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Posted by Joystiq Nov 05 2013 16:00 GMT
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Dragon's Dogma: Dark Arisen is the first of November's PlayStation Plus offerings to break cover, and subscribers gain access to the expanded re-release after today's PSN update. If you missed it earlier this year, Dark Arisen features Capcom's action-RPG alongside a host of supplemental content. That includes the new realm of Bitterblack Isle, new quests, an improved fast travel system, and a plethora of noticeable tweaks.

As for the rest of this month's PS Plus games, they're masterworks all, you can't go wrong. Well, that's what some would say after seeing the likes of Binary Domain, Ibb & Obb, Soul Sacrifice, and Oddworld: Stranger's Wrath HD on the current-gen bill. Meanwhile, the PS4's opening line-up stars Housemarque's Resogun and cabaret puzzle platformer Contrast, the latter replacing the Driveclub after that game's last-minute delay.

Posted by Kotaku Aug 14 2013 01:00 GMT
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Ah, Dragon's Dogma. The massive RPG that I've never had a chance to play, that proved so divisive among readers and critics, and that really does have a loopy enough narrative setup to get me intrigued. Read more...

Posted by Kotaku May 01 2013 04:30 GMT
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Following complaints from users, a Capcom rep has issued a statement on the company's forums urging people to backup their save data before downloading an update for RPG Dragon's Dogma. Seems people have run into issues where, after downloading the update, they've found their save files corrupted, with the game unable to save (or load) their progress. Which for a big game like DD is kind of a problem. The full statement is below: A quick public service announcement for you Dragon's Dogma and Dragon's Dogma: Dark Arisen players. A number of users have encountered an unforeseen issue with a recent downloadable Title Update (patch). The TU, in some cases, has caused players' DD save data to become corrupted (cue Olra purification jokes), meaning the game will no longer save or load their game progress. To prevent the possibility of permanent loss of your data, please copy your existing save data (whether it be DD or DDDA) to an external storage device or cloud whenever possible—especially if you are picking up the game for the first time in awhile or switching over to Dark Arisen for the first time. If you experience repeated issues with your save data becoming corrupt, please try playing the game offline while we investigate the issue. We’re exploring the issue currently and hope to have a solution as quickly as possible. Many apologies for the inconvenience. PSA: Title Update issue—Backup your Dragon's Dogma save data [Capcom]

Posted by Joystiq May 01 2013 03:15 GMT
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Dragon's Dogma vanilla and Dark Arisen players alike, take heed. A recent title update for Capcom's fantasy RPG seems to be corrupting save files for some users.

If you haven't downloaded the update yet, Capcom suggests copying your data to the cloud or an external device before patching the game. Capcom promises to have a solution "as quickly as possible."

Dragon's Dogma: Dark Arisen is an Xbox 360 and PS3 expansion to Capcom's 2012 outing, a retail disc release that includes additional content and a remastered version of the base Dragon's Dogma game. The remastered version of Dragon's Dogma includes a new fast-travel system on top of additional items and gear, but sadly no dancing cyclopes.

Posted by Kotaku Apr 25 2013 16:00 GMT
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Eleven months after its release, Capcom's action-RPG Dragon's Dogma received an updated re-release in the form of Dark Arisen. In addition to giving a technical facelift to the original game, Dark Arisen boasts a brand new landmass to explore: Bitterblack Island. Reviewers seem to be mostly happy with these changes. Complaints have been raised about a few unfixed issues, but overall, Dark Arisen is said to deliver the Dark Souls-esque gameplay people expected from it, one way or the other. Here's what the reviews are saying. Polygon Dark Arisen contains the whole of 2012 release Dragon’s Dogma with a few welcome tweaks and a new high-level area and questline. It’s been marketed as an expansion, but it’s technically more along the lines of a director’s cut—the perfect version to buy for those who have never experienced the original, with some new stuff to draw in repeat buyers. At best, Dark Arisen only accomplishes half of that mission statement. The handful of minor improvements to the core Dragon’s Dogma experience give it a slight edge over the original release, but the new content isn’t plentiful or good enough incentive for a return trip to Gransys. Metro GameCentral Like almost any expansion Dark Arisen doesn’t entirely fix the flaws of the original. The combat still lacks weight and the visuals remain highly uneven – genuinely impressive one moment and horribly amateurish the next. As far as the expansion side of things go though Dark Arisen is impressively weighty and although the increased Dark Souls influence may wind some up the wrong way it does at least help to distinguish things from the original Dragon’s Dogma. EGM What the original game did to make me feel [happy and excited] is still alive and well in Dark Arisen. It’s the big things, like the game’s outrageously fun battle system, where fighting back a random group of goblins in the ruins of a once-great castle can be as exhilarating as facing off against a gigantic beast of legend. It’s also the smaller things, like taking the time to stop and watch the sun rising from behind the distant horizon, appreciating the work that has gone into not only crafting Gransys on a technical level, but also making sure it feels active and alive. GameSpot Dark Arisen's new area, Bitterblack Isle, offers many of the main game's delights, but it also tips the scales too far toward the "frustrating" end, especially in the final third of your sojourn. You reach Bitterblack Isle by speaking to a shimmering maiden who appears on the docks at Cassardis at nightfall. Her name is Olra, and she is still piecing together her memories of how she came to the dark, dreary island she transports you to. As you make your way through the dungeon's dank passages, a melancholy tale of love and loss forms, related by the groans of an unseen visitor and the etchings that you piece together on a monolithic memorial. Eurogamer Many of the items you'll collect in Bitterblack Isle are randomly placed, lending the game a Rogue-like flavour, and if you find any of the Isle's cursed gear you'll need to return to the shoreline where Olra can lift the 'curse' for you, revealing the item's identity and making it useable. As well as high-level weapons and armour, you might find new augments to add further skills to both your main character and pawn. This ensures the continued strategic development of your build, even if you've already put scores of hours into the game. Game Informer Dragon’s Dogma took its share of lumps for the way it handled fast travel, and Dark Arisen makes concessions in that department. There are now three fixed locations that players can warp to (compared with the one that players used the majority of the time in the vanilla release), which should alleviate some of those complaints. I enjoyed hoofing it across Gransys, and I felt that I was getting to know the place instead of just warping via a series of menus. If adding a few portals is enough to get more people into the game, however, I’m all for it. Kotaku My encounter with one of the earliest bosses in the new content, dubbed ‘The Gazer’, is a good example of how I feel about Bitterblack. He’s a giant, floating, toothed beholder that I banged my head against over and over trying to defeat in the order the game was telling me to (avoid its gaze, knock out its tendrils until it exposes its eye, wail on it, rinse-repeat). I kept dying and dying, immensely frustrated, until I realized I could just climb on to an invisible wall inside its mouth (you know, the one full of rows of razor sharp teeth?), and wail away more or less with impunity while hovering in mid-air inside its clearly horrendous, toothy smile. The Gazer fight is a perfect metaphor for Dragon’s Dogma: Dark Arisen — strangely balanced, frustratingly padded and begging to be defeated in the glitchiest and most counterintuitive of ways. Top image courtesy of Gergő Vas.

Posted by Kotaku Apr 23 2013 17:10 GMT
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Oh, Dragon’s Dogma: Dark Arisen. I want to like you. I really, really do. On paper, I should. On paper you and I should be thick as thieves. So why, please tell me why, I don’t like you? Dragon’s Dogma: Dark Arisen is an expanded, budget re-release of the original game which, you might recall, Kotaku’s own Tina Amini gave a no to. I tried my hand at it as well when it came out and found that while I appreciated a lot of the things it was trying to do, and felt that the game really shined at moments, that I agreed with her — it was a buggy, inconsistent and frustrating experience. Editor's note: For the sake of complete editorial transparency, I should mention the following: I did not finish the original Dragon’s Dogma. This is not a reassessment of that game, as I feel what we have said about that game still fundamentally stands, despite fixes and additional updates. This is a review of the new content in the game - Bitterblack Island - using a review build provided by Capcom with pre-loaded late level save states and characters. Dragon's Dogma: Dark Arisen takes the original game — a fantasy romp about a hero whose fate is magically tethered to the dragon that tore out their heart — and adds the dark island of Bitterblack. Accessible only by boat via a mysterious and cryptic woman named Orla, she tasks you with the goal of figuring out exactly what awful, foul thing has possessed this island. She would explain more, but it seems she's come down with a mild case of amnesia. While you're there, there are new bosses and enemies to slay, quests to complete, and high end loot to collect. With that in mind — does Dragon’s Dogma: Dark Arisen’s new content have enough going for it to validate a total re-release? Is it worth your time? Not totally. First off: there’s no reason why this shouldn’t be DLC and a couple of patches. Aside from the balance and menu tweaks, the Japanese language option and the texture pack, the new content is meant purely for the hardcore — devout fans that have played this game and love it. That they have to re-buy a game they already own to access content that's meant almost exclusively for them seems a tad silly. To compound matters, the island of Bitterblack is not without it’s flaws. Yes, it’s brutally difficult, and the Demon and Dark Souls nerd in me respects the hell out of that, but it doesn’t feel like an organic kind of difficulty — It feels like they’re just throwing meat and health bars at you to slow you down. Battles with enemies like Death himself (who appears at random and will murder all your pawns in about five seconds) or the packs of giant, carrion wolves that occasionally will spawn out of nowhere after a particularly difficult fight, feel like a cop out. More frequent than not the best solution is just walking past them, into another room. That’s not even me talking — the pawns more or less say it to you a million times. My encounter with one of the earliest bosses in the new content, dubbed ‘The Gazer’, is a good example of how I feel about Bitterblack. He’s a giant, floating, toothed beholder that I banged my head against over and over trying to defeat in the order the game was telling me to (avoid it’s gaze, knock out it’s tendrils until it exposes it’s eye, wail on it, rinse-repeat). I kept dying and dying, immensely frustrated, until I realized I could just climb on to an invisible wall inside it’s mouth (you know, the one full of rows of razor sharp teeth?), and wail away more or less with impunity while hovering in mid-air inside its clearly horrendous, toothy smile. The Gazer fight is a perfect metaphor for Dragon’s Dogma: Dark Arisen — strangely balanced, frustratingly padded and begging to be defeated in the glitchiest and most counterintuitive of ways. It doesn’t help that much of that content is self-cannibalized. You’ll wander down a corridor and into a courtyard, only to realize that you’ve been down that corridor or courtyard twice already, and that it’s simply been copy-pasted with different lighting to pad out the experience. I can think of at least six environments that this happens in. If the plot was somehow engaging, maybe that would make up for the content’s shortcomings. And it is — for about ten to fifteen minutes near the end. Bitterblack is a tad hands off with the plot until you get to the big bad near the end, and while there is a slight of a payoff, I wish the game had given me more to go on in the preceding 13 hours leading up to it. It’s a shame because Dragon’s Dogma: Dark Arisen still does things that I adore. In a world full of safe games that hand-hold you all the way through the experience, it doesn’t. When it all works, when everything clicks, felling giant monsters feels empowering and liberating. The main problem is that it doesn’t — it feels watered down and frustrating when it should feel robust and challenging.

Posted by IGN Mar 24 2013 04:06 GMT
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Watch as an adventure tries to take down a Cerberus in an epic battle during Dragon's Dogma: Dark Arisen.

Posted by Kotaku Feb 15 2013 05:30 GMT
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#capcom If there was a list of the most underappreciated fields in the video game industry, surely sound design would be up near the top. Despite creating and capturing one of a game's most crucial aspects, you never really hear from the men and women working in the field, and you rarely get a chance to see how their particular sausage is made. More »

Posted by IGN Feb 11 2013 16:52 GMT
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A new quest and new enemies await in Capcom's expansion to their dragon slaying action-RPG.

Posted by Joystiq Jan 23 2013 13:30 GMT
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Dragon's Dogma's Dark Arisen expansion will arrive on April 23 and 26 in North America and Europe, respectively.

The $40 expansion will be available at retail in North America and Europe, and as a digitally distributed title on the PlayStation Network. Dark Arisen sounds more like a relaunch of Dragon's Dogma, as it includes the full game, with travel improvements and "a more intuitive menu system." The game provides the extra weapons and quests to those who already own Dragon's Dogma, allowing their old save data to be used with the new interface.

For the experienced quester, the game also includes further bonuses like "100,000 Rift Crystals, unlimited Ferrystones and the Gransys Armour Pack consisting of six brand new costumes for free."

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Posted by Kotaku Jan 23 2013 13:45 GMT
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#dragonsdogma Capcom announced a substantial expansion to their sprawling action RPG last September, but left fans wanting as to what exactly was coming with the Dark Arisen add-on. Today, we finally get a look at what's coming to Dragon's Dogma's fantasy universe with the add-on launches in April. Two trailers debuted today, with a bigger glimpse at enemies and environments comong via the longer Japanese teaser below. More »

Posted by Joystiq Jan 23 2013 13:30 GMT
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Dragon's Dogma's Dark Arisen expansion will arrive on April 23 and 26 in North America and Europe, respectively. This follows a reveal on Monday that the game would arrive in Japan on April 25.

The $40 expansion will be available at retail in North America and Europe, as well as a digitally distributed title on the PlayStation Network. Dark Arisen sounds more like a relaunch of Dragon's Dogma, as it includes the full game, with travel improvements and "a more intuitive menu system." For those who already own Dragon's Dogma, the game provides the extra weapons and quests, allowing their old save data to be used with the new interface.

For the experienced quester, the game also includes further bonuses for those who previously owned Dragon's Dogma, as they'll receive "100,000 Rift Crystals, unlimited Ferrystones and the Gransys Armour Pack consisting of six brand new costumes for free."

Posted by Joystiq Jan 21 2013 15:15 GMT
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Dark Arisen, the upcoming expansion for Dragon's Dogma, will arrive on April 25 in Japan, according to a recent Famitsu live stream. When reached for comment, Capcom refused to confirm the launch date for either North America or Europe, saying only that we should have "more information in the near future."

Dark Arisen adds new content to Dragon's Dogma, including new weapons and armor and a new dungeon. The expansion allows users to transfer their original save file and also features more character customization options and an option for Japanese dialogue.

Posted by Giant Bomb Dec 24 2012 20:00 GMT
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Justin McElroy is the managing editor of Polygon, co-brother of advice podcast My Brother, My Brother and Me and winner of the 2008 Shorty Award for video game centric tweets.

Yes, OK, fine, he's also the star of the The Time Belt, an educational sci-fi adventure about the history of West Virginia.

Dragon's Dogma

I should have hated this game. It's loaded with player-hostile choices and the story is largely garbage. But I don't know, it got in there. It got in there and it crawled around and made a little house and that's where it lives now.

FTL: Faster Than Light

By boiling star combat down to its base systems, FTL reminds us of all the unexplored territory still out there in game design. It's like nothing else out there and it's completely new.

The Walking Dead

Like watching Kane Hodder in Friday the 13th and then watching Kane Hodder sell his autograph for $5 at the Mid-Ohio Comic Con, first Walking Dead is scary, and then it's sad.

XCOM: Enemy Unknown

Another one I should have hated, XCOM inexplicably was able to make turn-based combat feel as thrilling as any first-person shooter.

Call of Duty: Black Ops II

I don't know, man, I just like shooting dudes sometimes. It's got lots of, you know, guns and stuff and I just really like shooting guys with them. I don't know what to tell you.

Dishonored

Saints be praised, someone finally managed to make a stealth game that doesn't make me feel like a dickhead when I get spotted and have to murder a few dudes.

Tales From Space: Mutant Blobs Attack

Surprise, the Vita's best game cost like six dollars and was made by one and a half dudes. Bad for Sony, good for you!

Super Hexagon

Milestones in Super Hexagon are the most fulfilling meaningless things you'll ever achieve.

Frog Fractions

One of the only games I can recall you can play for 45 minutes and have no idea what its about. Abstract and fantastic.

You Don't Know Jack

I'm often stunned by modern convenience, but the idea that I have a seemingly unending stream of YDKJ being pumped into Facebook is still a little much for me to handle.


Posted by Joystiq Dec 08 2012 01:00 GMT
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Capcom revealed a few details on the plan to continue Dragon's Dogma, the 2013 expansion pack "Dark Arisen." The DLC will feature the requisite "more stuff" you'd expect, packing in new armor and weapons, greater character customization options and a Japanese voiceover option, because nothing screams medieval fantasy like Japanese dialogue.

"Dark Arisen" will allow you to transfer your save file from Dragon's Dogma vanilla and takes adventurers to a new dungeon located in the Bitterblack Isle, Capcom-Unity says. It may not be the safest travel destination, but we hear Bitterblack's shopping district is a real must-see.

Posted by Joystiq Nov 26 2012 19:40 GMT
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Dragon's Dogma will receive Hard and Speedrun modes next month, if the Japanese release date of December 4 applies worldwide. Back in September Capcom told us the free DLC was due this year. We've reached out to Capcom for more details.

The Hard mode unsurprisingly increases the difficulty, while the Speedrun mode (in an equally unsurprising move) sets players a goal time to beat the game in. Completion of each mode rewards players with special equipment.

The update offered no further word on the Dark Arisen expansion due next year.

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Posted by Giant Bomb Sep 21 2012 23:48 GMT
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Okay, so I was wrong about the Bears beating the Packers. Really wrong. Shut up. Just shut up.

Flip side, I’m pleased at a Dragon’s Dogma expansion for next year, and hope it spurs at least a few people to give that game another shot. So many focused on me giving that game three stars and ignored the amount of praise that was heaped upon the parts of the game that did work. Dragon’s Dogma’s combat is unbelievably good, and kept me playing dozens of hours until it was over, even if the world and the story didn’t do much for me until the very end.

That brings me to a suggestion, though. If you’ll never play Dragon’s Dogma, at least look up what happens in the endgame. It’s totally insane, and I wish Capcom had pulled that trigger way earlier.

Dragon's Dogma is a franchise that can and should be huge for Capcom here in the West. Whether the company is able to capitalize on the opportunity in front of them, however, I'm not really sure. Outside of Monster Hunter, Capcom seems awfuly confused.

Hey, You Should Play This

  • SHEXAGON by Casey Griggs (Browser, Free)

Look, Super Hexagon is a super hard game. Like, super hard. There’s a reason super is in the title, and you shouldn’t feel bad for not being any good at it. I’m certainly not, unless you count surviving just over 30 seconds to be braggable. Actually, I do. I totally think that being able to survive 30 seconds in Super Hexagon is something worth bragging about, even if it’s nothing compared to what freaks like Jason Killingworth are able to pull off. Thankfully, designer Casey Griggs has come up with a reasonable solution: turn Super Hexagon into a text adventure.

And You Should Read This, Too

  • 'Medal of Honor Warfighter enters dangerous territory' by Alex Pham for the LA Times

So much of how Electronic Arts has handled Medal of Honor: Warfighter has been perplexing, and will prove tragic if the game, ultimately, turns out to be pretty good. I’m not expecting much more than a competent riff on Call of Duty with a tiny nod towards authenticity, but this is coming from someone who genuinely enjoyed the last Medal of Honor, flaws ‘n all. With the last one, at least there was a genuine attempt to try something different. Anyway, this LA Times report about how a former Navy SEAL may have consulted on the game without approval from the government is just the latest in a series of PR snafus painting a dark picture for a game that probably doesn’t deserve such scorn.

If You Click It, This Will Play

I Don’t Know About This Kickstarter Thing, But These Projects Seem Pretty Cool

  • Earthbound? Metroid? Zelda? Mega Man? Okay, you've got my attention, Oozengard. Step up.
  • Everything about Sealark looks like the absolute best. You are pushing all of my buttons.
  • Project Eternity is really taking off, and it's now got a Mac version. How far will it go?

Valve Just Launched Greenlight, So Here’s Some Games That Don’t Look Terrible

  • Haunted Investigations is one of the scary games from the live show, and it has serious promise.
  • I'm digging the selection of atmospheric first-person games on Greenlight, such as The Light.
  • Ever since trying out the demo for The Asylum, I've had this one my "please come out soon" list.

Oh, And This Other Stuff

  • This has less to do with games, but it seems like we're making progress on our terrible patent system.
  • If you want a look at some of the tools I use as a reporter, check out The Journalist's Toolbox.
  • I really wish these awful Sherlock Holmes FMV games were playable on an original iPad.
  • If you dug Super Time Force, make note that Capy's Critter Crunch just came out on Steam.
  • It's not much of a surprise that so much was cut from Fez.
  • This NeoGAF thread helpfully sifts through the many Adventure Time games from a recent game jam.
  • Seems like Keiji Inafune is more positive these days about the future of Japan.
  • If you need some Torchlight II outside of Torchlight II, the soundtrack is available for free.
  • I love you, Justin McElroy.
  • What happens when Pac-Man is interpreted through the lens of H.P. Lovecraft.
  • Kickstarter is tweaking some of it policies, and it's all for the better.
  • Pro-tip: don't get EA's logo tattooed on your back.
  • We haven't seen the last of Slender, and I'm scared shitless.

Posted by IGN Sep 21 2012 21:07 GMT
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Check out the new modes coming to Dragon's Dogma.

Posted by IGN Sep 21 2012 21:07 GMT
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A major expansion is on its way to Dragon's Dogma.

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Posted by Giant Bomb Sep 21 2012 17:42 GMT
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As if that weren't enough, it's all part of a Dark Arisen expansion being released for the game in 2013.

Posted by Joystiq Sep 21 2012 14:30 GMT
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Capcom is bringing a "major expansion" to Dragon's Dogma in 2013. The company divulged little else about the expansion, called 'Dark Arisen,' beyond the above teaser. We also have a few appropriately dark screenshots below.

Capcom also tells us that two free modes are being patched into the RPG later this year. Following the 'Easy' mode released last month, the 'Hard' mode cranks things up the other way but with the promise of extra loot. Meanwhile, 'Speedun' rewards players who beat the game in an allotted time.

As for the expansion, Capcom promises to spill the beans soon. Until then, strength in numbers, Arisen.

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Posted by Kotaku Sep 21 2012 07:40 GMT
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#dragonsdogma Capcom today announced the first major expansion for its RPG Dragon's Dogma, called Dragon's Dogma: Dark Arisen. More »

Posted by Joystiq Aug 01 2012 20:30 GMT
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A new patch announced for the Japanese version of Dragon's Dogma will put "easy mode" in the options menu of the game, allowing players to switch over at any time. Capcom didn't specify the exact differences in easy mode, leaving us free to speculate that it removes one head from all multi-headed mythical monsters.

The patch will be released in Japan on August 6. Capcom has not announced plans for the rest of the world yet.

[Image: Capcom-Unity]

Posted by Giant Bomb Jul 30 2012 17:33 GMT
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Dragon's Dogma had its fair share of problems, but the combat was so damn good.

It's not official official, but it's looking pretty likely Capcom is going to push forward with Dragon's Dogma as a headline franchise.

Capcom announced today Dragon's Dogma has shipped 1.05 million copies worldwide, "setting the stage for creating a series of titles."

It's not the first time Capcom has recently alluded to more Dragon's Dogma games, either. Just recently, Famitsu polled a series of Japanese game designers about what they're looking forward to creating in the future, and there was a telling comment from director Hideaki Itsuno, as translated by Andriasang.

Capcom's Hideaki Itsuno says that he really wants to make a sequel to Dragon's Dogma. The current world is just two-thirds of the idea he had in mind, and there are things he'd still like to do.

That said, despite some critical acclaim from writers like yours truly, Dragon's Dogma has its work cut out for itself in the West. Capcom admitted the game "struggled" out here.

It's still my opinion that Dragon's Dogma represents Capcom's best chance to help make Monster Hunter (or Monster Hunter-like games) a hit out here. You've already got me on board for a sequel.


Posted by Joystiq Jul 30 2012 17:30 GMT
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Capcom enjoyed a very robust first quarter, with a profit of ¥1.3 billion ($16.9 million) for the period ending June 30, which is up 290 percent from the same period last year. The company's digital content group (that's games) made the majority of revenues during the quarter, with ¥13.74 billion ($176 million) in sales of the company's overall ¥18.62 billion ($238 million), that's up 79 and 56 percent from the same time last year, respectively.

The company highlighted Dragon's Dogma as being part of the success. Despite having "struggled abroad," according to Capcom, the game's "popularity in the more profitable domestic market exceeded expectations by selling more than one million copies."

The publisher also mentioned the continued strength of social games The Smurfs' Village and Snoopy's Street Fair, which have "brought Capcom steady fees." Minna to Monhan Card Master, Sengoku BASARA: Card Heroes and Resident Evil: Outbreak Survive were also mentioned as gaining Capcom 2 million new social network site users. Those new friends are sure to make all the rest of the companies jealous.

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Posted by Joystiq Jul 06 2012 00:45 GMT
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This is a column by Kat Bailey dedicated to the analysis of the once beloved Japanese RPG sub-genre. Tune in every Wednesday for thoughts on white-haired villains, giant robots, Infinity+1 swords, and everything else the wonderful world of JRPGs has to offer.
Before Dragon's Dogma became a surprise success, the common refrain was that it was Monster Hunter for westerners. The developers expressed surprise, but given the presence of large, roaming beasts and Capcom's role as a publisher, the comparison was perhaps inevitable.

Now though, the shoe is very much on the other foot. Over the weekend, Capcom released a new trailer for Monster Hunter 4, and the whiff of Dragon's Dogma was unmistakable. It's not just the fact that you can grapple with monsters, but the overall feel of the whole presentation. All it's missing is B'z and his beautiful, completely nonsensical lyrics.

On the whole, Monster Hunter seems to be going for the faster, punchier feel of Dragon's Dogma, home of castle-destroying snake monsters and other beasts. In both the new trailer and last year's trailer, the main character can be seen hopscotching across chasms and swinging across ceilings. He clings to a wall while a dragon-like Tigrex tries to torch him from below. He scales a sheer cliff in pursuit of a beast that looks like a cross between an orangutan and Stitch from Lilo & Stitch fame. And, of course, he is clearly seen hanging for dear life on the back of a dragon while stabbing for all he's worth.

Posted by IGN Jun 25 2012 20:43 GMT
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Global shipments of Dragon's Dogma have reached 1 million units, leading developer Capcom to promise to "develop this entirely new brand into a major franchise".

Posted by Joystiq Jun 25 2012 18:30 GMT
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Dragon's Dogma, a sort of experiment in Western-style role playing game design, is proving successful for Capcom. The publisher announced today that it has shipped over one million copies of the RPG so far. As for how that translates into sales, we don't have a hard number, but we do know that it's sold at least 330,000 in Japan, and placed in the top ten games for the US in May.

Because of this success - and because it's Capcom, who will give almost anything at least one sequel - it's no surprise Capcom is continuing with its plan to make Dragon's Dogma into one of its major franchises. "This game was developed with the goal of creating another pillar of earnings for Capcom alongside Monster Hunter and Sengoku Basara," Capcom noted. "To further increase the value of brands used for its content, Capcom will continue to utilize a variety of initiatives that include the continuous distribution of downloadable content."

Will some of that downloadable content be a Snoop Dogg-themed level called "Dragon's Doggma?" Namco Bandai would say that's a good idea.

Posted by Joystiq May 31 2012 23:00 GMT
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Dragon's Dogma, a Japanese role-playing game with western sensibilities, seems to be doing just fine in its home country. Much better than fine, as it turns out: Dragon's Dogma has moved 302,000 units on the PS3 in Japan, while the Xbox 360 version has sold 29,000, according to Media Create.

The company notes that Dark Souls, to which Dragon's Dogma has been compared, sold a combined total of 280,000 during its launch week.

Posted by Giant Bomb May 25 2012 22:51 GMT
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Dragon's Dogma doesn't look nearly this good when you're playing it, but it's pretty damn fun.

There are a couple of reasons I decided to review Dragon’s Dogma. One, the game showed up, Brad threw it on my desk and said “you should review this.” So, well, there’s that--that’s definitely important.

But when my stack of need-to-play games begins to run dry, I (try to) fill that with a game I wouldn’t necessarily play, or a franchise I missed. It’s important to have personal experiences to confirm or disprove your expectations, and Dragon’s Dogma fit that well.

Hitman: Blood Money and The Witcher 2: Assassins of Kings were the same way, too. Since I’ve played both of those games, I’m now super excited for the next games from IO Interactive and CD Projekt Red. I couldn’t have said that with any confidence before--my options for future playing are now much wider.

Dragon’s Dogma has not turned me into a Monster Hunter fanatic, but it provided a window into what makes zealots out of those who do love Monster Hunter. Maybe Capcom has now tricked me into trying the next one? Hmm.

Hey, You Should Play This:

  • Reprisal by Jon Caplin

Despite being a big ol’ fan of Peter Molyneux, I’ve never played Populous. Or Syndicate, really. This isn't about me, though. Stop it! That hasn’t changed since writing this sentence, but I’m one step closer, since I’ve played a game that doesn’t seem far off. Reprisal is a pixel-tinted Populous-style game from graphic designer Jon Caplin that is, if nothing else, really stylish. The game’s tutorial doesn’t do the greatest job of explaining what the hell is going on by the time the tutorial disappears, but click around enough and it’ll all start to make sense. Plus, it sounds so good!

  • Amnesia: The Dark Descent by Frictional Games

I’m finally going to play Amnesia: The Dark Descent this weekend. Or so I've told myself. Pray for me.

You Should Read These, Too:

  • Respawn's West And Zampella Sound Off On Upcoming Activision Lawsuit by Andy MacNamara for Game Informer

No, I will not be attending the trial between Activision and former Infinity Ward employees. Plans were discussed, but the logistics of hanging out in Los Angeles for a month didn’t make sense for a great many reasons, and while I’d been lead to believe there might be a stream for media to watch, that doesn’t appear to be the case. Ah well. There will be plenty of reporters at the trial, however, and if you’re looking for how former IW leaders Jason West and Vince Zampella will be handling themselves, read Game Informer’s interview with them that’s...mostly with their lawyer.

  • Editorial: 38 Studios and the Dunkin Delusions by Alexander Sliwinski for Joystiq

It’s weird to be the reporter at the center of a big story. That was the case for me with the implosion at Infinity Ward, and it seems Joystiq reporter Alexander Sliwinski found himself in a similar position with 38 Studios. He’s written a heartfelt story about his time hanging out in a Dunkin’ Donuts near the 38 Studios offices, providing the emotional perspective of the reporter that’s often left unsaid. Sliwinski may assume a little too much about the psychological state of the 38 Studios employees he’s observing, but what he witnessed is fascinating. A sad tale from all angles.

And Some Other Stuff:

  • Someone has presented their ultimate theory on LOST. I haven't read it yet, but LOST!
  • Microsoft's former director of policy and enforcement for Xbox Live, Stephen Toulouse, criticizes Blizzard's public statements regarding "hacking" of Battle.net and Diablo III.
  • Our friends at 8-4 are working on the Japanese version of Superbrothers: Sword & Sworcery EP.
  • There is a working calculator in Minecraft, and it's totally insane.
  • The Masters Voice is a wonderful short film. Can't wait to see how it's turned into a feature.
  • Folks have asked about my blue shirt with the purple skeleton--it's made by a guy named Max Capacity. You should buy his stuff. All of it is rad, and his Tumblr is really entertaining.
  • There's a growing number of in-game photographers, and they're producing beautiful material.
  • Hideo Kojima is giving interviews again, and The Guardian has released some excerpts.
  • Nobody thinks this Shadow of the Colossos movie is actually going to get made, right?