#rant
Earlier today, Capcom announced a new Mega Man game. Usually if Capcom announces a new Mega Man game, I'd do a proper post. But no, not for this game. It's not a proper Mega Man game. More »
#ocremix
The generous and good-spirited people over at OverClock ReMix have released another remix collection, and it's a whopper—a 4-disc set of tunes from Mega Man X titled Maverick Rising. More »
According to Universal Gamer (translated), there's something of a surprise hidden in the iOS version of Mega Man X. Specifically, the site has uncovered a logo for the Blue Bomber's 25th Anniversary. Of course, just what Capcom plans to do for Mega Man's anniversary remains to be seen, with Capcom's Christian Svensson promising in October only that "things" are being planned.
We can only hope the company will do a better job than it did with Mega Man's 24th anniversary last year. You know, when it cancelled development on every known Mega Man project.
#megaman
When a reader passed this along and said it was a "*crag*ing abomination", I thought, well, those are awfully strong words. A Mega Man game on the iPhone can't be that bad, can it? More »
Good Idea: Releasing a portable version of Mega Man X.
Bad Idea: Releasing a portable version of Mega Man X with touch screen controls. And basing said title on the "feature phone" version of the game, instead of, oh, the SNES game.
The game will be released this month on iOS (in Japan, at least) and features Game Center support and a challenge mode with 80 levels.
[Image: Famitsu]
The ESRB has rated Mega Man X2 for Wii, meaning it's coming to the Virtual Console in North America at some unknown time. Traditionally, Mega Man releases hit the North American Virtual Console after releasing in Japan, but surprisingly there's been no word yet on a release there. Even more surprising, the ESRB rated Mega Man X2 an "E" for "Everyone" -- how that game got away with anything less than "M" for "Man Shooting Enemies with a Giant Arm Cannon and Shoryuken" is beyond us.
In 2008, old-school Mega Man fans were greeted with the most unexpected of treats. After a decade of silence, Capcom announced that it had new plans for the classic Mega Man franchise, and better yet, the new game wouldn't be a reimagining of the classic, tried-and-true formula. It would be an 8-bi...
Mega Man was in no rush to get to the 16-bit era. While many popular franchises from the original NES tried to re-establish themselves with sequels as soon as the Super Nintendo came around, Mega Man hung back. He did more NES follow-ups instead, with Mega Man 4 and Mega Man 5. By the time Mega Man 6 went into development using the old 8-bit hardware, many fans of the series started wondering if Capcom's designers ever intended to upgrade the Blue Bomber for the next generation...