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If YOU were a Smash Bros. Character (Contains Spoilers)
 
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Nintendo Zealot
Warlord_Mike



Joined: 04 Jun 2008
Posts: 353

HP: 99 MP: 7 Lives: 0



PostPosted: Thu Jun 05, 2008 10:03 am   Reply with quote

Hi, everybody!

Well, this is my first topic here, and I don't think there's already been a topic about this, so I thought I'd post this here.

As the topic indicates, if you (or a character of your own creation) were in the Smash Bros. Series, what would your fighting style be? Alternately, if your character already exists, what spin or changes would you put on him/her? You can submit multiple characters at once or in sequences.

For every character, be sure to give all special attacks, plus your Final Smash.

Optional fields include Damage %s, standard attacks, taunts, your character's stage, on-stage appearance (how the character shows up), and victory speeches.

Additionally, feel free to submit New Assist Trophies or Items.

I'll start things off.

1st Character - Mike (me!) I come armed with what is known in my RP as the Staff of Chaos, containing the Eight Primary Elements of the Universe: Fire, Water, Wind, Darkness, Ice, Earth, Lightning, and Light.

Neutral A (1st): Forward swing of his staff.
Neutral A (2nd): Back swing of his staff.
Neutral A (3rd): Overhead swing of his staff.
Dashing A: Holds his staff in front of him, pushing back opponents as he stops.

Side A: Short elemental flash.
Up A: Swings staff above his head like a windmill.
Down A: Makes a downward sweep with his staff in front of him.

Side Smash A: Makes a small elemental explosion.
Up Smash A: Elemental Vortex, similar to Mewtwo's Smash Up A.
Down Smash A: Elemental Shockwave; will affect fighters on both sides within a few feet of him.

Neutral Aerial ("Nair"): Surrounds himself with the element in use.
Forward Aerial ("Fair"): Swings staff in front of him, dealing elemental damage.
Backward Aerial ("Bair"): Drill-Kicks behind himself.
Up Aerial ("Uair"): Swings staff in a 180-degree arc above his head.
Down Aerial ("Dair"): Swings his staff strongly downward. Is a Meteor Smash.

Grab: Uses grappling claw. Is twice the length of Link's Clawshot.
Grab Attack: Smacks his opponent with his staff.
Forward Throw: Just throws his opponent over his head.
Back throw: Around the World. Swings his opponent around with his grappling claw, then flings them backward. While the opponent is swinging, other opponents can be damaged.
Up Throw: Uses his staff like a bat and smacks his opponent upwards.
Down Throw: Throws his opponent on the ground and jumps down on them with the head of his staff, dealing elemental damage.

Neutral Special - Elemental Ball. Kinda like Samus' Charge beam, except it deals damaged based on the element in use (the color of his staff indicates the type he's using). It requires 3 seconds to charge fully.
Forward Special - Elemental Beam. Mike fires a short stream of the element he's using in front of him. Strikes multiple times.
Up Special - Jetpack/Parachute Cloak. Mike rockets off on a Xenon-class Jetpack, with a 2 second fuel supply. When it runs out, he deploys his parachute cloak to drift slowly downward. On the ground, he shoots across the stage. The flames from the pack deal fire damage, and anyone in front of him when airborne will also take damage.
Down Special - Switch elements. Order is as follows: Fire->Water->Wind->Darkness->Ice->Earth->Lightning->Light->Repeat

FINAL SMASH: Elemental Annihilation. "Elements of Chaos, RELEASE!" Mike Summons all 8 elements at once, firing a massive, solid beam of energy across the stage; the beam's size is equal in width to Tabuu's Dragon Cannon. Will easily KO at 20% or higher.

On-Stage Appearance: Mike emerges from a blue Inter-Dimensional Time Gate, then pulls his Staff from his back.

Up Taunt: Mike raises his staff above his head, and the element's color glows brightly.
Side Taunt: Mike faces the audience and snaps his fingers into a "thumbs-up" sign.
Down Taunt: Mike draws a small beam from the top of his staff into his hand, then comments "Cool, huh?"

STAGE: Planet Xyber XVII. The fight takes place on a street of one of the Imperial Capital's many cities that dot its surface, but this one's smack in the middle of an invasion by the JR/VA. The buildings in the vicinity can be entered and stood on, but some have sustained damage to such a serious degree that they can't hold your weight for long, and will crumble. About every 2 minutes, a bomber will fly by and drop its payload on the city; if you're not inside one of the buildings, the shockwave will send you flying. You'll be able to see its approach similar to Norfair's Lava Swell.

Victory 1: He uses Fire to create several firework-like explosions, and basks in their glory.
Victory 2: He spins his staff like a baton a few times, then slams the shaft down on the ground with his right hand, looking off to the horizon as his cape flutters in the wind.
Victory 3: He fights off a few enemy soldiers, known as Renegades and Voinians, and once they've fallen, shouts, "NEXT!"

I've more to tell, but for now, let's see your own warriors!

Side Notes: Planet Xyber XVII is the Headquarters World of the Commandarian Empire, the "good guys" in my RP on the Ambrosia Software Forums.

The JR/VA is short for Joint Renegade/Voinian Alliance, and they are comprised of the Renegades, who represent the scum and villainy of the Universe, and the Voinians, an extremely war-like race. They are in opposition to the Empire, and seek to bring their Universe and any other under their heel.

Both Voinians and Renegades are (c) Ambrosia Software.
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Yoshi
Vampire


Joined: 15 Dec 2007
Posts: 12475

HP: 60 MP: 6 Lives: 0



PostPosted: Thu Jun 05, 2008 10:10 am   Reply with quote

*takes out his list of new members that don't suck, and puts you on it, along with wee gee*
First, Imma change pit's side B, and final smash. He uses the scepter from the first Kid Icarus, and shoots a beam. It also has little spheres around him while he uses it.

And his final smash, he puts together mirror shield, wings of Pegasus, and the bow, AND summons less centurions. He flies freely, like yoshi's
FS, and his arrows have actual knockback, plus, any hit will end up getting it to reflect at you. Yay for mirrors.
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PSI and more    
CFH
Ligador



Joined: 20 Jan 2008
Posts: 5136

HP: 100 MP: 6 Lives: 2



PostPosted: Thu Jun 05, 2008 10:16 am   Reply with quote

Lessee what can be extracted from CSBWiki...

B-Neutral: Flamethrower. When used at first, it only makes CFH charge it up with a movement of the fingers over the pulse. In a second use, though, he can use the fingers to launch a blast of fire. It doesn't work as a prokectile, because it's not thrown; it stands on the spot.

There's also a mechanic related to how much damage it causes. It varies with how close from CFH the foe is when hit by the move. The blast is divided in six sections, whose division isn't noticeable from only looking. The closer the section is to CFH, the more damage is caused. There are also two notable aspects: The farthest section and thus the less damaging one doesn't even make the foe flinch; also, the three closest and thus more damaging sections temporarily burn the foe, causing damage progressively.

B-Side: Fiery Neck Volley. CFH does a high volley kick. It can be charged by holding B down. This chargeup lets it cause far more damage.

B-Up: Axe Copter. It makes CFH spin his axe overhead. This movement allows for temporary flight, which is why it is supposed to work as a recovery move. The only part of the attack that actually does any damage is the top, where the axe is being spinned.

B-Down: Telekinectic Slam. Situational and hard to pull, yet effective. When the foe is at an exactly set distance away from CFH, he'll be able to hit this move, making his hand glow green stronger, as the foe is surrounded by a green aura as well. Afterwards, CFH moves his hand up and down, which makes the foe lift up and crash. If the target is mistaken, though, CFH will still do the movement, only it won't do anyone anything, so it only leaves him open.

Final Smash: Soul Energy Ball. CFH glows deep in a green aura, which is Soul Energy Aura, to unleash it in a ball of magic that flys across the stage in a curved movement. It grows up progressively, increasing on range, but decreasing on power. It's up to the player timing it well to hit someone early for bigger damage.

I truly need to stop being lazy about the rest of the moveset >.>
_________________
My siggy is original.
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LIL BLUE VS. BIG BLUE
Crappy Blue Luigi
Vampire


Joined: 11 May 2007
Posts: 10439

HP: 95 MP: 7 Lives: 2



PostPosted: Thu Jun 05, 2008 1:43 pm   Reply with quote

A-Moveset

A Combo: punch, kick, rapid slash until A button stops being tapped
Up A and Up A (in air): upward slash
Down A: quick stab
Forward A/Walk A: slightly stronger punch
A (in air): head-butt
Down A (in air): double kick
Forward A (in air): somersault while holding sword out
Dash Attack: dive while holding sword out

Up Smash: leans back with sword in hand when charging, holds sword up and spins as the attack
Down Smash: bends down while reaching into backpack while charging, spins empty PIE pan around once as the attack
Forward Smash: leans back a bit holding a PIE while charging, slams PIE into whatever is in front of him for the attack

Brian's B-Moveset

PIE Throw

Standard special move. Brian throws a PIE, which stuns anybody hit with it for a second with minimal damage. He can throw three PIEs at a time.

Shapeshift

Side special move. Brian jumps slightly to the side with a poof, and when the poof disappears, Crappy Blue Luigi falls from where Brian was.

Temporary Wings

Up special move. Brian, being a shapeshifter, forms wings on his back that flap thrice, thrusting him upward, before slipping back into him, leaving him to fall.

Aqua Thrust

Down special move. Brian slams the end of the Aqua Blade into the ground, creating a small pool of water around him. In the air, he rolls instead of thrusting the Aqua Blade and creates a circle of water around him.

Crappy Blue Luigi's B-Moveset

Fireball

Standard Special move. Crappy throws a blue fireball that can be angled up or down. The fireballs travel a short distance before disappearing.

Shapeshift

Side Special move. Crappy jumps slightly to the side with a poof, and when the poof disappears, Brian falls from where Crappy Blue Luigi was.

Crappy Tornado

Up Special move. Crappy spins at a high speed to create a mini tornado. The spinning arms work as a propeller, which, *ahem*, propels him upward.

Overly Crappy Luigis

Down Special move. Crappy Blue Luigi pulls out smaller, badly drawn blue Luigis from nowhere. The Luigis walk around the stage, turning at the edge of the stage once, but the next time it meets an edge, it falls off. There can only be two Luigis from one Crappy on the stage at a time.

Final Smash - Barrage of PIE

An oven pops out of the ground, opens and releases a huge amount of PIEs. The oven disappears, and PIEs fly on screen from every angle, doing small damage if they make contact. After about 10 seconds, a giant PIE flies in from a random angle that, if you have enough damage, can KO you if it hits you.

lolcopypastedfromcsbwiki
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Paradeem 8    
Nintendo Zealot
Warlord_Mike



Joined: 04 Jun 2008
Posts: 353

HP: 99 MP: 7 Lives: 0



PostPosted: Thu Jun 05, 2008 2:45 pm   Reply with quote

Glitz Yoshi wrote:
*takes out his list of new members that don't suck, and puts you on it, along with wee gee*


Aww, shucks... *blushes*

Now then, some items:

Laptop Gun (Perfect Dark): Holds 50 rounds. Each shot deals 2-3% damage. Or, you can throw it and it'll turn into a sentry turret (like the game) with whatever ammo it has left. The turret will activate if someone comes within a radius equal to the longest fall-through floor in the editor. Lasts 45 seconds, or until ammo expires, whichever is sooner.

Titan's Mitt (LoZ: ALttP): Doubles the damage and knockback of your attacks. Also, it enables you to carry the heavier items (i.e., Crates/Barrels) with one hand; you can even grab on to edges with the item equipped. Lasts 15 seconds.

Paper Plane: You can throw this like a dart at an enemy, and it can break shields. Alternately, you can hang on to it and glide with it.

Hurly Gloves (SMRPG): Doubles your throwing distance, and doubles the damage from thrown items. Lasts 20 seconds.

And now, some Assist Trophies:

Gohdan (LoZ: WW): Flies around the stage, randomly pounding your enemies. Each hand slap has an area of effect equal to DK's Hand Slap. Being hit by only the shockwave will deal 3-4% and be sent upwards a little (about as high as Wario's first jump). Anyone directly under one of the hands when it slaps will be pounded into the ground, and dealt 10-12% damage. Gohdan will also use his fire cannon twice, dealing up to 20% if all hits connect (each only does about 2-3% damage). He disappears after 20 seconds.

Bowser Jr. (Super Mario Galaxy): Flies around in his airship, blasting away with Missile Bills and Cannonballs. The Missile Bills lock onto your opponents and deal roughly 10% damage per hit. Cannonballs, while unguided, can deal 20% damage if they connect. He flies away after 15 seconds.

Boo (Mario Series, either from Luigi's Mansion or SMG): Turns you invisible, and can steal an item from a random opponent (if they have one); will also apply to Dragoon Pieces.

Hunter Rundas (Prime 3: Corruption): Freezes the whole stage, making it very slippery and hard to stop. Also flies around firing Ice Missiles at your opponents, which freezes the target and deals 9-14% damage. He flies away after 15 seconds, at which time traction will be restored to normal.

Hunter Gandrayda (Prime 3: Corruption): Turns into a body double of your character with all your attacks. When you attack, she'll attack with you as well; this even applies to final smashes (very nasty). She has roughly a .5% chance of appearing to make things fair. She disappears after 20 seconds.

Pfhor Juggernaut (Marathon Series): Flies around (rather slowly), firing its machine guns and missiles. The machine guns fire in 3-second bursts, dealing up to 25% damage (each hit deals 2-3% damage). The missiles deal nearly 35% damage (ouch). It flies away after 15 seconds.

Why the Juggernaut? Hey, Snake and Sonic made it in, didn't they? Razz So why not?

Hmm...I'm wondering if I should spoiler-tag Rundas and Gandrayda...along with a couple others up there...

Anyway, feel free to put up items or Assist Trophies of your own as well! Smile
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Yoshi
Vampire


Joined: 15 Dec 2007
Posts: 12475

HP: 60 MP: 6 Lives: 0



PostPosted: Thu Jun 05, 2008 3:20 pm   Reply with quote

Oh yeah, and I would dome, but I'd be a clone of yoshi. Buuuut.

1. Makar.

A: slap, slap, tackle.
up tilt: Jumps slightly, with a headbutt
side tilt: a spinning kick.
down tilt: Makar spins on the ground
Up smash: Makar uses the helicopter leaves on his head as razors. ZZHZHZHZHH.
Side smash:A clean swipe with his violin stick
Down smash: Makar falls on his face, and knocks people away.
run a: Makar humorously trips, and uses the razor leaves on his head.
Up B: Makar flies. Attacking him will result in ZZHZHZHZHZZHZHZH
Side B: Iduno.
Down B: throws a seed into the ground, and they grow into little trees when you use the move again. They work as attacks when coming up, and obstacles when there.

bubble monkey from earthbound:

He fights like Diddy with the aspect of A moves, since Diddy basically covers how a monkey would fight.

Up B: flies with bubble gum
Side B:Blows a bubble. Release, and to impact. Charge, and release, for more impact. The bubble can get as big as bowser with a mushroom, and can get as powerful as the side smash of a giant bowser. Youch. But it takes 10 seconds to charge fully
Standard B: He shoots bubble gum bubbles from his mouth. Can be charged, like samus's lazer, and rapid fire is enabled.
Down B: Maeks a bubble, that defends him when people hit it. Hitting it will result in it popping, and sending you flying. Shooting a projectile will result in it popping, and your projectile coming at you.

Final smash: Tessie. He goes off screen, and you take control of Tessie, who walks on her fins, slowly, and Can do headbutts with B, and fin slaps with A. If you're behind Tessie, the tail automatically swipes at you. If you're ontop of Tessie, Bubble Monkey will instantaneiously smack you infront of tessie.

YAY FOR BUBBLE MONKEY.
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