Asura's Wrath Message Board

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Posted by Kotaku Sep 02 2013 23:30 GMT
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Achievement hunters will do anything to get their precious 1000G...but that doesn't mean they'll always be happy about it. Case in point: Bully's "Over The Rainbow" achievement, which requires players to kiss other boys for 20g. Cue homophobia from reluctant players over on Xbox360achievements.Read more...

Posted by Kotaku Feb 18 2013 11:00 GMT
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#stephenchow Stephen Chow, the guy behind Shaolin Soccer and Kung Fu Hustle has a new movie out this month in China. It's called Journey to the West: Conquering the Demons, and part of it will look very familiar to gamers. Very. More »

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Posted by Kotaku Feb 13 2013 13:00 GMT
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#showus When it comes to Japanese developers, creating crazy, nice games isn't the only thing they're good at; they also design characters with pumped-to-the-max muscles, half of which don't even exist in real life and have the size of a truck. And they are all really serious about beating the hell out of everyone around them. More »

Posted by Joystiq May 10 2012 02:15 GMT
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Capcom gives you another excuse to let the spectacle of Asura's Wrath consume you, releasing the "Lost Episode 1" DLC on PSN and XBLA for $2. This is the one that brings Street Fighter's Ryu into the sci-fi/Buddhist world of Asura's Wrath, to duel with the ever-growling Asura.

During the fight, which takes place in side view, Asura attacks both to deplete Ryu's health and to fill his own "Burst" gauge. Ryu is overcome with the Satsui no Hadou, bringing the "Evil Ryu" version of the character into the battle.

You can download the episode now to experience the dramatic duel for yourself; if you'd like to see what you're in for first, Shoryuken recorded the whole scene, which you can watch after the break.

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Posted by Kotaku May 09 2012 16:30 GMT
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#asuraswrath Here's a clip of today's newly-released Asura vs. Ryu, Asura's Wrath-meets-Street Fighter downloadable content for Asura's Wrath. More »

Posted by IGN Mar 28 2012 10:24 GMT
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The first piece of DLC content for Asura's Wrath is released today...

Posted by IGN Mar 28 2012 10:23 GMT
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The first piece of DLC content for Asura's Wrath is released today...

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Posted by Kotaku Mar 28 2012 01:45 GMT
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#asuraswrath Today sees the release of the first of five rounds of downloadable content for Capcom's interactive anime epic Asura's Wrath, the beginning of a five round cycle that ends with a pair of Street Fighter grudge matches. More »

Posted by Joystiq Mar 28 2012 03:00 GMT
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Relax -- stop going around knocking over magazine racks like you're Asura. Capcom will extend Asura's Wrath with some new DLC, dubbed Episode 11.5, for 160 MS Points ($2). Another episode, 15.5, will arrive on April 4 at the same price. Finally, on April 25, Capcom will release four DLC episodes in a bundle for 560 MS Points ($7).

Now, you're probably wondering where that Ryu DLC is, right? Asura will exchange blows with the Street Fighter on May 9 and with Akuma the following week, on May 16. Those two DLC episodes will cost 160 MS Points ($2) each.

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Posted by Giant Bomb Mar 27 2012 18:45 GMT
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Get your six divine robot arms ready, it's time to rage once again!

Posted by Kotaku Mar 01 2012 22:30 GMT
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#asuraswrath Asura's Wrath is a game brimming with excellent ideas, most of them involving punching, and while complaints that it's more cutscene than gameplay are valid, it also features what could be the greatest scene-skipping mechanic in gaming history. More »

Posted by Kotaku Feb 28 2012 02:00 GMT
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#review Asura is an angry, angry man. More »

Posted by Giant Bomb Feb 25 2012 23:00 GMT
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My fist your face yeeeeeeaaaaaah!

By the numbers, Asura's Wrath sounds terrible. A six-hour game composed primarily of cutscenes and Quick Time Events, with some simplistic God of War-style character action peppered here and there. Less frequently it turns into Panzer Dragoon for a few minutes at a time, but I am telling you for your own sake, right up top, that you will play through most of this game by pressing a single button or nudging an analog stick when instructed in order to keep the elaborately choreographed but otherwise hands-off action roiling across your screen. It feels like the kind of guilty pleasure that you and me, serious players of video games, should be embarrassed for enjoying. What satisfaction could there possibly be in a game that largely plays itself?

In spite of the one big, obvious caveat, I kind of love this game. It's just so unashamed to be utterly ludicrous--actually, it's infectiously excited about being ludicrous--that you can't help getting swept up in the neon-colored, planet-spanning clashes between gods taking place in front of you. What the developers actually set out to make is not a traditional video game, but instead a mildly interactive season of Dragon Ball Z that's slightly more adult in aesthetic and tone...but only slightly. They not only nailed but surpassed that goal with so much aplomb that I repeatedly ended up leaning forward in my seat, practically pumping my fist in the air. I was definitely pumping my fist in my head, anyway.

The framing of the action is top-notch.

You don't need to concern yourself with the particulars of the game's story to marvel at its spectacle. But the woeful tale of demigod Asura and his betrayal at the hands of seven other deities is actually told with care, alternating deftly between moments of quiet pathos and high-flying kung fu fights in space. The former is largely there to justify the latter, as you spend the bulk of the game helping Asura expunge his rage into his onetime allies' faces with his divine robot fists, which he usually only has two of but which will occasionally multiply into six when the action calls for it. Things only get more ridiculous from there, and if you were impressed by the buzzed-about scene in the demo that pitted human-sized Asura against a world-destroying, planet-sized space Buddha, well, there's plenty more where that came from.

That sequence seems kind of tame, now that I think about it, considering the sorts of unrestrained nonsense the game flings at you later on. Sheer craziness isn't enough; it's also about the way the craziness is presented. The visuals have a tremendous scale, and the action is masterfully framed by someone who really knows how to work a camera angle. And it all takes place against a backdrop of marauding demons and divine plans to cleanse the world in fire planet-sized tentacle monsters and trillions of souls coalescing into metaphysical superweapons and...well, it's the sort of quasi-mythological futuristic nonsense that's exclusively the domain of anime and JRPGs. I'm generally so fatigued by that stuff these days that I rarely want to go near it, but this game lays it all out there so willingly and is just so darn enthusiastic about it all that I eventually threw myself in there and gleefully went along for the ride. It's a hell of a ride, and it tweaks your brain's pleasure center for flashing lights and clashing fists so hard that I was surprised how much I also cared about what was going to happen to specific characters by the end of it. It's almost as if the story beats give weight and meaning to the action. Imagine that!

RAAAAAAAAAAAAGE.

Asura's Wrath is an incredible thing to watch, but in thinking about whether to recommend this game, I can't help coming back to how you play it. There's just not much to it. The Quick Time Events should be self-explanatory, and the melee combat is also largely devoid of technique. You've got a light combo attack and a heavy move with a cooldown, a jump kick and a charge punch. Even bosses lack health bars; the goal of every combat encounter is to fill up your "burst" meter by attacking stuff, and when it's full, you pull the right trigger to explode out another QTE that will move you along to the next part of the story. (Yelling "Burst!" every time you do this is optional but highly encouraged.) The fighting is really just something you button-mash your way through between big action sequences, with the exception of a couple of annoyingly tricky bosses who do a ton of damage and can knock you out of your attacks and generally just obliterate you. In those cases it's best to hang back and dodge until they launch into a canned animation that you can parry with a button prompt, which is the best way to fill up your burst quickly. See, they can't even keep the Quick Time stuff out of the parts where you're almost playing an actual video game.

For story-related reasons, the game at least does a good job of mixing up the rare moments of gameplay by leaning more heavily on shooting in the last third, where you'll be taking down multiple targets with the sort of lock-on shooting for which Panzer Dragoon has become the obvious shorthand. While I'm getting all referential, there's more than a tinge of Space Harrier in those late-game shooting sequences as well, when you start running or flying forward at a zillion miles an hour through spaceship corridors and galactic fleets, dodging obstacles and shooting down bad robots. The game actually scores you on your combat performance, button-prompt accuracy, and time, doling out a ranking after each episode (culminating in the coveted S) that feeds into some unlocks and achievements, so there's an incentive beyond seeing the story to try and do well at this stuff, and even to go back to it multiple times if you truly need to get everything.

Seriously, y'all.

Simple as the game may be, I just couldn't bother to feel underwhelmed by what I was doing when contrasted with the sheer enormity of what I was watching. This game could have just as easily been an actual animated series or movie with little lost in the translation, but I'll admit to a Pavlovian sort of satisfaction at the repetitive action of hitting a button every few seconds and being rewarded with another exceptional action scene. Whether that's enough to qualify Asura's Wrath as a truly interactive experience isn't for me to decide, but somehow the whole thing comes together and works a heck of a lot better than it seems like it should. The pervasive anime trappings help bind the package together, all the way down to little "next time on" teasers that play after each episode, and customizable commercial bumpers the game cuts to at dramatic moments. The English voiceover is perfectly serviceable, and in fact the actors clearly had a lot of fun with the amount of yelling they got to do. But the inclusion of the Japanese voiceover is much appreciated since the acting there has such a throaty, dramatic weight, as it does in almost all anime. The designers even know how to work the UI for maximum impact, dropping an extra title card at a dramatic moment here and there, or doing some creative things with the placement of the button prompts to correspond to the action. The expert presentation and production values really help make up for the low degree of interactivity.

Even still, Asura's Wrath is such a strange game to describe, much less to try to recommend, or not. I don't think it's the best value at the full $60 price, and if the idea of mostly hitting buttons when prompted for six hours sounds like a drag to you, it won't be a good value for you no matter how cheap it gets. At the same time, it feels like Japan embracing what Japan does best, tying together strong art design, passionate storytelling, and a decades-long tradition of high-flying action starring larger-than-life mythical figures. It's an anime with pixel shaders instead of ink, bringing to bear all the strengths of that medium but with just enough game-like hooks to justify its place on a console. Do I think all games should head in this direction? Certainly not. But am I glad this one is the way it is? You bet your planet-destroying space Buddha.


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Posted by Giant Bomb Feb 23 2012 17:00 GMT
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Hey Asura? Not trying to make you mad or anything, but what the heck is even going on?

Posted by Joystiq Feb 22 2012 19:15 GMT
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Asura's Wrath is a pile of impossibilities. It is a myth made real. It is a meticulous construction of unflappable absurdity. Asura's Wrath is a glittering, golden starchild of incredulity, and I love it. I also wish I didn't have to review it.

The strictures of a review really aren't adequate to quantify the experience waiting for players in Asura's Wrath. Of course there are mechanics and systems and gauges, all of that, and I will endeavor to explain them, but understand that what follows falls well short of fully encapsulating the experience. About 380,000 kilometers too short.

Posted by Joystiq Feb 21 2012 21:00 GMT
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Asura's Wrath is out today, which can mean only one thing -- the announcement of DLC. Capcom said Asura's Wrath will be getting several "substantial" DLC packs, two of which are "anime-inspired" episodes that will provide insight into the main game's story. We think Capcom is being humble here; not only do these particular installments look to be inspired by anime, they're rendered in full-blown, traditional Japanese-cartoon style.

We caught wind previously of another DLC installment involving a Street Fighter/Asura's Wrath crossover, and Capcom confirmed players will get to battle Ryu and as-yet unannounced Street Fighter characters, in classic, non-anime 3D. No word yet on release dates or pricing.

Check out the "DLC-inspired" screens below:

Posted by Kotaku Feb 21 2012 18:00 GMT
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In Asura's Wrath developer CyberConnect2 aimed to create a game that played like Japanese animation. Judging by the early reviews, someone forgot to tell them that you don't actively play Japanese animation. More »

Posted by Kotaku Feb 20 2012 19:30 GMT
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#streetfighter You've got to hand it to Capcom: they're not above crossing the streams to see what happens when their franchise characters meet up with other brawlers. Whether it's the Marvel vs. Capcom series, X-Men vs. Street Fighter or Tatsunoko vs. Capcom, the powers-that-be at the Oska-based publisher will pit Ryu and crew against anybody if the numbers make sense. More »

Posted by IGN Feb 17 2012 16:00 GMT
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Asura's Wrath is not like any game you will ever have played before. This is, self-evidently, an excellent thing and a rare one, if you've been playing games for a long time. It is an attempt at a new kind of interactive entertainment, one much closer to living, breathing anime than traditional act...

Posted by IGN Feb 17 2012 11:43 GMT
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Street Fighter's Ryu will appear in DLC for Asura's Wrath...

Posted by IGN Feb 09 2012 11:56 GMT
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The release of Asura's Wrath has been pushed back to Friday, March 9th - that's two weeks later than its original release date of February 24th...

Posted by Kotaku Feb 08 2012 11:30 GMT
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#asuraswrath Ah, Asura's Wrath. The game that allows you to punch heavily armed Buddhas and giant elephants. If you are planning on picking up the game early in Japan, good news. More »

Posted by Kotaku Feb 06 2012 21:00 GMT
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#asuraswrath How appropriate that a game as bonkers as Asura's Wrath was mailed to me on a disc that only contained some chapters from its middle. Who cares how this game begins? It's not like it would suddenly make complete sense. More »

Posted by IGN Feb 06 2012 04:18 GMT
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Asura's Wrath is certainly going to be one of the more unique games released this year. It's a game that is structured episodically, much like an anime TV series. Think Naruto (no surprise, given developer CyberConnect2 has helmed several Naruto video games), think short stings where ad breaks would normally take place, think cliffhangers, and think recaps at the start of each episode...

Posted by IGN Jan 30 2012 17:05 GMT
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The demo for Asura's Wrath confused a lot of people when it hit PSN and Xbox Live earlier this month. A series of disconnected episodes showed Asura in the kinds of epically insane and visually splendorous one-on-one battles that we had seen in the trailers, but showed little of the more normal th...

Posted by Kotaku Jan 30 2012 09:00 GMT
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#asuraswrath Professional game artist Richmond Lee Chaisiri grew up in a Buddhist household in Thailand, a devout Buddhist nation. More »

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Posted by Kotaku Jan 26 2012 11:30 GMT
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#asuraswrath A few years ago, "boob physics"—how breasts "jiggled" in video games—was actually a topic of conversation. More »

Posted by Joystiq Jan 24 2012 04:00 GMT
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We can hardly believe it ourselves: There are no trips to the moon in this Asura's Wrath launch trailer, nor will you find any dudes who can grow to many times their own size. What you will find is a perturbed Asura -- a nice change of pace from his usual ever-enraged self.

Posted by Joystiq Jan 11 2012 18:30 GMT
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Capcom has recently been producing "Bobble Budds" toys of its characters, and including them with pre-orders of associated games from its online store. The latest offer will get you your very own bulbous-headed, grimacing, six-armed maroon demigod.

Pre-orders of Asura's Wrath for Xbox 360 or PS3 will include this adorable Asura Bobble Budd, which, like the others in the series, is designed to allow storage of the body inside the head. According to Capcom, only 1,000 of these trinkets will be available in the Americas, so pre-order soon or risk the wrath of supply and demand.

Posted by Joystiq Jan 10 2012 19:00 GMT
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An Asura's Wrath demo is now available on Xbox Live. A PS3 version should be available later today after the PSN update. You should download it as soon as possible. This is not a joke. There has never been a more serious post on Joystiq. Do it.