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There's only one Chin Fish Vampire
Joined: 18 Apr 2007 Posts: 21294
HP: 71 MP: 6 Lives: 2
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Posted: Sun Jun 14, 2009 3:38 pm
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Internet wrote: | Are games too hard for you, Johnny? Don't worry -- Shiggy's got your back. Starting with upcoming New Super Mario Bros. Wii, future Nintendo Wii titles will be shipping with the ability to, well, play themselves. In an interview with USA Today, the man who birthed Mario confirmed the existence of "demo play" for the next Mario game and "future games, too" -- essentially an option to allow the game to play itself when the player encounters an area too difficult for them to handle.
Savvy Joystiq loyalists will remember the patent filed by Nintendo earlier this year, roughly outlining the feature. The idea behind this, Miyamoto explains, is to reduce the barrier to entry for younger players and casual alike. Last we checked, the whole point of games was the challenge but, ya know, who needs that? "Demo play" remains the tentative title for now, but we expect some Wii-ification by New Super Mario Bros. Wii's release later this year. |
Last edited by Chin Fish on Sun Jun 14, 2009 3:43 pm; edited 1 time in total |
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SuperYoshi3 Super ronery pirrow Vampire
Joined: 17 Oct 2007 Posts: 9503
HP: 54 MP: 4 Lives: 0
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Posted: Sun Jun 14, 2009 3:40 pm
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... wat da fokkk |
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darkzero Rusty Shackleford Vampire
Joined: 12 Jun 2007 Posts: 16661
HP: 1 MP: 2 Lives: 0
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Posted: Sun Jun 14, 2009 4:00 pm
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Old.
No, Really, Shiggy sent out a patent for this. :U
Besides, It's not like it's mandatory to use it. °Д° ◉_◉ ʘﮯʘ |
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SuperYoshi3 Super ronery pirrow Vampire
Joined: 17 Oct 2007 Posts: 9503
HP: 54 MP: 4 Lives: 0
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Posted: Sun Jun 14, 2009 4:02 pm
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but it wastes PR3CIOUZZZZZ disk space D:< |
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Cid Lord Krump
Joined: 21 Apr 2007 Posts: 7880
HP: 60 MP: 2 Lives: 0
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Posted: Sun Jun 14, 2009 4:05 pm
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THE COUNTER-ARGUMENT TO THE IMPLEMENTATION OF THE "PLAY IF STUCK SYSTEM" IS THAT IT IS COMPLETELY OPTIONAL.
HOWEVER, HERE COMES A PROBLEM. WHILE IT MAY WORK FOR SOMETHING LIKE SUPER MARIO BROS., WHICH IS MORE OF A TEST OF SKILL RATHER THAN REASONING OR PROBLEM SOLVING, IT MAY NOT WORK SO WELL FOR SOMETHING LIKE ZELDA, FOR INSTANCE (I BRING UP ZELDA BECAUSE NINTENDO SUPPOSEDLY WANTS TO USE THIS IN MORE TITLES).
FOR ONE THING, IT IS ALREADY TEMPTING ENOUGH FOR PLAYERS STUCK WITH PUZZLES IN ZELDA TO HEAD OVER TO GAMEFAQS AND FIND THE SOLUTION TO THE PROBLEM.
A SECOND THING, AS STATED EARLIER, ZELDA GAMES ARE NOT PARTICULARLY BASED ON GAMING SKILL OR EXPERIENCE AS MARIO IS; IF YOU ARE GOOD AT PROBLEM SOLVING, YOU SHOULD BE ABLE TO EVENTUALLY FIGURE THINGS OUT WITHOUT THE NEED FOR THE GAME TO PLAY ITSELF.
THE THIRD THING I WOULD LIKE TO BRING UP IS HOW THIS CANNOT WORK IN LESS LINEAR TITLES SUCH AS ZELDA OR METROID. NINTENDO IS SUPPOSEDLY PLANNING ON USING THIS SYSTEM QUITE A BIT, AND I CAN ONLY SEE THIS SYSTEM WORKING GRACEFULLY IN THESE TITLES IF THEIR DESIGN PHILOSOPHY WAS SIMPLIFIED SIGNIFICANTLY. THIS CAUSES ME TO RECALL THE HELP PATENT USING ZELDA AS AN EXAMPLE THAT WAS POSTED HERE LONG AGO, OR MIYAMOTO'S QUOTES ABOUT TWILIGHT PRINCESS BEING THE "LAST ZELDA OF ITS KIND." |
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There's only one Chin Fish Vampire
Joined: 18 Apr 2007 Posts: 21294
HP: 71 MP: 6 Lives: 2
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Posted: Sun Jun 14, 2009 4:09 pm
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darkzero wrote: | Old.
No, Really, Shiggy sent out a patent for this. :U
Besides, It's not like it's mandatory to use it. °Д° ◉_◉ ʘﮯʘ |
*crag* you darkzero i'm just hearing about it go shove a truck full of dicks up your urethra |
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darkzero Rusty Shackleford Vampire
Joined: 12 Jun 2007 Posts: 16661
HP: 1 MP: 2 Lives: 0
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Posted: Sun Jun 14, 2009 4:11 pm
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Chin Fish wrote: | darkzero wrote: | Old.
No, Really, Shiggy sent out a patent for this. :U
Besides, It's not like it's mandatory to use it. °Д° ◉_◉ ʘﮯʘ |
*crag* you darkzero i'm just hearing about it go shove a truck full of dicks up your urethra | YOU'D BEST BE TROLLIN SON °Д° ◉_◉ ʘﮯʘ |
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Cid Lord Krump
Joined: 21 Apr 2007 Posts: 7880
HP: 60 MP: 2 Lives: 0
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Posted: Sun Jun 14, 2009 4:17 pm
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darkzero wrote: | Besides, It's not like it's mandatory to use it. °Д° ◉_◉ ʘﮯʘ |
OF COURSE. BUT IF THIS IS GOING TO BE A COMMON FEATURE AS NINTENDO PLANS, IT IS LIKELY THAT CERTAIN TITLES (NAMELY, THE LEGEND OF ZELDA OR METROID) WOULD HAVE TO BE DESIGNED IN A MORE LINEAR FASHION THAN THE PREVIOUS TITLES IN THEIR RESPECTIVE FRANCHISES. |
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SuperYoshi3 Super ronery pirrow Vampire
Joined: 17 Oct 2007 Posts: 9503
HP: 54 MP: 4 Lives: 0
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Posted: Sun Jun 14, 2009 4:17 pm
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Lrrr of Omicron Persei 8 wrote: | darkzero wrote: | Besides, It's not like it's mandatory to use it. °Д° ◉_◉ ʘﮯʘ |
OF COURSE. BUT IF THIS IS GOING TO BE A COMMON FEATURE AS NINTENDO PLANS, IT IS LIKELY THAT CERTAIN TITLES (NAMELY, THE LEGEND OF ZELDA OR METROID) WOULD HAVE TO BE DESIGNED IN A MORE LINEAR FASHION THAN THE PREVIOUS TITLES IN THEIR RESPECTIVE FRANCHISES. | AND WASTED DISK SPACE |
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That rich guy Pure-??? Vampire
Joined: 29 Apr 2007 Posts: 9560
HP: 88 MP: 5 Lives: 0
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Posted: Sun Jun 14, 2009 4:47 pm
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Smashbro! wrote: | Lrrr of Omicron Persei 8 wrote: | darkzero wrote: | Besides, It's not like it's mandatory to use it. °Д° ◉_◉ ʘﮯʘ |
OF COURSE. BUT IF THIS IS GOING TO BE A COMMON FEATURE AS NINTENDO PLANS, IT IS LIKELY THAT CERTAIN TITLES (NAMELY, THE LEGEND OF ZELDA OR METROID) WOULD HAVE TO BE DESIGNED IN A MORE LINEAR FASHION THAN THE PREVIOUS TITLES IN THEIR RESPECTIVE FRANCHISES. | AND WASTED DISK SPACE |
Shut up. I seriously doubt disc space is an issue. Discs have a lot of space. It's the point. |
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Cid Lord Krump
Joined: 21 Apr 2007 Posts: 7880
HP: 60 MP: 2 Lives: 0
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Posted: Sun Jun 14, 2009 4:54 pm
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Pure-??? wrote: | Smashbro! wrote: | Lrrr of Omicron Persei 8 wrote: | darkzero wrote: | Besides, It's not like it's mandatory to use it. °Д° ◉_◉ ʘﮯʘ |
OF COURSE. BUT IF THIS IS GOING TO BE A COMMON FEATURE AS NINTENDO PLANS, IT IS LIKELY THAT CERTAIN TITLES (NAMELY, THE LEGEND OF ZELDA OR METROID) WOULD HAVE TO BE DESIGNED IN A MORE LINEAR FASHION THAN THE PREVIOUS TITLES IN THEIR RESPECTIVE FRANCHISES. | AND WASTED DISK SPACE |
Shut up. I seriously doubt disc space is an issue. Discs have a lot of space. It's the point. |
YEAH; WHILE THE DISC FORMAT THAT THE WII USES IS INFINITELY INFERIOR TO THE BLU-RAY FORMAT, DISC SPACE ISN'T THE ISSUE. |
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SuperYoshi3 Super ronery pirrow Vampire
Joined: 17 Oct 2007 Posts: 9503
HP: 54 MP: 4 Lives: 0
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Posted: Sun Jun 14, 2009 5:30 pm
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Lrrr of Omicron Persei 8 wrote: | Pure-??? wrote: | Smashbro! wrote: | Lrrr of Omicron Persei 8 wrote: | darkzero wrote: | Besides, It's not like it's mandatory to use it. °Д° ◉_◉ ʘﮯʘ |
OF COURSE. BUT IF THIS IS GOING TO BE A COMMON FEATURE AS NINTENDO PLANS, IT IS LIKELY THAT CERTAIN TITLES (NAMELY, THE LEGEND OF ZELDA OR METROID) WOULD HAVE TO BE DESIGNED IN A MORE LINEAR FASHION THAN THE PREVIOUS TITLES IN THEIR RESPECTIVE FRANCHISES. | AND WASTED DISK SPACE |
Shut up. I seriously doubt disc space is an issue. Discs have a lot of space. It's the point. |
YEAH; WHILE THE DISC FORMAT THAT THE WII USES IS INFINITELY INFERIOR TO THE BLU-RAY FORMAT, DISC SPACE ISN'T THE ISSUE. | oic |
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YoshiAngemon Sammer Guy Pizza Cat
Joined: 16 May 2007 Posts: 2285
HP: 100 MP: 8 Lives: 1
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Posted: Sun Jun 14, 2009 6:32 pm
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Well, it would be kind of odd, but you CAN turn the feature off, so you won't be able to go through with the humiliation of watching the game play itself past the hard parts. |
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Para
Joined: 19 Jun 2007 Posts: 7631
HP: 99 MP: 6 Lives: 1
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Posted: Sun Jun 14, 2009 7:41 pm
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What the shit? I'm losing faith in Nintendo. This is just another nail in its coffin. |
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darkzero Rusty Shackleford Vampire
Joined: 12 Jun 2007 Posts: 16661
HP: 1 MP: 2 Lives: 0
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Posted: Sun Jun 14, 2009 7:53 pm
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GUYS LET'S COMPLETELY IGNORE THE FACT THAT WE DON'T HAVE TO USE THIS |
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