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Plastic Mario
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Joined: 11 May 2007
Posts: 20799

HP: 94 MP: 5 Lives: 0



PostPosted: Tue Jul 03, 2007 2:38 pm   Reply with quote

Assist trophies.

Make it so another members takes damage for you. =D
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Fiberglass World    
WHO HA HOO HEY HOOM
Paper Luigi
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Joined: 09 May 2007
Posts: 6855

HP: 1 MP: 7 Lives: 0



PostPosted: Tue Jul 03, 2007 2:43 pm   Reply with quote

Plastic Mario wrote:
Assist trophies.

Make it so another members takes damage for you. =D

Or you summon another member to do damage for you.
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PaperLuigi's Inconvienence Store    
Addicted to linebreaks
Plastic Mario
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Joined: 11 May 2007
Posts: 20799

HP: 94 MP: 5 Lives: 0



PostPosted: Tue Jul 03, 2007 2:44 pm   Reply with quote

Or...

Each member could set their own effects.

THAT WOULD BE KICKASS.
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Fiberglass World    
WHO HA HOO HEY HOOM
Paper Luigi
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Joined: 09 May 2007
Posts: 6855

HP: 1 MP: 7 Lives: 0



PostPosted: Tue Jul 03, 2007 2:51 pm   Reply with quote

Plastic Mario wrote:
Or...

Each member could set their own effects.

THAT WOULD BE KICKASS.

Yeah! We could set our own effects, and when you summon a user, they could be like "Paper Luigi uses Super-Jump on ______!"
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PaperLuigi's Inconvienence Store    
Current form: Normal
Marker Magikoopa
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Joined: 04 May 2007
Posts: 2261
HP: 38 MP: 6 Lives: 0



PostPosted: Tue Jul 03, 2007 3:29 pm   Reply with quote

Wait a second... there would need to be limits on what would happen. Maybe we could use the score for this kind of thing. Setting our own effects could work similarly to creating an item for the shops, but would use the score instead of the item cost to determine the power of it. Maybe we might even get the choice of having the effect be to attack the user of the assist trophy.

Oh and Francis, remember that it would be possible to go a little bit more crazy with the effects that could be chosen because of the fact that the assist trophy would have to select a random user.

Here are a few other things that I think would help it work a bit better...

Have there be a minimum number of posts for the user to be able to be summoned. If the summoned user doesn't have an effect chosen (because of the various users that don't come here anymore), then the assist trophy would have the same effect as getting Goldeen from a pokeball in SSB. These two things should give the assist trophy a small chance of not doing anything at all, which would help it keep from becoming too powerful.

Have a special second effect that could happen if the assist trophy is used against the person it summoned. It wouldn't make much sense for a person to attack themself now, would it? It might be a good idea to have another effect for when the person using the assist trophy is summoned by it.

Have it be possible for people to choose for their effect to target the next post made by the assist trophy's target. This is your chance to give users the chance to be more creative without having to worry as much about what you give to them unbalancing the system.


Last edited by Marker Magikoopa on Tue Jul 03, 2007 3:47 pm; edited 1 time in total
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Shop #42    
Addicted to linebreaks
Plastic Mario
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Joined: 11 May 2007
Posts: 20799

HP: 94 MP: 5 Lives: 0



PostPosted: Tue Jul 03, 2007 3:30 pm   Reply with quote

I like.
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Fiberglass World    
LIL BLUE VS. BIG BLUE
Crappy Blue Luigi
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Joined: 11 May 2007
Posts: 10439

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PostPosted: Tue Jul 03, 2007 3:31 pm   Reply with quote

Me too. This could be an awesome item if done right.
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Paradeem 8    
Elite Nerr
Francis



Joined: 16 Apr 2007
Posts: 6974

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PostPosted: Tue Jul 03, 2007 3:31 pm   Reply with quote

I have plans for something like this.. but it is a BIG project, it will take a while, but it will be schweet Razz
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Francis' Fort Garage Sale    
LIL BLUE VS. BIG BLUE
Crappy Blue Luigi
Vampire


Joined: 11 May 2007
Posts: 10439

HP: 95 MP: 7 Lives: 2



PostPosted: Tue Jul 03, 2007 3:32 pm   Reply with quote

Francis wrote:
I have plans for something like this.. but it is a BIG project, it will take a while, but it will be schweet Razz

Aww yeah! We got the MAN workin' on something awesome!
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Paradeem 8    
Addicted to linebreaks
Plastic Mario
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Joined: 11 May 2007
Posts: 20799

HP: 94 MP: 5 Lives: 0



PostPosted: Tue Jul 03, 2007 3:33 pm   Reply with quote

Cool
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Fiberglass World    
cool
Lord Bob
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Joined: 05 May 2007
Posts: 21056

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PostPosted: Tue Jul 03, 2007 3:38 pm   Reply with quote

You can be sure that I will abu- I mean, RESPONSIBLY USE these "Assist Trophies".
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NON BANNER    
WHO HA HOO HEY HOOM
Paper Luigi
Vampire


Joined: 09 May 2007
Posts: 6855

HP: 1 MP: 7 Lives: 0



PostPosted: Tue Jul 03, 2007 3:42 pm   Reply with quote

OR if you use a Pokeball, you can battle another user RPG style! In your profile, you can set your own attacks, damage, and how many times you can use each attack, but there's a limit. Then there can be items that regenerate the uses of your attacks! Then there can be effects to fire, light, dark, wind, water, and whatnot, like fire is burn and everything! (Burn you when you post) Then if you run out of HP, you lose the battle (and all your HP. Having full HP helps when you start the battle.)

Something like this!:
Paper Luigi:
Jump- 5 damage, 10 uses.
Super Jump- 10 damage, 7 uses.
Fireball- 15 damage (Burn) 5 uses.
Hammer- 2 damage, 20 uses.
Very Happy


Last edited by Paper Luigi on Tue Jul 03, 2007 3:46 pm; edited 1 time in total
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PaperLuigi's Inconvienence Store    
Burn them out
rawrskey
Benned Vampire
Benned


Joined: 03 Jun 2007
Posts: 14262

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PostPosted: Tue Jul 03, 2007 3:46 pm   Reply with quote

is this a forum or an RPG game? Jeebus...
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rawrshop    
Elite Nerr
Francis



Joined: 16 Apr 2007
Posts: 6974

HP: 50 MP: 3 Lives: 0



PostPosted: Tue Jul 03, 2007 3:56 pm   Reply with quote

Kitsune0012 wrote:
is this a forum or an RPG game? Jeebus...

Yes. Razz
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Francis' Fort Garage Sale    
Current form: Normal
Marker Magikoopa
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Joined: 04 May 2007
Posts: 2261
HP: 38 MP: 6 Lives: 0



PostPosted: Tue Jul 03, 2007 4:00 pm   Reply with quote

Francis wrote:
Kitsune0012 wrote:
is this a forum or an RPG game? Jeebus...

Yes. Razz
You should consider making an RPG game. Whatever it is that you are doing right now to put food on the table (or put "A"s on the report card), drop it, and try to get a career in videogame design.
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Shop #42    
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