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Posted by Francis Apr 08 2013 20:19 GMT
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Select the move-arrows item and then your player will move towards wherever you touch/click. I beat World 1-1 on my phone.

There is no touch action button yet. How about shake-to-punch?

Fortran
Shake to punch would totally work
Here's me using it:
Ari-Gold-Anger-Throws-Phone-Against-Wall-Entourage.gif

Posted by Francis Mar 14 2013 19:07 GMT
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YELLOW bits now give off light and some areas will be dark without them. You can not stand on yellow bits. Underground is very dark now, so you need a lantern or a few yellow bits to see. The Hell Arena is lit by the glow of the lava. Rooms start with two lights behind the glass tiles, if you remove them your room will dim (but not be too dark to see).

Don't place more lights than you need.  Too many and the game starts to slow down.

Francis
The light is blocked by dirt and black bits (casting a cool shadow effect if I do say so myself). Light passes through color bits because they are like gem stones or something.

Posted by Francis Mar 16 2013 00:38 GMT
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Penguin PornAce
The British are coming, hold on to your hats!

Posted by Francis Mar 12 2013 23:19 GMT
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Background image tiles (bricks, wood, glass, etc) are now "wallpapered" on top of bits and empty space. The background tiles are not limited by inventory and you can erase as much as you want.

GREEN bits now function as platforms you can jump through.

I think this will be much less confusing/annoying.

I also added a hand-tool for picking up your items.


Posted by Francis Feb 20 2013 03:14 GMT
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Read the road signs at the borders to travel north to Waterworld. There is basically no land, but you can go deep underwater. There are also a few test rooms to show off flowing water.
There is an Arena door at the top of the waterfall where you battle inside a floating ball of water high in the sky.

Francis
You can swim now (which is really just unlimited jumping). I also added a fourth water test room and changed how water flows to support larger bodies of water. Also fish.
Fortran
francis stop asking notch how water works he doesn't know either

Posted by Francis Feb 20 2013 03:17 GMT
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I probably still need to tweak it some, but you get the general idea. It does feel strange at first.

Posted by Penguin PornAce Feb 18 2013 20:32 GMT
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Francis
well the currentlevel is just a placeholder until there is a new level to show in the background

Posted by Francis Feb 08 2013 05:49 GMT
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Add a nice flatscreen to your room. You can specify a YouTube playlist or video. Anyone who enters your room will see the same thing you do. You can sort of control the TV by clicking on the video and using YouTube's basic keyboard commands.

B = black, R=red

BBB
BBB

RRR

Doopliss

lol oh shit

Nastasia
thats just life.sometimes things just dont work with other things. youre not going to be able to get that single ant to lift a brick, and youre not going to get that mac book to run games well. sometimes your things just arent good enough for the task, you cant change that
Posted by Francis Feb 12 2013 05:03 GMT
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Fortran
It would be cool to be able to punch the goombas like in smash bros
Francis
you don't win goomba hell. they keep respawning... forever. I do want to add a boss though, and defeating it would get you something

Posted by Francis Feb 11 2013 18:32 GMT
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(It picks them up actually). I also added a help [?] button and a MakerMeow button for a list of all the recipes.

I also put more colored blocks underground.
And the platforms no longer stop you when you run into them horizontally.
And you can configure how you want chat to work when you press ENTER.
And you can place door anywhere except for your own rooms (one door per area)

Francis
note that there are a few protected areas (around the outside, arena, and underground spawn spots) where no items or blocks can be placed.
Francis
When you "erase" your door your room stays intact. You just wont be able to get back in until you place a door somewhere.

Posted by Francis Feb 10 2013 04:24 GMT
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Now instead of crafting brick or wood, you create a generic block. Then seperately you choose what it should look like.

The block-tile types are:
Background (square with dotted lines) - these are just for decoration
Solid (solid square) - solid blocks
Platform (square with solid top) - you can jump through these and stand on them.
Eraser (square with an X) - this removes blocks

On the right side of the game you can select what it should look like.

Here are the block "recipes":

Background Tile:
DDD
DDD
DDD


Solid Block:
GGG
GGG
GGG

Platform Block:
GGG
DDD
DDD

Eraser:
BBB
BBB
BBB


Posted by Penguin PornAce Feb 03 2013 09:48 GMT
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Dear Francis and other concerned parties,

My company has now taken a stance and agreed that double jumping should indeed be enabled globally and as of 2/3/13, we heavily endorse such an implementation to the game code.

--CEO Penguin PornAce

Penguin PornAce
We run this shit.
Kerosena
STOP STEALING MY QUALITY POSTS AND SLIGHTLY IMPROVING THEM, CLAUS. ;___;

Posted by Francis Feb 03 2013 05:44 GMT
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Stats: http://nerr.biz:8081/

Smash your fellow Sammer-Bros in the sacred arena atop Mount Betalands. I am keeping track of hits and kills/deaths.

Gold Prognosticus
What will be scoring metric for the awards? Kills/deaths, hits/damage, or some combination?
Francis
I suppose Popple can join too since he had the best hit ratio

Posted by Francis Jan 27 2013 22:52 GMT
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Press the action button (Space-Bar, Enter, or "A" button on Wii U) to punch. If you hit someone they will be knocked up and away.

I also created a battle arena (door near the upper right on the "cloud" platform). In there you can't place any blocks, but you can double-jump. If you fall off the bottom, you die and after 3 deaths you get kicked out of the arena.

When you are hit in the arena your damage increases making it harder to stay on the platforms. When you die (fall off the bottom) your damage is reset.

I added a shortcut to the arena by going down the chimney (makes perfect sense, huh?)

Ph1r3 App Inventor for Android's visual block language
i love you
Francis
Damage is now ready. Each time you get punched in the arena your damage increases and you will fly farther and move faster. When you die (fall off the bottom) your damage is reset. I also added a shortcut to the arena by going down the chimney (totally logical).

Posted by Francis Jan 29 2013 07:08 GMT
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It doesnt show up in your inventory, but if you craft one you can see better underground

DGD
GRG
GGG

Fortran
I found a bug with this. You know how when you make something and the "cursor" suddenly selects that block after you make it? Well I think that does this with the lantern, and if you don't select another block after making the lantern, and click something, it'll remove the lantern, or rather "use" it.
Francis
PROTIP: don't drop your invisible lantern

Posted by Francis Jan 29 2013 07:00 GMT
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D=dirt, R=red, G=green, B=blue, C=cyan, M=magenta, Y=yellow

Cyan:
DGB
DGB
DGB

Magenta:
RDB
RDB
RDB

Yellow:
RGD
RGD
RGD

White:
RGB
RGB
RGB

Black:
CMY
CMY
CMY

Fortran
7wzFGN2.png
everyone in the gay box

Posted by Nastasia Jan 25 2013 03:35 GMT
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4BtZpCN.png

obligatory shadoo comment, snarky remark ignored as usual, possible crump bullshit, classic digibutter topic

and go

Doopliss

I wish I had a blue moustache

Doopliss

Beautiful


Posted by Francis Jan 20 2013 21:47 GMT
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Place colored bits into the MakerMeow square in the house to create items.
Background blocks can only be placed outside or underground.

These patterns make different items:
D = dirt, R = red, G = green, B = blue

Background block:
DDD
DDD
DDD

Red brick background block:
DDD
RRR
DDD

Wood background block:
DBD
DBD
DBD

Grass background block:
GGG
DDD
DDD

Clear-background block:
BBB
BBB
BBB

Sign:
DDD
DDD
GDG

When you create the right pattern, the bits will disapeear and the item will appear in your inventory.
 

Super-Claus

All very cool what you've added, but theres alot of glitches. most of them are with the eraser tool, that and tiles rest if you exit the map but you still used up your resources so yeah...

Super-Claus
sweet lord thank you for getting rid of that
Posted by Francis Jan 19 2013 06:37 GMT
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Fallen Shade
exciting
Francis
I think most people are just holding on to the colored bits. Which is silly because the server is going to be reset soon when I add the ability to make things with them.

Posted by Super-Claus Jan 15 2013 02:50 GMT
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Betalands Over world land pitch-

Anyone can access bought land*1, but unbought land is inaccessible until a user purchases it. Open land cannot be bought, but is rather always open to all users and has no distinct landlord. A person who buys land can then pay to set rules there (ex: give X % of X to landlord upon retrieval of X resource), or can pay to have the land set to Private*2, where only the landlord and people who are allowed access by the landlord can enter the land.

 

*1:

Once a land is bought anyone can enter and exit as they please (while adhering to the owners rules) unless the land has been set to Private by its owner/landlord.

 

*2:

Private means that only the owner/landlord can access the land, alongside whoever he/she allows entry. The circumstances for upholding private lands may be anywhere from a higher price for buying the land, a price to turn private on and off, or a daily/weekly/monthly fee (ex: auto-extract 10 gold from Francis’s bank).

 

 

 

I'll try to draw up a diagram later but this is the basic jist of it.

Super-Claus
this is all going on the assumption that the overworld is a bunch of tile spaces, each representing one map (above ground and underground)
Super-Claus
ahh. and yeah I figured the overworld would be flat except for like large bodies of water or mountains

Posted by Francis Jan 14 2013 07:06 GMT
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I upped the block carry limit to 99 so you can dig a little longer. but I predict you will still hate me.
and FYI there isn't anything hidden underground yet, so dont waste all day digging hoping for something cool.

Doopliss

I have vanquished nas and taken my rightful place as ruler of the underground

Super-Claus

 I win


Posted by Francis Jan 06 2013 22:22 GMT
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You might even find a secret passage.

Super-Claus
i always press the back button on the wii u and leave the page on accident
Super-Claus
The will of the people has finally crushed the oppressive csar Francis! Let there be blocks for all in the glorious Union of Soviet Socialist *crag*towns!

Posted by Super-Claus Jan 08 2013 20:22 GMT
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Francis
WISE FWOM YOUR GWAVE!