All Topics Users older than one year ago

Sign-in to post
translation Colin when you are using and
posted by Super Mario man Nov 17 2013 12:30 GMT
4 1 Like?
Grievous

What the flying *crag*

Dawn Somewhere! Mentally Advanced Series, Rainbow Dash Presents! Good stuff.
First link is general pony parody section, second is specifically the Rainbow Dash Presents series of fanfic derailings, voiced, drawn and animated by a few guys on the internet.
posted by Carpaccio Nov 28 2013 05:40 GMT in Pony General
cheezman11

;_; why

I just got my daddy to myself first thing ever shockwave
posted by Super Mario man Nov 17 2013 03:08 GMT
4 Like?
lain
shit nuggets
REVIEW: The only thing I don't like well I can't really say but I just there's one thing I don't like but I can't put my Finger on it
posted by Super Mario man Nov 27 2013 13:11 GMT in Super Mario 3D Land
3 Like?
cheezman11

10/10 what a well studied critique

surely an in-depth analysis such as this could only have been written by a true connoisseur of the arts

Found Francis
you really let yourself go buddy
posted by Super-Claus Nov 27 2013 03:10 GMT
lain
FAKE. If he really had a beard like that, he'd use a free operating system.
An Indie RPG That Does Not Look Like Most Indie RPGs
Behold, the recently-released Paper Sorcerer, a Kickstarted indie RPG with a look all its own.Read more...
kotaku.com posted by Kotaku Nov 26 2013 02:00 GMT in Gaming News
1 Like?
Super-Claus
So the way to make a good indie game is just to try and make a shitty remix of an established genre. Great, time to go pitch my game: Meet and *crag* kingdom plat-former edition.
Rare insight into the Digibutter Datacenter
[img] Pictured: Our glorious leader Francis, commanding the Digibutter servers.
posted by lain Nov 25 2013 05:33 GMT
Francis

New Nintendo eShop releases: Super Mario 3D World, A Link Between Worlds, Mario Party
As eShop weeks go, this one's a bit spectacular. A new five-star Zelda? Check! A new five-star Mario? Check again! What's more, you'll be able to download them as soon as today becomes tomorrow, midnight sharp. Wait, you want more? You're genuinely not s...
joystiq.com posted by Joystiq Nov 21 2013 16:15 GMT in Wii U
1 Like?
MM

ow my wallet

ow my everything

Dark Souls Inspired PS4's Design
The President of Sony Computer Entertainment Worldwide has revealed that From Software's game inspired much of the PlayStation 4's design.
ign.com posted by IGN Nov 22 2013 04:17 GMT in PlayStation News
1 Like?
Cats And Laser Pointers Are The Ultimate PS4 Accessories
"What do I need a PlayStation 4 camera for?" That's a question I asked myself several dozen times in the days following the launch of the PS4. This is the answer. Read more...
kotaku.com posted by Kotaku Nov 21 2013 20:30 GMT in PlayStation 4
1 Like?
Does Anybody Here Like Gonintendo?
If I remember correctly they rarely if ever put up anything worthwhile, and on top of that they already spoiled parts of Mario 3D Land I would rather have discovered for myself. I'd be happy if Francis took their feed off the site.
posted by DarkBlueAce Nov 21 2013 18:43 GMT
DarkBlueAce
I guess there's just too much coverage of the game. Though Gonintendo did spoil something else regarding the end of the game. Most people might not care if it was a surprise or not though. It's just so disappointing when there are spoilers left and right before the game is even out. Like I knew the twist that was going to happen with Wheatly before I even played Portal 2.
A detailed explanation about what is wrong with Super Mario brother
Before Super Mario brother starts ripping tendons and ligaments with his typical knee-jerk reaction to my letters, he should realize that ignoring the problem of warlordism will not make it go away. My hope is that the following text will delight the cr...
posted by Ignorant Nov 20 2013 20:16 GMT
1 Like?
Ignorant

A detailed explanation about what is wrong with Shadeston

 

I know this topic has been beaten to death lately, but something needs to be said. I speak from experience. First and foremost, some uppity psychopaths actually claim that our country's security, prestige, and financial interests are best served by war and the ever-present threat of war. This is the kind of muddled thinking that Shadeston is encouraging with his artifices. Even worse, all those who raise their voice against this brainwashing campaign are denounced as covinous, imperious freaks.

 

Although chimpanzees can be convinced to wear clothing, understand commands, and even ride bicycles (if well paid for their services in bananas), it would be virtually impossible to convince Shadeston that foolish franions like him belong in prison where they can be kept away from the general public. That represents yet more evidence—as if we needed more—that Shadeston's shills warrant that "the cure for evil is more evil." First off, that's a lousy sentence. If they had written instead that Shadeston's love of Dadaism and fogyism gives a new, perverse dimension to the old adage, De gustibus non est disputandum, then that quote would have had more validity. As it stands, Shadeston promises his minions that as soon as he's finished oppressing, segregating, and punishing others, they'll all become rich beyond their wildest dreams. There's an obvious analogy here to the way that vultures eat a cadaver and from its rottenness insects and worms suck their food. The point is that our battle with Shadeston is a battle between spiritualism and cynicism, between tradition and subversion, between the defenders of Western civilization and its enemies. With the battle lines drawn as such, it is abundantly clear that Shadeston's protests are merely a sideshow exhibit in the circus of Trotskyism. Every time I strike that note, which I guess I do a lot, I hear from people calling me loathsome or fastidious. Here's my answer: Someone has been giving Shadeston's brain a very thorough washing, and now Shadeston is trying to do the same to us.

 

And if you think that those who disagree with Shadeston should be cast into the outer darkness, should be shunned, should starve, then you aren't thinking very clearly. He secretly has been scheming to destroy our moral fiber. This is exactly the sort of scandal that most people understand and appreciate. It's what opens people's eyes to the reality that Shadeston's maledicent smear tactics are a locomotive of elitism. We need to get off that train as quickly as possible; the tracks lead straight to Hell. Personally, I personally would much rather be on a train in which the passengers recognize that on a television program last night I heard one of this country's top scientists conclude that, "Shadeston's logorrheic, cynical apologues impact heavily on our security and survival." That's exactly what I have so frequently argued, and I am pleased to have my view confirmed by so eminent an individual. On rare occasions, in order to preserve their liberties, sometimes people must arrest and detain Shadeston's nemeses indefinitely without charge, without trial, and without access to legal counsel. Shadeston does that even when his liberties aren't being threatened.

 

Rowdyism is an inherently oppressive ideology, as evidenced by the way that most people react to Shadeston's obtrusive escapades as they would to having a pile of steaming pig manure dumped on their doorstep. Even when they can cope, they resent having to do so. Speaking of resentment, Shadeston wants to scrap the notion of national sovereignty. Who does he think he is? I mean, if he feels ridiculed by all the attention my letters are bringing him, then that's just too darn bad. Shadeston's arrogance has brought this upon himself. The very genesis of Shadeston's pouty maneuvers is in Comstockism. And it seems to me to be a neat bit of historic justice that he will eventually himself be destroyed by Comstockism.

 

So remember kids, if you want to slow scientific progress, all you have to do is agree to let Shadeston show a clear lack of respect not just for those brave souls who fought and died for what they believed in but also for you, the readers of this letter. I don't suppose he realizes which dialectic principle he's violating by maintaining that he is the one who will lead us to our great shining future. Therefore, I shall take it upon myself to explain. Shadeston just keeps on saying, "I don't give a [expletive deleted] about you. I just want to turn the world's most civilized societies into pestholes of death, disease, and horror." Many people respond to his reckless, grotesque scribblings in much the same way that they respond to television dramas. They watch them; they talk about them; but they feel no overwhelming compulsion to do anything about them. That's why I insist we provide light, information, and knowledge about his depraved, malapert generalizations.

 

Shadeston's quips are like an enormous larrikinism-spewing machine. We must begin dismantling that structure. We must put a monkey wrench in its gears. And we must preserve the peace because Shadeston has vowed that any day now he'll treat people like the most patronizing smear merchants I've ever seen. This is hardly news; Shadeston has been vowing that for months with the regularity of a metronome. What is news is that he swears that his mistakes are always someone else's fault. Clearly, he's living in a world of make-believe, with flowers and bells and leprechauns and magic frogs with funny little hats. Back in the real world, I frequently talk about how Shadeston goes ga-ga for any type of presentism you can think of. I would drop the subject except that I urge you to pay very close attention to his shallow, sex-crazed soliloquies. Once you do, I am in no doubt that you will see what the rest of us clearly can, that Shadeston argues that human rights can best be protected by suspending them altogether. This is an entertaining statement, perhaps, except that when taken at face value it presages a likely attempt by Shadeston to weaken our mental and moral fiber.

 

People sometimes ask me why I seem incapable of saying anything nice about Shadeston. I'd like to—really, I would. The problem is, I can't think of anything nice to say. I guess that's not surprising when you consider that Shadeston likes to talk about how he's morally obligated to create an atmosphere that may temporarily energize or exhilarate but which, at the same time, will pose the gravest of human threats. The words sound pretty until you read between the lines and see that Shadeston is secretly saying that he intends to exploit the public's short attention span in order to prime the pump of priggism. He is not the only one who needs to reassess his assumptions. Think about loopy, fractious insurrectionists. They too should realize that of all of his exaggerations and incorrect comparisons, one in particular stands out: "The kids on the playground are happy to surrender to the school bully." I don't know where he came up with this, but his statement is dead wrong.

 

What we have been imparting to Shadeston—or what he has been eliciting from us—is a half-submerged, barely intended logic, contaminated by wishes and tendencies we prefer not to acknowledge. His words defy common sense. I could write pages on the subject, but the following should suffice. Shadeston is a bitter liar. Let's list some of Shadeston's more temerarious lies: First, he claims that his statements are a breath of fresh air amid our modern culture's toxic cloud of chaos. Second, he insists that we can trust him not to see to it that all patriotic endeavors are directed down blind alleys where they end only in frustration and discouragement. And third, he wants us to believe that the few of us who complain regularly about his manifestos are simply spoiling the party. I presented that list to get you to see that it doesn't really matter why Shadeston wants to provide cover for a mean-spirited agenda. Whether it's due to a misplaced faith in alarmism, bribes paid to Shadeston by raving scroungers, or nagging from some of the stinking, pathological lummoxes in his plunderbund, the fact remains that that's what Shadeston wants. What I want, in contrast, is to notify you that many members of his posse believe that I'm some sort of cully who can be duped into believing that "the norm" shouldn't have to worry about how the exceptions feel. Even worse, almost all of his lapdogs believe that our elected officials should be available for purchase by special-interest groups. (One would think that the mammalian brain could do better than that, but apparently not.) My point is that it's sad how Shadeston has been lionizing uncivilized gits. The silver lining around this cloud is that when you're hurt by his rantings, you learn. You put things in perspective. You pull your energies together. You change. You go forward. You observe that Shadeston has been marginalizing dissident voices. If there were any semblance of decency left in his faction that ought to be an affront to it. Sadly, that's a big "if"; we all know that Shadeston exhibits an air of superiority. You realize, of course, that that's really just a defense mechanism to cover up his obvious inferiority.

 

Shadeston is the secret player behind the present, saturnine political scene. He must be brought out from behind the curtain before it's too late, before his myrmidons permit callow yahoos to rise to positions of leadership and authority. If Shadeston can't stand the heat, he should get out of the kitchen.

 

Shadeston does not appeal to most people as being the most endearing or public-minded of citizens. Maybe his image would improve somewhat if he stopped trying to flush all my hopes and dreams down the toilet. In light of what I just stated, it's hard to avoid the conclusion that I've heard him say that the rule of law should give way to the rule of brutality and bribery. Was that just a slip of the lip, or is Shadeston secretly trying to assuage the hungers of his votaries with servings of fresh scapegoats? The answer is rather depressing, but I'll tell you anyway. The answer begins with the observation that if Shadeston can't be reasoned out of his prejudices, he must be laughed out of them. If Shadeston can't be argued out of his selfishness, he must be shamed out of it. Why is he really so prodigal? Is it because I am galled that he's so intent on harming others or even instilling the fear of harm? Or because from the fog and mist of his ballyhoos rises the leering grimace of savagism? As you no doubt realize, that's a particularly timely question. In fact, just half an hour ago I heard someone express the opinion that it's Shadeston's deep-seated belief that all any child needs is a big dose of television every day. Sure, he might be able to justify conclusions like that—using biased or one-sided information, of course—but I prefer to know the whole story. In this case, the whole story is that I recently received quite a bit of flak from the local commentariat for reporting that Shadeston is a bacillus in the otiose gut of diabolism. The criticism I received is surprising because I was merely pointing out what is generally accepted, that one of the bewildering paradoxes of our time is the extent to which Shadeston is willing to rot out the foundations of our religious, moral, and political values, especially given that he himself would be affected by such actions. In closing, Shadeston sincerely dropped a clanger by admitting that his taradiddles are based on biased statistics and faulty logic, which, in turn, invalidate the conclusions Shadeston draws from them.

Man Arrested for Allegedly Threatening to Kill Nintendo Execs
A 25 year-old man has been arrested in Japan for allegedly threatening the lives of two Nintendo executives. Apparently, those weren't his only threats.Read more...
kotaku.com posted by Kotaku Nov 20 2013 11:20 GMT in Gaming News
1 Like?
Humble Mobile Bundle 3 hosts Ridiculous Fishing, Swordigo Android debuts
Humble Mobile Bundle 3 launched today boasting an approximate ton of high-profile Android games, including the previously announced Android debut of Vlambeer's Ridiculous Fishing. Touch Foo's side-scrolling action-RPG Swordigo also makes its first appear...
joystiq.com posted by Joystiq Nov 19 2013 19:20 GMT in Kingdom Rush
1 Like?
Happy birthday nas
posted by Super-Claus Nov 18 2011 17:46 GMT
1 Like?
Francis
and Wii U
Super Mario 3D World - flag pole meme
There’s no time for a cat nap in Super Mario 3D World for #WiiU. #SM3DW pic.twitter.com/cAaDm6L0No— Nintendo of America (@NintendoAmerica) November 18, 2013
gonintendo.com posted by GoNintendo Nov 18 2013 21:36 GMT in Super Mario 3D World
1 1 Like?
ps4 megathread all you need to know
million copies sold in 24 hours, confirmed to 'win' the 'console wars' is still black and shiny will probably still somehow collect an obscene amount of dust even if its in constant use cost 399.99 microsoft is *crag*ed i think it'll have games ...
posted by weedlord bonerhitler Nov 17 2013 21:08 GMT
1 Like?
weedlord bonerhitler
lol ouya has so much swag its not even funny
when you are using an oculs rift do you feel like you can't just jump right into the game
posted by Super Mario man Nov 17 2013 12:33 GMT
4 Like?
Fortran
I realize I can just block you and never see your topics again, but seriously digibutter isn't twitter you shit.
when you're close rift do you think you could just jump right into the game
That meant to ocls how do you spell it
posted by Super Mario man Nov 17 2013 03:24 GMT
4 Like?
Fortran
Castlevania: Rondo of Blood
From Wikipedia, the free encyclopedia
Jump to: navigation, search
Castlevania: Rondo of Blood
Dracula x (j) front.jpg
Japanese box art
Developer(s) Konami
Publisher(s) Konami
Director(s) Toru Hagihara
Producer(s) Yoshiaki Yamada
Composer(s) Akiropito
Keizo Nakamura
Tomoko Sano
Mikio Saito
Series Castlevania
Platform(s) PC Engine, Virtual Console
Release date(s) PC Engine
JP October 29, 1993
Virtual Console
JP April 22, 2008
NA March 15, 2010
PAL March 19, 2010
Genre(s) Platforming, Horror, Adventure
Mode(s) Single-player
Distribution Optical disc, cartridge, download
Castlevania: Rondo of Blood (悪魔城ドラキュラX 血の輪廻 (ロンド) Akumajou Dracula X: Chi no Rondo?, lit. Devil's Castle Dracula X: Rondo of Blood) is a platform video game developed by Konami for the PC Engine. It is set in the fictional universe of the Castlevania series, where the protagonist Richter Belmont goes to save his lover Annette, who was abducted by Dracula. Due to the enhanced capabilities of the PC Engine CD-ROM² with the Super System Card which greatly expanded the PC Engine's memory, anime cutscenes and voice acting were added to the game. It was released in Japan on October 29, 1993. A direct sequel to it, the critically acclaimed Castlevania: Symphony of the Night, was released in 1997.
Contents
1 Gameplay
2 Plot
3 Development
3.1 Audio
4 Versions and re-releases
4.1 Castlevania: Dracula X
4.2 Castlevania: The Dracula X Chronicles
5 Reception
6 References
Gameplay
Richter fighting the Behemoth.[1]
The objective is to guide the primary player character Richter Belmont through nine stages,[2] with four alternate routes,[3] as he searches for his kidnapped beloved Annette and ultimately confronts Dracula in his castle.[4] Richter makes use of a whip as his main weapon and one of six sub-weapons: an axe, a dagger, holy water, a grimoire, a pocket watch, and a cross.[5] While exploring the castle, Richter can rescue four maidens, including Annette's young sister[6] Maria Renard who then becomes a playable character.[5][7] She attacks using her doves and one of six sub-weapons: a cat, dragon, cardinal, turtle, egg or musical notes.[5] She is more agile, can do a double jump, and can do twice the amount of damage that Richter does in each normal attack because the doves she shoots out return to her and therefore can do a second hit of damage on the way back, but she takes much less damage than Richter before she dies.
Rondo of Blood incorporates elements from the earlier Castlevania games which typically featured linear gameplay and a member of the Belmont clan as the protagonist, and the later entries which emphasized untimed exploration of the environment.[8] Rondo of Blood makes use of untimed stages with a clear beginning, but more than one ending to some levels; this then affects the subsequent environment, monsters, and boss monster that the player character encounters at the end of the level.[8] Items such as money, hearts, and food can be found scattered throughout the areas.[9] Rondo of Blood also features the Item Crash ability reused in subsequent Castlevania titles, which allows a sub-weapon to be used in a super attack.[7] Its direct sequel, Castlevania: Symphony of the Night, reuses many of the monsters.[8]
Plot
Taking place in 1792, Rondo of Blood is set in the fictional universe of the Castlevania series. The premise of the series is the eternal conflict between the vampire hunters of the Belmont clan and the immortal vampire Dracula. The protagonist is 19-year-old Richter Belmont (Jin Horikawa), heir to the whip Vampire Killer and Simon Belmont's direct descendant.[10] He comes to the castle after his beloved Annette (Atsuko Honda) is kidnapped by Dracula's servant Shaft.[11] Two times throughout the game, Dracula's trusty lieutenant, Death, attempts to stop Richter before he reaches Dracula. Along the way, Richter frees Annette's sister[6] Maria Renard (Yōko Teppōzuka), an orphaned 12-year-old who was taken to the castle with her and insists on joining him;[10][12] Terra (Hiromi Murata), a nun who mistakes him for a manifestation of God;[13] Iris (Akie Yasuda), the daughter of the village doctor;[14] and finally Annette.[15] After defeating Shaft and Death, Richter confronts Dracula (Hiroya Ishimaru) and vanquishes him.[16] The castle then collapses into the sea.
Development
Rondo of Blood is the tenth installment of the Castlevania video game series.[2] Produced by Konami, Rondo of Blood originally saw only a Japanese-exclusive release on the PC Engine on October 29, 1993.[2][3][17] Later, a port was released on the Wii for the Japanese Virtual Console on April 22, 2008; as an import, it became available in North America on March 15, 2010 and in the PAL region (Europe and Australia) on March 19, 2010.[18]
Audio
For the audio, Rondo of Blood makes use of Red Book Audio along with the onboard soundchip, allowing for better musical quality.[19][20] Akira Souji, Keizo Nakamura, Tomoko Sano, and Mikio Saito composed the soundtrack of Rondo of Blood.[21][22] The songs from Rondo of Blood, "Overture", "Beginning" and "Opus 13", appeared on a pre-order bonus CD for the 2006 Nintendo DS game Castlevania: Portrait of Ruin.[23]
Konami Style published the two-disk soundtrack of the remake of the game, Castlevania: The Dracula X Chronicles, on November 8, 2007.[24] The songs "Vampire Killer", "Beginning", "Cemetery", and "Divine Bloodlines" were rearranged; it also included a bonus track of an English-language version of "Nocturne" from Symphony of the Night.[24] Within The Dracula X Chronicles is an option which enables players to choose songs from Rondo of Blood and Symphony of the Night to play in the background.[4] These songs are found in the form of records hidden within the game.[9]
Versions and re-releases
[show]Castlevania: Dracula X
Castlevania: Vampire's Kiss
Castlevania: Dracula X
Castlevania: Dracula X, known as Akumajou Dracula XX (悪魔城ドラキュラXX?) in Japan and Castlevania: Vampire's Kiss in Europe,[25] was developed for the Super Nintendo Entertainment System.[3] While the plot is similar to Rondo of Blood and it uses many of the latter's graphics, it featured a different art style, redesigned levels, and altered gameplay elements (such as having only two alternate levels and Maria as a nonplayable character).[3][20][26] It was released on 21 July 1995 in Japan, in September 1995 in the USA, on 22 February 1996 in Europe.[25] and on 22 June 1996 in Australia as an uncensored release.
Castlevania: The Dracula X Chronicles
[show]Castlevania:
The Dracula X Chronicles
Castlevania: The Dracula X Chronicles, known in Japan as Akumajō Dracula X Chronicle (悪魔城ドラキュラ Xクロニクル Akumajō Dorakyura Ekkusu Kuronikuru?, lit. "Devil's Castle Dracula X Chronicle")[27] is a 2.5D remake of Rondo of Blood for the PlayStation Portable.[7] It includes the original game and a port of its sequel, Symphony of the Night, as unlockable content.[1] Symphony of the Night included the option to play as Maria (as did the Sega Saturn version, but based on Rondo of Blood version), as well as redone scripts, sound effects and new voice acting.[28] Gameplay in The Dracula X Chronicles remains largely unchanged from Rondo of Blood.[29] However, a Boss Rush mode was added; completion of it three times unlocks the mini-game Peke.[30] It was released in North America on October 23, 2007, in Japan on November 8, 2007, in Europe on February 15, 2008 and in Australia & New Zealand on April 9, 2008.[31] In 2008, the North American edition was re-released as part of the "Greatest Hits" label while the Japanese edition was re-released on July 15, 2010 under the "Best Selection" label.[31]
Reception
Reception to the PC Engine's Rondo of Blood was positive. 1UP described Rondo of Blood as "a beautifully crafted action game in the classic Castlevania style" and a "long-coveted classic".[32] IGN awarded the Wii port its "Editors' Choice" and described it as enjoyable and "worth the wait".[8] Nintendo Life rated it 9/10, praising the level design, soundtrack, graphics, and level difficulty.[19] Rondo of Blood was awarded Best Japanese Action Game of 1994 by Electronic Gaming Monthly.[33]
On the release of the SNES port, Famicom Tsūshin scored Dracula X a 24 out of 40.[34] It received a ranking of 73.75% from Game Rankings, based on four reviews.[35] Dracula X received mixed reviews from critics. Some reviewers labeled it as "an incredibly inferior port"[28] and "an inferior attempt at a conversion."[8] IGN's retrospective on the series referred to it as "still one of the best traditional Castlevania games", and that it "holds its own" in terms of graphics, including a brighter color palette and Mode 7 graphics, but suffered from weak A.I. and bad level layout.[3]
Critical reaction to the remake, The Dracula X Chronicles, was generally favorable. Metacritic listed The Dracula X Chronicles as 80/100 while Game Rankings gave it an 81.40%.[36][37] Reviewers praised the updated visuals, enjoyable soundtrack, inclusion of Symphony of the Night and other bonus content.[1][29][38][39] The high level of difficulty was noted by reviewers as potentially frustrating for players unused to it,[1][29][39] and the voice acting drew criticism as "soap opera fare".[29] Conversely, GameSpy called The Dracula X Chronicles "a solid remake", but considered it unnecessary and "worse than the original".[40]
References
^ Jump up to: a b c d jkdmedia (November 13, 2007). "Castlevania: The Dracula X Chronicles – PSP – Review". Game Zone. Retrieved September 4, 2010.
^ Jump up to: a b c Thorsen, Tor. "Castlevania: Rondo of Blood drips onto VC, Rage of the Gladiator strikes WiiWare". Gamespot. Retrieved September 5, 2010.
^ Jump up to: a b c d e Bozon, Mark (January 18, 2008). "Castlevania: The Retrospective – Page 4". IGN. Retrieved September 4, 2010.
^ Jump up to: a b Joyny, Patrick (February 2, 2007). "Previews: Castlevania: The Dracula X Chronicles". Gamespy. Retrieved September 5, 2010.
^ Jump up to: a b c "Weapons/Spells – Castlevania: The Dracula X Chronicles Guide". IGN. Retrieved September 4, 2010.
^ Jump up to: a b Low, David (January 14, 2006). "Franchise Mode #11 – Castlevania, Part 1". PALGN. Retrieved October 11, 2010.
^ Jump up to: a b c Parish, Jeremy (February 1, 2007). "Castlevania PSP Preview for PSP from 1UP". 1UP.com. Retrieved September 4, 2010.
^ Jump up to: a b c d e Thomas, Lucas M. (March 26, 2010). "Castlevania: Rondo of Blood Review". IGN. Retrieved September 4, 2010.
^ Jump up to: a b "Items – Castlevania: The Dracula X Chronicles Guide". IGN. Retrieved September 4, 2010.
^ Jump up to: a b Konami (2007). Castlevania: The Dracula X Chronicles –Instruction booklet. p. 4.
Jump up ^ Konami Computer Entertainment Japan. Castlevania: The Dracula X Chronicles. (Konami). PlayStation Portable. (October 23, 2007) Dracula: That young lady has a certain "connection" with my old foes...the Belmonts. Bring her alive. I have a most amusing idea. / Shaft: By your command.
Jump up ^ Konami Computer Entertainment Japan. Castlevania: The Dracula X Chronicles. (Konami). PlayStation Portable. (October 23, 2007) Maria: Are you that man Annette was talking about? / Richter: You know about Annette? Where is she? / Maria: We were together when they brought us here, but now... / Richter: I see... / Maria: Don't worry, I'll help you! [...] Richter: Ha! No, no. Just...be good, go home, back to your mom and dad. They're worried about you. / Maria: ...No, they know I'm safe with you. / Richter: ?! / Maria: They can see it from Heaven. They were killed.
Jump up ^ Konami Computer Entertainment Japan. Castlevania: The Dracula X Chronicles. (Konami). PlayStation Portable. (October 23, 2007) Tera: Oh God in heaven! You've answered my prayers! / Richter: It's dangerous here. Hurry up and run! / Tera: Such majesty. You can only be... the manifestation of God Himself! Oh, great Lord! Your servant, Sister Tera, thanks you with all her soul!
Jump up ^ Konami Computer Entertainment Japan. Castlevania: The Dracula X Chronicles. (Konami). PlayStation Portable. (October 23, 2007) Iris: Just relax. My father's a doctor...
Jump up ^ Konami Computer Entertainment Japan. Castlevania: The Dracula X Chronicles. (Konami). PlayStation Portable. (October 23, 2007) Annette: Richter... Richter, it's you! / Richter: You're all right. [...] She'll be in danger either way until I settle things with Dracula. And so will you, Annette... Just get as far away from here as you can. / Annette: All right.
Jump up ^ Konami Computer Entertainment Japan. Castlevania: The Dracula X Chronicles. (Konami). PlayStation Portable. (October 23, 2007) Dracula: Impossible... You've beaten me? / Richter: I'm a Belmont. That's my job. / Dracula: H-Humanity will call me back again. It always does. Its desire is insatiable... / Richter: You're right. We never learn. But we'll have to someday. And in the meantime, if you do come back, someone like me will be waiting.
Jump up ^ "Akumajo Dracula X: Chi no Rondo — Release Summary". GameSpot. Retrieved September 5, 2010.
Jump up ^ "Casltevania: Rondo of Blood for the Wii". Gamespot. Retrieved September 5, 2010.
^ Jump up to: a b Dillard, Corbie (March 16, 2010). "Castlevania: Rondo of Blood (virtual console) review". Nintendo Life. Retrieved September 5, 2010.
^ Jump up to: a b Whalen, Mike; Giancarlo Varanini. "The History of Castlevania – Page 7". Gamespot. Retrieved September 5, 2010.
Jump up ^ Raiga: Strato Fighter (Media notes). Pony Canyon, Inc., Scitron Digital Contents Inc.. 1991.
Jump up ^ Konami Digital Entertainment Co., Ltd.. Castlevania: Rondo of Blood. (Konami Digital Entertainment, Inc.). Scene: staff credits. (1993)
Jump up ^ Kohler, Chris (November 10, 2006). "Exclusive: Castlevania Music CD Track Listing!". Wired.com. Retrieved September 5, 2010.
^ Jump up to: a b Gann, Patrick. "Akumajou Dracula X Chronicle OST". RPGFan. Retrieved September 5, 2010.
^ Jump up to: a b "Castlevania Dracula X — Release Summary". GameSpot. Retrieved 11 August 2013.
Jump up ^ Low, David (January 14, 2006). "Franchise Mode #11 – Castlevania, Part 2". PALGN. Retrieved October 11, 2010.
Jump up ^ "悪魔城ドラキュラシリーズ総合サイト - 1995" (in Japanese). Konami. Retrieved September 5, 2007.
^ Jump up to: a b Kumar, Matthew (January 3, 2008). "Castlevania: The Dracula X Chronicles PSP Review". Eurogamer. Retrieved September 5, 2010.
^ Jump up to: a b c d Burt, Andy (October 23, 2007). "Castlevania: The Dracula X Chronicles review from GamePro". GamePro. Archived from the original on 2010-04-13. Retrieved September 5, 2010.
Jump up ^ "Secrets – Castlevania: The Dracula X Chronicles Guide". IGN. Retrieved September 5, 2010.
^ Jump up to: a b "Castlevania: The Dracula X Chronicles for PSP". Gamespot. Retrieved September 5, 2010.
Jump up ^ Parish, Jeremy (October 23, 2007). "Castlevania: The Dracula X Chronicles". 1UP.com. Retrieved September 4, 2010.
Jump up ^ Electronic Gaming Monthly's Buyer's Guide. 1995.
Jump up ^ NEW GAMES CROSS REVIEW: 悪魔城ドラキュラXX. Weekly Famicom Tsūshin. No.345. Pg.29. 28 July 1995.
Jump up ^ "Castlevania Dracula X for SNES". Game Rankings. Retrieved September 5, 2010.
Jump up ^ "Castlevania: The Dracula X Chronicles". Metacritic. Retrieved September 4, 2010.
Jump up ^ "Castlevania: The Dracula X Chronicles for PSP". Game Rankings. Retrieved September 5, 2010.
Jump up ^ Workman, Robert (October 26, 2007). "Castlevania: The Dracula X Chronicles Review". GameDaily. Retrieved September 4, 2010.
^ Jump up to: a b Cabral, Matt. "Castlevania: The Dracula X Chronicles". Games Radar. Retrieved September 4, 2010.
Jump up ^ Hall, AJ (October 23, 2007). "GameSpy: CAstlevania: The Dracula X Chronicles – Page 1". GameSpy. Retrieved September 4, 2010.
[show]
v
t
e
Castlevania series
Categories:
1993 video games
Castlevania games
TurboGrafx-CD games
Virtual Console games
PlayStation Portable games
Navigation menu
Create account
Log in
Article
Talk
Read
Edit
View history
Navigation
Languages
I just got mydad to eat the sourest thing ever shockwave
posted by Super Mario man Nov 17 2013 03:11 GMT
4 Like?
Fortran
shut the *crag* up
Translation: Have you ever sold your favorite game in order to buy a newer game that seems sleeker, sexier, and more badass than your old game, only to learn that it is in fact retarded and bad.
posted by weedlord bonerhitler Nov 16 2013 22:46 GMT
Francis
never. i did trade in a bunch of N64 games when there was like a last-chance gamestop extra credit offer as it was being phased out. But they were mediocre games or games that were so common they could easily be replaced.
sawnik advendur
http://www.livestream.com/superdimento http://www.livestream.com/superdimento http://www.livestream.com/superdimento http://www.livestream.com/superdimento
posted by Super-Claus Nov 17 2013 02:05 GMT
have you ever accidentally dialed your the best game ever just a good game look it more cooler but you found out that was completely lame
The word dialed was was supposed to be selled and in front of the word just was supposed to be to get
posted by Super Mario man Nov 16 2013 13:19 GMT
4 Like?
Doopliss

And in doing so there should be an option to automatically dislike every one of their posts

have you ever accidentally dialed your the best game ever just a good game look it more cooler but you found out that was completely lame
The word dialed was was supposed to be selled and in front of the word just was supposed to be to get
posted by Super Mario man Nov 16 2013 13:19 GMT
4 Like?
Fortran
Castlevania: Circle of the Moon
From Wikipedia, the free encyclopedia
Jump to: navigation, search
Castlevania: Circle of the Moon
Castlevania CotM boxart.jpg
North American box art
Developer(s) Konami Computer Entertainment Kobe
Publisher(s) Konami
Designer(s) Ko-G
Artist(s) Kazuko Fujihara
Composer(s) Sotaro Tojima
Hiroshi Mitsuoka
Series Castlevania
Platform(s) Game Boy Advance
Release date(s)
JP March 21, 2001
NA June 11, 2001
EU June 22, 2001
AUS June 22, 2001
Genre(s) Action-adventure
Mode(s) Single-player
Castlevania: Circle of the Moon (Japanese: 悪魔城ドラキュラ Circle of the Moon Hepburn: Akumajō Dorakyura: Sākuru obu za Mūn?, Devil's Castle Dracula: Circle of the Moon[1]) known simply as Castlevania in the PAL region, is a video game created by Konami only for the Game Boy Advance. Published as a launch title in 2001, Circle of the Moon belongs to Konami's Castlevania video game series, the premise of which centers on the eternal conflict between the vampire hunters of the Belmont clan and the immortal vampire Dracula. Circle of the Moon focuses on Nathan Graves and his quest to rescue his kidnapped mentor from Dracula.
Contents
1 Gameplay
2 Plot
3 Development
3.1 Audio
4 Critical reception and legacy
5 External links
6 References
Gameplay
Circle of the Moon makes use of a 2D side-scrolling style of gameplay, similar to many of the previous Castlevania video games.[2] The objective of Circle of the Moon is to lead player character Nathan Graves through a monster-filled castle as he searches for his kidnapped mentor.[3] Like many of the previous Castlevania protagonists, Nathan uses a whip to attack and defeat enemies, alongside secondary weapons—an axe, cross, holy water, dagger and stopwatch—only one of which may be carried at any time by the player.[3] Hearts, typically found within candles, determine the amount of any secondary weapon carried by him.[2] Circle of the Moon follows a nonlinear style of gameplay: at the beginning of the game, Nathan can only traverse certain areas of the castle; by obtaining various abilities, such as becoming able to run, double jump, and wall kick, he gradually explores the castle.[3] He will also encounter rooms with the ability to teleport him across portions of the castle and rooms which will restore his health and allow the player to save his or her progress in the game.[2] The game also automatically updates the castle map to reflect Nathan's progress through it.[3]
Circle of the Moon incorporates elements found in role-playing games.[4] Nathan possesses various statistics: hit points, the amount of damage he can withstand before dying; magic points, how often he can cast a magical attack; strength, the power of his physical attack; defense, his resilience to damage inflicted by the monsters; intelligence, the recovery speed of magic points; and luck, the frequency with which items are dropped by enemies.[2] Defeated enemies drop various items and equipment, and provide experience points; after reaching a predetermined amount of experience points, Nathan will level up, and his statistics will improve.[3] The defeat of boss enemies allows the player to acquire new abilities to progress further in the game.[2]
Unique to Circle of the Moon is the Dual Set-up System (DSS), based on magic cards found throughout the game that belong to one of two categories: Action and Attribute.[4] Each of the ten Action card takes its name from one of the gods and goddesses from Roman mythology, and determines the type of magic being performed, while the ten Attribute cards take their names from creatures from Greek and Roman mythology, and add an effect to the magic.[2][4] To produce a magical effect, the player combines one card from each of the two categories, for a total of one hundred different combinations.[4] In "The Battle Arena"—a certain area of the castle which consists of seventeen rooms filled with stronger versions of monsters found elsewhere in the castle—Nathan's supply of mind points is drained, causing the DSS cards to become temporarily unusable.[5]
Castlevania: Circle of the Moon has four alternative modes of gameplay, which must be completed in order as completion of one mode unlocks the code for the next. Once the player has finished Circle of the Moon for the first time, he or she receives a code that can be entered as his or her name when starting a new game; this code will start the game in Magician Mode, in which Nathan has decreased strength and defense, but increased intelligence and begins with all twenty DSS cards.[5] Fighter Mode does not permit the use of DSS cards, but increases his strength and endurance.[5] Shooter Mode allows a higher maximum of hearts he can carry, but gives a penalty to strength, defense, and hit points.[5] Thief Mode reduces Nathan's strength and defense, but increases his luck greatly.[5]
Plot
Taking place in 1830, Circle of the Moon is set in the fictional universe of the Castlevania series. The premise of the series is the eternal conflict between the vampire hunters of the Belmont clan and the immortal vampire Dracula. Circle of the Moon's protagonist, however, is Nathan Graves, whose parents died a decade ago to banish Dracula.[6] Morris Baldwin, who helped in Dracula's banishment, trained him to defeat Dracula and the monsters; Morris ultimately chose him as his successor and gave him the "Hunter Whip", to the displeasure of Hugh, Morris' son who trained alongside him.[6][7]
At an old castle, Camilla, a minion of Dracula, revives him, only to be interrupted by the arrival of Morris, Nathan, and Hugh. Before they are able to banish him again, Dracula destroys the floor under Nathan and Hugh, causing them to plummet down a long tunnel. Surviving the fall and wishing to find his father, Hugh leaves Nathan behind. Nathan proceeds to search the castle for his mentor.[8] Along the way, he learns that at the next full moon, Morris' soul will be used to return Dracula to full power.[9] He also periodically encounters Hugh, who becomes more hostile as the game progresses.[7][10] Eventually, Nathan encounters Camilla, who hints that she and Dracula are responsible for the changes in his personality.[11] Nathan vanquishes Camilla in her true form and meets up with Hugh once more. Upon seeing him, Hugh immediately attacks him with the goal of proving himself to his father through Nathan's defeat; Nathan, however, realizes that Dracula is controlling Hugh.[12] Nathan defeats him, and Dracula's control over Hugh breaks.[13] Confessing that he doubted his self-worth when Nathan was chosen as successor, Hugh tasks him with Morris' rescue.[14]
Arriving at the ceremonial room, Nathan confronts Dracula, who confirms that he had tampered with Hugh's soul to cause the changes in his personality.[15] They begin to fight and halfway through, Dracula teleports away to gain his full power. Hugh then frees his father and tasks Nathan with Dracula's banishment.[16] Nathan continues the battle and defeats Dracula, before escaping the collapsing castle to reunite with Morris and Hugh. Nathan is declared a master vampire hunter by Morris. Hugh vows to retrain under Morris due to his failure.
Development
Developed by Konami Computer Entertainment Kobe, Circle of the Moon was designed as a launch title for the Game Boy Advance.[17] At the 2000 Tokyo Game Show, a playable demo of it debuted, which featured two selectable player characters: Hugh and Nathan.[17] The option to play as Hugh did not appear in the final version of the game.[2] Circle of the Moon was published by Konami in Japan on March 21, 2001, in North America on June 11, 2001, and as Castlevania in the PAL region on June 22, 2001; it also saw a Japanese-only re-release under the "Konami the Best" label on November 3, 2005.[18]
Audio
Circle of the Moon's score was composed by Sotaro Tojima and Hiroshi Mitsuoka. It consists of numerous remixes of tracks from earlier games, such as "Vampire Killer", "Aquarius" (from Castlevania III: Dracula's Curse) and "The Trick Manor" (also known as "Clockwork Mansion"). Also included are some original pieces such as "Fate to Despair", "Awake", and "Proof of Blood".
Castlevania: Circle of the Moon & Castlevania: Concerto of Midnight Sun Original Soundtrack
No. Title Length
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
21.
22.
23. "鎮魂歌"
"血脈の印"
"A VISION OF DARK SECRETS"
"Inversion"
"awake"
"THE SINKING OLD SANCTUARY"
"Clockwork"
"戦慄"
"ゲームオーバー"
"fate to despair"
"Aquarius"
"カラクリ館"
"Big Battle"
"Nightmare"
"Vampire Killer"
"幻想的舞曲"
"proof of blood"
"鎮魂の丘"
"circle of the moon"
"プロローグ"
"タイトルバック"
"Name Entry 2K2"
"宿命を継ぐ者" 1:12
0:37
0:45
0:47
1:32
1:51
1:23
0:54
0:09
0:42
1:18
2:23
0:56
1:31
0:52
1:06
1:22
1:51
1:03
1:47
0:24
1:17
1:27 24.
25.
26.
27.
28.
29.
30.
31.
32.
33.
34.
35.
36.
37.
38.
39.
40.
41.
42.
43.
44.
45. "攻防"
"慟哭参道"
"ひかりごけの洞窟"
"架橋龍水道"
"礼拝堂の空"
"因果律機械塔"
"骸骨魔窟"
"悪魔城の中心へ"
"愛しい人"
"闇に忠誠を誓う者"
"決戦"
"エピローグ1"
"Game Over"
"闇の化身"
"宿敵"
"エピローグ2"
"宿命を継ぐ者"
"マイペースな物売り"
"漆黒の扉"
"ナイトヘッド"
"VK2K2"
"礼拝堂の空 (アレンジバージョン)" 1:46
1:12
1:48
1:21
1:12
1:11
1:17
1:12
1:51
1:07
1:19
1:22
0:08
0:43
1:17
1:53
1:04
0:32
0:55
0:55
1:11
2:15
4:19
Critical reception and legacy
[hide]Reception
Aggregate scores
Aggregator Score
GameRankings 89%[19]
Metacritic 92 of 100[24][25]
Review scores
Publication Score
Electronic Gaming Monthly 9.5 of 10[19]
Game Informer 8.75 of 10[20]
GamePro 5/5 stars[21]
GameSpot 9.6 of 10[2]
GameSpy 82 of 100[22]
IGN 9.0 of 10[3]
Nintendo Power 5 of 5[19]
Gaming Target 91[23]
RPGamer 7 of 10[4]
Awards
Publication Award
GameSpot Editors' Choice[2]
IGN Editors' Choice[27]
Circle of the Moon was positively received, selling a total of one million copies in the month following its North American and European release, 500,000 of which in Japan.[28] It was rated the 108th best game made on a Nintendo System in Nintendo Power's Top 200 Games list.[29] On the review aggregate site Metacritic, it is the twelfth-highest rated Game Boy Advance title.[25]
Craig Harris of IGN called Circle of the Moon "one of the best playing Castlevania games released", calling the gameplay "very long and extremely challenging without being frustrating or a chore to zip through". However, he noted that due to the dark graphics, the game was "difficult" to see, and that the character animations looked as though "they've been ripped out of a GBC development".[3] GameSpot.com gave it 9.6 out of 10.[2] GamePro rated the game 5.0, their highest rating, stating that it closely mirrored the most highly acclaimed Castlevania game, Symphony of the Night with its rich graphics and branching story.[21] Gaming Target heavily praised the smoothness of the animations, though too cited a lack of replay value and dark graphics. In addition they gave praise to the game's DSS system, describing it as the best new feature of the title.[23] RPGamer also praised the new system, calling it a "breath of fresh air" when combined with the existing ideas from previous entries in the series, though in contrast felt the game had significant replay value due to its various additional modes and the strengths/weaknesses related to each that required new strategies. Despite their criticism of the plot and recycled elements, they summarized the title as "Konami's Second Symphony".[4] GameSpy stated that while the graphics were a problem, they more readily attributed the issue to the Game Boy Advance itself than the game, adding "it's a horror game about Dracula, don't you want ample light around you anyway?" They also praised the game's music and sound effects as appropriate for the title, though criticized the lack of decent artificial intelligence on the part of the enemies.[22]
Despite the game's success, series producer Koji Igarashi, who had not been involved in its production, was highly critical of the game. When developing follow up title Castlevania: Harmony of Dissonance, he cited in an interview several flaws he felt should have been rectified in Circle of the Moon's design, primarily its control scheme and the dark appearance of the graphics on the Game Boy Advance. He additionally criticized the DSS card system, stating that it "did not match with the world Castlevania had established over a long period of time", though admitted he felt it was a good system.[30] In 2002, Circle of the Moon was removed from the series timeline,[31] a move met with some resistance from fans.[32] Igarashi noted the reason for the removal as not due to his non-involvement with the games, but instead the intention of the game's development team for Circle of the Moon to be a stand-alone title.[33] Some reviewers have argued that his criticism of the game was unwarranted and his recent installments did not match up to Circle of the Moon.[who?]
External links
Castlevania: Circle of the Moon guide at StrategyWiki
References
^ Konami Digital Entertainment Co., Ltd.. Castlevania: The Dracula X Chronicles. (Konami Digital Entertainment, Inc.). (23 October 2007) Japanese: 悪魔城の城主、邪心の神、ドラキュラ伯爵の復活であった。 Konami translation by Ken Ogasawara: Dracula, lord of darkness, master of the devil's castle, walks among us.
^ a b c d e f g h i j Jeff Gerstmann (June 7, 2001). "Castlevania: Circle of the Moon". Gamespot.com. Retrieved 2009-07-10.
^ a b c d e f g Harris, Craig (June 14, 2001). "Castlevania: Circle of the Moon". Ign.com. Retrieved 2009-07-10.
^ a b c d e f Alley, Jake. "Castlevania: Circle of the Moon review". RPGamer. Crave Online. Retrieved 2010-03-02.
^ a b c d e "Secrets – Castlevania: Circle of the Moon Guide & Walkthough". ign.com. IGN Entertainment, Inc. Retrieved 2011-08-20.
^ a b Konami (2001). Castlevania: Circle of the Moon – Instruction booklet. pp. 20–21.
^ a b KCEK. Circle of the Moon. (Konami). Game Boy Advance. (2001-06-08) Hugh: Damn! Who asked you for help! / Nathan: I couldn't just leave you there, could I? / Hugh: Don't think that you defeated it. It was the power of that whip. / Nathan: Hugh.../ Hugh: You could never beat me in training. Never once! But father named you the successor and gave you the Hunter Whip. Your parents and my father banished Dracula together and those fond memories clouded his judgment. Don't forget that!
^ KCEK. Circle of the Moon. (Konami). Game Boy Advance. (2001-06-08) Nathan: We have to find Master / Hugh: I'll go. He's my father. Nathan, you'll be in the way. Just get out of here. / Nathan Graves: I want to find Master as much as anybody.
^ KCEK. Circle of the Moon. (Konami). Game Boy Advance. (2001-06-08) Necromancer: Child, before I finish you, I will tell you some news. Your precious Master is already in our power. / Nathan: What!!! / Necromancer:That old man will feed us with his soul. The rite has been prepared and we only await the full moon.
^ KCEK. Circle of the Moon. (Konami). Game Boy Advance. (2001-06-08) Nathan: Hugh! Are you alright? / Hugh: What are you doing here? Are you trying to take my glory? / Nathan: Wha? What are you talking about? I just want to save Master. / Hugh: You're in the way! I will defeat Dracula myself and then...
^ KCEK. Circle of the Moon. (Konami). Game Boy Advance. (2001-06-08) Camilla: The one who was with you...he was more honest with himself. Even MY MASTER approves of him. (giggle) / Nathan: What? What have you done to Hugh?
^ KCEK. Circle of the Moon. (Konami). Game Boy Advance. (2001-06-08) Hugh: I am superior to you. I will defeat you to prove myself to father. / Nathan: You are being controlled by...Camilla? No... by Dracula!
^ KCEK. Circle of the Moon. (Konami). Game Boy Advance. (2001-06-08) Nathan: Stop Hugh! I don't want to hurt you! Hugh!!/ Hugh: Nathan? (moan) I' I'm... I'm alright now. / Nathan: You are yourself again.
^ KCEK. Circle of the Moon. (Konami). Game Boy Advance. (2001-06-08) Hugh: Nathan, I'm sorry. I was envious of you./ Nathan: ? / Hugh: When father named you the successor, I was afraid I was worthless. I wanted...needed the recognition. / Nathan: Enough. / Hugh: That probably was the dark weakness that father saw...in my soul. Why he chose you. / Nathan: Stop it Hugh! / Hugh: It's alright. Even I realize now that father was right in his decision. Don't make me embarrass myself further. Allow me self-pity for now. Help father now. I am entrusting his return to you. / Nathan: I accept.
^ KCEK. Circle of the Moon. (Konami). Game Boy Advance. (2001-06-08) Dracula: What an emotional display. But don't' fool yourself. Even you must have darkness upon your soul. / Nathan: What? / Dracula: To be superior. To be honored for your singular accomplishments. / Nathan: ! / Dracula: ...to be loved by all...to get the glory even at the expense of others. That is what your friend craved. I just increased that desire, that power. / Nathan: You despicable blight! How dare you toy with his soul. I'll get you for that.
^ KCEK. Circle of the Moon. (Konami). Game Boy Advance. (2001-06-08) Morris: Chase him! Don't let him escape! Urgg... / Nathan: !! /Hugh: I'll take care of father. You go after him. / Nathan: ...right. Get Master to safety. / Hugh: Nathan, banish Dracula and then make sure you get out. / Nathan: I will.
^ a b Staff (2000-09-22). "TGS 2000 Castlevania: Circle of the Moon Hands-On". GameSpot. CBS Interactive Inc. Retrieved 2011-08-23.
^ "Related Games – Castlevania: Circle of the Moon". GameSpot. CBS Interactive Inc. Retrieved 2011-08-25.
^ a b c "Castlevania: Circle of the Moon Reviews and Articles for Game Boy Advance - GameRankings". Game Rankings. Retrieved 2009-07-10.
^ Fitzloff, Jay. "Game Informer Online". Game Informer. Retrieved 2009-07-10.
^ a b Staff (2001-06-12). "Review: Castlevania: Circle of the Moon". GamePro. Archived from the original on 2008-06-21. Retrieved 2009-07-10.
^ a b Bub, Andrew. "Reviews: Castlevania: Circle of the Moon (GBA)". GameSpy. pp. 1–2. Retrieved 2009-07-10.
^ a b Noad, Derek (2001-06-18). "Castlevania: Circle of the Moon review". Gaming Target. UGO.com. Retrieved 2010-03-02.
^ "Castlevania: Circle of the Moon (gba: 2001): Reviews". Metacritic. Retrieved 2009-07-10.
^ a b "All Games By Score". Metacritic.com. Retrieved 2008-02-08.
^ "Castlevania: Circle of the Moon for Game Boy Advance - MobyGames". MobyGames. Retrieved 2009-07-10.
^ "IGN Game Boy: Games, Cheats, News, Reviews, and Previews". IGN.com. Retrieved 2009-07-10.
^ Harris, Craig (2001-07-23). "Castlevania Breaks Half a Mil". IGN. IGN Entertainment. Retrieved 2010-02-24.
^ "NP Top 200". Nintendo Power 200. February 2006. pp. 58–66
^ Minkley, Johnny (2002-07-18). "Konami's vampire Harmony". Computer and Video Games. Retrieved 2010-02-25.
^ "CASTLEVANIA" (in Japanese). Konami. 2002. Retrieved 2007-05-19.
^ Staff. "55. Koji Igarashi". IGN. IGN Entertainment. Retrieved 2010-02-25.
^ Kalata, Kurt (2006-07-26). "Tales from The Crypt: Castlevania's 20th Anniversary Blow-Out". 1UP.com. Retrieved 2007-05-19.
[show]
v
t
e
Castlevania series
Categories:
2001 video games
Castlevania games
Game Boy Advance games
Game Boy Advance-only games
Side-scrolling role-playing video games
Video games developed in Japan
Navigation menu
Create account
Log in
Article
Talk
Read
Edit
View history
Navigation
Languages
have you ever accidentally dialed your the best game ever just a good game look it more cooler but you found out that was completely lame
posted by Super Mario man Nov 16 2013 13:14 GMT
3 Like?
Fortran
Castlevania: Circle of the Moon
From Wikipedia, the free encyclopedia
Jump to: navigation, search
Castlevania: Circle of the Moon
Castlevania CotM boxart.jpg
North American box art
Developer(s) Konami Computer Entertainment Kobe
Publisher(s) Konami
Designer(s) Ko-G
Artist(s) Kazuko Fujihara
Composer(s) Sotaro Tojima
Hiroshi Mitsuoka
Series Castlevania
Platform(s) Game Boy Advance
Release date(s)
JP March 21, 2001
NA June 11, 2001
EU June 22, 2001
AUS June 22, 2001
Genre(s) Action-adventure
Mode(s) Single-player
Castlevania: Circle of the Moon (Japanese: 悪魔城ドラキュラ Circle of the Moon Hepburn: Akumajō Dorakyura: Sākuru obu za Mūn?, Devil's Castle Dracula: Circle of the Moon[1]) known simply as Castlevania in the PAL region, is a video game created by Konami only for the Game Boy Advance. Published as a launch title in 2001, Circle of the Moon belongs to Konami's Castlevania video game series, the premise of which centers on the eternal conflict between the vampire hunters of the Belmont clan and the immortal vampire Dracula. Circle of the Moon focuses on Nathan Graves and his quest to rescue his kidnapped mentor from Dracula.
Contents
1 Gameplay
2 Plot
3 Development
3.1 Audio
4 Critical reception and legacy
5 External links
6 References
Gameplay
Circle of the Moon makes use of a 2D side-scrolling style of gameplay, similar to many of the previous Castlevania video games.[2] The objective of Circle of the Moon is to lead player character Nathan Graves through a monster-filled castle as he searches for his kidnapped mentor.[3] Like many of the previous Castlevania protagonists, Nathan uses a whip to attack and defeat enemies, alongside secondary weapons—an axe, cross, holy water, dagger and stopwatch—only one of which may be carried at any time by the player.[3] Hearts, typically found within candles, determine the amount of any secondary weapon carried by him.[2] Circle of the Moon follows a nonlinear style of gameplay: at the beginning of the game, Nathan can only traverse certain areas of the castle; by obtaining various abilities, such as becoming able to run, double jump, and wall kick, he gradually explores the castle.[3] He will also encounter rooms with the ability to teleport him across portions of the castle and rooms which will restore his health and allow the player to save his or her progress in the game.[2] The game also automatically updates the castle map to reflect Nathan's progress through it.[3]
Circle of the Moon incorporates elements found in role-playing games.[4] Nathan possesses various statistics: hit points, the amount of damage he can withstand before dying; magic points, how often he can cast a magical attack; strength, the power of his physical attack; defense, his resilience to damage inflicted by the monsters; intelligence, the recovery speed of magic points; and luck, the frequency with which items are dropped by enemies.[2] Defeated enemies drop various items and equipment, and provide experience points; after reaching a predetermined amount of experience points, Nathan will level up, and his statistics will improve.[3] The defeat of boss enemies allows the player to acquire new abilities to progress further in the game.[2]
Unique to Circle of the Moon is the Dual Set-up System (DSS), based on magic cards found throughout the game that belong to one of two categories: Action and Attribute.[4] Each of the ten Action card takes its name from one of the gods and goddesses from Roman mythology, and determines the type of magic being performed, while the ten Attribute cards take their names from creatures from Greek and Roman mythology, and add an effect to the magic.[2][4] To produce a magical effect, the player combines one card from each of the two categories, for a total of one hundred different combinations.[4] In "The Battle Arena"—a certain area of the castle which consists of seventeen rooms filled with stronger versions of monsters found elsewhere in the castle—Nathan's supply of mind points is drained, causing the DSS cards to become temporarily unusable.[5]
Castlevania: Circle of the Moon has four alternative modes of gameplay, which must be completed in order as completion of one mode unlocks the code for the next. Once the player has finished Circle of the Moon for the first time, he or she receives a code that can be entered as his or her name when starting a new game; this code will start the game in Magician Mode, in which Nathan has decreased strength and defense, but increased intelligence and begins with all twenty DSS cards.[5] Fighter Mode does not permit the use of DSS cards, but increases his strength and endurance.[5] Shooter Mode allows a higher maximum of hearts he can carry, but gives a penalty to strength, defense, and hit points.[5] Thief Mode reduces Nathan's strength and defense, but increases his luck greatly.[5]
Plot
Taking place in 1830, Circle of the Moon is set in the fictional universe of the Castlevania series. The premise of the series is the eternal conflict between the vampire hunters of the Belmont clan and the immortal vampire Dracula. Circle of the Moon's protagonist, however, is Nathan Graves, whose parents died a decade ago to banish Dracula.[6] Morris Baldwin, who helped in Dracula's banishment, trained him to defeat Dracula and the monsters; Morris ultimately chose him as his successor and gave him the "Hunter Whip", to the displeasure of Hugh, Morris' son who trained alongside him.[6][7]
At an old castle, Camilla, a minion of Dracula, revives him, only to be interrupted by the arrival of Morris, Nathan, and Hugh. Before they are able to banish him again, Dracula destroys the floor under Nathan and Hugh, causing them to plummet down a long tunnel. Surviving the fall and wishing to find his father, Hugh leaves Nathan behind. Nathan proceeds to search the castle for his mentor.[8] Along the way, he learns that at the next full moon, Morris' soul will be used to return Dracula to full power.[9] He also periodically encounters Hugh, who becomes more hostile as the game progresses.[7][10] Eventually, Nathan encounters Camilla, who hints that she and Dracula are responsible for the changes in his personality.[11] Nathan vanquishes Camilla in her true form and meets up with Hugh once more. Upon seeing him, Hugh immediately attacks him with the goal of proving himself to his father through Nathan's defeat; Nathan, however, realizes that Dracula is controlling Hugh.[12] Nathan defeats him, and Dracula's control over Hugh breaks.[13] Confessing that he doubted his self-worth when Nathan was chosen as successor, Hugh tasks him with Morris' rescue.[14]
Arriving at the ceremonial room, Nathan confronts Dracula, who confirms that he had tampered with Hugh's soul to cause the changes in his personality.[15] They begin to fight and halfway through, Dracula teleports away to gain his full power. Hugh then frees his father and tasks Nathan with Dracula's banishment.[16] Nathan continues the battle and defeats Dracula, before escaping the collapsing castle to reunite with Morris and Hugh. Nathan is declared a master vampire hunter by Morris. Hugh vows to retrain under Morris due to his failure.
Development
Developed by Konami Computer Entertainment Kobe, Circle of the Moon was designed as a launch title for the Game Boy Advance.[17] At the 2000 Tokyo Game Show, a playable demo of it debuted, which featured two selectable player characters: Hugh and Nathan.[17] The option to play as Hugh did not appear in the final version of the game.[2] Circle of the Moon was published by Konami in Japan on March 21, 2001, in North America on June 11, 2001, and as Castlevania in the PAL region on June 22, 2001; it also saw a Japanese-only re-release under the "Konami the Best" label on November 3, 2005.[18]
Audio
Circle of the Moon's score was composed by Sotaro Tojima and Hiroshi Mitsuoka. It consists of numerous remixes of tracks from earlier games, such as "Vampire Killer", "Aquarius" (from Castlevania III: Dracula's Curse) and "The Trick Manor" (also known as "Clockwork Mansion"). Also included are some original pieces such as "Fate to Despair", "Awake", and "Proof of Blood".
Castlevania: Circle of the Moon & Castlevania: Concerto of Midnight Sun Original Soundtrack
No. Title Length
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
21.
22.
23. "鎮魂歌"
"血脈の印"
"A VISION OF DARK SECRETS"
"Inversion"
"awake"
"THE SINKING OLD SANCTUARY"
"Clockwork"
"戦慄"
"ゲームオーバー"
"fate to despair"
"Aquarius"
"カラクリ館"
"Big Battle"
"Nightmare"
"Vampire Killer"
"幻想的舞曲"
"proof of blood"
"鎮魂の丘"
"circle of the moon"
"プロローグ"
"タイトルバック"
"Name Entry 2K2"
"宿命を継ぐ者" 1:12
0:37
0:45
0:47
1:32
1:51
1:23
0:54
0:09
0:42
1:18
2:23
0:56
1:31
0:52
1:06
1:22
1:51
1:03
1:47
0:24
1:17
1:27 24.
25.
26.
27.
28.
29.
30.
31.
32.
33.
34.
35.
36.
37.
38.
39.
40.
41.
42.
43.
44.
45. "攻防"
"慟哭参道"
"ひかりごけの洞窟"
"架橋龍水道"
"礼拝堂の空"
"因果律機械塔"
"骸骨魔窟"
"悪魔城の中心へ"
"愛しい人"
"闇に忠誠を誓う者"
"決戦"
"エピローグ1"
"Game Over"
"闇の化身"
"宿敵"
"エピローグ2"
"宿命を継ぐ者"
"マイペースな物売り"
"漆黒の扉"
"ナイトヘッド"
"VK2K2"
"礼拝堂の空 (アレンジバージョン)" 1:46
1:12
1:48
1:21
1:12
1:11
1:17
1:12
1:51
1:07
1:19
1:22
0:08
0:43
1:17
1:53
1:04
0:32
0:55
0:55
1:11
2:15
4:19
Critical reception and legacy
[hide]Reception
Aggregate scores
Aggregator Score
GameRankings 89%[19]
Metacritic 92 of 100[24][25]
Review scores
Publication Score
Electronic Gaming Monthly 9.5 of 10[19]
Game Informer 8.75 of 10[20]
GamePro 5/5 stars[21]
GameSpot 9.6 of 10[2]
GameSpy 82 of 100[22]
IGN 9.0 of 10[3]
Nintendo Power 5 of 5[19]
Gaming Target 91[23]
RPGamer 7 of 10[4]
Awards
Publication Award
GameSpot Editors' Choice[2]
IGN Editors' Choice[27]
Circle of the Moon was positively received, selling a total of one million copies in the month following its North American and European release, 500,000 of which in Japan.[28] It was rated the 108th best game made on a Nintendo System in Nintendo Power's Top 200 Games list.[29] On the review aggregate site Metacritic, it is the twelfth-highest rated Game Boy Advance title.[25]
Craig Harris of IGN called Circle of the Moon "one of the best playing Castlevania games released", calling the gameplay "very long and extremely challenging without being frustrating or a chore to zip through". However, he noted that due to the dark graphics, the game was "difficult" to see, and that the character animations looked as though "they've been ripped out of a GBC development".[3] GameSpot.com gave it 9.6 out of 10.[2] GamePro rated the game 5.0, their highest rating, stating that it closely mirrored the most highly acclaimed Castlevania game, Symphony of the Night with its rich graphics and branching story.[21] Gaming Target heavily praised the smoothness of the animations, though too cited a lack of replay value and dark graphics. In addition they gave praise to the game's DSS system, describing it as the best new feature of the title.[23] RPGamer also praised the new system, calling it a "breath of fresh air" when combined with the existing ideas from previous entries in the series, though in contrast felt the game had significant replay value due to its various additional modes and the strengths/weaknesses related to each that required new strategies. Despite their criticism of the plot and recycled elements, they summarized the title as "Konami's Second Symphony".[4] GameSpy stated that while the graphics were a problem, they more readily attributed the issue to the Game Boy Advance itself than the game, adding "it's a horror game about Dracula, don't you want ample light around you anyway?" They also praised the game's music and sound effects as appropriate for the title, though criticized the lack of decent artificial intelligence on the part of the enemies.[22]
Despite the game's success, series producer Koji Igarashi, who had not been involved in its production, was highly critical of the game. When developing follow up title Castlevania: Harmony of Dissonance, he cited in an interview several flaws he felt should have been rectified in Circle of the Moon's design, primarily its control scheme and the dark appearance of the graphics on the Game Boy Advance. He additionally criticized the DSS card system, stating that it "did not match with the world Castlevania had established over a long period of time", though admitted he felt it was a good system.[30] In 2002, Circle of the Moon was removed from the series timeline,[31] a move met with some resistance from fans.[32] Igarashi noted the reason for the removal as not due to his non-involvement with the games, but instead the intention of the game's development team for Circle of the Moon to be a stand-alone title.[33] Some reviewers have argued that his criticism of the game was unwarranted and his recent installments did not match up to Circle of the Moon.[who?]
External links
Castlevania: Circle of the Moon guide at StrategyWiki
References
^ Konami Digital Entertainment Co., Ltd.. Castlevania: The Dracula X Chronicles. (Konami Digital Entertainment, Inc.). (23 October 2007) Japanese: 悪魔城の城主、邪心の神、ドラキュラ伯爵の復活であった。 Konami translation by Ken Ogasawara: Dracula, lord of darkness, master of the devil's castle, walks among us.
^ a b c d e f g h i j Jeff Gerstmann (June 7, 2001). "Castlevania: Circle of the Moon". Gamespot.com. Retrieved 2009-07-10.
^ a b c d e f g Harris, Craig (June 14, 2001). "Castlevania: Circle of the Moon". Ign.com. Retrieved 2009-07-10.
^ a b c d e f Alley, Jake. "Castlevania: Circle of the Moon review". RPGamer. Crave Online. Retrieved 2010-03-02.
^ a b c d e "Secrets – Castlevania: Circle of the Moon Guide & Walkthough". ign.com. IGN Entertainment, Inc. Retrieved 2011-08-20.
^ a b Konami (2001). Castlevania: Circle of the Moon – Instruction booklet. pp. 20–21.
^ a b KCEK. Circle of the Moon. (Konami). Game Boy Advance. (2001-06-08) Hugh: Damn! Who asked you for help! / Nathan: I couldn't just leave you there, could I? / Hugh: Don't think that you defeated it. It was the power of that whip. / Nathan: Hugh.../ Hugh: You could never beat me in training. Never once! But father named you the successor and gave you the Hunter Whip. Your parents and my father banished Dracula together and those fond memories clouded his judgment. Don't forget that!
^ KCEK. Circle of the Moon. (Konami). Game Boy Advance. (2001-06-08) Nathan: We have to find Master / Hugh: I'll go. He's my father. Nathan, you'll be in the way. Just get out of here. / Nathan Graves: I want to find Master as much as anybody.
^ KCEK. Circle of the Moon. (Konami). Game Boy Advance. (2001-06-08) Necromancer: Child, before I finish you, I will tell you some news. Your precious Master is already in our power. / Nathan: What!!! / Necromancer:That old man will feed us with his soul. The rite has been prepared and we only await the full moon.
^ KCEK. Circle of the Moon. (Konami). Game Boy Advance. (2001-06-08) Nathan: Hugh! Are you alright? / Hugh: What are you doing here? Are you trying to take my glory? / Nathan: Wha? What are you talking about? I just want to save Master. / Hugh: You're in the way! I will defeat Dracula myself and then...
^ KCEK. Circle of the Moon. (Konami). Game Boy Advance. (2001-06-08) Camilla: The one who was with you...he was more honest with himself. Even MY MASTER approves of him. (giggle) / Nathan: What? What have you done to Hugh?
^ KCEK. Circle of the Moon. (Konami). Game Boy Advance. (2001-06-08) Hugh: I am superior to you. I will defeat you to prove myself to father. / Nathan: You are being controlled by...Camilla? No... by Dracula!
^ KCEK. Circle of the Moon. (Konami). Game Boy Advance. (2001-06-08) Nathan: Stop Hugh! I don't want to hurt you! Hugh!!/ Hugh: Nathan? (moan) I' I'm... I'm alright now. / Nathan: You are yourself again.
^ KCEK. Circle of the Moon. (Konami). Game Boy Advance. (2001-06-08) Hugh: Nathan, I'm sorry. I was envious of you./ Nathan: ? / Hugh: When father named you the successor, I was afraid I was worthless. I wanted...needed the recognition. / Nathan: Enough. / Hugh: That probably was the dark weakness that father saw...in my soul. Why he chose you. / Nathan: Stop it Hugh! / Hugh: It's alright. Even I realize now that father was right in his decision. Don't make me embarrass myself further. Allow me self-pity for now. Help father now. I am entrusting his return to you. / Nathan: I accept.
^ KCEK. Circle of the Moon. (Konami). Game Boy Advance. (2001-06-08) Dracula: What an emotional display. But don't' fool yourself. Even you must have darkness upon your soul. / Nathan: What? / Dracula: To be superior. To be honored for your singular accomplishments. / Nathan: ! / Dracula: ...to be loved by all...to get the glory even at the expense of others. That is what your friend craved. I just increased that desire, that power. / Nathan: You despicable blight! How dare you toy with his soul. I'll get you for that.
^ KCEK. Circle of the Moon. (Konami). Game Boy Advance. (2001-06-08) Morris: Chase him! Don't let him escape! Urgg... / Nathan: !! /Hugh: I'll take care of father. You go after him. / Nathan: ...right. Get Master to safety. / Hugh: Nathan, banish Dracula and then make sure you get out. / Nathan: I will.
^ a b Staff (2000-09-22). "TGS 2000 Castlevania: Circle of the Moon Hands-On". GameSpot. CBS Interactive Inc. Retrieved 2011-08-23.
^ "Related Games – Castlevania: Circle of the Moon". GameSpot. CBS Interactive Inc. Retrieved 2011-08-25.
^ a b c "Castlevania: Circle of the Moon Reviews and Articles for Game Boy Advance - GameRankings". Game Rankings. Retrieved 2009-07-10.
^ Fitzloff, Jay. "Game Informer Online". Game Informer. Retrieved 2009-07-10.
^ a b Staff (2001-06-12). "Review: Castlevania: Circle of the Moon". GamePro. Archived from the original on 2008-06-21. Retrieved 2009-07-10.
^ a b Bub, Andrew. "Reviews: Castlevania: Circle of the Moon (GBA)". GameSpy. pp. 1–2. Retrieved 2009-07-10.
^ a b Noad, Derek (2001-06-18). "Castlevania: Circle of the Moon review". Gaming Target. UGO.com. Retrieved 2010-03-02.
^ "Castlevania: Circle of the Moon (gba: 2001): Reviews". Metacritic. Retrieved 2009-07-10.
^ a b "All Games By Score". Metacritic.com. Retrieved 2008-02-08.
^ "Castlevania: Circle of the Moon for Game Boy Advance - MobyGames". MobyGames. Retrieved 2009-07-10.
^ "IGN Game Boy: Games, Cheats, News, Reviews, and Previews". IGN.com. Retrieved 2009-07-10.
^ Harris, Craig (2001-07-23). "Castlevania Breaks Half a Mil". IGN. IGN Entertainment. Retrieved 2010-02-24.
^ "NP Top 200". Nintendo Power 200. February 2006. pp. 58–66
^ Minkley, Johnny (2002-07-18). "Konami's vampire Harmony". Computer and Video Games. Retrieved 2010-02-25.
^ "CASTLEVANIA" (in Japanese). Konami. 2002. Retrieved 2007-05-19.
^ Staff. "55. Koji Igarashi". IGN. IGN Entertainment. Retrieved 2010-02-25.
^ Kalata, Kurt (2006-07-26). "Tales from The Crypt: Castlevania's 20th Anniversary Blow-Out". 1UP.com. Retrieved 2007-05-19.
[show]
v
t
e
Castlevania series
Categories:
2001 video games
Castlevania games
Game Boy Advance games
Game Boy Advance-only games
Side-scrolling role-playing video games
Video games developed in Japan
Navigation menu
Create account
Log in
Article
Talk
Read
Edit
View history
Navigation
Languages