes, and a collection of local multiplayer modes that allow up to four players to play at the same time. Online is the part that's potentially more interesting, but it's pretty broken in its current implementation. The game seems to be attempting to implement a GGPO-like system where the action can roll back to the last synched position really quickly whenever latency gets in the way, ideally resulting in smooth-feeling gameplay that's better than the average net code. But SFXT has always felt a little off to me over the Internet, specifically when it comes to blocking. I feel like I'm constantly saying "I totally blocked that" as I eat up combo after combo.

But the real problem is that the audio is completely broken during online matches. Sound effects stutter and get cut-off as the game rolls back and synchs up again, so voices don't play properly, hits don't have any sound associated with them, and the whole thing generally sounds like crap. Between these two probably-related things, the online feels pretty much unplayable whether you're going one-on-one in a ranked game or putting six players together in an endless lobby. The four-player scramble mode, which puts all four fighters on-screen at once, is just fine, but that mode is so insanely chaotic anyway that it sort of masks the other issues.

It's a shame that the online is so off, because like I said before, the core of Street Fighter X Tekken is really cool. Even if you decide to ignore the Tekken characters, the fighters you know well from previous Capcom fighting games feel different because of the game's juggle system. And the Tekken fighters bring the whole thing up to a rather large roster of playable characters, giving you plenty--almost too much, actually--to learn. With cleaner online play it'd be easier to recommend, but if you don't mind an extra helping of Internet weirdness or have enough locals nearby to let you compete offline, it can be a hell of a good time.


Posted by IGN Mar 19 2012 22:07 GMT
- Like?
So, Capcom got themselves into some hot water earlier this month when it was revealed that 12 upcoming DLC characters for Street Fighter X Tekken were actually on disc. Well, the plot thickens, as some crafty hackers have not only managed to unlock the full roster, but are actually playing with them online...

YouTube
Posted by Kotaku Mar 18 2012 17:00 GMT
- Like?

#streetfighterxtekken This past week saw multiple YouTube videos demonstrating infinite (or nearly infinite) combinations across multiple characters in Street Fighter X Tekken. More »


Posted by Joystiq Mar 17 2012 02:30 GMT
- Like?
While we all await Capcom's plan to address a number problems with Street Fighter X Tekken -- the absence of online couch co-op in the Xbox 360 version; the sound, infinite combo and lag issues that persist online -- the company has laid out plans for DLC, both free and premium.

On April 3, alternate costumes go on sale, allowing SF characters to dress up like Tekken people and vice versa. Each costume will set you back 80 MS Points ($1) each, or 1040 MS Points ($13) each for all SF or all Tekken fighters. Also, Capcom will release some free colors for customization and three new quick combo slots for each fighter.

After the April stuff, Capcom will release a free tournament support update that makes it easier to select gems at the character select screen through some kind of "dial system." Following that is a title update that will add "three new Assist Gem packs and six new Boost Gem packs, which add over 60 gems to the selection pool," Capcom-Unity reports. Each character will also get three more customizable gem sets, bringing the total up to five for each fighter.

Finally, those 12 characters coming to consoles after the Vita version of Street Fighter X Tekken launches are priced as a set at 1600 MS Points ($20). It'll be available later this year.

YouTube
Posted by Kotaku Mar 16 2012 05:30 GMT
- Like?
#streetfighter This snappy little video, put together by the 1000 Pounds Action Company as a promo for Street Fighter X Tekken, does just about everything you want from a live-action Street Fighter sequence. More »

Posted by Kotaku Mar 15 2012 16:30 GMT
- Like?
#watchthisplaythis In a follow up to last week's Street Fighter X Tekken video produced by Thousand Pounds Action Company, the martial art and film experts have put together another homage to the fighting game characters. More »

Posted by Joystiq Mar 14 2012 15:00 GMT
- Like?
The Xbox 360 version of Street Fighter X Tekken is missing the four-player co-op mode (designed to allow you and a friend to team up locally and take on another pair of players online). Assistant producer Tomoaki Ayano explained its absence in a translated statement on Capcom-Unity.

"Throughout the development process, there are times when new features are added (and we added a lot of them!) and there are also times where we have to make tough decisions regarding things to cut," Ayano said. "This was one of those times. This mode is supported in the PlayStation 3 version, however, since we tackled that earlier and found the architecture of their system to be more conducive to implementing it."

Ayano apologized for the omission, and said that information about further game updates is "coming up soon."

Posted by Joystiq Mar 12 2012 17:00 GMT
- Like?
Aside from annual increments, each Capcom fighter is distinctly different from its siblings: Ultimate Marvel vs. Capcom 3 and Super Street Fighter 4 are wildly disparate experiences, for instance, as were Street Fighter: Third Strike and Marvel vs. Capcom 2.

That trend of differentiation and innovation continues with Street Fighter X Tekken, but the ingenuity of the game's excellent fighting engine is muddied by its unpolished, poorly designed and shoddily implemented framework. Think of it as the console port of an arcade game that never existed; an uninspired checklist of prerequisite features tacked on to an otherwise solid fighting experience, with predictably underwhelming results.

Posted by GoNintendo Mar 10 2012 20:33 GMT
- Like?

Direct link here

First thing's first...the ending is weird even without the dubbing. Second, this dubbing seems to be a stab directly at Capcom. Mega Man wants to catch a fairy to be like Link, and Link has had many Legends. Mega Man wants his 3rd Legend on 3DS, but he has to catch a fairy to do it. As you see, Mega Man can't catch a fairy...so no Legends 3...which is why he cries out at the end.

Pretty deep stuff for a fan-dub, don't you think?!

YouTube
Posted by Kotaku Mar 10 2012 17:00 GMT
- Like?
#streetfighterxtekken The guy who uploaded this admits the audio is dubbed over, but he says that it's the English sound file from the the on-disc DLC of Street Fighter X Tekken This is the ending for Original Box Art Mega Man, who releases (with Pac-Man) for free on Tuesday, and he name-checks two major publishers, including his own. More »

Posted by Kotaku Mar 08 2012 17:30 GMT
- Like?
#watchthisplaythis Thousand Pounds Action Company is known for their martial arts choreography and film productions. Much of their work is inspired by anime and video games. More »

Posted by Joystiq Mar 06 2012 22:00 GMT
- Like?
There's a major difference between the Xbox 360 version of Street Fighter X Tekken and its PS3 twin, it turns out. According to the manual included with both versions, the game's tag team modes allow you and a local friend to sign on to the same console and fight against two other people online; your buddy presses start at the character select screen and off you go. In actuality, this functionality only exists in the PS3 version of the game.

The issue has been acknowledged by Christian Svensson at Capcom, who stated that Capcom has no plans to patch the feature in, and that its inclusion in the manual was a mistake. "The reason for this difference is because of the architecture differences between [Xbox Live] gamertags and PSN IDs. I'm not sure of the technical details, but basically it amounts to: Sony made it so you can mix and match online and offline, and Microsoft made it so you can't."

That sounded like a reasonable explanation, until we remembered that the 360 version of Mortal Kombat does that exact thing, allowing two local players to take part in tag-team battles online. If it's possible for NetherRealm Studios to include the feature in Mortal Kombat -- the studio's very first release -- its exclusion from Capcom's brand-new flagship fighter seems strange at the very least.

Posted by Kotaku Mar 06 2012 01:00 GMT
- Like?
#review Worlds collide, battles erupt, and pink-haired transgendered beauties fight tooth-and-nail with freaking bears; Street Fighter X Tekken has arrived, pitting two of the fighting game scene's favorite franchises into one sexy, riding-crop wielding package. More »

Posted by Joystiq Mar 05 2012 23:15 GMT
- Like?
Shoppers on the other side of the pond looking to snag two of Capcom's latest from GAME will have to look elsewhere, as the retailer will not be stocking either Asura's Wrath or Street Fighter X Tekken. The retailer also recently announced that it won't carry Mass Effect 3 and future EA titles. Street Fighter X Tekken and Asura's Wrath are both slated to launch in the UK this Friday, March 9.

Capcom confirmed the news to MCV, which notes that the availability of Resident Evil: Operation Raccoon City, Capcom's next big title, is still up in the air. A spokesperson stated, "Capcom wants to reassure its consumers that both these titles, including the Special Edition of Street Fighter X Tekken, will be available at a wide variety of retailers across the UK and Ireland." The spokesperson added that refunds will be issued to those with pre-orders for either Asura's Wrath or Street Fighter X Tekken, advising customers to contact their local GAME or Gamestation.

Posted by IGN Mar 05 2012 23:14 GMT
- Like?
In a post on the Capcom-Unity blog, Capcom's community manager Brett Elston confirmed that the game's crop of upcoming DLC characters are available on the game disc, and can only be unlocked through Xbox LIVE Marketplace or PlayStation Network. Pricing and timing of the characters' releases weren't revealed...

Posted by PlayStation Blog Mar 05 2012 18:03 GMT
- Like?

Attention Street Fighter X Tekken fans and PlayStation 3 gamers!

6003165526_013b3f534c_z.jpg

As previously announced, Mega Man and Pac-Man will be joining Cole from Infamous (as well as Toro and Kuro) as PlayStation 3 exclusive characters in Capcom’s upcoming Street Fighter X Tekken game. Playable characters Cole, Toro and Kuro are included on the disc and will be available to play when the game launches in North America tomorrow, March 6th.

Capcom’s Mega Man and Namco’s Pac-Man will be available as free downloads soon after, on Tuesday, March 13th. PS3 gamers…get ready…FIGHT!



Posted by IGN Mar 05 2012 08:27 GMT
- Like?
If there's one thing the fighting game gurus at Capcom love to do, it's team up with other developers. Crossovers have been Capcom's bread and butter for years now, be it through the Marvel vs. Capcom franchise or even less traditional fare like Tatsunoko vs. Capcom. However, it's rare that one of t...

Posted by Joystiq Mar 03 2012 15:30 GMT
- Like?
As we learned a few months ago, the PS3 and Vita versions of Street Fighter X Tekken will include the two best/worst characters ever to grace a fighting game: Original Box-Art Mega Man, and Mecha-Mokujin Pac Man.

These characters won't be available out of the box, however; both hilarious callbacks will be released as free DLC on March 13, one week from SFxT's North American release on March 6, according to Capcom Unity. We're alright with this, because it means we'll at least get one week of fighting regular characters online. As soon as Mega/Pac-Man are available, we don't expect to see anyone else, ever again.

Posted by Joystiq Mar 03 2012 15:30 GMT
- Like?
As we learned a few months ago, the PS3 and Vita versions of Street Fighter X Tekken will include the two best/worst characters ever to grace a fighting game: Original Box-Art Mega Man, and Mecha-Mokujin Pac Man.

These characters won't be available out of the box, however; both hilarious call backs will be released as free DLC on March 13, one week from SFxT's North American release on March 6, according to Capcom Unity. We're alright with this, because it means we'll at least get one week of fighting regular characters online. As soon as Mega/Pac Man are available, we don't expect to see anyone else, ever again.

Posted by Joystiq Mar 02 2012 15:00 GMT
- Like?
Capcom put together a launch event for Street Fighter X Tekken in downtown LA last night, and filled the basement vaults of the Majestic Halls (an old bank building) with Street Fighter and Tekken art and demo units for the game. Some of fighting's finest were in attendance as well, including Capcom's Seth Killian and Street Fighter producer Yoshinori Ono.

You can browse through the gallery below to see what it was like. Keep eye out for art being made live by Capcom artists, Yoshinoro Ono doing a (very excited) signing, and a big wall hanging featuring all of Capcom's long and storied fighting game history. Street Fighter X Tekken finally arrives in stores everywhere next week.

Posted by Kotaku Mar 02 2012 06:00 GMT
- Like?
#fightinggames The fighter inside the controversy that stirred allegations of sexism and misogyny in fighting video games says that its community, fans and star performers do not deserve the collective blame they have endured, and vows that she will not leave her sport despite the alienating remarks of the man who once coached her. More »

Posted by Kotaku Mar 02 2012 03:00 GMT
- Like?
#fightinggames Shoryuken, one of the most respected voices in the fighting games community, has called upon its readers and followers to deal honestly with questions of misogyny and sexual harassment, following sexist match commentary on a controversy that has roiled the fighting games community for a second day. More »

YouTube
Posted by Kotaku Mar 01 2012 21:30 GMT
- Like?
#fightinggames The fighting game scene has taken a lot of criticism this week due to the controversy surrounding one player's harassment of another player on Capcom's internet reality show Cross Assault. More »

Video
Posted by Kotaku Feb 29 2012 21:45 GMT
- Like?
#fightinggames One competitive gamer's inflammatory comments in support of sexual harassment set off a firestorm of drama in the gaming world yesterday. This video makes things seem even worse. More »

Posted by Giant Bomb Feb 29 2012 09:42 GMT
- Like?
Aris "Aris" Bakhtanians, leader of Team Tekken on, was largely silent as events unfolded today.

While reporting yesterday's story about leading members of the fighting game community discussing the issue of sexual harassment in the fighting game scene, I reached out to the parties involved.

Besides Capcom, all silently declined.

The comments took place during Capcom's Cross Assault reality show, a competition acting as a promotion for next week's Street Fighter X Tekken. In the stream, Twitch.tv community manager Jared Rea brought up the issue of sexually inappropriate language alienating potential fans of the fighting scene, and a debate ensued.

It's best if you just read what happened next.

Miranda “Super_Yan” Pakozdi, member of Team Tekken and the female participant at the center of this, chose not to talk to the me.

Aris "Aris" Bakhtanians, the male coach of Team Tekken attributed with the questionable commentary, did the same.

A few moments ago, however, Bakhtanians reached out to me over email, and released a brief statement. I asked Bakhtanians if he'd be willing to talk about the situation further, but he unfortunately declined the opportunity.

His full statement is featured below:

I understand that I said some controversial statements on the Cross Assault show, and a lot of people are deeply offended with what was said. When I made these statements, I was very heated as I felt that the culture of a scene I have been a part of for over 15 years was being threatened. I unfortunately used extreme examples in the heat of the moment and feel that my statements don’t actually communicate how I feel. This is similar to what people say when they get into an argument with their girlfriend, and they say things that they deeply regret. I sincerely apologise if I have offended anyone. My statements do not reflect those of Capcom or myself. The last thing I want to do is get them in trouble for giving me and the fighting game community the opportunity to have an amazing show like this.

What I was trying to communicate is that mild hostility has always been a defining characteristic of the fighting game scene. Back when arcades were more prevalent, people didn’t like newcomers, and players needed to fight and pay their dues to get respect. The debate I was in was with a person who supported professional leagues, who have intent to censor the community to make it more accessible. I think the sink or swim mentality is something that defined our culture, and if that succeeds it removes something which has been important to help create some of the best fighting game players of our time. I was unfortunately unable to make this point clearly. Again, I am deeply sorry for offending anyone. This was a combination of the people taking things out of context and my own inability in the heat of the moment to defend myself and the community I have loved for over 15 years.

It's unlikely, however, Bakhtanians' statement alone will put this issue to rest.

I've received an enormous amount of feedback since the story ran, and I'm still filtering through the comments from both inside and outside the fighting game community. I'm setting up interviews as we speak. We'll revisit this soon.


YouTube
Posted by Joystiq Feb 28 2012 20:30 GMT
- Like?

If the only thing keeping you from a meaningful PlayStation Home experience was a lack of fistfighting, good news. For a promotional Street Fighter X Tekken "Total Game Integration" event, you'll get to beat the crap out of those annoyingly placid-looking Home avatars. A series of challenges will allow you to unlock Ryu and Kazuma costumes, enabling you to spice up your brawls with hadoukens and jump kicks.

For the ultimate "stuff you never thought about doing in Home" experience, you can even pre-order the game from within the virtual world, getting access to a pack of in-game Gems.

Posted by PlayStation Blog Feb 28 2012 20:07 GMT
- Like?

Last week on The Tester 3, we saw the gamers endure a rigorous challenge inspired by UNCHARTED: Golden Abyss. Their ability to overcome a demanding obstacle course and quickly adapt was tested. Nolan North also came by the PlayStation Loft to show off his new PS Vita title, and an unexpected double elimination caught everybody by surprise. If you missed it, watch it right here.

This week, the fight literally begins with Street Fighter X Tekken. Not only will we see head-to-head competition in the upcoming new game, but each gamer’s creativity will be tested when they must create new game characters and choreograph fight scenes for guest panelist, Capcom Special Combat Advisor, Seth Killian.

Check out this week’s preview of episode 4 below. You can also watch the entire episode on the What’s New section of the XMB or download from the PlayStation Store when today’s update is published.



If you are looking to complete your PlayStation Home quest for The Tester 3, we have a marathon beginning Tuesday, March 6, where you can watch all previous episodes (1-4) in Theater 6. Be sure to stop in so you can rejoin the quest and earn limited edition “The Tester 3” shirts for your avatar!

Our fourth Twitter giveaway for The Tester 3 is next Monday, March 5. Follow @PlayStation to participate, and keep an eye out for a trivia question related to Episode 4. Congratulations to @_meridian for winning yesterday’s Episode 3 prize package!

For next week, the prize package is perfect for all you Street Fighter X Tekken fans:

  • The Tester 3 t-shirt
  • 1 month PlayStation Plus voucher
  • Mad Catz Street Fighter X Tekken FightStickPro autographed by Seth Killian

As a reminder, please allow fans the chance to enjoy the show by NOT posting any spoilers in the comments below, or in the PlayStation forums.