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Crappiest Animator ever. Chaos-Stev-0
Joined: 17 Jun 2008 Posts: 5728
HP: 100 MP: 0 Lives: 10
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Posted: Wed Oct 22, 2008 7:21 pm
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What is the hardest spriting style in your opinion? For me, it is Super Smash Bros Brawl style. |
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Sync MALAK
Joined: 01 Aug 2007 Posts: 34747
HP: 10 MP: 2 Lives: 0
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Posted: Wed Oct 22, 2008 8:59 pm
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...what?
The SSB games don't use sprites. >.>
Anywho, honestly? It depends on the depth necessary, for example I could never really make something as detailed as a spritesheet for a character in the style of one of those fighting games. :| |
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Crappiest Animator ever. Chaos-Stev-0
Joined: 17 Jun 2008 Posts: 5728
HP: 100 MP: 0 Lives: 10
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Posted: Thu Oct 23, 2008 8:26 am
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I'm not saying if it has sprites or not, but trying to copy the style isn't easy. There's so many different motions.... |
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Sync MALAK
Joined: 01 Aug 2007 Posts: 34747
HP: 10 MP: 2 Lives: 0
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Posted: Thu Oct 23, 2008 10:08 am
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Copying what style?
If you're trying to say attempting at spriting battle sprites in the form of Smash Bros games is hard, then you shouldn't really focus on Brawl. The others pretty much use the exact same style. Hell, SSB isn't the only series that uses Fighting Animations and the like.
Sorry, it's kind of hard to explain. The point here is, there is no Brawl Style. |
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Crappiest Animator ever. Chaos-Stev-0
Joined: 17 Jun 2008 Posts: 5728
HP: 100 MP: 0 Lives: 10
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Posted: Thu Oct 23, 2008 1:53 pm
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Actually, they gave new frames to the characters in Brawl. In the first game, they had no Side-B's. In Melee, they only had one taunt. As for other things, such as the foot-stool jump and the handstand recovery thing, I'm not all too sure. Point is, it's supposed to act as if said sprited character is in Brawl. [rerails] |
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