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Suggest a new class for TF2
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Nintendo Zealot
Warlord_Mike



Joined: 04 Jun 2008
Posts: 353

HP: 99 MP: 7 Lives: 0



PostPosted: Mon Feb 16, 2009 3:54 pm   Reply with quote

Zelnor wrote:
Sorry, but those damage values are ridiculous, and I think even a 10 % chance would bugger gameplay.

Also, Kritzkrieg. :/


I edited my post with more complete data, good sir. Smile
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Typhoon
Typhoon™
Dead
Dead


Joined: 13 May 2007
Posts: 17329

HP: 0 MP: 2 Lives: 0



PostPosted: Mon Feb 16, 2009 5:38 pm   Reply with quote

Code:
The Accountant.

Weapon 1: Razor sharp paper. Does 1 damage. Crits do 4 damage. (Paper cuts are a bitch.)
Weapon 2: MRI Goggles. Allows you to see enemies hitpoints. You are able to move
Weapon 3: Suit-case. Does 5 damage every hit. Crits do 10.

Unlockables:

10 Achievements: Wired pen (Explodes in mid-air. Does 10 damage. Crits do 15 damage. Recharge time is 5 seconds
20 Achievements: X-ray Goggles. Ability to see through most walls. (A faint outline of moving enemy. Works for 10 seconds. Recharge is 10 seconds.)
All Achievements: RAGE (a kick to the shin? A slap?). Leaves victim vunerable (He's not able to move) for 2 seconds. Does 2 damage. Crits leave him vunerable for 5 seconds. But the crits only happen 5% of the time. Takes 10 seconds to recharge. (Maybe more?)


It's a horrible class, yes. But thats the point. Mock people by beating them with the accountant Smile
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Ornaments    
Nintendo Zealot
Warlord_Mike



Joined: 04 Jun 2008
Posts: 353

HP: 99 MP: 7 Lives: 0



PostPosted: Wed Feb 18, 2009 3:12 pm   Reply with quote

Here's another, albeit questionable, one:

Artilleryman

Suppressive fire is the name of this man's game.

Melee Weapon: Binoculars. The Crit animation shows them breaking in half. Use the Binoculars to sight where your shots will land, or watch troop movements.
Secondary Ranged: Pistol.
Primary Ranged: Mortar. The mortar fires at a high angle, and gives almost no warning as to where it'll hit. Obviously, it's useless at close range when you'll have to use your binoculars or pistol. The Crit animation creates a small mushroom cloud upon detonation.

A man who's lived his life at the back, the Artilleryman's objective is to keep his comrades and base safe. However, he's very weak, and must be adequately protected to do his job. Paired with an engineer or a sniper, he's nearly unbeatable, especially if they have their backs to a wall.

Born in the mountains of Kentucky, this cigar-smokin', mortar totin' good-ol'-boy was enthralled by fireworks as a child. When he was sent overseas to fight in WWII, he made sure his new shells found their marks in his enemies.

Unlockables:

10 Achievements: Piccolo Pete. The replacement weapon for the pistol, the Piccolo Pete fires small, explosive fireworks at the enemy. They are accompanied by the shrill whistle that the famous firework makes. Damage is only 75% that of the pistol, but it stuns the enemy for 3 seconds, no matter what.
20 Achievements: Eye Spy. The Binoculars' upgrade comes with a 50% farther zoom distance than the binoculars, but only do 70% as much damage. As the name suggests, you can also see enemy spies.
All Achievements: Fireworks Spectacular. The final unlockable weapon is the upgraded mortar. The new weapon explodes at the peak of its arc, splitting into numerous bomblets that rain down on your opponents. Unfortunately, each bomblet deals only 25% the damage of the single shell, but there are dozens of them. Each bomblet has a random chance of crit, which is also a small mushroom cloud (like the original shell).

As a side note, do I seem somewhat obsessed with Anti-Spy weapons? Laughing
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See?
Popple



Joined: 30 Apr 2007
Posts: 14001

HP: 99 MP: 8 Lives: 10



PostPosted: Wed Feb 18, 2009 3:56 pm   Reply with quote

http://digibutter.nerr.biz/viewtopic.php?p=1280111

Never thought of achievement weapons, maybe I will do that later.
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