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Favorite type of boss
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The Axolotl Sympathist
Geno
Werewolf


Joined: 26 Jul 2007
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PostPosted: Tue Jul 08, 2008 12:11 am   Reply with quote

I like any boss fight, as long as it leaves a lasting impression on me.
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Geno's Tree    
Lvl. 97 Butt Whomper
Super SlimeKnight
Vampire


Joined: 11 Jun 2008
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PostPosted: Tue Jul 08, 2008 8:26 am   Reply with quote

I prefer a combo of Meat Sink and ...That was it? (can anyone say...Tabuu?)
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SlimeKnight's Castle    
That rich guy
Pure-???
Vampire


Joined: 29 Apr 2007
Posts: 9560

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PostPosted: Tue Jul 08, 2008 8:48 am   Reply with quote

Tayl wrote:
Warlord_Mike wrote:
I Win, You Lose: A "Boss Fight" that really isn't, because you HAVE to lose the fight to proceed.


Ooh, I love these, too. For some reason, I like it when the bad guys win. o.o


And there's there's the fact that if you hack the game and win, the game goes boooom.
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pure-???'s shop of spells.    
Mister I
Almaz



Joined: 22 Apr 2007
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PostPosted: Tue Jul 08, 2008 9:21 am   Reply with quote

Umm...I have no idea what category The End falls under...

...generally, I'm not big on boss fights. I just look for three things in a boss:

1. They are well-characterized: usually they have their morals that they will fight to the death for, or are comic relief.
2. They use unconventional tactics that add to the fight. Lemmy Koopa (SMB3), The End (MGS3), and the HAG-1 (Banjo-Tooie) are good examples of this performed in different ways.
3. There's just something that feels...special about them. Something that makes them memorable, which could be related to the above two.

As for the current categories...I guess What The *crag*, Show me your moves, and Questioning your Faith.
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Temple of I    
hai
Spiny



Joined: 05 Jan 2008
Posts: 27193

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PostPosted: Tue Jul 08, 2008 10:58 am   Reply with quote

Mister I wrote:
Umm...I have no idea what category The End falls under...

My best guess would be something resembling RIGHT THERE ALL ALONG
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Gemstone Goods    
TooManyToasters
Paper_Waluigi



Joined: 20 May 2007
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PostPosted: Tue Jul 08, 2008 11:32 am   Reply with quote

Sweeney Jones wrote:
I actually like the "...That was IT??" kind of boss best.

Exact opposite for me. I absolutely HATE it when I prepare myself for an epic final battle only to anally *crag* the last boss *coughUMARILcough*
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asdf    
Nintendo Zealot
Warlord_Mike



Joined: 04 Jun 2008
Posts: 353

HP: 99 MP: 7 Lives: 0



PostPosted: Tue Jul 08, 2008 12:03 pm   Reply with quote

Some more:

Will the Real Slim Shady Please Stand Up?: Just before fighting the Boss, who's disguised as a friendly character, you have to choose who's the real friend, and who's the Boss. Consequences for choosing wrong may entail the death of your friend or some other consequence.

Arena/Colosseum: The fight takes place in a big, open area, which may contain many spectators (Colosseum) or few or none at all (Arena).

Partner in Distress: Fighting the Boss is required to free one of your pals, though it may not necessarily be a true Boss (could be a common enemy, as well).

Baseball/Tennis: Damaging the Boss requires reflecting their attacks back at them. Doing so either damages them, or leaves them open to attack.

Dodge THIS!: The Boss has one or two attacks that deal massive damage, are unavoidable, or a combination of both. Often is the case with "Low Blow."

Duel of the Snipers: Attacks between the player and the Boss take place only at long ranges. Typically involves rifles, pistols, or other ranged weapons.

Fisticuffs: The opposite of the above description, attacks between the player and the Boss are exclusively at close range. Often involves fists or melee weapons (swords, maces, etc.).

Strike at the Core: Somewhat tying in with "Achilles Heel" or "One Hit Wonder," damaging the Boss requires peeling off protective armor or the like and attacking the weak spot (the Core).

Just a Warm-Up: Before fighting the Main Boss of the area, you fight a weaker, yet still powerful, Boss before it. Sometimes known as a "Gear Check;" if you can't beat the weaker Boss, you're NOT ready for the Big Guy yet. Frequent theme in MMORPGS (as far as I know, anyway).

Rampaging Bull: The Boss runs around the arena, requiring you to either continuously fire on them, or hit a certain weak spot that stuns them for a moment and leaves them open to attack.

Beyond Salvation: Someone who WAS once your ally has either been overcome with evil or is so assimilated with an evil entity that you have no choice but to destroy them. Often has some heart-wrenching moments when they die. Is NOT to be confused with "Never Was on Your Side."

Wait for an Opening: The Boss is too quick to hit except for a few brief moments where they stop to perform an attack or other action. "Eagle Eye" often ties in with this.

Spiny, maybe it'd be a good idea to say who suggested the ideas by putting them in blocks.

Other than that, this should give people more ideas. Smile
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hai
Spiny



Joined: 05 Jan 2008
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PostPosted: Tue Jul 08, 2008 12:11 pm   Reply with quote

Warlord_Mike wrote:
Spiny, maybe it'd be a good idea to say who suggested the ideas by putting them in blocks.

Other than that, this should give people more ideas. Smile

Good idea.
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Gemstone Goods    
RaveRaze
Mana7
Dead
Dead


Joined: 30 Jun 2008
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PostPosted: Tue Jul 08, 2008 12:15 pm   Reply with quote

Pure-??? wrote:
Tayl wrote:
Warlord_Mike wrote:
I Win, You Lose: A "Boss Fight" that really isn't, because you HAVE to lose the fight to proceed.


Ooh, I love these, too. For some reason, I like it when the bad guys win. o.o


And there's there's the fact that if you hack the game and win, the game goes boooom.


Ack I hate these bosses. Ever since FF9 whenever i fight a super hard boss i think maybe im supposed to die but no that never turns out to be the case
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Choco's    
Tails Doll



Joined: 04 Jun 2007
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PostPosted: Tue Jul 08, 2008 6:56 pm   Reply with quote

I like bosses who aren't exactly bosses sometimes, or have freakish ways of attacking, or are just plain fun to fight. Like Psycho Mantis (Metal Gear Solid 1), Computer Virus (Kirby Super Star), Hag 1 (Banjo-Tooie), Adolf Hitler (Bionic Commando), Kefka (Final Fantasy 6), The Great Commander (Star Fox), Gruntilda Winkybunion (Banjo-Kazooie), Bob the Evil Goldfish (Earthworm Jim), and Bowser (Super Mario Brothers 1)
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Hell    
Nintendo Zealot
Warlord_Mike



Joined: 04 Jun 2008
Posts: 353

HP: 99 MP: 7 Lives: 0



PostPosted: Thu Jul 10, 2008 11:58 am   Reply with quote

Yep. Still more:

Your Own Worst Enemy: The Boss is either a Clone or the "Evil" side of you.

Protect the Idiot(s): As you fight the Boss, you need to keep one or more NPCs, usually with little or no combat experience, alive. They typically will charge onward even into the line of fire.

Move Carefully: The "Boss" either consists of minor or no enemies, but you're in a building rigged in such a way that if you make one false move, you're dead. Thus, you need to plan your moves in such a way that you'll get through alive.

EXAMPLE: Half-Life's "Residue Processing" "Boss" is the machinery of the treatment plant. You can get crushed, torched, or dunked in acid, and being heavy machinery, you can't destroy any of it. Later, in "Surface Tension," there's a chamber that appears to contain Nuclear Missiles which is riddled with tripmines and has 3 Headcrabs. Thus, you must carefully kill the Headcrabs without setting off the mines and then make your way through the room; otherwise, you'll find yourself part of a Nuclear Fireball.

David Vs. Goliath: Doesn't need much description. The Boss you fight towers over you, while you attack him with everything you got or search for a weak spot. Typically, the Boss can't move very fast in these fights.

Aquatic Adversary: The Boss fight takes place either in or underwater. Attacks may be either Melee or Ranged.

Flying Foe: The Boss fight takes place either in the air or in Space. Combat is often ranged.

Halting Their Advance: You have to prevent the Boss from reaching a critical point, be it retrieving information or taking a vital field position. Killing the Boss may or may not be part of the objective. Tends to overlap with "Stalling For Time."

Flawed Engineering: Often associated with "Environmental Hazard," defeating the Boss requires you to take advantage of the shoddy workmanship of the arena. However, unlike the other category, Flawed Engineering is restricted to Arena fights only.

THIS...IS...SPARTAAA!!!: The Boss fight takes place either near or over a huge drop (can be a pit, cliff, or other such formation). When defeated, the Boss typically falls over the side to their doom.

Elemental Weakness: Certain elemental attacks (fire, water, wind, etc.) deal more damage, or are the only way to damage the Boss. May tie in with "Environmental Hazard," but this style has the option of the Player using said attacks naturally.

Invisible Enemies: Fighting the Boss requires a special visor to see them, often because they use cloaking or some similar method.

That should do for now.

EDIT: Couple more I'd like to put up:

Jealousy is an Evil Beast: The Boss is envious of the player; things like "Mom always liked you best" or something similar.

Luke, I am Your Father!: The Boss is related to the player somehow, be it brother, sister, neighbor, etc. "Beyond Salvation," "Your Own Worst Enemy," and "Jealousy is an Evil Beast" play heavily in these fights.


Last edited by Warlord_Mike on Thu Jul 10, 2008 2:29 pm; edited 1 time in total
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The Axolotl Sympathist
Geno
Werewolf


Joined: 26 Jul 2007
Posts: 8754

HP: 100 MP: 4 Lives: 1



PostPosted: Thu Jul 10, 2008 1:25 pm   Reply with quote

The David VS Goliath ones are really epic. I need to go play Shadow of the Colossus now... XD
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Geno's Tree    
President
Brak Obama



Joined: 22 May 2008
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HP: 99 MP: 10 Lives: 0



PostPosted: Thu Jul 10, 2008 2:06 pm   Reply with quote

The best boss should be a character that angered and annoyed you throughout the game, and when that boiling rech its peak it's all worth it once you have the chance to beat the crap out of him.
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hai
Spiny



Joined: 05 Jan 2008
Posts: 27193

HP: 100 MP: 6 Lives: 1



PostPosted: Thu Jul 10, 2008 2:14 pm   Reply with quote

Brak Obama wrote:
The best boss should be a character that angered and annoyed you throughout the game, and when that boiling rech its peak it's all worth it once you have the chance to beat the crap out of him.
You have no ideal how happy I was to see Umlaut was the "Dragon" of CarnEvil.
That disembodied little bastard was EVERYWHERE
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Gemstone Goods    
Hellza Ballza
Goron Mask
Dead
Dead


Joined: 14 Jul 2007
Posts: 29930

HP: 0 MP: 5 Lives: 0



PostPosted: Thu Jul 10, 2008 2:34 pm   Reply with quote

I like the bosses who have awesome music and have to be killed in the most random way possible.
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Some store that sells shit    
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