Author |
Message |
Pure Heart Luvbi
Joined: 18 Apr 2007 Posts: 2362
HP: 10 MP: 1 Lives: 1
|
Posted: Sun May 13, 2007 2:20 pm
|
|
|
Quote: | Level up system? e.e
Like, every time you kill a person you gain a certain ammount of experience depending on their ammount of posts. _________________ |
Copy and pasted from the "Over 100 HP" topic. |
|
Back to top |
|
|
Elite Nerr Francis
Joined: 16 Apr 2007 Posts: 6974
HP: 50 MP: 3 Lives: 0
|
Posted: Sun May 13, 2007 2:28 pm
|
|
|
I was thinking about having items that raise your "max hp".
But killing people could give you benefits too I suppose. So we have three options:
Incentive for killing, no punishment for death - Everyone kills everyone, no one cares about dying Incentive for living, and not dying - fighting is not encouraged, but some will do it anyone for fun. Incentive for killing and living. - fighting is encouraged, and potentially abused
My other poll shows that most people do not want bad things to happen to them when they die. |
|
Back to top |
|
|
Pure Heart Luvbi
Joined: 18 Apr 2007 Posts: 2362
HP: 10 MP: 1 Lives: 1
|
Posted: Sun May 13, 2007 2:31 pm
|
|
|
Here's my idea:
When a person kills another, the dead person should be unable to use non-revival items for a while (along with having a (GHOST) around their name.). Along with this, the killer gains EXP, but loses some coins for being a murderer. Every 100 EXP, people level up and gain more HP. But if you wanted to not be mean, you could buy items from the shop. |
|
Back to top |
|
|
There's only one Chin Fish Vampire
Joined: 18 Apr 2007 Posts: 21294
HP: 71 MP: 6 Lives: 2
|
Posted: Sun May 13, 2007 3:02 pm
|
|
|
How about, you will get Exp. for killing. However, you will also get EXP. for looooots of other things, so it's not all everybody killing each other. Using items, posting, donating, logging on often, stuff like that.
EDIT: Oh, and you could lose EXP., too! Like, posting multiple times very quickly/spamming, Posting in a topic when you are the last poster/Double-posting. And lose even more EXP. for posting in a topic that the last two posts were yours/triple-posting. So many ways for this to work out... |
|
Back to top |
|
|
Kefka
Joined: 10 May 2007 Posts: 599
HP: 100 MP: 0 Lives: 0
|
Posted: Sun May 13, 2007 6:34 pm
|
|
|
Perhaps have it based on usergroups, if that's possible? Ex. if someone from the hero's group kills a villian, they are rewarded, but if they kill another hero they are penelized (and vice versa). |
|
Back to top |
|
|
paper Geno Vampire
Joined: 05 May 2007 Posts: 446
HP: 35 MP: 10 Lives: 1
|
Posted: Sun May 13, 2007 9:42 pm
|
|
|
Kefka wrote: | Perhaps have it based on usergroups, if that's possible? Ex. if someone from the hero's group kills a villian, they are rewarded, but if they kill another hero they are penelized (and vice versa). | but what about people who are nether villains nor heros |
|
Back to top |
|
|
Kefka
Joined: 10 May 2007 Posts: 599
HP: 100 MP: 0 Lives: 0
|
Posted: Mon May 14, 2007 3:22 pm
|
|
|
paper Geno wrote: | Kefka wrote: | Perhaps have it based on usergroups, if that's possible? Ex. if someone from the hero's group kills a villian, they are rewarded, but if they kill another hero they are penelized (and vice versa). | but what about people who are nether villains nor heros | They could get XP for killing anyone, but not as much as a hero or a villian would get. |
|
Back to top |
|
|
paper Geno Vampire
Joined: 05 May 2007 Posts: 446
HP: 35 MP: 10 Lives: 1
|
Posted: Mon May 14, 2007 9:00 pm
|
|
|
Kefka wrote: | paper Geno wrote: | Kefka wrote: | Perhaps have it based on usergroups, if that's possible? Ex. if someone from the hero's group kills a villian, they are rewarded, but if they kill another hero they are penelized (and vice versa). | but what about people who are nether villains nor heros | They could get XP for killing anyone, but not as much as a hero or a villian would get. | seems acceptable |
|
Back to top |
|
|
Only Lakitu in Hollywood Lakilester86 Vampire
Joined: 18 Apr 2007 Posts: 147
HP: 90 MP: 10 Lives: 0
|
Posted: Mon May 14, 2007 10:29 pm
|
|
|
I agree with Paper Geno. |
|
Back to top |
|
|
King of Koopas Lord Bowser
Joined: 28 Apr 2007 Posts: 2738
HP: 97 MP: 10 Lives: 3
|
Posted: Mon May 14, 2007 10:42 pm
|
|
|
I was thinking that people who level up get five more in HP and one more in the amount of damage they can deal using poison mushrooms. |
|
Back to top |
|
|
Only Lakitu in Hollywood Lakilester86 Vampire
Joined: 18 Apr 2007 Posts: 147
HP: 90 MP: 10 Lives: 0
|
Posted: Mon May 14, 2007 10:44 pm
|
|
|
Not a bad idea Lord Bowser. |
|
Back to top |
|
|
Current form: Normal Marker Magikoopa Vampire
Joined: 04 May 2007 Posts: 2261
HP: 38 MP: 6 Lives: 0
|
Posted: Tue May 15, 2007 1:37 am
|
|
|
Why not get extra lives whenever your score reaches a certain ammount? |
|
Back to top |
|
|
Shiaoran Vampire
Joined: 27 Apr 2007 Posts: 261
HP: 95 MP: 10 Lives: 0
|
Posted: Tue May 15, 2007 4:55 am
|
|
|
What about using the Score as EXP? Would be less complicated than making an EXP system. |
|
Back to top |
|
|
Only Lakitu in Hollywood Lakilester86 Vampire
Joined: 18 Apr 2007 Posts: 147
HP: 90 MP: 10 Lives: 0
|
Posted: Tue May 15, 2007 7:00 am
|
|
|
Shiaoran has a point. Using the score as EXP would be like the same system from SPM. |
|
Back to top |
|
|
Elite Nerr Francis
Joined: 16 Apr 2007 Posts: 6974
HP: 50 MP: 3 Lives: 0
|
Posted: Tue May 15, 2007 8:09 am
|
|
|
But leveling up (increased power & defense) would put newcomers at a disadvantage. I don't really want level 60s going around destroying everyone. |
|
Back to top |
|
|
|