Ms. 'Splosion Man Message Board

Sign-in to post

Posted by Joystiq Apr 12 2013 12:00 GMT
- Like?
Twisted Pixel's XBLA bundle is available for purchase as of this morning, and the price is not bad, not bad at all. At 800 MSP, the collection of 'Splosion Man, Ms. Splosion Man, The Maw, and Comic Jumper comes in at just two ninths - or around 22 percent for fractionists - of the games' total cost when purchased separately.

If you've been waiting to twist on the talented Texas studio's XBLA collection all this time - is The Maw really four years old now? - then we'd say today your luck is in.

Posted by Valve Apr 03 2013 17:07 GMT
- Like?
Ms. Splosion Man is Now Available on Steam!

You got a problem? Yo, shell splode it. At the Big Science after-party celebrating the capture of Splosion Man, a spill of champagne shorts out the safety protocols on the splosionatrix and from it emerges Ms. Splosion Man. The latest creation from Twisted Pixel Games, the creators of Splosion Man, The Maw, and Comic Jumper, Ms. Splosion man comes packed with fifty levels of single player and a separate fifty level co-op multiplayer campaign. Expanded map features, tons of unlockables, ghost replays, and countless other improvements make this the definitive edition for any splosion connoisseur.

capsule_467x181.jpg

Posted by Joystiq Mar 28 2013 15:15 GMT
- Like?

Ms. Splosion Man brings her bewitching mixture of science and 'splosions to iPhone and iPad today, with the iOS port available now for $2.99. Developer Twisted Pixel also revealed the PC port of the original XBLA game is due next week.

The iOS version, developed by Iron Galaxy Studios, introduces six new power-ups to the platformer along with a whopping 1,500 challenges to complete, including racing ghost replays from Twisted Pixel's QA team.

Meanwhile, Twisted Pixel says the PC version is a straight port of the original XBLA game, courtesy of Firehose and Panic Button Studios. By the by, we awarded Ms. Splosion Man on XBLA a glittering five stars, deeming it to be "dripping in charm."

Posted by Joystiq Mar 28 2013 12:00 GMT
- Like?
Twisted Pixel is packaging all of its XBLA games into one 'Twisted Bundle,' which is making its way onto Xbox Live "soon." We're waiting for the four-in-one compilation, which includes The Maw, 'Splosion Man, Ms. Splosion Man, to twist on a price and release date.

Posted by Joystiq Mar 22 2013 15:45 GMT
- Like?
Ms. 'Splosion Man will launch on iOS by the end of March, Twisted Pixel told Joystiq at PAX East. The game introduces power-ups, which will be specific to the iOS version of the game. Power-ups include "nuclear 'splode," a bullet-time item and a option to cheat on the game, skipping a level entirely.

The "cheat" power-up isn't new to the series, as Ms. 'Splosion Man originally gave players the option to move past a level should they fail a little too much. In this case, the iOS version offers that choice via power-ups in the in-game power-up store. The game is also coming to Steam and Windows Phone.

Posted by Joystiq May 04 2012 22:30 GMT
- Like?
Twisted Pixel's next joint will be revealed at E3 this year in LA - specifically, on June 5. Word comes via a Cinco de Mayo promotion for Ms. Splosion Man, which adds a new challenge level called "Splokour" and will gift five lucky winners a copy of Twisted Pixel's next title.

In addition to winning the new game, the top five on the challenge level leaderboard will also snag a Ms. Splosion Man plushie. The free challenge level will be available from May 5 until 11pm ET on May 20.

Posted by Joystiq Apr 07 2012 03:15 GMT
- Like?
Rather than create an all new experience tailored to touch screens, the iOS version of Twisted Pixel's excellent Ms. 'Splosion Man attempts to replicate the console experience -- and, yes, that means virtual buttons. So, many people have already stopped reading.

If you're still here, stick around to read about Ms. 'Splosion Man's portable outing and the future of Twisted Pixel on Mobile devices.

Posted by Joystiq Feb 13 2012 18:30 GMT
- Like?
A new challenge level for Ms. 'Splosion Man is set to debut this Valentine's Day, with a special reward for its best players. From February 14-27, players will have access to the "Shoot the Glass" challenge level Ms. 'Splosion Man's main menu. As the title implies, the goal is to smash all the glass in the level, with missed panes adding ten seconds to your clear time.

What really makes the challenge special, however, is the prize. At the end of the challenge period, the five US players with the best times will receive a prize pack from Omaha Steaks. A prize pack composed of steak. Just make sure you 'splode it before you eat it.

Posted by Joystiq Nov 15 2011 21:00 GMT
- Like?
Cotton candy pandas! Ms. Splosion Man, Twisted Pixel's solid sequel to the imitation-worthy 'Splosion Man, is on sale this week for 400 MSP ($5). Next week will see Sega's Streets of Rage 2 and Crazy Taxi on sale for 200 MSP ($2.50) and 400 MSP, respectively.

This week also has a "2K Publisher sale" with "up to 50 percent off" all items. We obtained a list of the discounted items, which includes BioShock 2's "Minerva's Den" for $5, Borderlands DLC and The Misadventures of PB Winterbottom.

Posted by Joystiq Sep 07 2011 00:00 GMT
- Like?

Listen, Penny Arcade's Fruit F**cker certainly isn't a "friend" to fruit, though we can understand the need to tone down the juicing robot's vile moniker for more tender audiences. It turns out he's not a friend to Ms. 'Splosion Man either, as he now appears in a new challenge level for Twisted Pixel's latest 'sploderific opus.

The challenge level is available now -- handily offered without needing a special download -- and is littered with 9 of the little buggers. The challenge level is open until September 11, and the three players who walk away with the highest scores will receive a prize pack filled with Twisted Pixel and Penny Arcade goodies.

We're not sure if said prize packs include a Fruit "Friend," but you might want to hide your produce just in case.

Posted by Joystiq Jul 21 2011 22:00 GMT
- Like?
Twisted Pixel has announced that the first Title Managed Storage (TMS) challenge has been launched for Ms. 'Splosion Man. The challenge, which features Mr. Destructoid as an in-game character, requires no extra download and should be accessible from the main menu of the game. It will be open until July 31.

Those who managed to grab 1st, 2nd or 3rd place in the leaderboard by the end of the challenge will win a prize pack including a Ms. 'Splosion Man statue, Destructoid bobble head and T-shirts and posters. One random contestant will also receive a Twisted Pixel prize pack, so even those without the best 'sploding skills have a shot at winning something.

In addition to the TMS challenge, Twisted Pixel has also released a new level for the original 'Splosion Man. The level serves as a quick prologue to Ms. 'Splosion Man, and details just how the team at Big Science lured him into a trap. The DLC is free and available now on Xbox Live Marketplace.

Video
Posted by GameTrailers Jul 14 2011 02:39 GMT
- Like?
The blonde-bowed bombshell Ms. Splosion Man explodes into the Xbox Live Arcade marketplace!

Posted by Giant Bomb Jul 14 2011 00:00 GMT
- Like?

3 out of 5

Dude! I love science!

Yes, Ms. Splosion Man has a bow in her hair, but that's not the only thing Twisted Pixel has added in this sequel to its punishing platformer from two summers (of Arcade) ago. Within the game's scores of levels, there's a number of new gadgets and doohickeys to bounce on and 'splode into, and the game's periphery is chock-full of the kind of video-based madness these guys have become known for since, well, the ending of the original Splosion Man. Given all the improvements and additions and craziness, though, it's a little disappointing that I didn't enjoy playing this sequel as much as the first one.

This is certainly a livelier and more vibrant game than before. Those new doohickeys include grind rails, flying cars, exploding barrels with saddles on them, and a purple bomb that shoots you between the fore- and background. Twisted Pixel's standard-setting Beard Engine has also evolved to make basic cinematic effects like depth of field more prominent, and the artists have run a little wilder than the first game's sterile lab environments with some tropical and futuristic urban settings as well. There's even a world map for each of the three areas, and finding secret exits in some levels will open up optional hidden levels elsewhere. The up-to-four-player multiplayer mode also returns from the first game, again with its own set of levels. On the surface it all sort of feels like the Super Mario World to the first game's Super Mario Bros.

New window dressing notwithstanding, it's important (and probably not surprising) to know the basic action and controls here haven't changed one iota, so if you didn't care for the insanely rigorous triple-jump puzzle-platforming in Splosion Man, nothing here is going to reel you in either. On the contrary, that stagnation and some awkward-feeling level layouts might actually put off players, like me, who gladly gritted their teeth through the original. There was an elegance to the design of that first game, where you had to hit switches, wall-jump, and bounce off of explosion points with speed and surety to make it to the end of each level. Sure, there was some repetition and more dying involved in feeling your way through each stage, but it felt like as long as you were precisely hitting your cues, you would generally splode your way to safety.

This is way better-looking game, but some of the visual fluff gets in the way of the action. But not in this shot.

At the risk of straying into some kind of abstract hard-game design-theory class that I'm in no way qualified to teach, some of Ms. Splosion Man's levels don't feel as well thought-out as in the last game, particularly in light of the sluggish, awkward way the character herself moves. Maybe my patience for this kind of thing was ruined by Super Meat Boy, the current hard-game gold standard on consoles, and a game where the controls are so pinpoint-precise that you could frequently air-control your way out of a bad situation and narrowly avoid dying. Consequently, every death in that game felt like it was your fault. By contrast, Ms. Splosion Man takes forever to get running at full speed, and you don't have much air control. Since the game is constantly throwing obstacles at you that require some guesswork to get through if you haven't seen them before, you get into a lot of situations where you're just forced to eat it after making a bad call. Is that barrel emitter the kind that holds barrels in place or the kind that drops them straight down? Oh, it was the other kind? Back to the checkpoint before the last three major obstacles I already cleared. At least I learned my way through another small piece of the level. It just gets tedious.

The game also gets a little sloppy with things like camera work and window dressing. There are a few too many instances where some wonky camera angle obscures the next hotspot you need to splode off of, and it's downright baffling that multiple levels throw foreground objects (which include flying sharks, to be fair) right in front of where your character is supposed to be. I'm all for a little rote level memorization when it makes sense, but here it feels like that's the only reliable method of inching your way through most of the levels, when tighter controls and cleaner presentation would give more room for feeling that rush when you narrowly scrape through a sequence your first time. Some of the levels are absolutely better than others and do allow for that, but the less elegant ones drag the whole experience down. Other stupid-hard games like Meat Boy, Limbo, and Trials have made the trial-and-error thing fun with faster respawns and better checkpointing, so as much as I enjoyed the first Splosion Man, it was disappointing to feel like the sequel doesn't live up to the current standards for this kind of game, especially since the spirit of this franchise (and all of Twisted Pixel's games) is so lovable.

Please make the hurting stop.

That absurdist spirit is alive in Ms. Splosion Man. It's a little ironic that the surreal ending of the first game--born as it was out of the necessity of limited time and resources--was seemingly the flashpoint that led Twisted Pixel into its bizarre embrace of both full-motion video and balls-out insanity, but here we are. This game lets you spend an in-game currency on some wonderfully cheesy music videos, green-screen outtakes, and other production trinkets, and I also think it's neat that you can just straight-up buy the Xbox-specific gamer pics and avatar awards with the same currency in that store. Things are even more ludicrous in-game, where your character constantly spouts girly '90s pop lyrics from the likes of En Vogue and Ace of Base, and there's yet another Total Recall-related non sequitur to be had. The all-video ending, of course, is as stupidly great as you would hope, and the unexpected format of the last boss fight nearly rescues the entire game from its faults. Though, it's probably telling that it was such a relief to find out that fight doesn't play anything like the rest of the game.

Ms. Splosion Man requires a saintly degree of patience to properly enjoy, but if you can muster it in your heart to forgive the rough spots, there's plenty more tough-as-nails platforming to be had here (an enormous amount for the $10 asking price, really). I love what Twisted Pixel does--in some ways, there's no other developer doing it exactly the same way right now--but as much as I also love beards, games like this make me wish they'd focus a little more on producing things that are more fun to actually play.


Video
Posted by GameTrailers Jul 13 2011 02:11 GMT
- Like?
Is the feminine firebomb as explosive as the original? Find out in the GT Review Pod!

Video
Posted by GameTrailers Jul 12 2011 21:42 GMT
- Like?
Use your 'splosive powers to outwit this Big Science pilot.

Video
Posted by GameTrailers Jul 12 2011 21:42 GMT
- Like?
Jump down the throat of this meaty scientist and use her bulk to protect you from lasers.

Video
Posted by GameTrailers Jul 12 2011 21:41 GMT
- Like?
Use heat to recharge your explosive powers and watch out for chillers that stifle them.

Posted by Joystiq Jul 11 2011 18:40 GMT
- Like?
People like to ask if video games can be art. I think I've come up with a better question: Can video games be science? Using specific and carefully arranged digital stimuli, is it possible to reliably reproduce the same result?

In the case of Ms. 'Splosion Man, I believe it is. The desired result, in this case, is fun.

Posted by Joystiq Jul 11 2011 16:25 GMT
- Like?

You might remember the drama surrounding a Capcom mobile title that sprung up earlier this year. In January, the publisher released MaXplosion, a title that bore more than a passing resemblance to the Twisted Pixel game, 'Splosion Man. Twisted Pixel's own Mike Henry stated at the time that the rip-off made him "sad."

Capcom, which had previously passed on the opportunity to publish 'Splosion Man, stated that it was "saddened" by the situation. Furthermore, the publisher distanced itself from the title, noting that it was created by Capcom Mobile, "a different division of Capcom with separate offices and as such."

Twisted Pixel obviously hasn't forgotten, hiding a playful Capcom burn in the 'Splosion Man sequel, Ms. 'Splosion Man, which releases later this week. The dig is hidden in a secret area of the game, which is itself an homage to another title we won't spoil here. See it for yourself in the video above.

Posted by Joystiq Jul 05 2011 22:35 GMT
- Like?
It looks like Ms. 'Splosion Man will buck the fifteen buck trend on Xbox Live Arcade. Just like her significant other, Ms. 'Splosion Man will be priced at an oh-so-reasonable 800 MS Points ($10). The 'sploderific sequel is set to land on Xbox Live on July 13. A PC version has also been rumored, though not confirmed.

Posted by Rock, Paper, Shotgun Jul 05 2011 08:39 GMT
- Like?

Poking around in my Steam account the other day, and what did I see? Well, as you might have guessed by that big screenshot up there, a listing for Ms. Splosion Man popped into my library. I’m not entirely sure why – no one else I spoke to has seen it. You can see the screenshot in full here. It didn’t actually launch, and since then it has been replaced with the equally mysterious “ValveTestApp105420″, but I reckon it’s a safe bet that at some point there will a PC release for what was currently still only announced for an XBLA release. (more…)


Posted by Joystiq Jun 23 2011 22:45 GMT
- Like?
With the Ms. 'Splosion Man beta going on right now, we decided it would be the perfect time to check out the game's new mechanics in an online multiplayer session. We caught the resulting chaos on video, which we now present for your viewing pleasure.

Join us as we hunt for Ms. 'Splosion Man's most treasured collectible: Shoes.

Posted by Joystiq Jun 22 2011 20:50 GMT
- Like?
Good news for all the 'splosion starved gamers out there: You're about to get your fix. Twisted Pixel has announced that Ms. 'Splosion Man -- sequel to one of our favorite games of 2009 -- will arrive on Xbox Live Arcade next month.

Specifically, 'Splosion Man's significant other will hit the download service on July 13. Ms. 'Splosion Man will come packing fifty single-player levels, and another fifty co-op levels for up to four players -- online or off. The price has not yet been revealed (the original 'Splosion Man was $10).

Posted by Joystiq Jun 22 2011 20:50 GMT
- Like?
Good news for all the 'splosion starved gamers out there: You're about to get your fix. Twisted Pixel has announced that Ms. 'Splosion Man -- sequel to one of our favorite games of 2009 -- will arrive on Xbox Live Arcade next month. Specifically, 'Splosion Man's significant other will hit the download service on July 13. Ms. 'Splosion Man will come packing fifty single-player levels, another fifty co-op levels for up to four players -- online or off -- all for 800 MS Points ($10).

Video
Posted by GameTrailers Jun 09 2011 12:23 GMT
- Like?
Ms. 'Splosion Man hits new heights in this action-packed gameplay!

Video
Posted by GameTrailers Jun 07 2011 04:41 GMT
- Like?
Ms. 'Splosion Man is aiming to light up your life in the same ways as her counterpart did.

Posted by Joystiq Jun 07 2011 04:20 GMT
- Like?
It's been a few months since we've seen some fresh Ms. 'Splosion Man gameplay. Now, thanks to the magic of E3, we've got a piping hot serving of it ready for your enjoyment. Perceptive viewers can spot a few new gameplay elements. More importantly, however, is the inclusion of a wonderful Total Recall reference. And let's face it, there just aren't enough of those in video games.

Posted by Joystiq May 25 2011 12:05 GMT
- Like?
That's right, Twisted Pixel is running a multiplayer beta test for Ms. Splosion Man, which will see 10,000 individuals granted early access to the game's online multiplayer throughout the majority of June. Beta sign-ups are currently underway, so interested parties will want to halt reading this post at the end of this sentence and click on this link.

Are you still reading? Well, aren't you a rebel? OK, how about you rebel against the front page of Joystiq and click past the break for the full press release? No? Well, how else will you know you need an Xbox 360 with a hard drive to take part in the beta?

... crap.

Posted by Joystiq May 13 2011 17:00 GMT
- Like?
After teasing us over the last several days, Twisted Pixel has finally revealed the meaning behind Ms. 'Splosion Man's mysterious "2G1C" feature. As it turns out, it's actually much more innocent than its namesake -- which we will not elaborate upon here -- and simply allows one player to control two Ms. Splosion Men (Mans?) with one controller.

We say "simply," but it's obviously much more difficult than it sounds. One 'splosion lady is controlled with the left analog stick, while the other is controlled with the right. Each character's 'splode function is similarly mapped to either the left or right bumper. See "2 Girls 1 Controller" in action after the break.

Posted by Joystiq Mar 12 2011 23:30 GMT
- Like?
Fans of deep-fried musical accompaniment were treated to a live performance of "Donuts, Go Nuts!" at PAX East -- complete with ukulele, lagging sing-along display and donut donations from Major Nelson. Watch the full Splosion Man song, performed by Twisted Pixel audio lead Matt "Chainsaw" Chaney, right after the break.

Aside from enveloping fans in catchy tunes, Twisted Pixel covered two S-model Xbox 360s in custom skins. There's a Gunstringer-themed console up for grabs in a random draw and a system swathed in glossy Ms. Splosion Man art can be won through a time-trial challenge in a playable build of the game that runs until Sunday. If you can't go see the special consoles yourself, have a look through our galleries below. (Impeccable console lifting and posing provided by Twisted Pixel CEO Michael Wilford.)