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Individual character discussions - Day 9
 
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CFH
Ligador



Joined: 20 Jan 2008
Posts: 5136

HP: 100 MP: 6 Lives: 2



PostPosted: Mon Jun 09, 2008 7:18 am   Reply with quote

@Off Topic: I'm glad you guys behaved in Marth's discussion; I hope we can have a decent Ike discussion next week. Also, I "completed" some of the names around, and I underlined Sonic seeing as he's also considered overpowered.

1st June - Mario
2nd June - Donkey Kong
3rd June - Link
4th June - Samus Aran
5th June - Kirby
6th June - Fox McCloud
7th June - Pikachu
8th June - Marth
9th June - Mr. Game & Watch
10th June - Luigi
11th June - Diddy Kong
12th June - Princess Zelda and Sheik
13th June - Pit
14th June - Meta Knight
15th June - Falco Lombardi
16th June - Squirtle, Ivysaur, Charizard and Pokémon Trainer overall
17th June - Ike
18th June - Solid Snake
19th June - Princess Peach
20th June - Yoshi
21st June - Ganondorf
22nd June - Ice Climbers
23rd June - King Dedede
24th June - Wolf O'Donnel
25th June - Lucario
26th June - Ness
27th June - Sonic the Hedgehog
28th June - Bowser
29th June - Wario
30th June - Toon Link
1st July - Robotic Operating Buddy
2nd July - Captain Olimar and Pikmin
3rd July - Captain Falcon
4th July - Jigglypuff
5th July - Lucas

A shadowy, flat figure walks up in spaced frames. Regardless of what's the custom scheme, we all easily recognize the old-school, interesting character. For having a name with 16 characters in it, it's often abbreviated to G&W and names of the sort.

So, do you like the particularly catchy add-on, or do you think it's a bad idea that is too random? It's rather obvious that it got buffed from SSBM to SSBB, but still, in which ways it did? And do you think its SSE role was well though-up?
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Mandew
Manjew



Joined: 05 Aug 2007
Posts: 4283

HP: 99 MP: 8 Lives: 2



PostPosted: Mon Jun 09, 2008 10:21 am   Reply with quote

Mr.Game & Watch surely got buffed, and it's with many things.

Take, for example, his Special Up: As soon as the parachute opens, it's possible to attack directly out of it

The Judgment attack got more chances to get a higher number, his Side Smash sends opponents farther, and his nAIR, "Tropical Fish", covers around the body instead of Melee's Parachute that covered only overhead. His uAIR got the unique effect of sending wind upward, carrying Smashers in it, and making it possible to KO opponents with it.

It is extremely easy to break the smash ball with him, too, and his Final Smash is practical, even thought you got only one jump with in Midair, making suicide possible.
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Wario Land Shop!    
Mister I
Almaz



Joined: 22 Apr 2007
Posts: 19527

HP: 43 MP: 10 Lives: 0



PostPosted: Mon Jun 09, 2008 10:40 am   Reply with quote

Mr. Game & Watch got really screwed out of an important role in SSE, and I'm sad because of that. He's an awesome and quirky character, and I tried so hard to get him to work in Melee. Now, he's awesome in Brawl.

G&W really needed a more expanded role in SSE. Without his intro scene (G&W hijacks the Halberd from Meta Knight), he really just seems there...just to be there, like the Ice Climbers and Yoshi. Sure, he had probably the third-largest role in the expanded SSE universe (only behind R.O.B. and King Dedede), but his generic role was really pathetic.

Now, G&W has gotten tons of buffs. He's a blast to play as and has won my heart with his uniqueness. That is all that needs to be said.
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Temple of I    
THE BIRTHDAY GIRL
King Harkinian
Burning


Joined: 03 Feb 2008
Posts: 5620

HP: 88 MP: 10 Lives: 0



PostPosted: Mon Jun 09, 2008 2:25 pm   Reply with quote

GAY MAN WATCH. He's fun, but there are SOME faults. He's too slow for my tastes, he's got a really over-buffed B and Nair. The best thing about him, however, is his epic Smash A.
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The King's Chamber    
jacking off
Small Sammer Guy



Joined: 13 May 2007
Posts: 12146

HP: 10 MP: 2 Lives: 0



PostPosted: Mon Jun 09, 2008 4:41 pm   Reply with quote

He was my secondary in Melee, and I'm okay with him in Brawl.
However, his dair is EASILY spammable (EVERYONE spams it) and overall he got buffed a little too much IMO. I think they should have kept the recovery improvement and left the moves alone.
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Baby Shop    
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