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Posted by Lord Crump May 09 2010 00:26 GMT
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Fallen Shade

that was really gay

Lord Crump
no, it's not okay

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Posted by MattTheSpratt May 07 2010 17:55 GMT
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OH.

*CRAG*ING.

SHIT.

THAT BOBZ GUY

FFVIII sux

Lord Crump
I can't WAIT for Final Fantasy LXIX

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Posted by PlayStation Blog May 10 2010 13:00 GMT in LittleBigPlanet 2
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I’m pleased to share some exciting news involving our crafty, stitched-together character we all know and love – that’s right, I’m talking about the one and only Sackboy. Today, we are officially announcing that our cloth friend and all of his fellow Sack-people will be back for a completely new adventure in LittleBigPlanet 2, which will be released later this year for PS3!

LittleBigPlanet established the Play, Create, Share creative gaming genre and we can’t thank the fans and critics enough for the praise and support we’ve received. The game continues to grow and evolve, helped by countless players around the globe. In fact, the sharing nature of the game has become so embraced, it has attracted fans to publish more than two million levels to the PlayStation Network since the award-winning game was released!

To show you what you can expect from LittleBigPlanet 2, here’s an exclusive look at our spanking new trailer:

So, what can you expect from LittleBigPlanet 2?

First of all, it’s developed by Media Molecule, the extremely talented team that brought you the first game, so you know you’re going to get a special experience. LittleBigPlanet 2 will provide a whole new collection of tools and rules for fans to Play, Create, and Share, including an evolved approach to control and customization that has never been seen before.

LittleBigPlanet has always empowered users to create their own levels by utilizing the same tools as the development team. Now in LittleBigPlanet 2, we’ve upped the ante, giving players the ability to not only make better levels, but completely new games – think top-down racing games, multiplayer shooters, flying side-scrollers, RPGs, etc. The possibilities are really endless.

LBP2 will also have a loads of new features, including revamped graphics, a fresh storyline, added accessories and equipment for Sackboy, and much, much more – trust me I’m only scratching the surface here!

MattTheSpratt
Everyone died and went to heaven.
Flar3
I came at the speed of light.

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Posted by MattTheSpratt May 10 2010 19:26 GMT
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Posted by Shrowser May 08 2010 21:21 GMT
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It's more than just a tool to build platformers apparently.

LBP 2 has less of a focus on platforming altogether and it's more of a platform to actually create games with

There is an all-new level creator and it is not just a tool to create platform games.

As examples, the game 100% encourages the player to create game types and wants you to make a shooter, a racer, puzzle games, Space Invaders clones, even RPGs

A player can even customize a HUD. The example given is a health bar for a fighting game.

A Media Molecule developer has created a fully-functioning Command & Conquer Clone

Media Molecule loves that a lot of user-created levels in LBP1 were homages to classic games and laments that so many manipulations of the creation tools were necessary to do them. Sackboy won't need to be "hidden behind the curtain" when you make games with LBP2.

There is a new super-important creator tool called "direct control seats"

(from previous point) In LBP1, lots of people made rudimentary "hold R1 to accelerate" vehicles. Mark Healy created a car out of rubber wheels and a bottle, then placed a direct control seat in it. He pulled up an interface that resembled a PS3 controller and assigned commands to buttons.

Example given was assigning Sixaxis tilt for forward and reverse, horn on the X button.

You are no longer limited to the game's stock sound effects. You can record your own sounds and voices, attaching them to characters or objects. Magic Mouth from the original LBP is gone

Direct control seat's control scheme is instantly accessible and you can attach it only to the part of the vehicle you want it to control.

Example was given about the 8/16-bit remakes/tributes having to use the signature gameplay mechanics of LBP. That is no longer true in LBP2. A creator can place a direct control seat on their own platforming protagonist and complete it with a customized control scheme.

Example of the previous was Yoshi's Island. If a player creates the perfect recreation of the SNES-era jump they can share it with anyone in the community.

There is an in-game microchip that functions as a calculator and it is a direct response/homage to PSN user Upsilandre (seriously, he's mentioned by name)

Enemies in the original title could only be programmed with super-basic commands and most resembled marionettes.

Users will be able to take a template for an enemy called a Sackbot, tweak the AI and dress it in any way they choose.

Creators can choose the weak points on the Sackbot, determine if it is scared of heights, and even program acting routines.

A disco scene was set up by Media Molecule and two employees recorded together on a single Sackbot. They moved its arms and bobbed its head in a dancing routine. JUST the AI was copied and pasted onto twenty different Sackbots. Each Sackbot was given its own unique look.

There are now movie editing options as well.

Every LBP2 player will receive their own profile on LBP.me. It will display your activity feed as well as previews of their own stages

There will be user-created integration in QR codes as well. They can be printed on advertisements, business cards, and automatically load a level when held up to the PlayStation Eye. There is no special menu to do this. Any time the PS3 is turned on and running LBP 2, you can wave it in front of the Eye.

If you are not near your PS3 you can take a quick photo with your smartphone to see an online preview of the level and add it directly to your level queue.

For creators of multiple levels, you will be able to string your stages together so that they flow from one level to the next.

Sackbots can be drastically increased or decreased in physical size.

Sackbots can be controlled by direct control seats as well.

There is a new gadget (like the MGS paintball gun). It is a big-ass grappling hook.

Media Molecule says explicitly there are multiple more gadgets coming.

All DLC from LBP1 transfers over to LBP2. Including downloaded content packs, costumes, etc.

There is a major overhaul to the story level as well. There's the same 3-plane perspective for the story mode and the levels so far have a similar run-jump-grab platform style.

Storyline is not country-based like last time, but is based in periods of time

Here is a list of levels and summaries so far:

  • Techno Renaissance: Whimsical alternative take of the Renaissance period. Leonardo da Vinci-like character to guide him through a technology-based twist level
  • Steam & Cake: Steampunk-style level based on a *crag*ed-up tea and cake party
  • Neon Propaganda: Cold-war era posters line a factory environment where Sackboy is liberating oppressed workers. There is a grim nature to the level that is totally opposed to the neon lights and signs.
  • Fluffy High-Tech: Various high-end technology equipments like video walls are mixed with bunnies and fluffy sheep. It is a cold, futuristic environment populated by adorable creatures
  • Designer Organic: Eco-architecture comes together around a designed and controlled version of nature. Described as "art noveau". The closest to nature Sackboy gets in this game. Elaborate designs comprised of plants.
  • Hand-Made Arcade: A super-tribute level to tons of arcade classics. Embraces the hand-made art from the first game. Pixels made of cardboard and wood.

Circuit boards (like the calculator) can get extremely complicated and they have a very distinct interface

Creators can make full-on cutscenes. Camera angles and voice-overs included. Creators can even make little five-minute short films. These levels are clearly marked on the stage select screen so you can tell whether you're watching or playing the level.

inb4darkz

darkz

*CRAG* YEAH GUYS LETS MAKE A COMPLETELY UNECESARRY SEQUEL WITH FEATURES THAT SHOULD BE DLC.

 

IT'LL BE JUST LIKE L4D2, ONLY WORSE.

©na
THIS IS STUPID I AM GOING TO JOIN A GROUP THAT IS BOYCOTTING IT AND RESERVE AS SOON AS POSSIBLE AND BUY IT AS SOON AS IT LAUNCHES.

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Posted by darkz May 10 2010 03:15 GMT
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Fallen Shade
shit
Posted by Petey May 10 2010 01:16 GMT
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Nastasia
go away petey
Ph1r3 App Inventor for Android's visual block language

I'M A PURANHAH

CHOMP CHOMP CHOMP CHOMP


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Posted by MattTheSpratt May 09 2010 15:18 GMT
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Press X To Defeat Xenu

Slim
Shouldn't have bought him that red bathing suit.
©na
Heavy Tom

Posted by ©na May 09 2010 03:00 GMT
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How bout them giant mechas

Fallen Shade

RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR


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d
Posted by Slim May 08 2010 22:30 GMT
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Fallen Shade
JON MADEN
©na
A STAPLE ON MY PENIS

Posted by Kotaku May 08 2010 20:00 GMT in Gaming News
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#rip This is the last picture I took of my PSP Go before selling it on eBay for $200. Is anyone still holding onto theirs? More »
darkz

It's like they tried to make a DSi-like sucessor to the PSP.

 

Except the DSi can still play DS games.

Twytch
It's a shame they *crag*ed up so bad, I liked the Go's design.

Posted by GoNintendo May 07 2010 21:14 GMT in Nintendo Stuff
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The sad thing is what is happening to the Nintendo DS right now – the piracy issue. I was in a Best Buy over the holidays and I was waiting on customer service for something. A really nice gentleman and his daughter were in line to ask a question. I was surprised to hear him [...]
FrozenWinters
Who here has a flashcart. I for one, do.
FrozenWinters
hmm, I never said I was real Fozen in this topic

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Posted by FrozenWinters May 08 2010 20:10 GMT
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Slim
okay.

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Posted by Slim May 07 2010 00:17 GMT
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Not as good as the first one, but it has its moments

Nastasia
...what
Slim

Eat a dick crump

 

also the original one which is better

http://www.youtube.com/watch?v=nEXVzLr28UY&fmt=18


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Posted by MattTheSpratt May 08 2010 10:27 GMT
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This is going to be a killer matchup.


Posted by ©na May 08 2010 05:38 GMT
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See any good movies lately?

MattTheSpratt
Not as of late, I haven't had the time.
Well, a while ago I saw Shutter Island and it was pretty damn good. I haven't watched a film with such an unpredictable twist.
I do want to see Kick Ass and Scott Pilgrim since they both look ridiculous.

Posted by Super-Claus Apr 21 2010 01:15 GMT
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http://www.minecraft.net/play.jsp?server=29ec9f3396f10b6e3d2fbf16706b561e&override=true

so during the time your not wanting to use the regular sever, use mine.

map is gonna change soon, suggestions are apreiciated

Super-Claus

SO IMMA CHANGE THE MAP SOON. HERES YOUR CHOICES:

-Ruins

-Grasslands

-Mountains

-Desert

-Hell

-Caverns

-Island

-Ocean

-Flying Islands (dimfish map-exclusive)

Viddd

i used the server

it's simply amazing

and by that, i mean it's amazing that someone used it


Posted by darkz May 06 2010 02:27 GMT
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Fallen Shade
Oh shit Legend of Zelda Fall of Hyrule
weedlord bonerhitler
Sequels to pretty much every big game? Typos? Stupid shit?
Its more fake than the holocaust.
Posted by Francis May 07 2010 21:49 GMT
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hawkofrawk
cover yourself in sweet delicious honey. Don't mention TF2.
Flar3
>Francis comes back from traveling.
>Opens up his laptop.
>Can't type because his hands are paws.
>He's a Bear.

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Posted by Kotaku May 08 2010 00:30 GMT in Gaming News
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#clips I'm still coming to grips with my $600 PlayStation 3 purchase, but to rent-to-own one for a sum total of $2400 is mind boggling. Like magnets. How do they work? Lessons are learned in this Judge Judy clip. [via KokuGamer] More »
FrozenWinters

Wow, stupid woman.

Fallen Shade
Women shouldn't be judges

Posted by Joystiq May 07 2010 15:30 GMT in Wii Party
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Screenshot party in the gallery!During his financial results briefing to investors, Nintendo president Satoru Iwata revealed the next game in the company's flagship "Wii" series: Wii Party. The game, Iwata said, is designed to be a "marquee party game for Wii" -- akin to Mario Party minus some of the frills, like the board-game framing or the Waluigi. You could also think of it like any of the dozens of minigame collections already available for the Wii, but with the potential to be good.

Wii Party joins Wii Sports and sequel Resort, Wii Play, the Wii Fits, and (cough) Wii Music in the Wii-branded game series. The party game stars player-created Miis (instead of Mario characters) and includes a "Living Party" mode that uses just the Wiimote. 1-4-player games shown in screenshots include sugoroku (the Japanese board game that's also the basis for WiiWare's Family Pirate Party), "International Vacation Game," "Mii Jyan," roulette, and bingo; and 1-2-player games, filed in the "Pair Party" category, include Mii compatibility check, "Balance Ship" and Mii Match.

"Nintendo has not launched a marquee party game since Mario Party 8, launched in summer 2007," Iwata told investors (through translation). "However, since Wii is usually being played by several people at once and the global sales of Mario Party have reached 7.6 million units, a party title has great potential. This is one of the titles which, we hope, will play an important role for this fiscal year." In other words, Wii Party will be released, at least in Japan, before the end of March 2011.

The best thing about Wii Party? It'll allow Nyko to bring back the canceled Party Station as a game-specific accessory.

[Via Kotaku]
Francis
Just what the Wii needs... more minigames! We can repeat Mario Party 1-10!
Nastasia
ew
miis are so gross

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Posted by Popple Apr 24 2010 05:01 GMT
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The new Left 4 Dead 2 expansion, The Passing, was released yesterday; and although this may be a little late this place is dead so why the *crag* not?

For refrence purposes I played the 360 version.

Now, the last Left 4 Dead expansion we saw in the original game was a god awful waste of time and (at least on the 360) money. It was short, pretty boring, and really didn't add too much to the game. Yes it added Survival mode to the original game, but it really wasn't enough to justify the price of the lack luster Campaign.

The Passing, however, is luckily a solid imporvement and strengthens an already very solid product. The campaign itself is very well done and fits well into the current line-up. It is shorter than the it's peers, just as Crash Course was, but instead of two levels this time there are three which in the end feels like the right number for something of this calibur. It has a definitive beginning, middle, and end which makes for a well rounded package both in terms of time and replayability.

The new weapons are also a nice addition. The Golf Club is a new melee weapon with a very good feel to it that I really enjoyed using, and the M60 adds another "Grenade Launcher" type gimmicky weapon that is fun to play around with and does add some make for some legitmatley new play experiences. There has also been the edition of the Footlocker, a crate which when opened reveals an unlimited supply of anything from Pills to grenades. This in particular my group found quite enjoyable. The usefullness and tactical implications of such a device are welcome, of course. But spamming Adrenaline shots is more fun.

The new Uncommon Infected type, the Survivor, feels a bit lost among the crowd when stacked up to the likes of the Mud Men and the Clown Infected; but overall it fits the tone of this chapter and his special attributes do make him pretty fun to hunt down in anticipation of any goodies he may be carrying. The real problem with the Survivor is that it doesn't really add anything new to the combat, which almost all the other Uncommon Infected did a pretty decent job of doing. There is no threat, so really it's just a running supply table.

On top of that there are also some new dialouge sequences and wall writings, some of which actually had my literally laughing out loud, with several in particular that really stand out as some of the most memorable in the entire game. songThere is also the case of the L4D1 Survivor's returning, though in the end it really turns into more of a gimmick than anything. It's like one of those theme park roller coasters that lures you in with some kind of named character. I mean yeah, the ride is great, but what the *crag* did that have to do with anything?

However, I have to admit what really makes this package worth it is the Mutation versus mode. Valve will be rotating in a new form of versus play every week that makes key changes to the way the game is played. For instance this week is Realism, which means that all the Survivor disadvantages and Infected advantages of the infamous mode from which the mutation takes it's namesake are in effect. Valve is also holding in game polls now to see which Mutations people would like to see rotated in and out on some kind of regular basis as well as measuring certain aspects of the game against the communities opinion. With a community sensitive company like Valve at the helm of a project like this, only good things can come.

So all in all, it's a pretty good buy.

Unless you have the PC version.

Fags.

*Extra Notes:

*The basebally bat now spawns regardless of whether you got the pre-order bonus.

*There is a new Witch modeled after a Bride which plays wedding music.

*There is a new Midnight Riders song. It KICKS ASS.

*The L4D1 content released alonside this is free, and is basically a "What if Senario" Survival map in Campaign form which explores what would happen if all the original Survivors were killed.

*BILL IS *CRAG*ING DEAD FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

Tails Doll
RIP Bill Overbeck.
You will kick the asses of zombies in a better place.
Carpaccio
Extra Notes:
*The basebally bat now spawns regardless of whether you got the pre-order bonus.
*crag*.

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Posted by Flar3 May 06 2010 14:11 GMT
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This is gonna give me nightmares.

MattTheSpratt
♬Hey hey he-ey~♪
Fallen Shade
Manikins are the *crag*ing devil, there needs to be an "International Chop Manikins apart with a *crag*ing Fire Axe" day, where everyone goes on a gigantic witch hunt for manikins to slay in the name of Odin.

Posted by Nastasia May 05 2010 01:03 GMT
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this is why i don't paint

Fallen Shade
From the thumbnail I thought it was a robot in garment, but now I just see it's fruit. I liked it better as a robot in garment.
Nastasia
oh god lol
kind of my second matt, i did one in pencil before. way better than this one though. i'd post it but it's at school and i don't want it to get smeared on the way home

Posted by Gold Prognosticus May 05 2010 15:33 GMT
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Seeing as the old one's been taken offline, I thought I'd try my hand at setting up one myself.

It'll almost certainly be up whenever I'm using the computer. I'll see if it's possible for me to run it 24/7, but I'm making no promises.

Super-Claus
my server is still up what are you talking about
Gold Prognosticus
Down for the night, doesn't look like I'm gonna be able to run it 24/7, sorry.

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Posted by MattTheSpratt May 05 2010 07:43 GMT
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CRACK OUT THE CHATEAU ROMANI

Twytch
ragnar-rak for the win

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Posted by MattTheSpratt May 04 2010 05:56 GMT
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"It's Brentalfloss-approved!"

Fallen Shade
lol fireballxl
MattTheSpratt
I've been a fan since Red & Black and Get Blue Spheres were updating frequently.

Posted by Brem Apr 06 2010 22:58 GMT
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http://www.minecraft.net/play.jsp?server=1aa42181a78fcb54d22063e19d62a36e

Map is subject to change until a permanent one is decided.

Tell me what kind of map you would like to see.

CURRENT THEME: Hella Mountains

Brem
Available themes for maps:
-Ruins
-Grasslands
-Mountains
-Desert
-Hell
-Caverns
Brem
Yeah. Running it 24/7 was shitting up my computer.

Posted by Shrowser May 05 2010 00:09 GMT in Your Creations
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