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Posted by IGN Sep 24 2013 21:49 GMT
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Microtransactions might be coming to Los Santos, the Last of Us team teases new DLC, and an indie update for the Xbox One.

Posted by Joystiq Sep 15 2013 18:30 GMT
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Do you like fungus-infected, zombie-like abominations? How about post-apocalyptic landscapes? Naughty Dog and Europe-based art dealers Cook & Becker have teamed up to make a limited run of high-quality art prints from The Last of Us available to fans of either. Prints range from $130 to $250, while frames add anywhere from $200 to $525. Each print is hand-numbered, signed and includes a certificate of authenticity signed by the artist. Shipments begin on September 19, so if you want to get while the getting's good, check out the full gallery.

"Cook & Becker wants to highlight the extraordinary work of artists and designers in the games industry as these are the people shaping our visual culture," said a spokesperson for the art dealer in a company statement. "We are very proud to have been able to create these stunning concept art collector's items with them."

If "museum-grade" art prints aren't enough to satisfy your craving for The Last of Us, Naughty Dog has also released their final dev diary for the game, "The Beauty of Abandonment." Be warned, however, that the video does contain spoilers.

Posted by Kotaku Sep 13 2013 18:00 GMT
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"It can't be for nothing." Sure, this (spoilery) new montage of The Last of Us concept art is basically just a shameless feel-reel engineered to make people who played the game get all emotional. But guess what? It's super effective!Read more...

Posted by PlayStation Blog Sep 12 2013 15:01 GMT
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The amount of work and artistry that went into the concept art behind The Last of Us is remarkable. We wanted to celebrate the hard work our concept art team puts into their pieces, and our last episode in The Last of Us Development Series does just that. If you haven’t beaten the campaign yet, hold off on watching the video, as it has some spoilers. Enjoy.

If you didn’t watch the first five videos in the series, be sure to check those out over on the Naughty Dog YouTube channel. With the reveal of this final video in the series, we’re pleased to announce that select art print pieces from our ultra-talented corps of artists can now be purchased via Cook and Becker’s website.

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The art prints are museum-grade, Certified Art Giclees, and are meant to showcase the visual design of The Last of Us in the best possible quality. All prints have been extensively proofed by both the artists at Naughty Dog and Cook & Becker’s master printer to get as close to the digital source as possible. The prints are hand-numbered and signed, and come with a Certificate of Authenticity signed by the artist. The collection features the work of Naughty Dog artists John Sweeney, Maciej Kuciara, Aaron Limonick, Hyoung T. Nam, and Michael Knowland. All artworks are available today via Cook & Becker’s online gallery.

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The definitive look at all topics covered in the Development series is available in Grounded: The Making of The Last of Us, our ninety minute documentary about the development of the game. You can get Grounded by purchasing the season pass. The Last of Us is available now in stores and digitally worldwide.


Posted by Kotaku Sep 11 2013 22:00 GMT
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Say you really like a game, and in that game, your character comes across a cool, cute stuffed animal. Makes sense that you'd want to re-create it in real life and give it to the people who made the game, right? Read more...

Posted by Joystiq Sep 11 2013 09:30 GMT
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This developer diary video for The Last of Us shows the game's cast and crew elaborating on protagonists' motivations. Lead Designer Jacob Minkoff notes Ellie's unique perspective in the game, while voice actor Troy Baker reveals how one line from his audition helped shape Joel's character.

Posted by Kotaku Sep 10 2013 23:07 GMT
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Among the defining characteristics of the often-terrifying Amnesia games—as well as similar games like Slender and Outlast—is the fact that players are given no weapons. There's no way to defend yourself, no way to fight off the beasts that hunt you. That makes the game scarier, right? That's obvious... right? Read more...

Posted by Kotaku Sep 03 2013 07:15 GMT
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Zelda? Not a Microsoft franchise, as I'm sure you know. Not that that stops the official Xbox Facebook account from telling you all about it...and also James Franco. For some reason!Read more...

Posted by Kotaku Aug 31 2013 15:30 GMT
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Like any game, The Last of Us went through a lot of changes during its development. Unlike with most games, though, fans got a taste of those changes during a PAX Prime panel yesterday called "Pitching The Last of Us." Be warned: there are spoilers below.Read more...

Posted by Joystiq Aug 29 2013 07:00 GMT
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Inquisitive players of The Last of Us will soon find a free new multiplayer mode in the game, which is in the process of being patched to version 1.03. (See the full list of corrections here.)

"Interrogation" mode is a four-on-four competition in which each team strives to take a peek into the opposition's lockbox and pilfer their supplies. This can only be done after the box's location has been determined in light of five successful interrogations. It gets darker: an enemy must be shivved or crippled before they'll spill a piece of information, obtained by pressing triangle near them.

With that in mind, remember to update your modern control schemes: X to Jason, Triangle to torture, Square for light attack and Circle to back out of the DLC shop.

Posted by Kotaku Aug 29 2013 01:45 GMT
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The Last Of Us' box art was pretty good, but it's got nothing on this new take, which is the work of designer Cory Schmitz.Read more...

Posted by PlayStation Blog Aug 28 2013 22:19 GMT
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The Last of Us multiplayer gets some serious updates today with the deployment of patch 1.03. The patch rolls out across all regions over the next 24 hours, issuing several multiplayer fixes. In addition, a brand new game mode is being added to the suite, called Interrogation.

Interrogation is an objective game mode where both factions attempt to interrogate the opposing forces during the match, in an effort to unlock the enemy lockbox.

For more details on Interrogation mode, and the additional fixes deployed in patch 1.03, read on.


Changelist for Patch 1.03

Single-Player Fixes

  • Fixes for “It’s me” and “By any means” cinematics in the Cutscene Viewer.

Multiplayer Addition

  • New game mode — Interrogation

Interrogation is a 4v4, two-part objective game mode where rival factions vie to find and open the other faction’s lockbox, stealing the supplies inside. Each team must first achieve five interrogations of players on the other team.

Players can get interrogations by shivving an enemy, or getting an enemy into the down state, then pressing triangle while next to them. Once your team collects five interrogations the location of the enemy’s lockbox will be revealed. Your team must attempt to open the lockbox before the other team can collect five interrogations and open your lockbox first. Whichever team opens the opposing team’s lockbox first wins.

Multiplayer Fixes

  • Revive range has increased slightly (about 1 meter). It’s more difficult to crawl out of range when a teammate is reviving you now.
  • Players can prevent opponents from finishing Executions/Interrogations so that the opponent does not receive Parts for the special Execution/Interrogation. The downed player will still lose their life, but this makes preventing Executions/Interrogations more helpful to your team, as you prevent the other team from gaining Parts.
  • Matchmaking update: players should find opponents around their level of experience more often, and teams should be balanced more evenly.
  • Item cache locations adjusted for balance on University, High School, Lakeside, and Downtown.
  • Starting cameras adjusted so they show your player with greater frequency.
  • Item cache disbursement tweaked so additional items are given out more fairly.
  • Winning a Survivors match by a count of 4 rounds to 0 now means your team will get more bonus parts for winning the match by that margin. This applies for games with scores of 4-1, 4-2, etc. as well. Rewards are tiered by how dominant your team is. This system is in place for Interrogation mode as well.

That’s all for patch 1.03 — expect a lot more to come over the next few months in future patches. Keep reporting any issues on our technical forums, and let us know what you think!

Be sure to check the forums this weekend and post your thoughts on patch 1.03. Talk with us and we’ll reward good thoughts. Participate in the thread and you’ll earn a cool, digital The Last of Us prize. See you online!


Posted by Kotaku Aug 28 2013 18:45 GMT
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When I reviewed The Last of Us earlier this year, I may not have given its multiplayer portion enough credit. The stripped-down deathmatches were enjoyable enough at the time, but the more I play, the more fun I have. And with a coming free update, the whole thing is gonna get bigger, more tactical, and much more knife-centric.Read more...

Posted by Kotaku Aug 27 2013 15:30 GMT
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You could probably show me a 30 second clip of any part of The Last of Us and I'd be able to remember all the good (or horrific?) times I had with it. Read more...

Posted by Kotaku Aug 23 2013 22:00 GMT
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In anticipation of Grand Theft Auto V, members of the GTA Forums amused themselves with animated GIFs in an ongoing thread, poking fun at similar games like Saints Row IV, Watch Dogs and The Last of Us.Read more...

Posted by PlayStation Blog Aug 15 2013 21:46 GMT
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Subscription Links:
  • Subscribe via iTunes here
  • Subscribe via RSS here
  • Download the MP3 here on PS3, PS Vita or PC (Right-Click->Save As)

With Sid and Justin jetsetting to Germany, and our live PAX show looming, we pull out one last normal(ish) show for a while. All the new releases for 08/20 (Divekick!), a buncha voicemails, and The Last of Us Spoilercast Part 2 at the end. Enjoy.

Stuff We Talked About
  • Divekick Coming Soon
  • Rayman Origins and Legends
  • Moar Dragon’s Crown
  • Binary Domain
  • Vanquish
  • Dead Island
  • Final Fantasy XIV: A Realm Reborn
  • Ramen
  • The Last of Us SPOILERCAST PART 2

Send us questions and tips: blogcast@playstation.sony.com

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The Cast
  • Sid Shuman – PlayStation Social Media Manager
  • Nick Suttner – PlayStation Account Support Manager
  • Justin Massongill – PlayStation Social Media Specialist
  • Ryan Clements – PlayStation Social Media Specialist

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

  • Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

Posted by PlayStation Blog Aug 15 2013 19:02 GMT
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Greetings, PlayStation-ers! My name is Colin Moriarty, IGN‘s Senior Editor. If you’re a PlayStation fanatic — and since you’re on the PlayStation.Blog, you probably are — you may recognize me as the man in charge of IGN’s PS4, PS3, and PS Vita coverage. You may also know me as one-third of Podcast Beyond.

Today, I write my inaugural PlayStation.Blog post to tell you about something I’m very excited for. See, I’m pretty darn keen on The Last of Us… so much so, in fact, that I got sucked in for about 40 hours worth of multiplayer madness after the game launched. And that got me thinking: who’s responsible for The Last of Us’ most understated feature, its online suite?

Naturally, I found an answer. Naughty Dog’s David Ballard was kind enough to come to IGN’s San Francisco headquarters to record a series of videos with me, one for each map in the multiplayer suite. As an integral part of the creation of The Last of Us’ multiplayer, Ballard has all sorts of insight into the creation of each stage. He points out easter eggs, hidden areas, and parts of the maps that were radically changed or outright abandoned before the final game shipped. This is stuff diehard fans of the game are going to want to see for themselves, especially since he provided a bunch of footage you can’t see in the game.

Watch out, a lot of videos coming your way…

Surviving the Checkpoint


The Old, Dilapidated High School


Higher Learning at the University


Traversing the Dam


Taking a Look at Downtown


The Snow-Ridden Map Called Lakeside


I wanted to share these videos with you, the PlayStation.Blog audience, because I think you’re really going to love them. And if you want to learn even more about Naughty Dog — like the entire history of the company, for instance — I implore you to keep it tuned to IGN in the coming weeks, because boy, do I have something for you.

Thanks for taking the time to read my humble post. Until next time, Beyond!


Posted by PlayStation Blog Aug 10 2013 02:00 GMT
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Subscription Links:
  • Subscribe via iTunes here
  • Subscribe via RSS here
  • Download the MP3 here on PS3, PS Vita or PC (Right-Click->Save As)

The Last of Us takes over! Naughty Dog‘s Robert Ryan and David Ballard discuss the genesis of the game’s groundbreaking multiplayer mode before we launch into an end-of-show spoilercast (part one of two). Plus: Next week’s PlayStation Store releases, new letters, and more!

Stuff We Talked About
  • The Last of Us Multiplayer (with the people who made it!)
  • DuckTales Remastered
  • New PS3 Visualizer App
  • Saints Row IV
  • PixelJunk Monsters Ultimate HD
  • Beyond: Two Souls
  • Ibb & Obb
  • Dragon’s Crown
  • Hotline Miami
  • Elysium
  • The Last of Us SPOILERCAST

Send us questions and tips: blogcast@playstation.sony.com

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The Cast
  • Sid Shuman – PlayStation Social Media Manager
  • Nick Suttner – PlayStation Account Support Manager
  • Justin Massongill – PlayStation Social Media Specialist
  • Ryan Clements – PlayStation Social Media Specialist

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

  • Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

Posted by Kotaku Aug 07 2013 01:00 GMT
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If you're deep into The Last of Us, check out the now-complete four-part Dark Horse comic series American Dreams, which tells Ellie's backstory. Also, check out this cool new Wired interview with series illustrator/co-writer Faith Erin Hicks.Read more...

Your nail bomb will have a slightly less dramatic result when you toss it in a UK match of The Last of Us multiplayer, as Naughty Dog confirmed the European version of the game will be slightly different than its North and South American counterparts, reports Eurogamer. While North America can happily blow opponents limb from limb (or head from torso), Europe will have no such luck, as the gore has been dialed down for the region. Attacks that would result in an exploding head in US multiplayer just get a blood spurt in the Euro game. This thread on the PlayStation forum showcases regional differences.

Germany's fairly strict requirements with regard to depictions of violence seem to be to blame for the changes. A user going by the name of "Ramify" posted on the Naughty Dog forums, providing several examples of the visual discrepancies, and received an email reply from "EvangM," which said, "The gore and violence ratings are subject to local regulatory boards in various countries, so the game must be slightly changed in order to accommodate those choices."

At this point, it seems a little bizarre to be breaking down the difference between an exploding head and a gushing head would - pretty sure they're both fatal - but it's not difficult to understand why some players are upset about buying "censored" content, especially if they picked up a Season Pass before any of the changes came to light.

Posted by Kotaku Jul 31 2013 01:30 GMT
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Two days of shooting footage. One week of editing. It's hard to believe that this small team was able to get The Last of Us so right as a film despite lacking the game's huge budget, but they did.Read more...

Posted by Kotaku Jul 30 2013 20:30 GMT
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Aw, look at Ellie's little comic book! Look at Joel's little bricks!Read more...

Posted by PlayStation Blog Jul 26 2013 17:41 GMT
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Two things. First, The Last of Us has a multiplayer mode called Supply Raid that is the freshest, most addictive mode I’ve experienced in years. Second, I apologize for not posting this guide weeks ago — I’ve been playing way, way too much TLOU!

The Last of Us differs from other multiplayer games in many ways. It’s stealthy, ammo and resources are scarce, and teamwork is absolutely vital. What’s more, your total kills take a backseat to Parts — a currency that you can spend on weapon upgrades, ammo, power weapons, and armor. All of which are capable of evening the odds in a match. You score Parts by downing and executing enemy players, but also reviving teammates, healing friends, and crafting and distributing items.

This tip guide will focus primarily on Supply Raid, which is TLOU’s answer to the venerable Team Deathmatch. Stick around for some tips we solicited from Twitter, and leave your own tips in the comments below!

Upgrade melee ASAP. The upgraded two-by-four is the ultimate equalizer, and you’ll want it right away. It’s capable of downing an enemy with one hit, cuts through armor, and you even get to keep it if you die! At the start of each match, your priority should be to find and upgrade a two-by-four — you’ll usually find one in the second salvage box you open. The Brawler survival skill is also strongly recommended. Party hardly. When selecting your play mode, do yourself a favor and select the “no parties” matchmaking option. The toughest teams always roll in parties, and they’ll cut you down lickety-split. Taking them out of the equation will give you a fighting chance if you’re still learning the ropes. Slow and steady. Walking and crouchwalking (Circle) are essential because they keep you off the enemy’s radar so you can sneak in for a surprise kill. Then, when you spot an unsuspecting foe, don’t attack right away. Lull him into a false sense of security, then strike when he gets distracted or turns his back. Starter skills. Sharpshooter is a great choice for any build focusing on precision weapons like the semi-auto rifle or revolver. Brawler and Crafter are also extremely valuable, and Explosives Expert are no-brainers if you’re handy with a molotov or bomb. But be sure to experiment — the survival skills are complex and multilayered. Poison the well. Booby-trapping salvage boxes and health kits with bombs will keep enemy players off balance and paranoid. Salvage boxes make a particularly tempting target: they’re an essential resource for all players, and many players will drop their defenses when they spot one. Place your proximity mines cleverly, around key corners in inside grass clumps, and you’ll be racking up Parts in no time. Heal early, heal often. When your health dips by a third or more, stop, drop, and heal. TLOU’s cautious play style will afford you many opportunities to patch yourself up — even mid-firefight — if you’re bold. Equipping First Aid Training helps, too. And remember: you can heal and move at the same time.

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Armor apprehension. Tapping Select and then R1 enables you to purchase armor and ammo from the in-game store. Armor is a constant temptation, but it rises in price with each purchase so it’s best saved for the final minutes of a particularly close match. Most times, it’s better to funnel your Parts towards a weapon upgrade or two early on — you’ll gain a noticeable advantage that lasts for the whole match. Smoke ‘em out. TLOU’s smoke bombs are ridiculously effective. Obviously, they produce clouds of smoke that obscure the battlefield and help route enemy movement. Better still, these stinky saviors will stun all nearby enemies. If you’ve got a Shiv, you’ll have a few seconds to score a one-hit kill from the front or the rear. Live to give. Being generous with your teammates is not only nice, it’s rewarding! Every time you revive, heal, or gift an item to a teammate, you gain Parts — and they add up fast. The Crafter 2 survival skill is especially useful, rewarding you with rapid crafting speed and the ability to stock your friends with health and munitions for bonus Parts. Lean in. Here’s a nuance many players miss: While aiming (L1), you can swap shoulders by tapping R2. With a little practice, you can use this to lean out from behind a corner to squeeze off a few shots from relative safety. Down but never out. Take too much punishment and you’ll go down, dropping to your hands and knees as you await death. But you’re not helpless: you can scuttle away to be revived by a teammate, or lead your pursuers into a nearby ambush or bomb. Pistol power. Lately, my favorite strategy has been to take the 9 millimeter or revolver and skip the larger primary weapons. This loadout brings a host of unique benefits: You’ll reclaim two Loadout Points for other use (say, a silencer); you’ll only need one type of ammo; and you’ll save buckets of Parts that you can invest elsewhere. If you go this route, fully upgrade your pistol early in the match (it’s only 800 Parts) to gain greatly increased accuracy, fire rate, clip size, and stability.

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Don't sprint unless absolutely necessary, stick with the team, and for the love of God, revive teammates before executing enemies. #TLOUMP

— Bloop1000 (@Bloop_1000) July 24, 2013

An upgraded melee weapon is vastly more valuable than a shiv. Save your sharp bits. #TLOUMP

— Ben (@Tardis_thief) July 24, 2013

@PlayStation if you’re not good at shooting, stay close to your allies and heal/revive and mark enemies. you get lots of parts #TLOUMP

— Henrique Santiago (@rikesan) July 24, 2013

@PlayStation Never ever ever craft a medkit. You're wasting molotov supplies and you can find medkits all over the map. #TLOUMP

— Nicholas Fonzo (@NickF227) July 24, 2013

#TLOUMP Healing teammates is the best challenge to choose when faced with a 100% pop wash from Hunters or Fireflies! Happy hunting!!

— TurBain (@Red5Frohawk) July 24, 2013

@PlayStation @PlayStation if using the bow, DON'T FORGET TO UPGRADE IT! It makes the bow exponentially more awesome #TLOUMP

— Sam Tunley (@Stunnels) July 24, 2013

@PlayStation throwing a smoke bomb and running in for the shiv isn't smart when you don't know who or what is hiding #TLOUMP

— Josh Tidball (@Josh_Tidball) July 24, 2013

#TLOUMP Stock on 9mm ammo in the in-game Store and spray around the enemy. Very intimidating…

— Bryan Prieto (@crazydude952) July 24, 2013

@PlayStation In need of a few extra parts? 30 parts for every item crafted so craft as often as possible! #TLOUMP

— Dude Lebowski (@Magical_Fetus) July 24, 2013

@PlayStation #TLOUMP Shoot armoured enemy's in the legs to down them, then shoot off there armour so they don't spawn with it, then execute.

— Daniel Pochop (@DanielPorkchop) July 24, 2013

#TLOUMP Enemy overwhelming in Survivors? Hide and don't pick up any supply boxes until you're the last alive. More parts and bonus supplies

— Bryan Prieto (@crazydude952) July 24, 2013

When wearing a Hockey Mask, the Machete is the only acceptable additional weapon to have. Adds humor and fear, but mostly humor. #TLOUMP

— Cody Warren (@C4CodyW) July 24, 2013


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Posted by Kotaku Jul 25 2013 18:00 GMT
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This South Park-looking, animated summary of The Last of Us is, needless to say, a spoiler heavy piece. Creator Jay not only managed to sum up the key moments of the game (while mostly stripping it of all of its drama) but he's also basically turned it into an action-packed zombie shooter.Read more...

Posted by Joystiq Jul 22 2013 16:30 GMT
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We learn a lot about Ellie as she treks across the country with Joel in The Last of Us, like her fondness for gnomes, the fact that she can't whistle, and that her best friend's name is Riley. The game's writer and director Neil Druckmann revealed at Comic Con that Riley might not have even existed if it weren't for the work done by Faith Erin Hicks on the recently-released The Last of Us comic book miniseries. (Spoiler warning: If you 'haven't played the game yet, now's the time to stop reading.)

"During the last speech Ellie gives during the game, she lists off all the people that have died on this journey, and the first name she lists is Riley," said Druckmann. "She was the first to die. They were both kind of bitten at the same time, but that little snippet in the comic influenced the development of the game, because originally we didn't have anyone with Ellie when she was bitten." It sounds like a minor change, but Ellie's guilt at surviving when Riley died is a big part of what motivates her actions in the game.

A few other elements from the comic made it into the game, including some belongings in Ellie's backpack. "You can see how Ellie got some of them in the comic, and that was something that came up fairly late in development and we had to make some changes, but I felt like it really helped tie those two stories together," said Druckmann.

Dark Horse's trade collection for The Last of Us miniseries will be out later this Fall.

Posted by Kotaku Jul 19 2013 21:55 GMT
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Up for a lengthy, design-oriented review of The Last of Us? Game designer and sometime Kotaku contributor Tim Rogers has got you covered, with a terrific, meaty write-up over at ActionButton.net.Read more...

Posted by Kotaku Jul 15 2013 22:30 GMT
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I hate dying in The Last of Us. But I also like dying in The Last of Us. It's complicated. I like it because I like the brisk, matter-of-factness of the death screen. A clicker grabs Joel, things get ugly, and the game immediately cuts to black. But I hate it because I love the game's characters, and boy oh boy, can they die in some *crag*ed-up ways. This new video from Machinima demonstrates 20 of those ways. It's got some spoilers for late-game locations and events, and it is not, obviously, for the fainthearted.

Posted by Kotaku Jul 13 2013 00:00 GMT
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Not only is this NPR interview with The Last of Us composer Gustavo Santaolalla interesting and informative, right off the bat NPR's Emily Reese demonstrates how to pronounce "Santaolalla." Listen in to learn all about the strange stringed instruments and uncommon orchestrations he used to make one of the best, most distinctive video game soundtracks in recent memory.

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Posted by Kotaku Jul 11 2013 19:30 GMT
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We've all played with the idea of imagining Naughty Dog's terrific The Last of Us as a feature film. YouTuber bloodrunsclear ran with the idea and edited scenes from dozens of movies together into a very emotional trailer. The result is actually really close to the real The Last of Us experience. Watch carefully, because this might be the closest we're getting to a movie version, apart from that monster six-hour long cutscene-fest. (Fake) The Last of Us movie trailer [YouTube] To contact the author of this post, write to: gergovas@kotaku.com