Alright, I'm making an RPG. The rules are alot like Paper Mario's. You ever played one? Well, HP is HP. FP is what you need to perform certain moves. BP are points that you use to wear badges, which do thing to make you stronger in battle. After you gain 100 Star Points from battling, you level up and can choose a stat to raise. However, I shortened it to 50. Here are the charaters! Note that they only start out with the first two moves, the other two are learned later. If you don't respond for a cetain time, your turn is skipped. If you don't respond ever longer, your place is given to somebody else. Characters in italics are taken. Goombario, a Goomba who's a big fan of Mario. He lives in Goomba Village and wears a blue cap. Headbonk: Deals decent damage, takes no FP. Tattle: Show's targets max and current HP for the rest of the battle. Target's attacks may miss for the rest of the battle. Takes no FP. Charge: Raises the damage of it's target's next attack by 2. Takes 2 FP. Multibonk: Deals very random damage. Anywhere from 5 to 99. It's all about luck! Takes 4 FP.
Kooper, a happy-go-lucky blue-shelled Koopa Troopa that wears a red bandana. He lives in Koopa Village. Shell Toss: Deals low damage. Takes no FP. Power Shell: A copy of Shell Toss, but hits all foes. Takes 3 FP. Dizzy Shell: Inflicts Dizzy status on all foes. Takes 4 FP. Fire Shell: Deals unstable damage to all foes. Takes 5 FP.
Bombette, a Pink Bob-omb with a ponytail for a fuse. Her damage is unstable, but can do a lot of damage. Body Slam: Deals low damage. Takes no FP. Bomb: Deals unstable, yet good damage. Takes 4 FP. Power Bomb: Hits all foes with powerful, yet unstable damage. Takes 6 FP. Mega Bomb: Hits all foes with very powerful, yet unstable damage. Takes 8 FP.
Parakarry, a Parakoopa mailman. Always carries a mailbag with him. Sky Dive: Deals low damage. Takes no FP. Shell Shot: Deals unstable, yet good damage. Takes 3 FP. Air Lift: May remove foe from battle. You get no drops from the target. Takes 3 FP. Air Raid: Deals a good amount of damage to all foes. Takes 6 FP.
Bow, a sassy rich Boo that wears ribbons in her "hair" and always carries a Fan with her. Smack: Deals unstable, decent damage. Takes no FP. Outta Sight: Shields target from next attack. Takes 3 FP. Spook: May scare foes away. You get no drops from the target. Takes 3 FP. Fan Smack: Deals high damage to a single target. Takes 8 FP.
Watt, a small ball of electricity with small beady eyes. Often sucks on a pacifier for some reason. She often appears larger then he really is, due to all the electricity around her. Electro Dash: Deals low damage to all foes. Takes no FP. Power Shock: Paralyzes a foe. Takes 3 FP. Turbo Charge: Raises the attack of one party member for awhile. Takes 4 FP. Mega Shock: Paralyzes all foes. Takes 7 FP.
Sushie, a purple Cheep Cheep. She laughs often and enjoys eating. She seems to have no trouble flopping around on land. Belly Flop: Deals low damage. Takes no FP. Squirt: Deals good damage. Takes 3 FP. Water Block: Increases targets defense by 1. Takes 4 FP. Tidal Wave: Deals good damage to all foes. Takes 8 FP.
Lakilester, a Lakitu with a Mohawk and red framed sunglasses He refers to himself as "Spike". His shell is green with black stripes for some reason. Spiny Flip: Deals low damage to target. Takes no FP. Spiny Surge: Deals low damage to all foes. Takes 4 FP. Cloud Nine: Might protects your party members from next attack. Takes 4 FP. Hurricane: Removes foes from battle. You get no drops from this. Takes 5 FP.
It's time to claim the characters!
Last edited by Chin Fish on Tue Jul 17, 2007 11:33 am; edited 5 times in total
You don't do any rolling. If it's unstable, it doesn't always do a lot of damage. This means Bombette, while CAN do a lot of damage, sometimes might only do 1 damage. "Great" damage is just a lot of damage. Fan Smack can do up to 10 damage. That's a lot in Paper Mario, the final boss of the first game only had 99 HP.
Since we still need 3 more plays for Bombette, Watt, and Shushie, we can't start the game. But, here's the start of the game.
It was a normal happy day in Digibutter.nerr. Goombario, Kooper, Bombette, Parrakarry, Bow, Watt, Sushie, and Lakilester had recently moved into Digibutter. However, one random Toad noticed that spam in The Dump had gone up a bit. He was worried something might happen because of this, and he was right. All this spam is going to bring back...Spiygas! Spiygas is a powerful monster of spam. He was going to fill Digibutter with spam, but the god of Digibutter, Francis, used the almighty Banhammer to defeat Spygas, and the only thing that could bring him back, was a lot of spam. And he's back in the form of Giga Bowser. (In case you didn't notice, Spiygas is a clone of Giygas. I thought it would be funny. Giygas is the main villain, besides Pokey, in Earthbound/Mother. Here's a video of Giygas.)
Before Francis returned to his eternal slumber, He chose 8 names. If Spiygas ever returned those 8 people would have to stop him. Francis also destroyed the Banhammer, shattering it into 7 pieces, so that no evil forces tried stealing it, and causing chaos around the world. Those 8 names were Goombario, Kooper, Bombette, Parakarry, Bow, Watt, Sushie, and Lakilester. Toad send a letter explaining what's going on to these people. And now...the quest for Digibutter begins!