Miyamoto Message Board older than one year ago

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Posted by GoNintendo Jul 11 2011 22:18 GMT
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“Well, back at GDC, when that conversation was presented, I think it painted a picture of Mr. Miyamoto’s role inside the company as coming in and being a really disruptive force in the development process, but I view it a very different way and I think a lot of people do. It’s that his time [...]

Posted by GoNintendo Jul 05 2011 16:52 GMT
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The following comments come from an Iwata Asks with Dylan Cuthbert, president of Kyoto-based Q Games… - Cuthbert is director on StarFox 64 3D - Cuthbert came to Japan when he was 18 to show off his 3D Game Boy engine, which truly impressed Nintendo - Cuthbert didn’t speak Japanese at the time, but picked up a language [...]

Posted by GoNintendo Jun 27 2011 19:32 GMT
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The following comments come from an Iwata Asks’s interview with Miyamoto… Miyamoto: Yeah. By the way, Princess Zelda in the next one is pretty good! (laughs) Iwata: You mean in The Legend of Zelda: Skyward Sword? Miyamoto: Yes. And The Legend of Zelda: Skyward Sword has more orchestral songs than any other game in the series. So—as [...]

Posted by GoNintendo Jun 27 2011 19:29 GMT
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- Ocarina of Time was originally supposed to come out the following Christmas after the N64 launch - development took about two and a half years - Ocarina of Time was Miyamoto’s biggest project in terms of scale to that date - Koizumi and a few others put forth the idea of a 3D Zelda game, much like [...]

Posted by GoNintendo Jun 22 2011 18:58 GMT
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The following comments come from Shigeru Miyamoto… “We’re not going to sit here and say that our goal is to become the number one online gaming company, because that’s not our goal. But, understanding that the types of experiences our consumers like to play do often contain elements to them that can be improved or [...]

Posted by GoNintendo Jun 22 2011 18:02 GMT
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The following comments comes from Shigeru Miyamoto… - controller’s screen is not actually able to process information, it just relays info “Without going into the whether or not it is physically possible to use the device throughout your house, the device is designed for you to have your Wii U controller and television in the same room. [...]

Posted by GoNintendo Jun 22 2011 00:09 GMT
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The following information comes from Shigeru Miyamoto… “Well, we still have the Wii Remotes compatible with our new system, so I think in terms of play styles I think you still have the options you had in the past. I think one of the benefits of having the new controller with the screen is that [...]

Posted by GoNintendo Jun 21 2011 21:31 GMT
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“There are times when people are going to want to play in 2D anyway. I think it’s fair for people to say, ‘Oh yeah, for this section of the game, I’m just going to turn the 3D depth slider off.’ And, in other parts of the game, they may want to turn it on. [...]

Posted by Giant Bomb Jun 21 2011 20:56 GMT
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Many of the Wii U games shown at E3 were in HD, but sported art styles very much in-line with Wii.

Nintendo is never specific about the guts of its hardware. Same with Wii U. But as Wii U ushers the company into the high-definition era, right around the time during a typical hardware cycle where we'd be purchasing new machines, many are curious how much of a leap Wii U will be over the competition.

GameSpot recently spoke with the man who oversees all of Nintendo, Shigeru Miyamoto, about the thought process behind the graphical hardware for Wii U. His response isn't surprising.

"Nintendo is an entertainment company," he said. "We're very sensitive to pricing because people have generally only a certain amount of their spending that they'll devote to entertainment. And if you're talking about parents buying something for kids, there are certain price points where parents may be willing to or not willing to purchase a certain product."

This is called Miyamoto setting gamers up with tempered expectations for advanced fidelity.

"So I don't know that we would be able to sit here and say that it's going to necessarily dramatically outperform the systems that are out now," he continued. "It's part of the balance that we strike in terms of trying to find entertainment that is new and unique."

The new controller can't be cheap. One would imagine that's driving much of his price sensitivity, especially since Nintendo's cautioning it may not support more than one controller at once.


Posted by IGN Jun 21 2011 02:57 GMT
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The Nokia Theater was eerily quiet, still basked in a blue light with giant constructs adorning the stage. Just 30 minutes earlier, Nintendo had revealed several new Nintendo 3DS games, celebrated Zelda's 25th anniversary and revealed the vision for their next home console, Wii U. The grand theatric...

Posted by IGN Jun 18 2011 02:06 GMT
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In a recent Game Informer interview with Nintendo developer Shigeru Miyamoto, the mastermind behind Mario and Zelda shared some thoughts on the company's next home console. When asked why Nintendo waited until now to release an HD system, he responded that it was something they were considering back when they were first working on the original Wii...

Posted by GoNintendo Jun 18 2011 02:01 GMT
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GS: And so as someone who knows the hardware very well and has an eye for what would work on it, what do you think developers are struggling with right now on the 3DS? SM: One thing that you often see with new hardware is that for any developer there can be challenges of how you [...]

Posted by GoNintendo Jun 17 2011 21:30 GMT
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A portion of a Game Informer interview with Shigeru Miyamoto… GI: Nintendo attempted handheld/console connectivity in 2001 with the GBA/Gamecube link cable. Sony is going for something similar with the Vita. Why is Nintendo now choosing to make the highlight of its console a controller with a screen built in? SM: We’ve tried connectivity in the past, [...]

Posted by GoNintendo Jun 17 2011 00:14 GMT
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“Based on my background as an industrial designer and Nintendo and my background in creating entertainment, I’ve always wanted to make greater use of color in our hardware. If you look back on things like the Famicom and the original Super Nintendo, they were a lot more colorful from a hardware perspective. What [...]

Posted by GoNintendo Jun 16 2011 19:41 GMT
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Again, this is something we mentioned in short-form during Miyamoto’s roundtable at E3, but here are his full comments… “People often tend to prefer Star Fox as sort of a space shooter or a dogfighting game, but really when I see the game and when I play it, what I find is really fun about it [...]

Posted by GoNintendo Jun 09 2011 15:31 GMT
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The following comments come from Satoru Iwata… - on the ability to output HD visuals and what it means for developers… … there had been times up to now where you could do things on other companies’ hardware, but was difficult to do on Wii. With Wii U, I also wanted to alleviate those restrictions as much [...]

Posted by GoNintendo Jun 09 2011 07:36 GMT
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Coming from a News Com interview with Miyamoto… Q: Will players use two touchscreen controllers or will they use just one new controller and the original Wii controls with the new console? Miyamoto: Our basic premise is that you can use one with a system. If we got to an idea of having multiple (controllers) it [...]

Posted by GoNintendo Jun 08 2011 16:18 GMT
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“One of the key reasons that such things as the core and the casual exist today is that we decided not to adopt HD on the Wii console.” - Miyamoto “I’m sure everyone would agree that we tried really hard to go wider, but even though we worked aggressively to go deeper in certain areas, the [...]

Posted by GoNintendo Jun 08 2011 15:37 GMT
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Shigeru Miyamoto was asked this very question last night, and his answer was brutally honest. It’s the kind of response we’ve come to expect from the man himself! Quite frankly, Miyamoto said that he had gotten the idea in his head that he wanted to start work on a sequel to Luigi’s Mansion [...]

Posted by GoNintendo Jun 08 2011 15:12 GMT
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“In Japan, karaoke is very popular. It comes with a remote control, and on the larger screen it displays the information of the song that’s currently playing, and the person who’s up next is selecting the song on the screen of the remote.” - Miyamoto “It’s very similar with how in karaoke, the information of [...]

Posted by GoNintendo Jun 08 2011 08:08 GMT
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The following comments come from Shigeru Miyamoto… - On reworking old games for 3D Classics, specifically Zelda… “There are a lot of games that I’d like to bring to that (3D Classics) series. We have a lot of different ideas. Right now what we’re doing is looking at working with some outside companies to see which we [...]

Posted by GoNintendo Jun 08 2011 06:39 GMT
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A portion of a CNET interview with Shigeru Miyamoto… Q: How do you see the Wii U as compared with what Apple’s doing with the iPad? A: I have to be honest, I don’t really know everything that Apple is planning right now, so it’s hard to say. When I look at things, I feel that [...]

Posted by IGN Jun 08 2011 03:02 GMT
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Tonight Nintendo released a video of Nintendo President Satoru Iwata and legendary game developer Shigeru Miyamoto chatting about the Wii U controller...

Posted by GoNintendo Jun 06 2011 18:52 GMT
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We told you earlier that Iwata was going to be posting some thoughts via Twitter, and it looks like he’s already off to a huge start! I arrived here at #E3 on Saturday from Japan, so I’m still experiencing jet lag I’m here now at the Nokia Theatre preparing for our #NintE3ndo presentation tomorrow. I hope you [...]

Posted by IGN Jun 03 2011 19:51 GMT
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Shigeru Miyamoto, creator of Donkey Kong, Super Mario Bros., The Legend of Zelda and many other beloved Nintendo games, is generally regarded as the greatest creative mastermind in the history of videogames, ever. He's also kind of a goofball. When you see Miyamoto walk out on stage at a Nintendo E...

Posted by GoNintendo May 25 2011 19:45 GMT
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The following comments come from Shigeru Miyamoto. This is another look at an interview roundtable session that we’ve already covered, but this wrap-up gives us more direct quotes and comments. - “Now, we are focusing more on games for the 3DS – we want to release lots of games for it this year. The [...]