Miyamoto Message Board older than one year ago

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Aonuma - Miyamoto’s ‘uppending of tea tables’ is ‘quite necessary, useful’ during development
“Well, back at GDC, when that conversation was presented, I think it painted a picture of Mr. Miyamoto’s role inside the company as coming in and being a really disruptive force in the development process, but I view it a very different way and I ...
industrygamers.com posted by GoNintendo Jul 11 2011 22:18 GMT
Iwata Asks: StarFox 64 3D - Cuthbert/Miyamoto taught each other English/Japanese
The following comments come from an Iwata Asks with Dylan Cuthbert, president of Kyoto-based Q Games… - Cuthbert is director on StarFox 64 3D - Cuthbert came to Japan when he was 18 to show off his 3D Game Boy engine, which truly impressed Nintendo ...
andriasang.com posted by GoNintendo Jul 05 2011 16:52 GMT
Miyamoto - The Legend of Zelda: Skyward Sword’s Zelda is ‘pretty good’, features most orchestrated tracks of any Zelda, concert details
The following comments come from an Iwata Asks’s interview with Miyamoto… Miyamoto: Yeah. By the way, Princess Zelda in the next one is pretty good! (laughs) Iwata: You mean in The Legend of Zelda: Skyward Sword? Miyamoto: Yes. And The Legend...
iwataasks.nintendo.com posted by GoNintendo Jun 27 2011 19:32 GMT
Iwata Asks - Miyamoto on The Legend of Zelda: Ocarina of Time development, details, problems and more
- Ocarina of Time was originally supposed to come out the following Christmas after the N64 launch - development took about two and a half years - Ocarina of Time was Miyamoto’s biggest project in terms of scale to that date - Koizumi and a few othe...
iwataasks.nintendo.com posted by GoNintendo Jun 27 2011 19:29 GMT
Miyamoto - Nintendo’s not looking to be #1 in online gaming, looking to offer safe /important online for Wii U, possibly view what friends are playing
The following comments come from Shigeru Miyamoto… “We’re not going to sit here and say that our goal is to become the number one online gaming company, because that’s not our goal. But, understanding that the types of experiences...
multiplayerblog.mtv.com posted by GoNintendo Jun 22 2011 18:58 GMT
Miyamoto on Wii U controller details, range, cradle idea, a desire for HD Zelda and more
The following comments comes from Shigeru Miyamoto… - controller’s screen is not actually able to process information, it just relays info “Without going into the whether or not it is physically possible to use the device throughout your...
kotaku.com posted by GoNintendo Jun 22 2011 18:02 GMT
Miyamoto on Wii U controller ideas, creating HD games, lessons learned from Wii
The following information comes from Shigeru Miyamoto… “Well, we still have the Wii Remotes compatible with our new system, so I think in terms of play styles I think you still have the options you had in the past. I think one of the benefits...
wii.ign.com posted by GoNintendo Jun 22 2011 00:09 GMT
Miyamoto on 3DS users playing with 3D off
“There are times when people are going to want to play in 2D anyway. I think it’s fair for people to say, ‘Oh yeah, for this section of the game, I’m just going to turn the 3D depth slider off.’ And, in other parts of the ga...
kotaku.com posted by GoNintendo Jun 21 2011 21:31 GMT
Miyamoto Says Wii U Hardware Unlikely to 'Dramatically' Outperform Xbox 360 and PlayStation 3
Many of the Wii U games shown at E3 were in HD, but sported art styles very much in-line with Wii.Nintendo is never specific about the guts of its hardware. Same with Wii U. But as Wii U ushers the company into the high-definition era, right around the ti...
e3.gamespot.com posted by Giant Bomb Jun 21 2011 20:56 GMT
Miyamoto Discusses Wii U's Origins
The Nokia Theater was eerily quiet, still basked in a blue light with giant constructs adorning the stage. Just 30 minutes earlier, Nintendo had revealed several new Nintendo 3DS games, celebrated Zelda's 25th anniversary and revealed the vision for their...
wii.ign.com posted by IGN Jun 21 2011 02:57 GMT
Shigeru Miyamoto Talks Wii U
In a recent Game Informer interview with Nintendo developer Shigeru Miyamoto, the mastermind behind Mario and Zelda shared some thoughts on the company's next home console. When asked why Nintendo waited until now to release an HD system, he responded tha...
wii.ign.com posted by IGN Jun 18 2011 02:06 GMT
Miyamoto - Devs struggling with 3DS, focus on Wii U and Skyward Sword, Virtual Boy content possibility for eShop, Wii U controller input, the importance of graphics and price balancing
GS: And so as someone who knows the hardware very well and has an eye for what would work on it, what do you think developers are struggling with right now on the 3DS? SM: One thing that you often see with new hardware is that for any developer there can ...
e3.gamespot.com posted by GoNintendo Jun 18 2011 02:01 GMT
Miyamoto on Wii U connectivity, no set rules for devs, controller range limit decision, Wii U’s circle pads, being nervous for Skyward Sword, the evolution of Zelda, the origins of Kirby’s name
A portion of a Game Informer interview with Shigeru Miyamoto… GI: Nintendo attempted handheld/console connectivity in 2001 with the GBA/Gamecube link cable. Sony is going for something similar with the Vita. Why is Nintendo now choosing to make the...
gameinformer.com posted by GoNintendo Jun 17 2011 21:30 GMT
Wii and Wii U are white because it leads to broader appeal, says Miyamoto
“Based on my background as an industrial designer and Nintendo and my background in creating entertainment, I’ve always wanted to make greater use of color in our hardware. If you look back on things like the Famicom and the original Super Nintendo, ...
gameinformer.com posted by GoNintendo Jun 17 2011 00:14 GMT
Miyamoto’s full comments on inverse versus non-inverse, and how he hopes StarFox 64 3D unites both types of gamers
Again, this is something we mentioned in short-form during Miyamoto’s roundtable at E3, but here are his full comments… “People often tend to prefer Star Fox as sort of a space shooter or a dogfighting game, but really when I see the gam...
kotaku.com posted by GoNintendo Jun 16 2011 19:41 GMT
Iwata/Miyamoto chat about winning back core gamers with Wii U through better visuals and more
The following comments come from Satoru Iwata… - on the ability to output HD visuals and what it means for developers… … there had been times up to now where you could do things on other companies’ hardware, but was difficult to do...
wiiu.nintendolife.com posted by GoNintendo Jun 09 2011 15:31 GMT
Miyamoto discusses bringing a Wii U controller to your friend’s house, and how Wii U’s Zelda will be tough to make
Coming from a News Com interview with Miyamoto… Q: Will players use two touchscreen controllers or will they use just one new controller and the original Wii controls with the new console? Miyamoto: Our basic premise is that you can use one with a ...
zeldainformer.com posted by GoNintendo Jun 09 2011 07:36 GMT
Miyamoto and Iwata agree: Wii caused the core/casual split, but Wii U will fix it
“One of the key reasons that such things as the core and the casual exist today is that we decided not to adopt HD on the Wii console.” - Miyamoto “I’m sure everyone would agree that we tried really hard to go wider, but even thoug...
eurogamer.net posted by GoNintendo Jun 08 2011 16:18 GMT
Why did Miyamoto start development on Luigi’s Mansion 2 before completing Pikmin?
Shigeru Miyamoto was asked this very question last night, and his answer was brutally honest. It’s the kind of response we’ve come to expect from the man himself! Quite frankly, Miyamoto said that he had gotten the idea in his head that he w...
siliconera.com posted by GoNintendo Jun 08 2011 15:37 GMT
Iwata, Miyamoto compare Wii U to Japan’s karaoke scene
“In Japan, karaoke is very popular. It comes with a remote control, and on the larger screen it displays the information of the song that’s currently playing, and the person who’s up next is selecting the song on the screen of the remot...
kotaku.com posted by GoNintendo Jun 08 2011 15:12 GMT
Miyamoto comments on reworking older titles for 3D Classics, balancing core and casual with Wii U
The following comments come from Shigeru Miyamoto… - On reworking old games for 3D Classics, specifically Zelda… “There are a lot of games that I’d like to bring to that (3D Classics) series. We have a lot of different ideas. Right...
1up.com posted by GoNintendo Jun 08 2011 08:08 GMT
Miyamoto talks Wii U versus Apple, controller cradle and more
A portion of a CNET interview with Shigeru Miyamoto… Q: How do you see the Wii U as compared with what Apple’s doing with the iPad? A: I have to be honest, I don’t really know everything that Apple is planning right now, so it’s h...
reviews.cnet.com posted by GoNintendo Jun 08 2011 06:39 GMT
Miyamoto and Iwata Talk Wii U Controller
Tonight Nintendo released a video of Nintendo President Satoru Iwata and legendary game developer Shigeru Miyamoto chatting about the Wii U controller...
wii.ign.com posted by IGN Jun 08 2011 03:02 GMT
Iwata shares his E3 thoughts via Twitter, says Miyamoto is causing trouble again
We told you earlier that Iwata was going to be posting some thoughts via Twitter, and it looks like he’s already off to a huge start! I arrived here at #E3 on Saturday from Japan, so I’m still experiencing jet lag I’m here now at the Nokia Theat...
twitter.com posted by GoNintendo Jun 06 2011 18:52 GMT
The Many Appearances of Shigeru Miyamoto at E3
Shigeru Miyamoto, creator of Donkey Kong, Super Mario Bros., The Legend of Zelda and many other beloved Nintendo games, is generally regarded as the greatest creative mastermind in the history of videogames, ever. He's also kind of a goofball. When you s...
wii.ign.com posted by IGN Jun 03 2011 19:51 GMT
Miyamoto - big 3DS support, 3DS release dates, SpotPass involvement, eShop pricing, game development & more
The following comments come from Shigeru Miyamoto. This is another look at an interview roundtable session that we’ve already covered, but this wrap-up gives us more direct quotes and comments. - “Now, we are focusing more on games for the 3D...
guardian.co.uk posted by GoNintendo May 25 2011 19:45 GMT