Wild Theory: Maybe Horror Games Are Scarier If You Can Fight Back
Posted by Kotaku Sep 10 2013 23:07 GMT in The Last of Us
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Among the defining characteristics of the often-terrifying Amnesia games—as well as similar games like Slender and Outlast—is the fact that players are given no weapons. There's no way to defend yourself, no way to fight off the beasts that hunt you. That makes the game scarier, right? That's obvious... right? Read more...



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