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Blue Eyes wins.
Captain Blue



Joined: 21 May 2007
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PostPosted: Sat Dec 27, 2008 3:58 am   Reply with quote

I just have one question: How will you make sure no one is overpowered? So far you have said nothing besides basic types, but some pokemon would, by default, be stronger. The problem is that people will most likely either want legendaries or make a bunch of heavy tanks and thus obliterate everything with an impossibly large/armored force. You'll need equalizers, and they'd better be damned good if you want this to succeed.
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vdogam3r
kEvin



Joined: 30 Nov 2007
Posts: 3420

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PostPosted: Sat Dec 27, 2008 9:12 am   Reply with quote

Blue the Justice wrote:
I just have one question: How will you make sure no one is overpowered? So far you have said nothing besides basic types, but some pokemon would, by default, be stronger. The problem is that people will most likely either want legendaries or make a bunch of heavy tanks and thus obliterate everything with an impossibly large/armored force. You'll need equalizers, and they'd better be damned good if you want this to succeed.

If everyone did that, then they'd have to see which tank is better through battle, whichever one wins...

but still yeah, overpowered people could be a problem.
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Epic'ly Random    
Crappiest Animator ever.
Chaos-Stev-0



Joined: 17 Jun 2008
Posts: 5728

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PostPosted: Sat Dec 27, 2008 9:54 am   Reply with quote

vdogam3r wrote:
Blue the Justice wrote:
I just have one question: How will you make sure no one is overpowered? So far you have said nothing besides basic types, but some pokemon would, by default, be stronger. The problem is that people will most likely either want legendaries or make a bunch of heavy tanks and thus obliterate everything with an impossibly large/armored force. You'll need equalizers, and they'd better be damned good if you want this to succeed.

If everyone did that, then they'd have to see which tank is better through battle, whichever one wins...

but still yeah, overpowered people could be a problem.
This. We can't have a whole bunch of overpowered people beating the crap outta weaker members.

Although, I do love this idea, and I'd love to see how it'll work. Although, I must ask, do you posess the ability to program this, Francis?
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Shop of Stev-0    
Richest user. :D
Super Ultimario



Joined: 18 May 2007
Posts: 5704

HP: 100 MP: 4 Lives: 6



PostPosted: Sat Dec 27, 2008 10:30 am   Reply with quote

Of course balance is an issue. But before we make the cards, we must figure out how the game itself is played. When cards themselves are proposed/made, I'll be sure to monitor very closely any kinds of balance issues.

Also Game & Watch, the status effects could use some improvement.

Quote:
Sleep/Frozen/Stunned/Dizzy: 2-5 Turns of No Action

First off, there should be differences between status effects here. Dizzy should have your attacks "miss" (every other turn or every turn?) so that if you have an attack that can't miss, it still hits, or you can still use an item or Defend. Every other turn while Dizzy, you should also move in a random direction if you want to move. Ice elements shouldn't be frozen, Sleep should have no effect on some cards (listed as an ability/effect on card).

And finally, 2-5 turns sounds excessive to me, but then again there are 5 fighters at a time so it could work if it only affects one and has some severe downside to using it. I think that the amount of time for these effects should be specific to the attack, for instance we could have an attack that causes Stunned for 2 turns with some small downside to using it, and another card could have an attack that causes Stunned for 5 turns with a huge downside to using it.

Quote:
Transparent: 2-5 Turns of Invulnerability

See above. It could work, but only with some big downside to using it, and should be attack-specific. And can't we have 1-5 turns for a lot of these? Because I could see an attack that deals a decent amount of damage and stuns.

Quote:
Shrink: 2-5 Turns of Dealing 1/3 Normal Damage

1/3 seems a bit excessive, but then again if we apply some of the above conditions it could work.
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Ultimario Mart!    
Eh, wot
Super Slim
Vampire


Joined: 16 Jul 2007
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PostPosted: Sat Dec 27, 2008 10:32 am   Reply with quote


Oh man, this is going to be awesome.

I hope we can somehow get this running soon, it will probably make Digi more popular and attract new members, but one thing bothers me.

What if there are two members of equal power, but not of equal fortune?

One member would have ultra powerful items and would kill the other, so this brings up a question...

Will all of the ultra rich members be invincible compared to the others?

This could cause problems, and I think that we shouldn't use the items from stores. :p
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Toad Town Shop    
Richest user. :D
Super Ultimario



Joined: 18 May 2007
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PostPosted: Sat Dec 27, 2008 10:53 am   Reply with quote

Also now for some miscellaneous thoughts, a few of which might work:

Level

There are 4 basic levels: 1,2,3, and 4. 1 is for weaker, less expensive cards, including a few free ones. There might be some equipment that work specifically for level 1s and no other levels, enough to make them roughly as powerful as level 2s. Level 2s are kind of "middle". They're a good deal more powerful and expensive than 1s, but a good deal less powerful and expensive than 3s. They're also the most common. Level 3s are of course more powerful and expensive than the rest. Level 4s are a bit different. They are extremely expensive, and are far more powerful than level 3s. They're nearly twice as good as a level 3. They start out with few in stock, and don't restock often. They also likely won't get much use, due to many people calling them overpowered.

These levels will be useful in keeping cards balanced, but still varied. If somebody has higher level cards than you, it is often a good warning sign not to battle them or at least not put a wager on it. Tournaments will often put limits on different levels, often limiting 3s and completely banning 4s.
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Ultimario Mart!    
Blue Eyes wins.
Captain Blue



Joined: 21 May 2007
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PostPosted: Sat Dec 27, 2008 11:00 am   Reply with quote

But then people will complain that you're outlawing "the good cards", and that their strategies revolve around unleashed a high-powered card early. So unless there are in fact no cards of level 4, it would make level 3, the next highest, the type everyone wants. If we remove that, it would be very limited with only levels one and two, but it would be balanced. So, as it seems to play out in my mind, level fours should probably not exist. If this is indeed going to use pokemon, we must ban starters and legendaries entirely, as those are the most overpowered of them all. With only regular cards, the game will be far more enjoyable and there will be much less to complain about aside from people with more experience winning constantly and making people who lose constantly feel bad. But, that is a minor issue that cannot be resolved. All in all, my idea may in fact work, but it is only speculation. Take it however you wish to do so.
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Richest user. :D
Super Ultimario



Joined: 18 May 2007
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PostPosted: Sat Dec 27, 2008 11:03 am   Reply with quote

Yeah, it would have less people complaining if we had no level 4s. The level 3s should stay though.
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Ultimario Mart!    
Eh, wot
Super Slim
Vampire


Joined: 16 Jul 2007
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PostPosted: Sat Dec 27, 2008 11:04 am   Reply with quote



I think that we should be able to have a partner of sorts, an NPC the follows behind each of us (custom sprite maybe?) and levels up as they battle. Partners are always fun. :D
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Toad Town Shop    
TooManyToasters
Paper_Waluigi



Joined: 20 May 2007
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PostPosted: Sat Dec 27, 2008 11:43 am   Reply with quote

Blue the Justice wrote:
I just have one question: How will you make sure no one is overpowered? So far you have said nothing besides basic types, but some pokemon would, by default, be stronger. The problem is that people will most likely either want legendaries or make a bunch of heavy tanks and thus obliterate everything with an impossibly large/armored force. You'll need equalizers, and they'd better be damned good if you want this to succeed.

Nothing's concrete right now except an empty shell of an idea, so balance will come later.
I think that now we should start thinking up a bit of a more solid frame. How will the battles play out? How big will the board be? Will each team take turns deciding who moves when, or will there be rigid turns based on a speed stat or something similar? We should really figure out the battle system, then design moves/status effects around that.
We could really use an official group for this.
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asdf    
Parabuzzy Queen
Macha



Joined: 18 Jun 2007
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PostPosted: Sat Dec 27, 2008 11:58 am   Reply with quote

Oh my god yes, Francis, do it. This'd be amazing. :3
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Buzzy Mart    
Eh, wot
Super Slim
Vampire


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PostPosted: Sat Dec 27, 2008 12:06 pm   Reply with quote



I think there should be one big world map board, and if you meet up with another member you can challenge him/her to a battle which brings you to another board with different terrain (hills, boulders, etc.) that varies depending on your surroundings on the world map.

Maybe some landmarks on the main world board such as cities, towns, villages, mountains, etc.
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Toad Town Shop    
Elite Nerr
Francis



Joined: 16 Apr 2007
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PostPosted: Sat Dec 27, 2008 12:18 pm   Reply with quote

DigiBattle Group created for more detailed discussion:

http://digibutter.nerr.biz/groups.php?action=view&g=345
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Francis' Fort Garage Sale    
OH GOD
Manpersonguything
Werewolf


Joined: 30 Jul 2007
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PostPosted: Sat Dec 27, 2008 2:00 pm   Reply with quote

Noooohohohoho

This could go bad. I can just see it. It's too complicated. Make it so battles can be sort, then I might like it.
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TWEWY Pins    
oar
Super Maiq the Liar



Joined: 23 May 2007
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PostPosted: Sat Dec 27, 2008 4:31 pm   Reply with quote

The way M'aiq sees it, this could be a good idea.

The way he thinks one could countermeasure the "uberpowered tank" thing would be with two other factors. Heavy sword + tin suit? Low speed, minimal attack range. Light armor? Faster, ranged attacks, spells and the like. That could easily balance things out if you do them right.
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Tamriellic Titles    
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