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Yoshi Vampire
Joined: 15 Dec 2007 Posts: 12475
HP: 60 MP: 6 Lives: 0
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Posted: Mon Jan 05, 2009 8:18 am
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Probably the best game I've played on Wii to this day, really. The shaking your remote to slice really isn't a drawback at all. It's moreso just a reflex in mere moments of playing.
It's not casual by my standards either. Sure, all the bosses are easy as crap so far in my playthrough, (just beat Blizzetta) but actually getting to bosses generally makes up for it.
As for it being "Unoriginal", I definately have to agree. Running around as a wolf, and using a ball and chain to break ice was WAY better in Ocarina of time.
As for unoriginal ideas, they just build nostalgia. In the fourth temple, when the big poes steal the flames to close a door, it's almost exactly like Ocarina of Time's Fourth temple, the only difference being it was an elevator that time. Another note is that I swear I heard Bowser's SMW theme amidst the fourth boss's. (or whatever the possesive form is.)
Still on unoriginallity, it goes by the average pattern we all know, and may or may not love.
Forest Volcano Lake/Ocaen Master Sword Lotsa random stuff specific to each game.
Ofcourse, that pattern is just more nostalgia.
I don't get what makes TP bad. Bad ending? Bad late-game? Something else I don't know about?
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The Axolotl Sympathist Geno Werewolf
Joined: 26 Jul 2007 Posts: 8754
HP: 100 MP: 4 Lives: 1
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Posted: Mon Jan 05, 2009 9:43 am
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It's not a bad game... But for a Zelda game, it's sub-par.
Almost no sidequests, only about 10 people to talk to in the entire game... The only characters to stick in my mind are Link, Midna and Zant...
And some parts are just obnoxious. |
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Cid Lord Krump
Joined: 21 Apr 2007 Posts: 7880
HP: 60 MP: 2 Lives: 0
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Posted: Mon Jan 05, 2009 9:54 am
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Well, in my opinion, Zelda wasn't really that spectacular to begin with. Sure, does the series have plenty of great games? Of course; but the franchise isn't the "be all and end all" of gaming. Personally, I found TP to be an improvement over OoT (Which, in retrospect, is quite a bore), in terms of plot, atmosphere, and gameplay. Is TP's plot worthy of comparison to Mass Effect or something from Final Fantasy? No, but it's certainly a step forward for the series, which was never truly strong in terms of plot. Is the gameplay particularly hard? No, but OoT's wasn't, either (When I was a younger gamer and new to the whole '3D' thing, of course it was harder; however, when going back and playing it several years later, it certainly proves virtually challengeless.) Plus, I found the new "special techniques" and enemy design to give the atmosphere an improved "epic fantasy" feel.
Personally, I rank it as one of my favorite Zelda games, along with Majora's Mask and Windwaker. |
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Paper Peach
Joined: 27 Jun 2007 Posts: 4226
HP: 14 MP: 2 Lives: 0
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Posted: Mon Jan 05, 2009 10:21 am
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Maybe I should just buy OoT and play it and tell you which one I believe is better, seeing that I have never played a zelda game before. That way I'm unbaised. Or something..... Never mind it's a stupid idea.
Anyway, I enjoyed Twilight Princess. It was my first game since the N64, and my first time playing it, my whole family sat around the couch and watched. So we were all sorta "Holy Crud" at the moment (and I know wii's graphic capabilities aren't so good, but like I said, I completely skipped the gamecube era). So my family screaming at me to hit this monster or flip this switch or whatever is maybe a bit of a personal reason to like the game, but I still think that the story was good and the gameplay was great.
I didn't exactly help at all there did I? |
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Flavio Vampire
Joined: 05 Jul 2007 Posts: 10649
HP: 4 MP: 7 Lives: 0
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Posted: Mon Jan 05, 2009 10:40 am
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Flavio couldn't stand TP. The storyline wasn't spectacular, and neither was the atmosphere. Gameplay was okay, but shitty Wolf bullshit and terrible dungeon design ruined all of it. Flavio thought it was a giant jump back from the wonderful games of Majora's Mask and Wind Waker. |
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The Axolotl Sympathist Geno Werewolf
Joined: 26 Jul 2007 Posts: 8754
HP: 100 MP: 4 Lives: 1
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Posted: Mon Jan 05, 2009 11:03 am
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Flavio wrote: | Flavio couldn't stand TP. The storyline wasn't spectacular, and neither was the atmosphere. Gameplay was okay, but shitty Wolf bullshit and terrible dungeon design ruined all of it. Flavio thought it was a giant jump back from the wonderful games of Majora's Mask and Wind Waker. | This. i should have said something along the lines of this.
It could never compare to Majora's Mask or Wind Waker... Just look at the stories in THOSE... I actually felt for the characters in those. Twilight Princess... not so much... That's another thing that bugged me. I couldn't connect to ANY of the characters. |
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Hug you blob NAO! Super Tenebrae
Joined: 14 Jun 2008 Posts: 1956
HP: 100 MP: 7 Lives: 0
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Posted: Mon Jan 05, 2009 12:28 pm
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I prefer it much more than crappy windwaker. I enjoyed the story more (windwaker story: Omg save links sister then get triforce shards and kill ganondorf THE END) and the wolf gameplay was much more sinister and cooler than sailing around it some bullshit talking boat. The graphics were ok and the gameplay was the same as oot (which is good). To me its one of the best zelda games. |
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oar Super Maiq the Liar
Joined: 23 May 2007 Posts: 17919
HP: 100 MP: 10 Lives: 0
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Posted: Mon Jan 05, 2009 2:20 pm
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M'aiq disliked TP because everything felt so obvious. The only time he got stuck was in the Oocoo place, because he didn't expect that you had to find a second hookshot. Even then, that was only about 5-10 minutes of not knowing what to do.
IIRC, OoT actually had some puzzles that made people think a little more. TP was just so predictable. |
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Yoshi Vampire
Joined: 15 Dec 2007 Posts: 12475
HP: 60 MP: 6 Lives: 0
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Posted: Wed Jan 07, 2009 8:05 am
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I just fought Zant last night.
Greatest. Game. Ever. Nothing will ever change my mind. |
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Token Nazi? Zelnor
Joined: 01 Jul 2007 Posts: 6425
HP: 10 MP: 7 Lives: 1
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Posted: Wed Jan 07, 2009 1:32 pm
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I think it just missed a central basic thought.
Majora's Mask had masks, and how many there were ! Some were one-shot, some were epic, like the Fierce Deity Mask and the Bunny Hood, not to mention the transformations. To this very day I pray that someday in my life, preferably before I'm 30, there's an updated rerelease of Majora's Mask with new graphics. The world would drown in spooge as all fans orgasm simultaneously.
No, seriously. Square-Enix was able to sell FFVII about five times, why can't Nintendo give their golden girls a facelift ? Nobody would freaking mind; even if they ust slap on graphics and port it.
I wanna be a TP-style Goron Link. D:
Anyway,
Majora's Mask: Masks OoT: Time / Ocarine - you actually use it in-game Minish Cap: Clones, Shrinking Four Swords: Multiplayer, one-person items.
And Twilight Princess had - what ? Well, Midna. But she's, as sad as it makes me, not much more then the Ocarina of Time plus Navi minus annoying plus tons of cool. She's awesome and sarcastic, yes, but she serves largely as a plot device - Free Link, Teleport, give little to no advice, and that's it.
Twilight Princess seems a little unfinished to me, and I think it is that it misses a center. It's the usual Zelda formula, but whilst every other game has its unique catalyst for gamer joy, TP substitutes this magical substance for nothing but realistic-brown graphics, a little philosophy and angst. |
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Elzilcho ohclizlE Burning Vampire
Joined: 08 Oct 2007 Posts: 6715
HP: 94 MP: 5 Lives: 0
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Posted: Wed Jan 07, 2009 1:46 pm
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Zelnor wrote: | blah blah blah no central theme | I believe the central theme was turning into a wolf, although this feels somehow downgraded from MM when you had more than one transformation.
Btw, I enjoyed this game throughally, although I haven't played previous Zelda games much, so I had nothing to base my thoughts on. |
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Jolene Legendary Mashine
Joined: 29 Apr 2007 Posts: 6998
HP: 10 MP: 0 Lives: 0
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Posted: Wed Jan 07, 2009 2:16 pm
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My main issue with TP was that it had so many things it COULD have done that it did not do.
For instance, there was the whole really creepy cutscene where it insinuated Link might turn evil from collecting the pieces he had to collect, and that was the only mention of that. That could have been a great plot point, but no, it was brought up and never used. Why even bring it up?
Midna was a fun character up until she almost died and Zelda saved her. She was sarcastic, funny, acted like she thought she was superior to everybody. Then, after the whole rescue scene, she becomes... she pretty much becomes Navi. She loses every shred of personality that she had.
The only way you can tell Link and Ilia are friends is because it tells you in the manual. Other than that, they don't SHOW a friendship in any point of the game. In the beginning, all she does is nag him, and if the manual's introduction had not told me they were friends I would have thought they were enemies. There's the whole ordeal with fixing her memory, which seems like is going to be a very emotional point when she gets it back, but once she does she becomes another NPC who says the same thing over and over. Not involved in any more cutscenes, never says anything more to Link indicating that they are friends then, like, "OH HAI."
The game seems extremely plot-heavy and really dark in the beginning, and in the end. The middle... not so much, not so much at all. The whole segment of the game when the castle was barred off by evil power, people just kept... walking around it in the marketplace. Nobody gave a care, nobody was like "MAYBE WE SHOULD FIGURE OUT WHY THE CASTLE IS BARRED OFF BY EVIL POWER." They're just like "NO IMMA BUY SOME BANANAS TODAY."
As far as gameplay goes, it was average. A LITTLE bit more fun than OoT gameplay-wise, what with the double clawshots, ball and chain, etc. but not nearly as fun as MM or TWW.
It's a good game, but it's awful compared to the other games in the Zelda series. |
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Cid Lord Krump
Joined: 21 Apr 2007 Posts: 7880
HP: 60 MP: 2 Lives: 0
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Posted: Wed Jan 07, 2009 3:12 pm
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Zelnor wrote: | No, seriously. Square-Enix was able to sell FFVII about five times, why can't Nintendo give their golden girls a facelift ? Nobody would freaking mind; even if they ust slap on graphics and port it. |
Square-Enix never remade FFVII, nor did they ever re-release it (Except for the PC in 1998), if I am correct.
Quote: | TP substitutes this magical substance for nothing but realistic-brown graphics |
TP wasn't realistic (In some ways, it was cartoonier than OoT), and I don't see what you mean by "brown." I'd rather have a game with darker coloring than one with a bunch of bright, wacky colors that all seem out of place. |
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See? Popple
Joined: 30 Apr 2007 Posts: 14001
HP: 99 MP: 8 Lives: 10
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Posted: Wed Jan 07, 2009 3:50 pm
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Yoshi wrote: | Probably the best game I've played on Wii to this day, really. |
And here in lies the problem. |
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Token Nazi? Zelnor
Joined: 01 Jul 2007 Posts: 6425
HP: 10 MP: 7 Lives: 1
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Posted: Wed Jan 07, 2009 5:15 pm
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Cid wrote: | Zelnor wrote: | No, seriously. Square-Enix was able to sell FFVII about five times, why can't Nintendo give their golden girls a facelift ? Nobody would freaking mind; even if they ust slap on graphics and port it. |
Square-Enix never remade FFVII, nor did they ever re-release it (Except for the PC in 1998), if I am correct.
Quote: | TP substitutes this magical substance for nothing but realistic-brown graphics |
TP wasn't realistic (In some ways, it was cartoonier than OoT), and I don't see what you mean by "brown." I'd rather have a game with darker coloring than one with a bunch of bright, wacky colors that all seem out of place. |
[quote=http://en.wikipedia.org/wiki/Compilation_of_Final_Fantasy_VII] Compilation of Final Fantasy VII
* Games o Before Crisis: Final Fantasy VII o Dirge of Cerberus: Final Fantasy VII o Dirge of Cerberus Lost Episode: Final Fantasy VII o Crisis Core: Final Fantasy VII * Films o Final Fantasy VII Advent Children o Last Order: Final Fantasy VII
[/quote]
Okay, maybe not so much "remade" as "expanded". Sorry.
Also, you're right about the graphics; I was referring to Twilit Hyrule, but that's only a small amount.
@Jolene, I thought it was good that Midna got another perspective on things, because she went from angry and jerk-sih but endearing to genuinely caring as she saw others would help her, even though she's of the Twili.
@'Zilcho: Well, why the wolf ? You have a horse, so you can run. You could simply put the magic boots back in, or the Roc's Cape, and you could jump. There's always been the Lens of Truth, so the wolf form is mostly just A) symbolic for "Twilight changes stuff" and B) Rolling a few elements together.
@Popple: I think that might be something.
Well, I heard rumors about a new Zelda coming '09 (TWW: '03, TP: '06, aparently) and maybe this one will be better.
Maybe it was largely planned for the GC, which was half-dead so nobody expected much and then they were like "Lolz Wii !" and had to port in a sorta hurry ? |
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