Coming from Sakurai's bi-weekly feature in Famitsu...“Now that Sunday’s day off is past, I’m currently working on the character adjustment for Super Smash Bros. for Nintendo 3DS and Wii U. At the moment, Bowser is very strong. He’s really strong....
Coming from Sakurai's bi-weekly feature in Famitsu...
“Now that Sunday’s day off is past, I’m currently working on the character adjustment for Super Smash Bros. for Nintendo 3DS and Wii U. At the moment, Bowser is very strong. He’s really strong. Fans of Smash Bros. probably never saw him as too much of a strong character, but this time, his ability to knock others out is very strong!”
- Bowser’s Smash attacks, special attacks, and aerial attacks now have the ability to send opponents flying through the air
- Sakurai and the team are working on balancing characters so things aren't unfair
“Doing things like simply ‘lowering the performance’ can make games lose its fun. Additionally, making a strong attack weaker can take away from the ‘good feeling’. By making adjustments that get rid of all advantages and disadvantages, it can turn a game into a mediocre one without any challenge.”
- Sakurai compares this work as being similar to what goes on in RPG creation
“Rather than directly weakening an attack’s advantageous parts, we’re putting effort into keeping them strong, while adding other weaknesses to them. Like giving the attacks punishable openings, or weakening the character’s mobility or recovery rate. We’re making comprehensive adjustments to characters, even for parts that might seem completely irrelevant.”
- due to the differences in gameplay, some attacks like Captain Falcon’s “Falcon Punch” might work well when there’s more players, but might not ever hit during a 1-on-1 fight
“The game balance of Super Smash Bros. Brawl started six years before its release, and it most likely goes back even further during its time of development, and it’s never been reformed even through the updates afterwards. We’re at a stage where we’d like to release the new title as soon as possible, and offer something more enjoyable than ever.”
I hated how Rosalina took up another Mario spot on the roster, but given how different she plays from the rest of the cast, I'm *crag*ing beyond hype. This is WAY different and cooler than the Ice Climbers.
Sadly not a new fighter, but the Skull Kid is still an incredibly cool assist trophy for Super Smash Bros Wii U, revealed today by Masahiro Sakurai. I'd be in for an HD remake of Majora's Mask if that's what it'd look like!Read more...
Sadly not a new fighter, but the Skull Kid is still an incredibly cool assist trophy for Super Smash Bros Wii U, revealed today by Masahiro Sakurai. I'd be in for an HD remake of Majora's Mask if that's what it'd look like!Read more...
Pic of the day. The Villager's special attack, the Lloid Rocket, is a projectile weapon like no other--you can either launch it or ride on it. When you fire it off, keep pressing the button to hop aboard--you can even control its speed. It's more powerful...
Pic of the day. The Villager's special attack, the Lloid Rocket, is a projectile weapon like no other--you can either launch it or ride on it. When you fire it off, keep pressing the button to hop aboard--you can even control its speed. It's more powerful when you're riding it.
And how if you press a specific button sequence on the Character Select screen you can play as Master Ha- oh wait that one actually turned out to be true.