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Posted by GoNintendo Oct 20 2010 17:55 GMT
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The following information comes from a Famitsu interview with Miyamoto… - Where the Super Mario Bros. concept came from: “It wasn’t an idea that just came out of the blue. It was the culmination of a variety of factors. First, we had a lot of technical know-how built up from games like Excitebike and Kung [...]

Posted by GoNintendo Oct 11 2010 19:43 GMT
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“Mario looked bigger than any other playable characters in those days and the background looked like grassland on a sunny day. So my impression was that the game would give more fun than we had experienced before. I had a number of limitations in the number of parts, the range of tone colors [...]

Posted by GoNintendo Oct 11 2010 17:35 GMT
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“When I see this [Super Mario Bros.] so clearly, it’s a little embarrassing. Back then, with tube televisions, it was a little blurrier and the images weren’t quite so sharp. The places where we tried to fudge it a bit really stand out! Whenever we work on the re-release of an old game and [...]

Posted by GoNintendo Sep 29 2010 17:24 GMT
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We showed you the pictures of this last night, but now you can see some footage of how the process works. function getVideo() { var so = new SWFObject("http://cdn.springboard.gorillanation.com/storage/xplayer/yo033.swf", "mplayer", "420", "340", "8", "#000000"); so.addParam("wmode","transparent"); so.addParam("swliveconnect", "true"); so.addParam("allowscriptaccess", "always"); so.addParam("allowfullscreen", "true"); so.addVariable("pid", "goni001"); so.addVariable("siteId", "485"); so.addVariable("videoId", "201007"); so.addVariable("autostart", "false"); so.addVariable("file", "http://cms.springboard.gorillanation.com/xml_feeds_advanced/index/485/3/201007/"); so.addVariable("pageUrl", document.location); so.write("flashcontent_485_goni001_single_201007"); } getVideo()

Posted by GoNintendo Sep 28 2010 17:35 GMT
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“If you think for yourself about what’s wrong with your idea, and you understand the reasons why it’s no good and get a handle on the problem, then you’re sure to be able to use that idea sometime. That’s why, while I used to tell people to store up ideas in a drawer, I [...]

Posted by GoNintendo Sep 26 2010 02:46 GMT
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And here’s just one reason why the most recent Itoi/Miyamoto interview is the weirdest one yet… Miyamoto: The reality that is created in a drama changes drastically depending on whether or not there is a director who understands the point of the drama. It isn’t so much the structure of the scenario that’s important. It falls [...]

Posted by Joystiq Sep 24 2010 23:20 GMT
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As part of Nintendo's ongoing celebration of Mario's 25th anniversary, the latest edition of Iwata Asks is a lengthy conversation between Mario creator Shigeru Miyamoto and guest host Shigesato Itoi, creator of Earthbound. In the interview, Miyamoto suggested that making Mario games has been "easy," thanks to ever-evolving technology.

"What's been easy about making the Mario games is that they could naturally change along with the progress of technology," Miyamoto observed. "For example, when you make live action SFX movies and as special effects technology advances, then you have new methods at your disposal."

Adapting to new technologies has been key to Mario's longevity, Miyamoto explained. "In the same way, as technology advances, the Mario games change, too [...] And as technology changes, so does what you want to do. If it weren't for that, I don't think I could have stuck with it this far." Because the Mario franchise is meant to change with technology, there hasn't ever been a "roadmap" for the series. Instead, the impromptu schedule of Mario games has fueled its creative stamina. "The games turn out more fun that way than if you planned everything out on paper," Miyamoto added.

Although Miyamoto has been working with Nintendo and the Mario series for the past 25 years, it seems the famed designer isn't ready to quite any time soon. When quizzed about his position 25 years from now (when he's 85!), Miyamoto admitted that "I'll probably be working on something." Of course, there's a caveat: "If I'm still alive then."

Posted by Kotaku Sep 24 2010 14:40 GMT
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#nintendo A pair of artists recently drew and painted Donkey Kong daddy and Mario maker Shigeru Miyamoto. Why did the candy turn into creepy Kirby? Why did they make Miyamoto creepy? More »

Posted by GoNintendo Sep 13 2010 21:11 GMT
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“Stimulated by advancements in technologies, we have always enjoyed creating the Super Mario Bros. games. The [Super Mario] series has always taken advantage of the latest technological advancements and is the fruit of creativity of many of my hard-working friends working closely as a team.” - Shigeru Miyamoto Staring from Super Mario Bros. and running [...]

Posted by GoNintendo Aug 28 2010 22:32 GMT
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When you think about it, Shigeru Miyamoto has had a pretty amazing career. He managed to claw his way up through Nintendo to become their most important employee. To think of how he started to where he is now, and all the things he has accomplished, it’s quite mind-boggling. Man, it makes [...]

Posted by GoNintendo Aug 10 2010 18:17 GMT
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“I’m trying to put my own spin on this whole thing - I’m never going to be as good as Shigeru Miyamoto at making Miyamoto games, but I’d like to think he’s not as good at making my kind of games either. I basically drooled on the guy at E3 when I met him. [...]

Posted by GoNintendo Jul 30 2010 19:24 GMT
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Again, this is a bit of information we’ve already heard, but now we have the full, official translation… To tell the truth, I am so busy with the launch of Nintendo 3DS that I have no time to ponder. But an idea sometimes comes into my head all of a sudden. It is not until I [...]

Posted by GoNintendo Jul 14 2010 19:56 GMT
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A portion of a Google translated Spiegel Online interview with Miyamoto… SPIEGEL ONLINE: Analysts indicate that sells the Wii console is not quite as well, also because it does not produce HD images. Until now, motion control, their main distinguishing feature over the grafikmächtigeren consoles from Sony and Microsoft now have both competitors and motion control [...]

Posted by Joystiq Jul 08 2010 01:30 GMT
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Nintendo of America boss Reggie Fils-Aime may be committed to improving the online experience on the Big N's platforms, but legendary designer and Guy Who Makes Things Happen[TM] at the company, Shigeru Miyamoto, doesn't seem inclined to exactly reinvent network play with 3DS. "We look at [online] more in terms of what can we do to provide that Nintendo flavor or magic to that community or connection experience," he told IGN Australia in an E3 interview the site just now found behind its virtual sofa cushions.

"One of the ways that we're looking at doing that, is the idea of really strengthening the tag mode functionality," he explained, referring to an "always on" data-sharing feature most famously employed by Dragon Quest IX on DS. "We think that there will be some unique ideas that come out of that, and that it will have a very unique Nintendo flavor to it." So, not voice chat or friend code-free multiplayer then?

Speaking of exchanging things with other 3DS owners: what of Miis? Already transferable from Wii to current DS titles such as Tomodachi Collection and Personal Trainer: Walking, Miyamoto commented that the pint-sized avatars moving to-and-fro between future platforms is "something that we're definitely giving consideration to," and that there's a desire to "continue to try to allow people to use their Miis on different Nintendo systems going forward." We can certainly get down with the idea of 3D Miis -- or, as we call them, "3Miis."

Posted by GoNintendo Jul 07 2010 04:13 GMT
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A portion of an IGN interview with Shigeru Miyamoto… IGN AU: The DS gave developers a set of tools to work with – dual screen, touch screen, microphone and so on, that forced them to come up with new ideas and give us new experiences. The 3DS adds in a three dimensional display, obviously, as well [...]

Posted by IGN Jul 07 2010 02:43 GMT
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The iconic designer tells us how 3DS breathes new life into old games, and discusses Nintendo's plans for online services, user-created content and more.

Posted by Kotaku Jul 07 2010 00:40 GMT
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#interesting Shigeru Miyamoto's world class design reputation is within video games, but when he was a student he demonstrated his very adaptable creativity within other media. Such as chairs and coat hangers, according to a Los Angeles Times profile. More »

Posted by GoNintendo Jul 04 2010 17:51 GMT
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The following bits of info come from Shigeru Miyamoto (Miyamoto on a school project) “We were given an assignment to create a chair. Most of the other students would examine chairs from a historical perspective and create a chair that was an evolution of that. When I got the assignment, I thought about what it would [...]

Posted by Joystiq Jul 02 2010 02:30 GMT
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If the unveiling of Nintendo's 3DS-based Kid Icarus game wasn't enough to make Nintendo fans smile, some brand-new characters from the company may very well be on the horizon. Speaking during a recent investor call, as picked up by Sankei Newspaper (via 1UP), Mario creator Shigeru Miyamoto admitted that "We need new game characters soon," adding that we could see the new characters as soon as next year. While we might argue that Nintendo still has plenty of characters left languishing in a vault somewhere (Balloon Fight, anyone?), it certainly wouldn't hurt to see some fresh faces from the man who brought icons like Donkey Kong and Link into the world. (And no, Miis do not count. Seriously.)

Though Miyamoto didn't bring up where said new characters might end up, the possibility of it being on any hardware other than Nintendo's apparently doesn't exist -- during the same conference call, Nintendo head Satoru Iwata answered one analysts question about the subject with,"Nintendo's software and hardware are the same thing. Other companies don't share Nintendo's values or traditions when it comes to creating devices. We are absolutely not thinking of doing that." Yikes!

Posted by GoNintendo Jul 01 2010 18:12 GMT
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Shigeru Miyamoto recently said that he feels like it’s time for him to come up with a new character. He’d like to tackle this idea when next year rolls around. It seems that Miyamoto came to this realization when he noticed that it was 10 years since Pikmin came out on the GameCube. [...]

Posted by GoNintendo Jul 01 2010 16:51 GMT
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The following quotes come from directly from Miyamoto during a shareholders meeting. We had some of this information last night, but now Nintendo has put out their official version of his statements. - “I get more ideas when I’m busy, and with that meaning, this is an extremely good condition now.” - “Amongst the present promises, [...]

Posted by IGN Jul 01 2010 16:55 GMT
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Gaming mastermind's first new character since Pikmin could debut next year.

Posted by GoNintendo Jul 01 2010 01:36 GMT
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This information comes from a Nintendo shareholder’s meeting on the 29th at its corporate headquarters in Kyoto… - Miyamoto is interested in getting a new Pikmin out quickly. - Miyamoto feels it’s time for him to create a new character, since it’s been 10 years since Pikmin - Nintendo is considering adding a playtime feature to the 3DS, [...]

Posted by IGN Jun 30 2010 05:54 GMT
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You gave us your questions, and we put five of them to the most influential man in videogame history.