Miyamoto Message Board older than one year ago

Sign-in to post
Miyamoto discusses where Super Mario Bros. came from, enemies explained, controls, power-ups and more
The following information comes from a Famitsu interview with Miyamoto… - Where the Super Mario Bros. concept came from: “It wasn’t an idea that just came out of the blue. It was the culmination of a variety of factors. First, we had a ...
1up.com posted by GoNintendo Oct 20 2010 17:55 GMT
Kondo explains his inspirations and limitations with the Super Mario Bros. theme, and how Miyamoto helped
“Mario looked bigger than any other playable characters in those days and the background looked like grassland on a sunny day. So my impression was that the game would give more fun than we had experienced before. I had a number of limitations in ...
next-gen.biz posted by GoNintendo Oct 11 2010 19:43 GMT
Miyamoto a bit embarrassed by seeing Super Mario Bros. running on today’s TVs
“When I see this [Super Mario Bros.] so clearly, it’s a little embarrassing. Back then, with tube televisions, it was a little blurrier and the images weren’t quite so sharp. The places where we tried to fudge it a bit really stand out! ...
officialnintendomagazine.co.uk posted by GoNintendo Oct 11 2010 17:35 GMT
3DS photo-combine feature - Iwata and Miyamoto combine faces
We showed you the pictures of this last night, but now you can see some footage of how the process works. function getVideo() { var so = new SWFObject("http://cdn.springboard.gorillanation.com/storage/xplayer/yo033.swf", "mplayer", "420", "340", "8", "...
nintendo.co.jp posted by GoNintendo Sep 29 2010 17:24 GMT
Miyamoto - never throw away bad ideas
“If you think for yourself about what’s wrong with your idea, and you understand the reasons why it’s no good and get a handle on the problem, then you’re sure to be able to use that idea sometime. That’s why, while I used t...
officialnintendomagazine.co.uk posted by GoNintendo Sep 28 2010 17:35 GMT
Itoi and Miyamoto explain how to make dramatic TV shows better
And here’s just one reason why the most recent Itoi/Miyamoto interview is the weirdest one yet… Miyamoto: The reality that is created in a drama changes drastically depending on whether or not there is a director who understands the point of t...
gonintendo.com posted by GoNintendo Sep 26 2010 02:46 GMT
Miyamoto explains why it's 'easy' to make a Mario game
As part of Nintendo's ongoing celebration of Mario's 25th anniversary, the latest edition of Iwata Asks is a lengthy conversation between Mario creator Shigeru Miyamoto and guest host Shigesato Itoi, creator of Earthbound. In the interview, Miyamoto sugg...
joystiq.com posted by Joystiq Sep 24 2010 23:20 GMT
Triple Miyamoto
#nintendo A pair of artists recently drew and painted Donkey Kong daddy and Mario maker Shigeru Miyamoto. Why did the candy turn into creepy Kirby? Why did they make Miyamoto creepy? More »
glitchritual.com posted by Kotaku Sep 24 2010 14:40 GMT
Mario series sells 240 million units worldwide, Miyamoto discusses his time with the series
“Stimulated by advancements in technologies, we have always enjoyed creating the Super Mario Bros. games. The [Super Mario] series has always taken advantage of the latest technological advancements and is the fruit of creativity of many of my hard...
gamasutra.com posted by GoNintendo Sep 13 2010 21:11 GMT
The inexorable rise of Shigeru Miyamoto
When you think about it, Shigeru Miyamoto has had a pretty amazing career. He managed to claw his way up through Nintendo to become their most important employee. To think of how he started to where he is now, and all the things he has accomplished, it&...
gamesetwatch.com posted by GoNintendo Aug 28 2010 22:32 GMT
Warren Spector became awe-struck when meeting Miyamoto
“I’m trying to put my own spin on this whole thing - I’m never going to be as good as Shigeru Miyamoto at making Miyamoto games, but I’d like to think he’s not as good at making my kind of games either. I basically drooled o...
officialnintendomagazine.co.uk posted by GoNintendo Aug 10 2010 18:17 GMT
Miyamoto - Pikmin progressing ‘fairly well’, keeping busy with 3DS, new character talk
Again, this is a bit of information we’ve already heard, but now we have the full, official translation… To tell the truth, I am so busy with the launch of Nintendo 3DS that I have no time to ponder. But an idea sometimes comes into my head al...
nintendo.co.jp posted by GoNintendo Jul 30 2010 19:24 GMT
Miyamoto - Wii still has life left in it, no successor anytime soon, no 3D Wii, and new character discussion
A portion of a Google translated Spiegel Online interview with Miyamoto… SPIEGEL ONLINE: Analysts indicate that sells the Wii console is not quite as well, also because it does not produce HD images. Until now, motion control, their main distinguish...
spiegel.de posted by GoNintendo Jul 14 2010 19:56 GMT
Miyamoto on Miis migrating to 3DS, evolving network play on the handheld
Nintendo of America boss Reggie Fils-Aime may be committed to improving the online experience on the Big N's platforms, but legendary designer and Guy Who Makes Things Happen[TM] at the company, Shigeru Miyamoto, doesn't seem inclined to exactly reinvent...
joystiq.com posted by Joystiq Jul 08 2010 01:30 GMT
Miyamoto on 3DS tools for devs, 3rd party ports, gyroscope+3D effect, power compared to Wii, user-created games, high hopes for Skyward Sword, 2D gaming, future console, 3DS redesigns and much more
A portion of an IGN interview with Shigeru Miyamoto… IGN AU: The DS gave developers a set of tools to work with – dual screen, touch screen, microphone and so on, that forced them to come up with new ideas and give us new experiences. The 3DS adds...
ds.ign.com posted by GoNintendo Jul 07 2010 04:13 GMT
Miyamoto on 3DS
The iconic designer tells us how 3DS breathes new life into old games, and discusses Nintendo's plans for online services, user-created content and more.
wii.ign.com posted by IGN Jul 07 2010 02:43 GMT
Miyamoto's Early Assignment: Create a Chair
#interesting Shigeru Miyamoto's world class design reputation is within video games, but when he was a student he demonstrated his very adaptable creativity within other media. Such as chairs and coat hang...
latimes.com posted by Kotaku Jul 07 2010 00:40 GMT
Miyamoto discusses his quirky nature, offers up inspiration for aspiring game devs
The following bits of info come from Shigeru Miyamoto (Miyamoto on a school project) “We were given an assignment to create a chair. Most of the other students would examine chairs from a historical perspective and create a chair that was an evoluti...
latimes.com posted by GoNintendo Jul 04 2010 17:51 GMT
Miyamoto admits Nintendo needs new characters
If the unveiling of Nintendo's 3DS-based Kid Icarus game wasn't enough to make Nintendo fans smile, some brand-new characters from the company may very well be on the horizon. Speaking during a recent investor call, as picked up by Sankei Newspaper (via ...
joystiq.com posted by Joystiq Jul 02 2010 02:30 GMT
Why has it been 10 years since Miyamoto’s last new character?
Shigeru Miyamoto recently said that he feels like it’s time for him to come up with a new character. He’d like to tackle this idea when next year rolls around. It seems that Miyamoto came to this realization when he noticed that it was 10 ye...
officialnintendomagazine.co.uk posted by GoNintendo Jul 01 2010 18:12 GMT
More direct quotes from Miyamoto - Pikmin is ‘progressing extremely well’, busy times make for great ideas, and more
The following quotes come from directly from Miyamoto during a shareholders meeting. We had some of this information last night, but now Nintendo has put out their official version of his statements. - “I get more ideas when I’m busy, and wit...
andriasang.com posted by GoNintendo Jul 01 2010 16:51 GMT
Miyamoto Preparing New Character
Gaming mastermind's first new character since Pikmin could debut next year.
wii.ign.com posted by IGN Jul 01 2010 16:55 GMT
Nintendo shareholder meeting - Miyamoto wants to make a new character, interested in getting Pikmin out quickly, and much more
This information comes from a Nintendo shareholder’s meeting on the 29th at its corporate headquarters in Kyoto… - Miyamoto is interested in getting a new Pikmin out quickly. - Miyamoto feels it’s time for him to create a new character, ...
andriasang.com posted by GoNintendo Jul 01 2010 01:36 GMT
IGN's Readers Interview Shigeru Miyamoto
You gave us your questions, and we put five of them to the most influential man in videogame history.
wii.ign.com posted by IGN Jun 30 2010 05:54 GMT